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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpkhiva</id>
	<title>Gamehelpkhiva - Revision history</title>
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	<updated>2026-10-02T16:49:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkhiva&amp;diff=20956&amp;oldid=prev</id>
		<title>Jellby at 18:26, 2 May 2024</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkhiva&amp;diff=20956&amp;oldid=prev"/>
		<updated>2024-05-02T18:26:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:26, 2 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If still tied, the player with the highest points in Salt, wins!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If still tied, the player with the highest points in Salt, wins!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summarised by https://boardgamearena.com/player?id=90078516&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jellby</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkhiva&amp;diff=20738&amp;oldid=prev</id>
		<title>Hulb: Created page with &quot;===Overview===  Guide the camels to your Outpost whilst obtaining resources matching its colour prior to its arrival   ===Turn===  On your turn, secretly play a card from your hand, and secretly allocate a different card from your hand to your neighbour  When everyone has done this, all played cards are revealed, and allocated cards are retrieved   ===Camel Auction===  Once all cards are revealed, determine who can move the Camels  Each camel is determined independently,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkhiva&amp;diff=20738&amp;oldid=prev"/>
		<updated>2024-04-11T17:45:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Overview===  Guide the camels to your Outpost whilst obtaining resources matching its colour prior to its arrival   ===Turn===  On your turn, secretly play a card from your hand, and secretly allocate a different card from your hand to your neighbour  When everyone has done this, all played cards are revealed, and allocated cards are retrieved   ===Camel Auction===  Once all cards are revealed, determine who can move the Camels  Each camel is determined independently,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Guide the camels to your Outpost whilst obtaining resources matching its colour prior to its arrival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, secretly play a card from your hand, and secretly allocate a different card from your hand to your neighbour&lt;br /&gt;
&lt;br /&gt;
When everyone has done this, all played cards are revealed, and allocated cards are retrieved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Camel Auction===&lt;br /&gt;
&lt;br /&gt;
Once all cards are revealed, determine who can move the Camels&lt;br /&gt;
&lt;br /&gt;
Each camel is determined independently, and in the designated order shown on the central Khiva board (White, Blue, Green, Pink, then finally Black)&lt;br /&gt;
&lt;br /&gt;
If no one played a card for the camel in question, it stays where it is and the next camel is assessed&lt;br /&gt;
&lt;br /&gt;
If a single player played a card of that colour, they are granted access to the camel&lt;br /&gt;
&lt;br /&gt;
If multiple players played a card of that colour, the player with the LOWEST value of that colour may move the camel&lt;br /&gt;
&lt;br /&gt;
If on a given round, a player does not win any camel, they are compensated with a single Gem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Camel Activation===&lt;br /&gt;
&lt;br /&gt;
If you are successful in winning a Camel, you move it in the direction of your camp the number of spaces equal to the value of your card played&lt;br /&gt;
&lt;br /&gt;
In addition, you may spend gems up to the quantity allowed by the ones depicted on the top of the card to increase the movement limit e.g. a 1 with 2 gem slots can move a camel 1-3 spaces depending on whether you pay 0 1 or 2 gems&lt;br /&gt;
&lt;br /&gt;
Regardless of how far you pay (or not) to move, movement is counted by the number of empty spaces so occupied spaces are essentially jumped over and ignored&lt;br /&gt;
&lt;br /&gt;
When the Camel comes to rest, activate the space for the moving player regardless of what player board it is on e.g. Player A moves thee camel backwards on Player B&amp;#039;s board, then activates a Shop on player B&amp;#039;s board where player A gains the reward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player Boards===&lt;br /&gt;
&lt;br /&gt;
All the player boards are identical and provide the following rewards (Remember, the player who moves the camel gets the reward, NOT the player who owns the board)&lt;br /&gt;
&lt;br /&gt;
Shop 1 at the start of the trail gives the player 1 Gem&lt;br /&gt;
&lt;br /&gt;
Shop 2 next along gives the player 1 blind carpet token&lt;br /&gt;
&lt;br /&gt;
Shop 3 halfway through gives the player 2 Gems&lt;br /&gt;
&lt;br /&gt;
Shop 4 near the end gives the player can either pay 3 Gems to gain the visible Salt Token or take 1 blind Carpet Token&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player Outpost===&lt;br /&gt;
&lt;br /&gt;
The final stop on each player board is their Outpost, unlike Shops these ARE owned by the player whose board it is&lt;br /&gt;
&lt;br /&gt;
When a player moves a Camel into their Outpost, a number of events happen&lt;br /&gt;
&lt;br /&gt;
First, claim the teapot which the camel carries&lt;br /&gt;
&lt;br /&gt;
All Carpet tiles the player holds which match the colour of the camel are placed on the player&amp;#039;s board&lt;br /&gt;
&lt;br /&gt;
The Camel returns to Khiva and a new teapot is placed on it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
The round ends when everyone has a single travel card remaining&lt;br /&gt;
&lt;br /&gt;
All discarded and set aside cards are shuffled&lt;br /&gt;
&lt;br /&gt;
Cards are again set aside and dealt as per the player count&lt;br /&gt;
&lt;br /&gt;
This will start you with 5 cards, your kept card from the previous round and the 4 newly dealt ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends when a token pile is empty (Teapot OR Carpet OR Salt)&lt;br /&gt;
&lt;br /&gt;
The current turn is resolved&lt;br /&gt;
&lt;br /&gt;
Carpet tokens drawn but not played to the player board are discarded&lt;br /&gt;
&lt;br /&gt;
Each player reveals everything collected on their player board&lt;br /&gt;
&lt;br /&gt;
Most items have a depicted value, with Gems worth 1VP&lt;br /&gt;
&lt;br /&gt;
The player with the most points, wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most teapots wins!&lt;br /&gt;
&lt;br /&gt;
If still tied, the player with the highest points in Salt, wins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summarised by https://boardgamearena.com/player?id=90078516&lt;/div&gt;</summary>
		<author><name>Hulb</name></author>
	</entry>
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