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		<title>CrunchyColeslaw: Initial rules page</title>
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		<updated>2026-08-27T11:23:51Z</updated>

		<summary type="html">&lt;p&gt;Initial rules page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Iberian Gauge is a cube-rails stock game for 3–5 players set on the Iberian Peninsula. You are an investor, not a railroad: you buy Shares in 5 Railroad companies with your personal money, and the Railroads — funded by their own Treasuries — build the track. Each Share you own lets you extend that Railroad by one hex during Build rounds. Dividends pay you per Share, and a Railroad that fails to reach a new city loses Share Value.&lt;br /&gt;
&lt;br /&gt;
All 5 Railroads are always in play, regardless of player count. Ties are possible (shared victory).&lt;br /&gt;
&lt;br /&gt;
At the start of the game, the 5 Railroads are placed in a &amp;#039;&amp;#039;&amp;#039;random initiative order&amp;#039;&amp;#039;&amp;#039; that never changes, each player receives &amp;#039;&amp;#039;&amp;#039;₱40&amp;#039;&amp;#039;&amp;#039;, and a random player receives the &amp;#039;&amp;#039;&amp;#039;Priority Deal token&amp;#039;&amp;#039;&amp;#039; (the right to act first in Stock rounds).&lt;br /&gt;
&lt;br /&gt;
Each Railroad has a fixed number of Shares — &amp;#039;&amp;#039;&amp;#039;Red 6, Light Blue 5, Orange 5, Purple 4, Yellow 4&amp;#039;&amp;#039;&amp;#039; (24 total) — and a supply of &amp;#039;&amp;#039;&amp;#039;22 Locomotives&amp;#039;&amp;#039;&amp;#039; (track markers) for the whole game.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&lt;br /&gt;
The game lasts exactly &amp;#039;&amp;#039;&amp;#039;10 rounds&amp;#039;&amp;#039;&amp;#039; in a fixed order:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eaecf0;&amp;quot;&lt;br /&gt;
! Round !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Stock || Build || Stock || Build || Build || Stock || Build || Build || Stock || Build&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The game ends after round 10, followed by final scoring.&lt;br /&gt;
&lt;br /&gt;
== Stock Round ==&lt;br /&gt;
&lt;br /&gt;
Starting with the Priority Deal holder and going clockwise, each player in turn either &amp;#039;&amp;#039;&amp;#039;buys one Share&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;passes&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* Passing does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; lock you out — if the round comes back to you, you may still buy.&lt;br /&gt;
* The round ends when &amp;#039;&amp;#039;&amp;#039;all players have consecutively passed&amp;#039;&amp;#039;&amp;#039;. The player who &amp;#039;&amp;#039;started&amp;#039;&amp;#039; the final all-pass streak takes (or keeps) the Priority Deal token and will open the next Stock round.&lt;br /&gt;
* You may buy at most &amp;#039;&amp;#039;&amp;#039;one Share per Railroad per Stock round&amp;#039;&amp;#039;&amp;#039; (buying from several different Railroads in the same round is fine).&lt;br /&gt;
* You cannot buy into a Railroad with no Share spaces left; if all 24 Shares are ever sold out, the round ends immediately.&lt;br /&gt;
* Shares can &amp;#039;&amp;#039;&amp;#039;never be sold&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If you cannot afford anything on your turn, you are passed automatically (noted in the log). This counts as a real pass — it can make you the first passer who takes the Priority Deal token.&lt;br /&gt;
&lt;br /&gt;
=== Starting a Railroad (buying its first Share) ===&lt;br /&gt;
&lt;br /&gt;
Buying a Railroad&amp;#039;s first Share floats it. You:&lt;br /&gt;
&lt;br /&gt;
# Choose its starting Share Value — anywhere from &amp;#039;&amp;#039;&amp;#039;₱12 to ₱36&amp;#039;&amp;#039;&amp;#039; — and pay that amount from your cash &amp;#039;&amp;#039;&amp;#039;into the Railroad&amp;#039;s Treasury&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Place its first Locomotive in a &amp;#039;&amp;#039;&amp;#039;Major City&amp;#039;&amp;#039;&amp;#039; that contains no other Railroad (if all 7 Major Cities are occupied, any Major City).&lt;br /&gt;
&lt;br /&gt;
Its Dividend level starts at &amp;#039;&amp;#039;&amp;#039;space 1&amp;#039;&amp;#039;&amp;#039; of the Dividends Track.&lt;br /&gt;
&lt;br /&gt;
=== Buying into a started Railroad ===&lt;br /&gt;
&lt;br /&gt;
Pay its &amp;#039;&amp;#039;&amp;#039;current Share Value&amp;#039;&amp;#039;&amp;#039; from your cash into its Treasury; you take its next Share space in order. (Share Value does not change from purchases — it only moves during Build rounds.)&lt;br /&gt;
&lt;br /&gt;
== Build Round ==&lt;br /&gt;
&lt;br /&gt;
Railroads act in &amp;#039;&amp;#039;&amp;#039;initiative order&amp;#039;&amp;#039;&amp;#039;. Within each Railroad, its Shares act in the order they were bought. Railroads with no purchased Shares are skipped entirely — no build, no penalty, no dividends.&lt;br /&gt;
&lt;br /&gt;
Each active Railroad&amp;#039;s turn has four steps:&lt;br /&gt;
&lt;br /&gt;
=== 1. Track Building ===&lt;br /&gt;
&lt;br /&gt;
Each Share, in purchase order, lets &amp;#039;&amp;#039;&amp;#039;its owner&amp;#039;&amp;#039;&amp;#039; optionally place one of the Railroad&amp;#039;s Locomotives on the map — so if you own several Shares in a Railroad, you get several separate builds. Building is never mandatory.&lt;br /&gt;
&lt;br /&gt;
A build is legal only if all of the following hold:&lt;br /&gt;
&lt;br /&gt;
* The Railroad has a Locomotive left (22 for the whole game).&lt;br /&gt;
* The target hex has room: &amp;#039;&amp;#039;&amp;#039;Easy/Difficult&amp;#039;&amp;#039;&amp;#039; hexes hold one Locomotive &amp;#039;&amp;#039;total&amp;#039;&amp;#039;; &amp;#039;&amp;#039;&amp;#039;Urban/Major City&amp;#039;&amp;#039;&amp;#039; hexes hold one &amp;#039;&amp;#039;per Railroad&amp;#039;&amp;#039; (all 5 can coexist).&lt;br /&gt;
* The hex is &amp;#039;&amp;#039;&amp;#039;adjacent to the Railroad&amp;#039;s existing track&amp;#039;&amp;#039;&amp;#039;, or reachable by &amp;#039;&amp;#039;&amp;#039;leasing&amp;#039;&amp;#039;&amp;#039; (below).&lt;br /&gt;
* The Treasury can pay the full cost (build cost plus any lease fees). Costs always come from the &amp;#039;&amp;#039;&amp;#039;Railroad&amp;#039;s Treasury&amp;#039;&amp;#039;&amp;#039;, never from players.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eaecf0;&amp;quot;&lt;br /&gt;
! Hex type !! Build cost (to bank) !! Lease cost (to owner) !! Occupancy&lt;br /&gt;
|-&lt;br /&gt;
| Easy (light green) || ₱4 || ₱2 || 1 Locomotive total&lt;br /&gt;
|-&lt;br /&gt;
| Difficult (dark green) || ₱8 || ₱4 || 1 Locomotive total&lt;br /&gt;
|-&lt;br /&gt;
| Urban (blue, named) || ₱4 || cannot be leased || 1 per Railroad&lt;br /&gt;
|-&lt;br /&gt;
| Major City (orange border, named) || ₱4 || cannot be leased || 1 per Railroad&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If your build must be skipped — the Railroad is out of Locomotives, can&amp;#039;t afford anything, or has nowhere left to build — the game skips it automatically and says why in the log.&lt;br /&gt;
&lt;br /&gt;
=== Leasing ===&lt;br /&gt;
&lt;br /&gt;
To build a hex not adjacent to its own track, a Railroad may lease a path through &amp;#039;&amp;#039;&amp;#039;other Railroads&amp;#039; track&amp;#039;&amp;#039;&amp;#039; in &amp;#039;&amp;#039;&amp;#039;Easy/Difficult hexes only&amp;#039;&amp;#039;&amp;#039; — never through Urban or Major City hexes, even its own (a path may route &amp;#039;&amp;#039;around&amp;#039;&amp;#039; them). Every hex on the path must already contain another Railroad&amp;#039;s Locomotive; you cannot lease empty terrain.&lt;br /&gt;
&lt;br /&gt;
The path must be the &amp;#039;&amp;#039;&amp;#039;shortest leasable route&amp;#039;&amp;#039;&amp;#039; (fewest leased hexes); when several equally short paths exist, you choose which to use — this decides which Treasuries get paid and can change the total cost. Lease fees (₱2 per Easy hex, ₱4 per Difficult hex) are paid from the building Railroad&amp;#039;s Treasury &amp;#039;&amp;#039;&amp;#039;to each leased hex&amp;#039;s owner&amp;#039;&amp;#039;&amp;#039;; the destination hex&amp;#039;s build cost is then paid to the bank as normal.&lt;br /&gt;
&lt;br /&gt;
=== 2. Immediate Bonuses ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Building into an Urban hex:&amp;#039;&amp;#039;&amp;#039; Dividend level +1.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Building into a Major City:&amp;#039;&amp;#039;&amp;#039; Dividend level +2 and Share Value +1.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dividend thresholds:&amp;#039;&amp;#039;&amp;#039; whenever the Dividend level crosses a share-icon threshold on the track, Share Value rises 1 more space per threshold crossed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5-cities bonus:&amp;#039;&amp;#039;&amp;#039; the moment a Railroad&amp;#039;s network includes &amp;#039;&amp;#039;&amp;#039;five Major Cities&amp;#039;&amp;#039;&amp;#039;, a one-time Special Dividend is paid from the bank — each Shareholder receives the Railroad&amp;#039;s listed amount &amp;#039;&amp;#039;&amp;#039;per Share owned&amp;#039;&amp;#039;&amp;#039; (Purple/Yellow ₱15, Light Blue/Orange ₱12, Red ₱10), and the Railroad&amp;#039;s Treasury receives the same amount per unsold Share.&lt;br /&gt;
&lt;br /&gt;
=== 3. Share Value Penalty ===&lt;br /&gt;
&lt;br /&gt;
If the Railroad did &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; add a &amp;#039;&amp;#039;&amp;#039;new&amp;#039;&amp;#039;&amp;#039; Urban or Major City hex to its network this turn, its Share Value drops &amp;#039;&amp;#039;&amp;#039;one space per player-owned Share&amp;#039;&amp;#039;&amp;#039; (unsold Shares don&amp;#039;t count). This applies even when the Railroad couldn&amp;#039;t build at all. Share Value never goes below ₱4 or above ₱80.&lt;br /&gt;
&lt;br /&gt;
=== 4. Dividends ===&lt;br /&gt;
&lt;br /&gt;
The bank pays the Railroad&amp;#039;s dividend at its current Dividend level:&lt;br /&gt;
&lt;br /&gt;
* each player receives the dividend &amp;#039;&amp;#039;&amp;#039;× their Shares&amp;#039;&amp;#039;&amp;#039; in this Railroad, and&lt;br /&gt;
* the Railroad&amp;#039;s Treasury receives the dividend &amp;#039;&amp;#039;&amp;#039;× its unsold Shares&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Game End and Scoring ==&lt;br /&gt;
&lt;br /&gt;
After round 10, each player scores:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cash in hand + (current Share Value × each Share owned)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Railroad Treasuries are worth nothing. The player with the most money wins; ties are shared victories.&lt;br /&gt;
&lt;br /&gt;
== Reference Tables ==&lt;br /&gt;
&lt;br /&gt;
=== Share Value Track ===&lt;br /&gt;
&lt;br /&gt;
20 spaces in steps of 4: ₱4 to ₱80. Starting values when floating a Railroad: &amp;#039;&amp;#039;&amp;#039;₱12–₱36&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Dividends Track ===&lt;br /&gt;
&lt;br /&gt;
19 spaces. Railroads are grouped by Share count:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eaecf0;&amp;quot;&lt;br /&gt;
! Level !! Purple / Yellow (4 shares) !! Lt. Blue / Orange (5 shares) !! Red (6 shares)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 7 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8 || 6 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 9 || 7 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 10 || 8 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 12 || 9 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 13 || 10 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 14 || 11 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 15 || 12 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 17 || 13 || 11&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 18 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 19 || 15 || 13&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 20 || 16 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 22 || 17 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 23 || 18 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 24 || 19 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 25 || 20 || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Share Value thresholds&amp;#039;&amp;#039;&amp;#039; sit on the boundaries &amp;#039;&amp;#039;&amp;#039;3→4, 6→7, 9→10, 12→13, 14→15, 16→17, and 18→19&amp;#039;&amp;#039;&amp;#039; — moving up across one grants +1 Share Value. The Dividend level stops at 19; further increases are lost.&lt;/div&gt;</summary>
		<author><name>CrunchyColeslaw</name></author>
	</entry>
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