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	<title>Gamehelpjourneytoskyhaven - Revision history</title>
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	<updated>2026-09-22T17:45:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjourneytoskyhaven&amp;diff=31222&amp;oldid=prev</id>
		<title>Natefullerton: First draft</title>
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		<updated>2026-08-28T19:31:47Z</updated>

		<summary type="html">&lt;p&gt;First draft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Start of Game ==&lt;br /&gt;
Each player chooses 1 Trail card to keep, and passes the rest clockwise. This continues until every player has 5 Trail cards&lt;br /&gt;
&lt;br /&gt;
In a Solo game, discard down to 5 Trails instead.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
# If there is a Weather card in the forecast space, move it into the Active weather space&lt;br /&gt;
#* Move the Judge equal to the Judge number on the card&lt;br /&gt;
#* If the Judge reaches the Festival, this will be the final round of the game&lt;br /&gt;
# Place the top card of the Weather deck face-up onto the Forecast weather space.&lt;br /&gt;
# Everyone simultaneously chooses a card from hand to play&lt;br /&gt;
# Everyone simultaneously resolves their chosen card by doing one of the following&lt;br /&gt;
## Hike: Add the card faceup to your path, this is now your Current Trail.&lt;br /&gt;
### Lose Stamina equal to the cost&lt;br /&gt;
#### If the active Weather is Severe and matches the trail type, increase the cost by 2&lt;br /&gt;
### Move the Distance&lt;br /&gt;
#### If you would pass the Waystation (space 12) or Festival (space 24), end your movement immediately&lt;br /&gt;
### If the trail has a Hike activity you may choose to immediately perform it&lt;br /&gt;
## Ramble: Add the card facedown to your path, underneath your Current Trail with the Ramble icon showing&lt;br /&gt;
### Move 1, 2 or 3 Distance&lt;br /&gt;
### For each Distance moved, draw 1 Trail card&lt;br /&gt;
### If your Current Trail and/or the Weather has a Ramble bonus, you may perform it&lt;br /&gt;
## Rest: Add the facedown card to your path, with the Rest icon on the left:&lt;br /&gt;
### Gain 4 Stamina&lt;br /&gt;
### Draw 1 Standard Task&lt;br /&gt;
### If your Current Trail and/or the Weather has a Rest bonus, you may perform it&lt;br /&gt;
## Festival: Available only if you are at the Festival, instead of Hiking, Rambling or Resting:&lt;br /&gt;
### Gain either 1 Happy, 1 Plump or 1 Clean&lt;br /&gt;
# At any point during the round, you may use a Provision&lt;br /&gt;
## Flip over the Provisions&lt;br /&gt;
## Gain the stamina listed on that provision &lt;br /&gt;
# At any point during the round, you complete a Task card if you complete its requirements.&lt;br /&gt;
## Place the Task card faceup underneath your Current Trail&lt;br /&gt;
## Increase your Herd dials by the amount shown&lt;br /&gt;
# If you are at the Waystation, perform the following actions:&lt;br /&gt;
## Reveal your Herd traits to the other players&lt;br /&gt;
## Discard one of your 2 bonus cards&lt;br /&gt;
## Discard any number of your Task or Trail cards &lt;br /&gt;
## Refill your Stamina to 10&lt;br /&gt;
# At the end of your turn, either draw back up or discard down to 5 Trails in your hand and 3 incomplete Tasks in front of you from the Standard task deck&lt;br /&gt;
# If the Judge is at the Festival, or all Players are at the Festival, proceed to End of Game scoring&lt;br /&gt;
&lt;br /&gt;
== End of Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
# If you still have 2 bonus cards, discard one&lt;br /&gt;
# If you are not at the Festival (space 24) you must lose 1 Herd Trait for every space away from 24 you are&lt;br /&gt;
# Add up your score for the following:&lt;br /&gt;
## Trails in Path&lt;br /&gt;
## Bonus card&lt;br /&gt;
## Unflipped Provisions&lt;br /&gt;
## Herd Scoring (share ties)&lt;br /&gt;
&lt;br /&gt;
== Rivals ==&lt;br /&gt;
If playing with a Rival, they will activate at the start of each round along with the Judge.&lt;br /&gt;
Resolve the Rival effect listed on the Weather card.&lt;br /&gt;
&lt;br /&gt;
* In case of a tie, use the tiebreaker rules&lt;br /&gt;
* If Rival needs to lose a Trait, but cannot, it still gains the rest of its effect&lt;br /&gt;
&lt;br /&gt;
== Other Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Tasks ===&lt;br /&gt;
If you complete a Task, immediately gain the listed Traits and tuck it into your path. You will redraw to three incomplete tasks at the end of your turn. &lt;br /&gt;
&lt;br /&gt;
=== Search ===&lt;br /&gt;
Name a Trail type. Flip the Trail Deck upside down, and cycle through cards until you find one of the named Type. Draw the first card of that Type you see. If there are no cards in the deck of that type, cycle through the Discard pile instead.&lt;br /&gt;
&lt;br /&gt;
=== Adjacent ===&lt;br /&gt;
Directly to the Left and/or Right of this Trail in your path, not including itself. &lt;br /&gt;
&lt;br /&gt;
=== Connected ===&lt;br /&gt;
Any continuous groups of trails to the Left and/or Right of this Trail in your path, not including itself. &lt;br /&gt;
&lt;br /&gt;
=== Waystation ===&lt;br /&gt;
When you arrive at the Waystation, immediately end your movement. Mark your Herd traits on the main board (after gaining any traits from completed tasks). In addition to any Immediate Trail effects, you may Recover all your Stamina and Discard any Tasks or Trails. Then, discard one of your two Festival bonus cards.&lt;br /&gt;
&lt;br /&gt;
=== Festival ===&lt;br /&gt;
When you arrive at the Festival, end your movement. From the next round forward, on your turn instead of taking a normal action you may increase one of your traits by 1.  &lt;br /&gt;
&lt;br /&gt;
If all players reach the festival before the Judge, proceed to the end of the game.&lt;/div&gt;</summary>
		<author><name>Natefullerton</name></author>
	</entry>
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