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		<title>Arcsmage: Rules for Narrows</title>
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		<summary type="html">&lt;p&gt;Rules for Narrows&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;INTRODUCTION Narrows is played on a Kōnane board. That is, a rectangular grid of pits that can hold &lt;br /&gt;
one stone each. The grid can be any size, with at least one even dimension. The board is &lt;br /&gt;
initially filled with a checkerboard pattern of black and white stones. Figure 1 shows a &lt;br /&gt;
5 x 4 grid. Mark Steere designed Narrows in May 2026.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLAY &lt;br /&gt;
The two players, Black and White, take turns moving a stone of their own color, one &lt;br /&gt;
stone per turn, starting with Black. Passing is not allowed. Narrows uses the pie rule. &lt;br /&gt;
White, on his first turn, has the option of switching colors and becoming Black, claiming &lt;br /&gt;
the first move as his own, instead of moving a white stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROOK CAPTURES &lt;br /&gt;
You must capture by replacement an enemy stone in any orthogonal (horizontal or &lt;br /&gt;
vertical) direction. (The enemy stone must either be adjacent to the capturing stone, or &lt;br /&gt;
separated from it by empty points.) In Figure 2, the black stone marked with a yellow &lt;br /&gt;
dot can capture a white stone marked with a green dot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OBJECT OF THE GAME &lt;br /&gt;
The goal is to have all of your (orthogonally interconnected) groups linked together by &lt;br /&gt;
empty regions (areas of orthogonally interconnected, unoccupied points). [In other &lt;br /&gt;
words, each of your stones must be linked to all of your other stones via orthogonally &lt;br /&gt;
interconnected paths of unoccupied points and/or friendly stones.] In Figure 3, Black &lt;br /&gt;
has won. All of his groups are interconnected by the regions marked with blue dots.&lt;br /&gt;
You can win on your turn or on your opponent’s turn. If your move causes all of your &lt;br /&gt;
groups to be linked by regions, and simultaneously causes all of your opponent’s groups &lt;br /&gt;
to be linked by regions, you win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DESIGN NOTES &lt;br /&gt;
Narrows was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of &lt;br /&gt;
Kōnane, Narrows begins with a checkerboard pattern of stones, and is extremely simple. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUTHOR’S NOTE &lt;br /&gt;
Feel free to publish this rule sheet and to program the game of Narrows. No licensing &lt;br /&gt;
fee or royalties are expected. However, please don’t change the name or the rules, and &lt;br /&gt;
please attribute the game to me, Mark Steere. My other games can be found at &lt;br /&gt;
marksteeregames.com.&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
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