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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpmindmgmt</id>
	<title>Gamehelpmindmgmt - Revision history</title>
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	<updated>2026-11-06T15:52:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmindmgmt&amp;diff=27414&amp;oldid=prev</id>
		<title>Shubber: /* The Rogue Agents&#039; Turn */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmindmgmt&amp;diff=27414&amp;oldid=prev"/>
		<updated>2025-11-25T01:40:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The Rogue Agents&amp;#039; Turn&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:40, 25 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Move:&amp;#039;&amp;#039;&amp;#039; Move up to two spaces.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Move:&amp;#039;&amp;#039;&amp;#039; Move up to two spaces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Take one action:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Take one action:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Ask:&#039;&#039;&#039; Choose a feature in their current location and ask the Recruiter if they have ever visited a location with that feature. If so, the Recruiter must place a &quot;STEP&quot; token on one such location on the board.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Ask:&#039;&#039;&#039; Choose a feature in their current location and ask the Recruiter if they have ever visited a location with that feature&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You cannot choose a feature that appears on any Immortal&#039;s location&lt;/ins&gt;. If so, the Recruiter must place a &quot;STEP&quot; token on one such location on the board.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Reveal:&amp;#039;&amp;#039;&amp;#039; If an agent is on a location with a STEP token, they can ask the Recruiter &amp;#039;&amp;#039;when&amp;#039;&amp;#039; they were there. The Recruiter replaces the token with a &amp;quot;Confirmed Mental Note&amp;quot; showing the exact time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Reveal:&amp;#039;&amp;#039;&amp;#039; If an agent is on a location with a STEP token, they can ask the Recruiter &amp;#039;&amp;#039;when&amp;#039;&amp;#039; they were there. The Recruiter replaces the token with a &amp;quot;Confirmed Mental Note&amp;quot; showing the exact time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Capture:&amp;#039;&amp;#039;&amp;#039; If an agent believes they are in the same location as the Recruiter, they can attempt to capture them. If they&amp;#039;re correct, the Rogue Agents win. If not, the game continues.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Capture:&amp;#039;&amp;#039;&amp;#039; If an agent believes they are in the same location as the Recruiter, they can attempt to capture them. If they&amp;#039;re correct, the Rogue Agents win. If not, the game continues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tournoidoc139_en:diff:1.41:old-27413:rev-27414:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Shubber</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmindmgmt&amp;diff=27413&amp;oldid=prev</id>
		<title>Shubber: /* Gameplay Overview */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmindmgmt&amp;diff=27413&amp;oldid=prev"/>
		<updated>2025-11-25T01:31:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay Overview&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:31, 25 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game is played in rounds, with each side taking two turns per round in this order:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The recruiter starts on any space. They receive 3 feature cards. Then they take 4 more steps, recruiting as they go.j&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/ins&gt;played in rounds, with each side taking two turns per round in this order:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Recruiter&amp;#039;s first turn&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Recruiter&amp;#039;s first turn&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Rogue Agents&amp;#039; first turn (activating 2 agents)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Rogue Agents&amp;#039; first turn (activating 2 agents)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shubber</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmindmgmt&amp;diff=26131&amp;oldid=prev</id>
		<title>Antics: Initial draft</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmindmgmt&amp;diff=26131&amp;oldid=prev"/>
		<updated>2025-08-08T17:58:17Z</updated>

		<summary type="html">&lt;p&gt;Initial draft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In Mind MGMT, one player plays as The Recruiter while all other players play as Rogue Agents who are attempting to stop The Recruiter&amp;#039;s evil plans.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Recruiter:&amp;#039;&amp;#039;&amp;#039; Wins by either collecting a specific number of new recruits (9 for the Training Mission, 12 for the full game) or by evading the Rogue Agents until time runs out (14:00 for Training, 16:00 for the full game).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Rogue Agents:&amp;#039;&amp;#039;&amp;#039; Win by finding and capturing the Recruiter before time runs out.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
The game is played in rounds, with each side taking two turns per round in this order:&lt;br /&gt;
# Recruiter&amp;#039;s first turn&lt;br /&gt;
# Rogue Agents&amp;#039; first turn (activating 2 agents)&lt;br /&gt;
# Recruiter&amp;#039;s second turn&lt;br /&gt;
# Rogue Agents&amp;#039; second turn (activating the other 2 agents)&lt;br /&gt;
&lt;br /&gt;
== The Recruiter&amp;#039;s Turn ==&lt;br /&gt;
&lt;br /&gt;
The Recruiter plays in secret, tracking their movement on a hidden map. On their turn, they will:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Take one action:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Step:&amp;#039;&amp;#039;&amp;#039; Move to an adjacent location on their secret map.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Mind Slip:&amp;#039;&amp;#039;&amp;#039; Use a special, one-time movement ability.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Contact Recruits:&amp;#039;&amp;#039;&amp;#039; If the Recruiter moves to a location with a Feature that matches one of their secret Feature cards, they secretly gain a recruit.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Advance the Time Token:&amp;#039;&amp;#039;&amp;#039; Move the token one space on the time track. At certain points (Alert icons), the Recruiter must reveal how many recruits they&amp;#039;ve gained in the last two turns.&lt;br /&gt;
&lt;br /&gt;
In the &amp;#039;&amp;#039;&amp;#039;Full Game&amp;#039;&amp;#039;&amp;#039;, the Recruiter also controls four **Immortals** on the board to block the Rogue Agents and help gather more recruits.&lt;br /&gt;
&lt;br /&gt;
== The Rogue Agents&amp;#039; Turn ==&lt;br /&gt;
&lt;br /&gt;
The Rogue Agents work together, moving their agent figures on the main game board. On their turn, two agents get to activate. Each activated agent can:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Move:&amp;#039;&amp;#039;&amp;#039; Move up to two spaces.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Take one action:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Ask:&amp;#039;&amp;#039;&amp;#039; Choose a feature in their current location and ask the Recruiter if they have ever visited a location with that feature. If so, the Recruiter must place a &amp;quot;STEP&amp;quot; token on one such location on the board.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Reveal:&amp;#039;&amp;#039;&amp;#039; If an agent is on a location with a STEP token, they can ask the Recruiter &amp;#039;&amp;#039;when&amp;#039;&amp;#039; they were there. The Recruiter replaces the token with a &amp;quot;Confirmed Mental Note&amp;quot; showing the exact time.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Capture:&amp;#039;&amp;#039;&amp;#039; If an agent believes they are in the same location as the Recruiter, they can attempt to capture them. If they&amp;#039;re correct, the Rogue Agents win. If not, the game continues.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Shakedown (Full Game only):&amp;#039;&amp;#039;&amp;#039; An agent on the same space as an Immortal can try to guess one of the Recruiter&amp;#039;s secret Feature cards.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, all agents are stood back up, ready for the next round of investigation.&lt;/div&gt;</summary>
		<author><name>Antics</name></author>
	</entry>
</feed>