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	<title>Gamehelpkarakum - Revision history</title>
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	<updated>2026-09-21T20:12:55Z</updated>
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		<title>Sportomax: Created page with &quot;= Karakum =  == Overview ==  &#039;&#039;&#039;Karakum&#039;&#039;&#039; is a small card game of Resource management and Camel acquisition.  During the game: * Players gather different Goods * Spend them to buy Camels * Build their personal Caravan  &#039;&#039;&#039;Important:&#039;&#039;&#039; * Each Camel must match the previous one by &#039;&#039;&#039;color&#039;&#039;&#039; or &#039;&#039;&#039;number&#039;&#039;&#039;  The game ends when the Market cannot be refilled with Camel cards.   The player with the strongest Caravan wins.  ----  == Components ==  * 71 Resource cards (13 of...&quot;</title>
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		<updated>2026-04-17T03:27:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Karakum =  == Overview ==  &amp;#039;&amp;#039;&amp;#039;Karakum&amp;#039;&amp;#039;&amp;#039; is a small card game of Resource management and Camel acquisition.  During the game: * Players gather different Goods * Spend them to buy Camels * Build their personal Caravan  &amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; * Each Camel must match the previous one by &amp;#039;&amp;#039;&amp;#039;color&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;number&amp;#039;&amp;#039;&amp;#039;  The game ends when the Market cannot be refilled with Camel cards.   The player with the strongest Caravan wins.  ----  == Components ==  * 71 Resource cards (13 of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Karakum =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Karakum&amp;#039;&amp;#039;&amp;#039; is a small card game of Resource management and Camel acquisition.&lt;br /&gt;
&lt;br /&gt;
During the game:&lt;br /&gt;
* Players gather different Goods&lt;br /&gt;
* Spend them to buy Camels&lt;br /&gt;
* Build their personal Caravan&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Each Camel must match the previous one by &amp;#039;&amp;#039;&amp;#039;color&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;number&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The game ends when the Market cannot be refilled with Camel cards.  &lt;br /&gt;
The player with the strongest Caravan wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 71 Resource cards (13 of each Goods type, 6 Gold cards)&lt;br /&gt;
* 35 Camel cards&lt;br /&gt;
* 4 Caravan Master cards&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Card Types ==&lt;br /&gt;
&lt;br /&gt;
=== Resource Cards ===&lt;br /&gt;
&lt;br /&gt;
Each Goods card has:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Symbol&amp;#039;&amp;#039;&amp;#039; — identifies the Goods type  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039; — used interchangeably with the symbol  &lt;br /&gt;
&lt;br /&gt;
There are 5 types of Goods:&lt;br /&gt;
* Jewelry (blue)&lt;br /&gt;
* Silk (purple)&lt;br /&gt;
* Spices (red)&lt;br /&gt;
* Honey (orange)&lt;br /&gt;
* Paper (green)&lt;br /&gt;
&lt;br /&gt;
=== Gold Cards ===&lt;br /&gt;
&lt;br /&gt;
* A special Resource card&lt;br /&gt;
* Can be used as &amp;#039;&amp;#039;&amp;#039;any single Goods card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Camel Cards ===&lt;br /&gt;
&lt;br /&gt;
Each Camel card has:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039; — determines what Goods must be spent  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Number&amp;#039;&amp;#039;&amp;#039; — cost AND victory points  &lt;br /&gt;
&lt;br /&gt;
To buy a Camel:&lt;br /&gt;
* Spend Goods matching the Camel’s color&lt;br /&gt;
* The number = how many cards you must spend&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Caravan Master ===&lt;br /&gt;
&lt;br /&gt;
* Your starting card&lt;br /&gt;
* Placed in front of you&lt;br /&gt;
* Camels are added next to it&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
# Separate all cards into three groups:&lt;br /&gt;
#* Caravan Master cards&lt;br /&gt;
#* Camel cards&lt;br /&gt;
#* Resource cards&lt;br /&gt;
&lt;br /&gt;
# Each player:&lt;br /&gt;
#* Takes a Caravan Master card&lt;br /&gt;
#* Places it in front of them&lt;br /&gt;
#* Returns extras to the box&lt;br /&gt;
&lt;br /&gt;
# Shuffle Camel cards:&lt;br /&gt;
#* Remove 12 cards (2 players)&lt;br /&gt;
#* Remove 8 cards (3 players)&lt;br /&gt;
#* Keep all cards (4 players)&lt;br /&gt;
&lt;br /&gt;
# Place remaining Camel cards face down → &amp;#039;&amp;#039;&amp;#039;Camel deck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Reveal 5 Camel cards → &amp;#039;&amp;#039;&amp;#039;Market&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Shuffle Resource cards → place face down → &amp;#039;&amp;#039;&amp;#039;Resource deck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Deal 5 Resource cards to each player&lt;br /&gt;
&lt;br /&gt;
# Reveal 5 Resource cards face up&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First player:&amp;#039;&amp;#039;&amp;#039; Youngest player  &lt;br /&gt;
Play proceeds clockwise&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn, choose &amp;#039;&amp;#039;&amp;#039;ONE&amp;#039;&amp;#039;&amp;#039; action:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gather Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Buy a Camel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gather Resources ===&lt;br /&gt;
&lt;br /&gt;
* Draw &amp;#039;&amp;#039;&amp;#039;2 Resource cards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Choose from:&lt;br /&gt;
** Face-up cards&lt;br /&gt;
** Face-down deck&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gold Rule:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If you take a &amp;#039;&amp;#039;&amp;#039;face-up Gold card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
→ You only draw &amp;#039;&amp;#039;&amp;#039;1 card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* If you draw a Gold from the deck:&lt;br /&gt;
→ You may still draw your second card  &lt;br /&gt;
→ BUT it cannot be a face-up Gold&lt;br /&gt;
&lt;br /&gt;
* Face-up cards are immediately replaced&lt;br /&gt;
&lt;br /&gt;
* If the deck runs out:&lt;br /&gt;
→ Shuffle discard pile to form a new deck&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No hand limit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Buy a Camel ===&lt;br /&gt;
&lt;br /&gt;
* Choose any face-up Camel from the Market&lt;br /&gt;
* Discard Goods matching its cost&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 2 identical Goods can replace 1 different Goods&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* Two jewelry cards = one silk card&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Building a Caravan ===&lt;br /&gt;
&lt;br /&gt;
* First Camel → place to the &amp;#039;&amp;#039;&amp;#039;right&amp;#039;&amp;#039;&amp;#039; of Caravan Master&lt;br /&gt;
* Future Camels → placed to the right end&lt;br /&gt;
&lt;br /&gt;
Each new Camel must match:&lt;br /&gt;
* Same &amp;#039;&amp;#039;&amp;#039;color&amp;#039;&amp;#039;&amp;#039; OR&lt;br /&gt;
* Same &amp;#039;&amp;#039;&amp;#039;number&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
If a Camel does NOT match:&lt;br /&gt;
&lt;br /&gt;
* Place it to the &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; of Caravan Master&lt;br /&gt;
* It is NOT part of your Caravan&lt;br /&gt;
* It scores &amp;#039;&amp;#039;&amp;#039;half points (rounded down)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If it later becomes valid → move it into your Caravan immediately&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Value “1” Camels ===&lt;br /&gt;
&lt;br /&gt;
When you buy a Camel with value &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* Take &amp;#039;&amp;#039;&amp;#039;1 free Resource card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Can be:&lt;br /&gt;
** Face-up (even Gold)&lt;br /&gt;
** From the deck&lt;br /&gt;
&lt;br /&gt;
* Replace face-up cards as normal&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Market Movement &amp;amp; Tax ===&lt;br /&gt;
&lt;br /&gt;
After buying a Camel:&lt;br /&gt;
&lt;br /&gt;
* Shift all Market cards to the right&lt;br /&gt;
* Reveal a new Camel from the deck&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tax Rule:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The Camel closest to the deck determines the taxed color&lt;br /&gt;
* All Camels of that color cost:&lt;br /&gt;
→ &amp;#039;&amp;#039;&amp;#039;+1 extra matching Goods&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* If closest Camel is Green → all Green Camels cost +1 paper&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
If the Market cannot be refilled:&lt;br /&gt;
&lt;br /&gt;
* The game ends immediately&lt;br /&gt;
* Proceed to scoring&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Players score:&lt;br /&gt;
&lt;br /&gt;
* Full points from Camels in their Caravan&lt;br /&gt;
* Half points (rounded down) from Camels on the left&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Winner:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Most points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tie-breaker:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
1. Longest Caravan&lt;br /&gt;
2. Shared victory&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Theme ==&lt;br /&gt;
&lt;br /&gt;
The Karakum desert is part of the Silk Road where merchants transported goods from East to Europe.&lt;br /&gt;
&lt;br /&gt;
Players act as Caravan Masters helping merchants cross the desert.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* Game design: Arif Nezih Savi&lt;br /&gt;
* Illustrations: Laimės Kūdikis&lt;br /&gt;
* Development: Jānis Bernāns, Artūrs Perepjolkins&lt;br /&gt;
* Graphic design: Baiba Horelika, Aldis Rocēns, Andrejs Timofejevs&lt;br /&gt;
* Proofreading: Brandan Parsons, Sabīne Stepanova&lt;br /&gt;
* Project management: Agnese Freimane&lt;br /&gt;
* Playtesting: Sabīne Riseva, Reinis Butāns, Jānis Grunte, Egils Grasmanis, Raivis Mileiko, Arvils Ozoliņš&lt;/div&gt;</summary>
		<author><name>Sportomax</name></author>
	</entry>
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