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	<updated>2026-11-13T02:01:51Z</updated>
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		<title>Tux1c0: Created page with &quot;== Goal of the game == Build your pyramid with Citizen cards and gain the favor of the Gods. When a pyramid is completed, the player with the most &#039;&#039;&#039;favor points&#039;&#039;&#039; wins.  == Components == * &#039;&#039;&#039;72 Citizen cards&#039;&#039;&#039;: 9 Scribes, 9 Mummies, 9 Citizens, 9 Guards, 9 Tomb Raiders, 9 War Chariots, 9 Priests (numbered 1 to 9), 4 Sphinxes and 5 Phoenixes. * &#039;&#039;&#039;12 God cards&#039;&#039;&#039;, all different. * &#039;&#039;&#039;8 Pyramidion cards&#039;&#039;&#039;: scoring bonuses for the end of the game.  == The pyramid == E...&quot;</title>
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		<updated>2026-11-12T16:54:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Goal of the game == Build your pyramid with Citizen cards and gain the favor of the Gods. When a pyramid is completed, the player with the most &amp;#039;&amp;#039;&amp;#039;favor points&amp;#039;&amp;#039;&amp;#039; wins.  == Components == * &amp;#039;&amp;#039;&amp;#039;72 Citizen cards&amp;#039;&amp;#039;&amp;#039;: 9 Scribes, 9 Mummies, 9 Citizens, 9 Guards, 9 Tomb Raiders, 9 War Chariots, 9 Priests (numbered 1 to 9), 4 Sphinxes and 5 Phoenixes. * &amp;#039;&amp;#039;&amp;#039;12 God cards&amp;#039;&amp;#039;&amp;#039;, all different. * &amp;#039;&amp;#039;&amp;#039;8 Pyramidion cards&amp;#039;&amp;#039;&amp;#039;: scoring bonuses for the end of the game.  == The pyramid == E...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Goal of the game ==&lt;br /&gt;
Build your pyramid with Citizen cards and gain the favor of the Gods. When a pyramid is completed, the player with the most &amp;#039;&amp;#039;&amp;#039;favor points&amp;#039;&amp;#039;&amp;#039; wins.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;72 Citizen cards&amp;#039;&amp;#039;&amp;#039;: 9 Scribes, 9 Mummies, 9 Citizens, 9 Guards, 9 Tomb Raiders, 9 War Chariots, 9 Priests (numbered 1 to 9), 4 Sphinxes and 5 Phoenixes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;12 God cards&amp;#039;&amp;#039;&amp;#039;, all different.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;8 Pyramidion cards&amp;#039;&amp;#039;&amp;#039;: scoring bonuses for the end of the game.&lt;br /&gt;
&lt;br /&gt;
== The pyramid ==&lt;br /&gt;
Each player builds a pyramid of 9 slots on 3 floors:&lt;br /&gt;
&lt;br /&gt;
 Floor 1:     1   2&lt;br /&gt;
 Floor 2:   3   4   5&lt;br /&gt;
 Floor 3: 6   7   8   9&lt;br /&gt;
&lt;br /&gt;
* The number of a Citizen card is its &amp;#039;&amp;#039;&amp;#039;primary slot&amp;#039;&amp;#039;&amp;#039;: this is where it must be played.&lt;br /&gt;
* Each card also has two &amp;#039;&amp;#039;&amp;#039;secondary slots&amp;#039;&amp;#039;&amp;#039; (used by the Priest). Slots come in groups of three: &amp;#039;&amp;#039;&amp;#039;1-3-6&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;2-5-9&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;4-7-8&amp;#039;&amp;#039;&amp;#039;. For example, a card numbered 3 has slots 1 and 6 as secondary slots.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Sphinx&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;Phoenix&amp;#039;&amp;#039;&amp;#039; have no number: they can be played on any slot.&lt;br /&gt;
* You can fill your pyramid in any order.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
* Each player receives &amp;#039;&amp;#039;&amp;#039;2 Pyramidions&amp;#039;&amp;#039;&amp;#039;: one visible to everyone, and one &amp;#039;&amp;#039;&amp;#039;secret objective&amp;#039;&amp;#039;&amp;#039;, hidden from the opponents until the final scoring.&lt;br /&gt;
* 2 Gods are revealed in the middle of the table; the others form the Gods deck.&lt;br /&gt;
* Each player receives &amp;#039;&amp;#039;&amp;#039;4 Citizen cards&amp;#039;&amp;#039;&amp;#039; in hand.&lt;br /&gt;
* The first player is chosen at random.&lt;br /&gt;
&lt;br /&gt;
== Playing a turn ==&lt;br /&gt;
On your turn, do &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of these actions:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Discard a card&amp;#039;&amp;#039;&amp;#039; from your hand, face up on your personal discard pile. Discard piles are visible to everyone.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Play a card&amp;#039;&amp;#039;&amp;#039; from your hand in your pyramid, then apply its effect.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Mulligan&amp;#039;&amp;#039;&amp;#039; (BGA-specific rule): put your whole hand face down under the draw pile, draw 4 new cards, and pass your turn. Allowed &amp;#039;&amp;#039;&amp;#039;only once per game&amp;#039;&amp;#039;&amp;#039;, and only while you have &amp;#039;&amp;#039;&amp;#039;no God&amp;#039;&amp;#039;&amp;#039; in your pyramid.&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, draw back up to 4 cards in hand.&lt;br /&gt;
&lt;br /&gt;
=== Piles ===&lt;br /&gt;
* You may play a card on a slot that is already occupied: it forms a &amp;#039;&amp;#039;&amp;#039;pile&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Only the top card is &amp;#039;&amp;#039;&amp;#039;visible&amp;#039;&amp;#039;&amp;#039;: a covered card has no effect and scores no points.&lt;br /&gt;
* If the top card is moved or removed, the card below becomes visible again.&lt;br /&gt;
&lt;br /&gt;
== Citizen cards ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Immediate effects&amp;#039;&amp;#039;&amp;#039; apply when the card is played. They are always &amp;#039;&amp;#039;&amp;#039;optional&amp;#039;&amp;#039;&amp;#039;, and ignored when impossible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Permanent effects&amp;#039;&amp;#039;&amp;#039; apply as long as the card is visible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Points !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Scribe&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;Immediate&amp;#039;&amp;#039;: draw the top card of the draw pile, then discard a card from your hand (possibly the one you just drew).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Priest&amp;#039;&amp;#039;&amp;#039; || 1 || &amp;#039;&amp;#039;Immediate&amp;#039;&amp;#039;: move a card of your pyramid from its primary slot to one of its secondary slots. The Sphinx, the Phoenix and the Priest just played cannot be moved.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomb Raider&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;Immediate&amp;#039;&amp;#039;: take a random card from an opponent&amp;#039;s hand, then give them back a card from your hand (possibly the same one).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;War Chariot&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;Immediate&amp;#039;&amp;#039;: remove a visible card of an opponent located on the &amp;#039;&amp;#039;&amp;#039;same floor&amp;#039;&amp;#039;&amp;#039; as your War Chariot. It goes to its owner&amp;#039;s discard pile.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sphinx&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;Immediate&amp;#039;&amp;#039;: take a card from &amp;#039;&amp;#039;&amp;#039;your&amp;#039;&amp;#039;&amp;#039; discard pile, play it in your pyramid and apply its effect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Phoenix&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;Immediate&amp;#039;&amp;#039;: take a card from &amp;#039;&amp;#039;&amp;#039;an opponent&amp;#039;s&amp;#039;&amp;#039;&amp;#039; discard pile, play it in your pyramid and apply its effect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Citizen&amp;#039;&amp;#039;&amp;#039; || 2 || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mummy&amp;#039;&amp;#039;&amp;#039; || -1 || &amp;#039;&amp;#039;Permanent&amp;#039;&amp;#039;: loses 1 point (see the scoring).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Guard&amp;#039;&amp;#039;&amp;#039; || 0 || &amp;#039;&amp;#039;Permanent&amp;#039;&amp;#039;: protects from the War Chariot the Guard itself and the cards immediately to its left and right on the same floor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A card played with the Sphinx or the Phoenix goes to its primary slot (or to the slot of your choice if it is a Sphinx or a Phoenix). It can complete a floor.&lt;br /&gt;
&lt;br /&gt;
== The favor of the Gods ==&lt;br /&gt;
* When you &amp;#039;&amp;#039;&amp;#039;complete a floor&amp;#039;&amp;#039;&amp;#039; (all its slots occupied), first apply the effect of the Citizen card, then &amp;#039;&amp;#039;&amp;#039;choose one of the 2 Gods&amp;#039;&amp;#039;&amp;#039; in the middle. It is placed next to that floor.&lt;br /&gt;
* The God taken is immediately replaced from the Gods deck.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Only one God per floor&amp;#039;&amp;#039;&amp;#039;, even if the floor is completed again.&lt;br /&gt;
* A God stays yours until the end of the game, even if its floor loses cards.&lt;br /&gt;
* The God&amp;#039;s effect applies immediately. As with Citizens, an immediate effect is optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! God !! Points !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Osiris&amp;#039;&amp;#039;&amp;#039; || 1 || Play an extra turn, right after refilling your hand.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bastet&amp;#039;&amp;#039;&amp;#039; || 1 || The points of the cards on her floor are doubled (except Mummies).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sobek&amp;#039;&amp;#039;&amp;#039; || 1 || Look at an opponent&amp;#039;s secret Pyramidion; you may swap it with one of your Pyramidions.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Nephthys&amp;#039;&amp;#039;&amp;#039; || 1 || Each Mummy in your discard pile is worth 2 points.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Râ&amp;#039;&amp;#039;&amp;#039; || 2 || Look at the top 3 cards of the draw pile and put them back in the order of your choice.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Anubis&amp;#039;&amp;#039;&amp;#039; || 2 || Each Mummy in your pyramid is worth +2 instead of -1 (does not stack with another Anubis).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Thot&amp;#039;&amp;#039;&amp;#039; || 2 || Discard up to 3 cards from your hand, then draw as many cards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sekhmet&amp;#039;&amp;#039;&amp;#039; || 2 || Each opponent discards a visible card of their pyramid, of their choice. Neither the Guard nor Isis protects from this effect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horus&amp;#039;&amp;#039;&amp;#039; || 3 || Apply the effect of a visible card of your pyramid (Sphinx and Phoenix included).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Seth&amp;#039;&amp;#039;&amp;#039; || 3 || Look at an opponent&amp;#039;s hand and choose a card they discard; they then draw back up to 4 cards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Isis&amp;#039;&amp;#039;&amp;#039; || 3 || Her floor is protected from the War Chariot.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amon-Rê&amp;#039;&amp;#039;&amp;#039; || 4 || No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pyramidion cards ==&lt;br /&gt;
Each player has 2 Pyramidions (one visible, one secret). Their bonuses only apply to your own pyramid.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pyramidion !! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Mummy&amp;#039;&amp;#039;&amp;#039; || Each Mummy is worth +1 instead of -1.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Sphinx and Phoenix&amp;#039;&amp;#039;&amp;#039; || 2 points per Sphinx and per Phoenix.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Priest and Scribe&amp;#039;&amp;#039;&amp;#039; || 1 point per Priest and per Scribe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Chariot and Guard&amp;#039;&amp;#039;&amp;#039; || 1 point per War Chariot and per Guard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tomb Raider&amp;#039;&amp;#039;&amp;#039; || 2 points per Tomb Raider.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Majority&amp;#039;&amp;#039;&amp;#039; || 1 point per card of the most common type in your pyramid.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Discard&amp;#039;&amp;#039;&amp;#039; || 1 point per card in your discard pile.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diversity&amp;#039;&amp;#039;&amp;#039; || 2 points per set of 3 different card types (each type counts in one set only, so 3 sets at most).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the &amp;#039;&amp;#039;&amp;#039;visible&amp;#039;&amp;#039;&amp;#039; cards of the pyramid count (except for the Discard Pyramidion).&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
* The end is triggered as soon as all &amp;#039;&amp;#039;&amp;#039;9 slots&amp;#039;&amp;#039;&amp;#039; of a pyramid are occupied. The round is then completed, so that all players have played the same number of turns.&lt;br /&gt;
* If the &amp;#039;&amp;#039;&amp;#039;draw pile is empty&amp;#039;&amp;#039;&amp;#039; at the end of a player&amp;#039;s turn, the game ends &amp;#039;&amp;#039;&amp;#039;immediately&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Cards left in hand do not count.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Mummies&amp;#039;&amp;#039;&amp;#039;: -1 each; +1 with the Mummy Pyramidion; +2 with Anubis; +3 with Anubis and the Mummy Pyramidion.&lt;br /&gt;
# Visible &amp;#039;&amp;#039;&amp;#039;Citizen cards&amp;#039;&amp;#039;&amp;#039;: Citizen 2, Priest 1, Scribe 1.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Bastet&amp;#039;&amp;#039;&amp;#039; doubles the points of her floor (except Mummies).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Pyramidions&amp;#039;&amp;#039;&amp;#039;: bonuses of your 2 Pyramidions.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Gods&amp;#039;&amp;#039;&amp;#039;: points of your Gods, plus scoring effects (Nephthys).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tie&amp;#039;&amp;#039;&amp;#039;: the player with the most occupied slots wins, then the one with the most points from Gods. Otherwise, the players share the victory.&lt;/div&gt;</summary>
		<author><name>Tux1c0</name></author>
	</entry>
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