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	<updated>2026-09-24T17:16:07Z</updated>
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		<title>Thomas: Created page with &quot;== Legions (Abyss Universe) - Quick Rules Summary ==  &#039;&#039;&#039;Legions&#039;&#039;&#039; is a tactical 2-player card game set in the Abyss universe. Players compete for the throne by deploying legions to districts, recruiting heroes, and securing majorities.  === Game Objective === The game ends immediately when a player controls &#039;&#039;&#039;5 Banners&#039;&#039;&#039;. Otherwise, the player with the most &#039;&#039;&#039;Victory Points (VP)&#039;&#039;&#039; wins once the decks or heroes are exhausted.  === Quick Setup === * Place the &#039;&#039;&#039;Batt...&quot;</title>
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		<updated>2026-03-22T20:00:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Legions (Abyss Universe) - Quick Rules Summary ==  &amp;#039;&amp;#039;&amp;#039;Legions&amp;#039;&amp;#039;&amp;#039; is a tactical 2-player card game set in the Abyss universe. Players compete for the throne by deploying legions to districts, recruiting heroes, and securing majorities.  === Game Objective === The game ends immediately when a player controls &amp;#039;&amp;#039;&amp;#039;5 Banners&amp;#039;&amp;#039;&amp;#039;. Otherwise, the player with the most &amp;#039;&amp;#039;&amp;#039;Victory Points (VP)&amp;#039;&amp;#039;&amp;#039; wins once the decks or heroes are exhausted.  === Quick Setup === * Place the &amp;#039;&amp;#039;&amp;#039;Batt...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Legions (Abyss Universe) - Quick Rules Summary ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legions&amp;#039;&amp;#039;&amp;#039; is a tactical 2-player card game set in the Abyss universe. Players compete for the throne by deploying legions to districts, recruiting heroes, and securing majorities.&lt;br /&gt;
&lt;br /&gt;
=== Game Objective ===&lt;br /&gt;
The game ends immediately when a player controls &amp;#039;&amp;#039;&amp;#039;5 Banners&amp;#039;&amp;#039;&amp;#039;. Otherwise, the player with the most &amp;#039;&amp;#039;&amp;#039;Victory Points (VP)&amp;#039;&amp;#039;&amp;#039; wins once the decks or heroes are exhausted.&lt;br /&gt;
&lt;br /&gt;
=== Quick Setup ===&lt;br /&gt;
* Place the &amp;#039;&amp;#039;&amp;#039;Battlefield board&amp;#039;&amp;#039;&amp;#039; with 5 districts between the players.&lt;br /&gt;
* Set the 5 &amp;#039;&amp;#039;&amp;#039;Majority tokens&amp;#039;&amp;#039;&amp;#039; on their neutral spaces.&lt;br /&gt;
* Display 5 &amp;#039;&amp;#039;&amp;#039;Hero cards&amp;#039;&amp;#039;&amp;#039; face-up.&lt;br /&gt;
* Create a Legion row of 3 cards (2 face-up, 1 face-down). Each player starts with &amp;#039;&amp;#039;&amp;#039;3 Legion cards&amp;#039;&amp;#039;&amp;#039; in hand.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The game is played over several rounds, each consisting of three phases:&lt;br /&gt;
&lt;br /&gt;
==== 1. Initiative (Determining the Lead) ====&lt;br /&gt;
* Both players simultaneously choose one Legion card from their hand and reveal it.&lt;br /&gt;
* The player with the &amp;#039;&amp;#039;&amp;#039;lowest number&amp;#039;&amp;#039;&amp;#039; on their card takes the lead (becomes the &amp;#039;&amp;#039;&amp;#039;1st Player&amp;#039;&amp;#039;&amp;#039;). In case of a tie, guild priority symbols decide.&lt;br /&gt;
&lt;br /&gt;
==== 2. Player Turns ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions of the 1st Player:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Place Legion:&amp;#039;&amp;#039;&amp;#039; Place the card used for initiative in the matching color district on your side of the battlefield. (White Ambassador cards are wilds for any district).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Recruit Hero (Optional):&amp;#039;&amp;#039;&amp;#039; If you meet the guild icon requirements on your cards in the current district, take a matching Hero from the display. Apply their power immediately if applicable.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Draw Card:&amp;#039;&amp;#039;&amp;#039; Choose 1 of the 3 Legion cards from the row and refill your hand. Refill the row from the deck.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Actions of the 2nd Player:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Place Legion:&amp;#039;&amp;#039;&amp;#039; Same as the 1st player (place your card in the matching district).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Recruit Hero (Optional):&amp;#039;&amp;#039;&amp;#039; Same as the 1st player.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attack &amp;amp; Draw:&amp;#039;&amp;#039;&amp;#039; Choose 1 of the remaining 2 Legion cards from the row. Then, you may &amp;#039;&amp;#039;&amp;#039;undermine the opponent&amp;#039;s morale&amp;#039;&amp;#039;&amp;#039; (Attack): You may flip one of the opponent&amp;#039;s cards in the district where you just played to its &amp;quot;routed&amp;quot; side (it no longer counts towards majority).&lt;br /&gt;
&lt;br /&gt;
==== 3. End of Round: Majorities &amp;amp; Rewards ====&lt;br /&gt;
After both players have finished their turns, evaluate the districts:&lt;br /&gt;
* In each district, check which player has the &amp;#039;&amp;#039;&amp;#039;highest total influence&amp;#039;&amp;#039;&amp;#039; (sum of numbers on face-up cards).&lt;br /&gt;
* The winner takes the &amp;#039;&amp;#039;&amp;#039;Majority token&amp;#039;&amp;#039;&amp;#039; for that district.&lt;br /&gt;
* If you already hold the token and win the majority again, you trigger the &amp;#039;&amp;#039;&amp;#039;District Effect&amp;#039;&amp;#039;&amp;#039; (e.g., gain a Banner, VP, or a Stratagem).&lt;br /&gt;
&lt;br /&gt;
=== Cards &amp;amp; Symbols ===&lt;br /&gt;
&lt;br /&gt;
==== Legion Cards ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Number:&amp;#039;&amp;#039;&amp;#039; Determines initiative and influence in the district.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Color (Guild):&amp;#039;&amp;#039;&amp;#039; Determines which district the card must be placed in (Blue, Green, Red, Yellow, Purple).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Icons:&amp;#039;&amp;#039;&amp;#039; Required to recruit Heroes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reward (Bottom):&amp;#039;&amp;#039;&amp;#039; Immediate VP or Banners when played (if shown).&lt;br /&gt;
&lt;br /&gt;
==== Hero Cards ====&lt;br /&gt;
* Provide permanent advantages, strong one-time effects, or end-game VP.&lt;br /&gt;
* Recruited by matching specific guild symbols in a district.&lt;br /&gt;
&lt;br /&gt;
==== Symbols &amp;amp; Categories ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Banners:&amp;#039;&amp;#039;&amp;#039; Direct victory condition (collect 5).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pearls / VP:&amp;#039;&amp;#039;&amp;#039; Victory points for final scoring.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stratagems:&amp;#039;&amp;#039;&amp;#039; One-time use tokens with special game-changing effects.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Routed Units:&amp;#039;&amp;#039;&amp;#039; Cards flipped due to an attack. They lose their influence value but can sometimes be &amp;quot;rallied&amp;quot; or re-used via effects.&lt;br /&gt;
&lt;br /&gt;
=== End of Game ===&lt;br /&gt;
The game ends:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Immediately&amp;#039;&amp;#039;&amp;#039; if a player gains their 5th Banner.&lt;br /&gt;
# When the &amp;#039;&amp;#039;&amp;#039;Legion deck&amp;#039;&amp;#039;&amp;#039; is empty or no more &amp;#039;&amp;#039;&amp;#039;Heroes&amp;#039;&amp;#039;&amp;#039; can be recruited. In this case, the player with the most total points from cards, heroes, and banners wins.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
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