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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpneonreign</id>
	<title>Gamehelpneonreign - Revision history</title>
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	<updated>2026-10-31T15:53:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpneonreign&amp;diff=28924&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;=== OBJECTIVE === Defeat your opponent in this arcade-style fighting game by reducing their health to &#039;&#039;&#039;0&#039;&#039;&#039;.  === SETUP === * Each player chooses a &#039;&#039;&#039;Hero&#039;&#039;&#039; and their corresponding &#039;&#039;&#039;Action deck&#039;&#039;&#039;. * Starting health is set to &#039;&#039;&#039;25&#039;&#039;&#039;. * Each player draws &#039;&#039;&#039;7 cards&#039;&#039;&#039; for their starting hand. * The player who says &quot;Ready, Fight!&quot; first goes first.  === GAMEPLAY === Players take turns performing actions. A turn consists of three phases:  1. &#039;&#039;&#039;Draw Phase:&#039;&#039;&#039; * Draw...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpneonreign&amp;diff=28924&amp;oldid=prev"/>
		<updated>2026-03-15T02:11:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== OBJECTIVE === Defeat your opponent in this arcade-style fighting game by reducing their health to &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;.  === SETUP === * Each player chooses a &amp;#039;&amp;#039;&amp;#039;Hero&amp;#039;&amp;#039;&amp;#039; and their corresponding &amp;#039;&amp;#039;&amp;#039;Action deck&amp;#039;&amp;#039;&amp;#039;. * Starting health is set to &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;. * Each player draws &amp;#039;&amp;#039;&amp;#039;7 cards&amp;#039;&amp;#039;&amp;#039; for their starting hand. * The player who says &amp;quot;Ready, Fight!&amp;quot; first goes first.  === GAMEPLAY === Players take turns performing actions. A turn consists of three phases:  1. &amp;#039;&amp;#039;&amp;#039;Draw Phase:&amp;#039;&amp;#039;&amp;#039; * Draw...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== OBJECTIVE ===&lt;br /&gt;
Defeat your opponent in this arcade-style fighting game by reducing their health to &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== SETUP ===&lt;br /&gt;
* Each player chooses a &amp;#039;&amp;#039;&amp;#039;Hero&amp;#039;&amp;#039;&amp;#039; and their corresponding &amp;#039;&amp;#039;&amp;#039;Action deck&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Starting health is set to &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Each player draws &amp;#039;&amp;#039;&amp;#039;7 cards&amp;#039;&amp;#039;&amp;#039; for their starting hand.&lt;br /&gt;
* The player who says &amp;quot;Ready, Fight!&amp;quot; first goes first.&lt;br /&gt;
&lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
Players take turns performing actions. A turn consists of three phases:&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Draw Phase:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Draw &amp;#039;&amp;#039;&amp;#039;2 cards&amp;#039;&amp;#039;&amp;#039; from your Action deck. (There is no hand limit).&lt;br /&gt;
&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Action Phase:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* You may play any number of cards to perform &amp;#039;&amp;#039;&amp;#039;Attacks&amp;#039;&amp;#039;&amp;#039; or activate effects.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Joysticks:&amp;#039;&amp;#039;&amp;#039; Cards representing movement or positioning.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Buttons:&amp;#039;&amp;#039;&amp;#039; Cards representing punches, kicks, or special moves.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combos:&amp;#039;&amp;#039;&amp;#039; Combine cards according to the symbols on your Hero card to trigger extra effects or damage.&lt;br /&gt;
&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;End Phase:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Effects that last &amp;quot;until the end of the turn&amp;quot; expire.&lt;br /&gt;
* Play passes to the opponent.&lt;br /&gt;
&lt;br /&gt;
=== COMBAT &amp;amp; DEFENSE ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attacking:&amp;#039;&amp;#039;&amp;#039; The active player plays attack cards. Total damage is calculated.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defending:&amp;#039;&amp;#039;&amp;#039; The defender can play &amp;#039;&amp;#039;&amp;#039;Block cards&amp;#039;&amp;#039;&amp;#039; (to reduce damage from Buttons) or &amp;#039;&amp;#039;&amp;#039;Counter cards&amp;#039;&amp;#039;&amp;#039; (to react to specific maneuvers).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Star Power:&amp;#039;&amp;#039;&amp;#039; You gain &amp;#039;&amp;#039;&amp;#039;Star tokens&amp;#039;&amp;#039;&amp;#039; through attacks and effects. Once you reach 5 tokens, your powerful &amp;#039;&amp;#039;&amp;#039;Star Power Ability&amp;#039;&amp;#039;&amp;#039; triggers automatically.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shields:&amp;#039;&amp;#039;&amp;#039; Shield tokens can be spent to block incoming damage on a one-for-one basis.&lt;br /&gt;
&lt;br /&gt;
=== END OF GAME ===&lt;br /&gt;
* The game ends immediately when a player&amp;#039;s health reaches &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;. The surviving player is the winner.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
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