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	<title>Gamehelpmagicmazesitdown - Revision history</title>
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		<title>SodoffBaldrick: Created page with &quot;== Overview ==  &#039;&#039;&#039;Magic Maze&#039;&#039;&#039; is a &#039;&#039;&#039;real-time cooperative&#039;&#039;&#039; game: all players act at the same time on a single shared board, and everyone wins or loses together. You control four fantasy heroes robbing a shopping mall:  * &#039;&#039;&#039;Elf&#039;&#039;&#039; (green) * &#039;&#039;&#039;Dwarf&#039;&#039;&#039; (orange) * &#039;&#039;&#039;Barbarian&#039;&#039;&#039; (yellow) * &#039;&#039;&#039;Mage&#039;&#039;&#039; (purple)  &#039;&#039;&#039;Goal:&#039;&#039;&#039; explore the mall, find and steal the four items, then flee through the exits — all before the sand timer runs out.  == Your Action Tile / abil...&quot;</title>
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		<updated>2026-10-06T21:04:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;Magic Maze&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;real-time cooperative&amp;#039;&amp;#039;&amp;#039; game: all players act at the same time on a single shared board, and everyone wins or loses together. You control four fantasy heroes robbing a shopping mall:  * &amp;#039;&amp;#039;&amp;#039;Elf&amp;#039;&amp;#039;&amp;#039; (green) * &amp;#039;&amp;#039;&amp;#039;Dwarf&amp;#039;&amp;#039;&amp;#039; (orange) * &amp;#039;&amp;#039;&amp;#039;Barbarian&amp;#039;&amp;#039;&amp;#039; (yellow) * &amp;#039;&amp;#039;&amp;#039;Mage&amp;#039;&amp;#039;&amp;#039; (purple)  &amp;#039;&amp;#039;&amp;#039;Goal:&amp;#039;&amp;#039;&amp;#039; explore the mall, find and steal the four items, then flee through the exits — all before the sand timer runs out.  == Your Action Tile / abil...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Magic Maze&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;real-time cooperative&amp;#039;&amp;#039;&amp;#039; game: all players act at the same&lt;br /&gt;
time on a single shared board, and everyone wins or loses together. You control four&lt;br /&gt;
fantasy heroes robbing a shopping mall:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elf&amp;#039;&amp;#039;&amp;#039; (green)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dwarf&amp;#039;&amp;#039;&amp;#039; (orange)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Barbarian&amp;#039;&amp;#039;&amp;#039; (yellow)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mage&amp;#039;&amp;#039;&amp;#039; (purple)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Goal:&amp;#039;&amp;#039;&amp;#039; explore the mall, find and steal the four items, then flee through the&lt;br /&gt;
exits — all before the sand timer runs out.&lt;br /&gt;
&lt;br /&gt;
== Your Action Tile / abilities ==&lt;br /&gt;
&lt;br /&gt;
Each player receives an Action tile showing a subset of these abilities. The exact&lt;br /&gt;
letters depend on the player count (with fewer players you hold more of them):&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;N / E / S / W&amp;#039;&amp;#039;&amp;#039; — move &amp;#039;&amp;#039;any&amp;#039;&amp;#039; hero one space in that compass direction.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;H (Search)&amp;#039;&amp;#039;&amp;#039; — a hero standing on its own coloured search space explores, adding&lt;br /&gt;
the next tile to the mall.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;P (Vortex)&amp;#039;&amp;#039;&amp;#039; — send the hero matching a vortex&amp;#039;s colour to that vortex space.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;R (Escalator)&amp;#039;&amp;#039;&amp;#039; — ride an escalator.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passing Action tiles.&amp;#039;&amp;#039;&amp;#039; Each time the sand timer is flipped, pass your Action tile&lt;br /&gt;
to the player on your left, so the ability letters rotate around the table. &amp;#039;&amp;#039;(On a&lt;br /&gt;
turn-based table there is no running timer; triggering a Sand Timer space rotates the&lt;br /&gt;
Action tiles instead.)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Core rules ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Moving.&amp;#039;&amp;#039;&amp;#039; Move heroes one space at a time; two pawns may never share a space. You&lt;br /&gt;
may chain moves (&amp;quot;keep moving&amp;quot;) in one direction.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploring.&amp;#039;&amp;#039;&amp;#039; When a hero stands on its own coloured search space, the party may&lt;br /&gt;
place the next tile from the deck, extending the mall. Only search spaces on the edge&lt;br /&gt;
of the mall let you grow it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stealing.&amp;#039;&amp;#039;&amp;#039; When &amp;#039;&amp;#039;&amp;#039;all four heroes are standing on their own item&amp;#039;&amp;#039;&amp;#039; (one item per&lt;br /&gt;
colour), the items are stolen and the game enters the &amp;#039;&amp;#039;&amp;#039;Escape&amp;#039;&amp;#039;&amp;#039; phase.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Escaping.&amp;#039;&amp;#039;&amp;#039; Each hero must now reach its &amp;#039;&amp;#039;&amp;#039;own coloured exit&amp;#039;&amp;#039;&amp;#039;. When a hero&lt;br /&gt;
reaches its exit it escapes. The party wins once &amp;#039;&amp;#039;&amp;#039;all four heroes have escaped&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The sand timer.&amp;#039;&amp;#039;&amp;#039; The timer starts when a player performs the first action. Moving&lt;br /&gt;
a hero onto a &amp;#039;&amp;#039;&amp;#039;Sand Timer space&amp;#039;&amp;#039;&amp;#039; flips the timer (the remaining time becomes the&lt;br /&gt;
elapsed time — you may gain or lose time), and each Sand Timer space can be used only&lt;br /&gt;
once.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Communication restriction.&amp;#039;&amp;#039;&amp;#039; You may not talk, point, or signal — only &amp;#039;&amp;#039;&amp;#039;stare&lt;br /&gt;
intensely&amp;#039;&amp;#039;&amp;#039; at another player, or place the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Do Something!&amp;quot; pawn&amp;#039;&amp;#039;&amp;#039; in front of&lt;br /&gt;
them. Whenever the &amp;#039;&amp;#039;&amp;#039;sand timer is flipped&amp;#039;&amp;#039;&amp;#039;, everyone may speak until the next&lt;br /&gt;
action is performed. Staring and the &amp;quot;Do Something!&amp;quot; pawn may be used by any player at&lt;br /&gt;
any time; the pawn is passed from player to player to prompt someone to act.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vortexes and escalators&amp;#039;&amp;#039;&amp;#039; let heroes cross the mall quickly, but vortexes are&lt;br /&gt;
colour-specific and escalators are one-way links.&lt;br /&gt;
&lt;br /&gt;
== Player counts ==&lt;br /&gt;
&lt;br /&gt;
1–8 players in the standard game. Fewer players hold more abilities; nobody ever&lt;br /&gt;
controls every ability, so the table always depends on cooperation. Scenario 9 allows&lt;br /&gt;
up to 9 players.&lt;br /&gt;
&lt;br /&gt;
== Scenario rules (the campaign) ==&lt;br /&gt;
&lt;br /&gt;
Each scenario adds a rule to the base game. Scenarios 1–7 form the introductory&lt;br /&gt;
campaign (each keeps all previous permanent rules); scenarios 8–17 are advanced&lt;br /&gt;
challenges.&lt;br /&gt;
&lt;br /&gt;
=== 1. Discovery ===&lt;br /&gt;
&lt;br /&gt;
The introductory scenario. The mall has a &amp;#039;&amp;#039;&amp;#039;single shared exit (purple)&amp;#039;&amp;#039;&amp;#039; that every&lt;br /&gt;
hero must use. &amp;#039;&amp;#039;&amp;#039;You may talk freely the whole game.&amp;#039;&amp;#039;&amp;#039; Escaped heroes are removed&lt;br /&gt;
from the board so they do not block the shared exit.&lt;br /&gt;
&lt;br /&gt;
=== 2. Several Exits ===&lt;br /&gt;
&lt;br /&gt;
Exits now come in four colours. &amp;#039;&amp;#039;&amp;#039;Each hero must escape through the exit of its own&lt;br /&gt;
colour.&amp;#039;&amp;#039;&amp;#039; No free talking.&lt;br /&gt;
&lt;br /&gt;
=== 3. Pass your Action tile ===&lt;br /&gt;
&lt;br /&gt;
Every time the sand timer is flipped, &amp;#039;&amp;#039;&amp;#039;pass your Action tile to the player on your&lt;br /&gt;
left&amp;#039;&amp;#039;&amp;#039; — your abilities move around the table.&lt;br /&gt;
&lt;br /&gt;
=== 4. Dwarf &amp;amp; Elf special abilities ===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Dwarf&amp;#039;&amp;#039;&amp;#039; is the only hero who can pass through the small orange &amp;#039;&amp;#039;&amp;#039;rubble&lt;br /&gt;
walls&amp;#039;&amp;#039;&amp;#039;. When the &amp;#039;&amp;#039;&amp;#039;Elf explores a new tile&amp;#039;&amp;#039;&amp;#039;, all players may talk (as if the timer&lt;br /&gt;
had flipped) until the next action.&lt;br /&gt;
&lt;br /&gt;
=== 5. Mage special ability ===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Mage&amp;#039;&amp;#039;&amp;#039; can use a &amp;#039;&amp;#039;&amp;#039;Crystal Ball&amp;#039;&amp;#039;&amp;#039; search space to explore, adding &amp;#039;&amp;#039;&amp;#039;two&lt;br /&gt;
extra tiles&amp;#039;&amp;#039;&amp;#039; for free (any colour), then the Crystal Ball is used up. The starting&lt;br /&gt;
tile switches to side 1b.&lt;br /&gt;
&lt;br /&gt;
=== 6. Barbarian special ability ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Security Cameras&amp;#039;&amp;#039;&amp;#039; appear. While &amp;#039;&amp;#039;&amp;#039;2 or more cameras are active&amp;#039;&amp;#039;&amp;#039;, nobody may use&lt;br /&gt;
Sand Timer spaces. The &amp;#039;&amp;#039;&amp;#039;Barbarian&amp;#039;&amp;#039;&amp;#039; switches a camera off by moving onto it.&lt;br /&gt;
&lt;br /&gt;
=== 7. Maximum Surveillance ===&lt;br /&gt;
&lt;br /&gt;
The same mission but with &amp;#039;&amp;#039;&amp;#039;four Security Cameras&amp;#039;&amp;#039;&amp;#039;: keep at most one active, or the&lt;br /&gt;
Sand Timer spaces are locked.&lt;br /&gt;
&lt;br /&gt;
=== 8. Divination ===&lt;br /&gt;
&lt;br /&gt;
The mall tile deck is played &amp;#039;&amp;#039;&amp;#039;face up&amp;#039;&amp;#039;&amp;#039;, so everyone can always see the next tile&lt;br /&gt;
that will be added. &amp;#039;&amp;#039;[BGA note: the upcoming tile is shown in the HUD card.]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 9. Follow the leader! ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Requires 3 or more players (up to 9).&amp;#039;&amp;#039;&amp;#039; Play with the Action tiles for &amp;#039;&amp;#039;&amp;#039;one&lt;br /&gt;
player fewer&amp;#039;&amp;#039;&amp;#039;: one player receives no Action tile and can only use the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Do&lt;br /&gt;
Something!&amp;quot; pawn&amp;#039;&amp;#039;&amp;#039; — they are the only player allowed to use it.&lt;br /&gt;
&lt;br /&gt;
=== 10. Trick the Guards ===&lt;br /&gt;
&lt;br /&gt;
To fool the guards, heroes must &amp;#039;&amp;#039;&amp;#039;steal an item that is not their own&amp;#039;&amp;#039;&amp;#039;, then&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;escape through an exit that is not their colour&amp;#039;&amp;#039;&amp;#039;. Each exit may be used by only&lt;br /&gt;
one hero, so escaped heroes remain on their exits and block them.&lt;br /&gt;
&lt;br /&gt;
=== 11. Rearrangement mode ===&lt;br /&gt;
&lt;br /&gt;
The walls never stop moving. &amp;#039;&amp;#039;&amp;#039;Before the items are stolen&amp;#039;&amp;#039;&amp;#039;, every time the sand&lt;br /&gt;
timer is flipped you must &amp;#039;&amp;#039;&amp;#039;discard two already-placed tiles&amp;#039;&amp;#039;&amp;#039; (they cannot contain a&lt;br /&gt;
hero and cannot be the starting tile; the mall must still be traversable without&lt;br /&gt;
Vortexes). Discarded tiles go under the deck. &amp;#039;&amp;#039;&amp;#039;If two tiles cannot be removed, you&lt;br /&gt;
lose.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 12. Gestures only ===&lt;br /&gt;
&lt;br /&gt;
When talking is allowed, you may &amp;#039;&amp;#039;&amp;#039;only use gestures — never words&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;#039;&amp;#039;[BGA note: this is a communication rule; the platform cannot enforce it.]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 13. Multidimensional mall ===&lt;br /&gt;
&lt;br /&gt;
The mall exists on &amp;#039;&amp;#039;&amp;#039;two planes&amp;#039;&amp;#039;&amp;#039;. Orange and green start on one dimension, yellow&lt;br /&gt;
and purple on the other; the two can never be connected by exploring. &amp;#039;&amp;#039;&amp;#039;The four&lt;br /&gt;
heroes can never all be in one dimension at the same time&amp;#039;&amp;#039;&amp;#039;, and heroes cross&lt;br /&gt;
dimensions &amp;#039;&amp;#039;&amp;#039;only with the Use a Vortex action&amp;#039;&amp;#039;&amp;#039; (colour to colour). The deck is&lt;br /&gt;
face up, and &amp;#039;&amp;#039;&amp;#039;the Vortex system shuts down after the theft&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== 14. No communication ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No communication at all, ever&amp;#039;&amp;#039;&amp;#039; — you may only &amp;#039;&amp;#039;&amp;#039;stare intensely&amp;#039;&amp;#039;&amp;#039; and use the&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;quot;Do Something!&amp;quot; pawn&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;[BGA note: the platform provides staring and the pawn,&lt;br /&gt;
but cannot enforce silence.]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 15. You have beautiful eyes ===&lt;br /&gt;
&lt;br /&gt;
Combine &amp;quot;No communication&amp;quot; with the removal of the &amp;#039;&amp;#039;&amp;#039;&amp;quot;Do Something!&amp;quot; pawn&amp;#039;&amp;#039;&amp;#039; — only&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;intense staring&amp;#039;&amp;#039;&amp;#039; remains. &amp;#039;&amp;#039;[BGA note: the pawn is disabled; the no-talking part&lt;br /&gt;
is not platform-enforced.]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== 16. Vortex out of service ===&lt;br /&gt;
&lt;br /&gt;
The entire &amp;#039;&amp;#039;&amp;#039;Vortex system is offline for the whole game&amp;#039;&amp;#039;&amp;#039;: you can never use the&lt;br /&gt;
Use a Vortex action.&lt;br /&gt;
&lt;br /&gt;
=== 17. Groups forbidden ===&lt;br /&gt;
&lt;br /&gt;
The guards distrust crowds: &amp;#039;&amp;#039;&amp;#039;no two heroes may ever share a Mall tile&amp;#039;&amp;#039;&amp;#039; (the&lt;br /&gt;
starting tile is exempt). Additionally, &amp;#039;&amp;#039;&amp;#039;escaped heroes are not removed&amp;#039;&amp;#039;&amp;#039; — they&lt;br /&gt;
stay on their exits and keep blocking them.&lt;br /&gt;
&lt;br /&gt;
== Winning and losing ==&lt;br /&gt;
&lt;br /&gt;
You &amp;#039;&amp;#039;&amp;#039;win&amp;#039;&amp;#039;&amp;#039; when all four heroes have escaped the mall. You &amp;#039;&amp;#039;&amp;#039;lose&amp;#039;&amp;#039;&amp;#039; if the sand&lt;br /&gt;
timer runs out before then (and in Scenario 11, if a required rearrangement is&lt;br /&gt;
impossible).&lt;/div&gt;</summary>
		<author><name>SodoffBaldrick</name></author>
	</entry>
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