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	<title>Gamehelpiye - Revision history</title>
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	<updated>2026-11-12T12:25:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpiye&amp;diff=29043&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;= Objective = Two Shaman apprentices attempt to prove their skills by gathering nature spirits (İye). The first player to win 2 cycles is the overall winner.  = Setup = * Shuffle the 25 İye tiles face down and distribute them randomly face up onto the 25 spaces of the game board. * Place the Shaman&#039;s Drum on the center tile of the board.  = Game Flow = Players take turns. A player moves the drum, and the tile the drum lands on is given to the OPPONENT. You may never ke...&quot;</title>
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		<updated>2026-03-19T05:51:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Objective = Two Shaman apprentices attempt to prove their skills by gathering nature spirits (İye). The first player to win 2 cycles is the overall winner.  = Setup = * Shuffle the 25 İye tiles face down and distribute them randomly face up onto the 25 spaces of the game board. * Place the Shaman&amp;#039;s Drum on the center tile of the board.  = Game Flow = Players take turns. A player moves the drum, and the tile the drum lands on is given to the OPPONENT. You may never ke...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Objective =&lt;br /&gt;
Two Shaman apprentices attempt to prove their skills by gathering nature spirits (İye). The first player to win 2 cycles is the overall winner.&lt;br /&gt;
&lt;br /&gt;
= Setup =&lt;br /&gt;
* Shuffle the 25 İye tiles face down and distribute them randomly face up onto the 25 spaces of the game board.&lt;br /&gt;
* Place the Shaman&amp;#039;s Drum on the center tile of the board.&lt;br /&gt;
&lt;br /&gt;
= Game Flow =&lt;br /&gt;
Players take turns. A player moves the drum, and the tile the drum lands on is given to the OPPONENT. You may never keep the tile you landed on yourself.&lt;br /&gt;
&lt;br /&gt;
= Movement Options =&lt;br /&gt;
&lt;br /&gt;
==== A) Natural Movement ====&lt;br /&gt;
* Move the drum 1 or 2 spaces horizontally or vertically.&lt;br /&gt;
* Diagonal moves are not allowed for natural movement.&lt;br /&gt;
* The drum can pass over empty spaces (they count as spaces), but must land on a tile.&lt;br /&gt;
&lt;br /&gt;
==== B) İye Tile Movement (Using Abilities) ====&lt;br /&gt;
Instead of a natural movement, you may &amp;quot;spend&amp;quot; (discard) a previously gathered tile to perform a special move. The target tile is still given to the opponent.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sun (9 in game):&amp;#039;&amp;#039;&amp;#039; Move the drum to any of the 4 corner spaces of the board.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Horse (7 in game):&amp;#039;&amp;#039;&amp;#039; Move in an &amp;quot;L&amp;quot; pattern (like a Knight in Chess: 2 spaces in one axis, 1 space in the other).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tree (5 in game):&amp;#039;&amp;#039;&amp;#039; Move exactly 1 space diagonally.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Water (3 in game):&amp;#039;&amp;#039;&amp;#039; Move any number of spaces horizontally, vertically, or diagonally (like a Queen in Chess).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Owl (1 in game):&amp;#039;&amp;#039;&amp;#039; Place the drum on any tile currently on the board.&lt;br /&gt;
&lt;br /&gt;
= End of a Cycle &amp;amp; Scoring =&lt;br /&gt;
A cycle ends in two ways:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;No Legal Move:&amp;#039;&amp;#039;&amp;#039; If a player cannot perform either a natural movement or a tile movement, the opponent (the player who made the last valid move) immediately wins the cycle.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;One Tile Left:&amp;#039;&amp;#039;&amp;#039; If only one tile remains on the board, the cycle ends and scoring begins.&lt;br /&gt;
&lt;br /&gt;
==== Scoring ====&lt;br /&gt;
Each type of İye is scored separately. Whoever holds the majority of tiles of a specific type receives points equal to the total count of that type in the game:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Owl:&amp;#039;&amp;#039;&amp;#039; 1 point&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Water:&amp;#039;&amp;#039;&amp;#039; 3 points&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tree:&amp;#039;&amp;#039;&amp;#039; 5 points&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Horse:&amp;#039;&amp;#039;&amp;#039; 7 points&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sun:&amp;#039;&amp;#039;&amp;#039; 9 points&lt;br /&gt;
* In case of a tie in a category, no points are awarded for that type.&lt;br /&gt;
* Spent (discarded) tiles do not count toward scoring.&lt;br /&gt;
&lt;br /&gt;
= End of Game =&lt;br /&gt;
The first player to win 2 cycles is appointed the clan&amp;#039;s new Shaman.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
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