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	<title>Gamehelpgunsen - Revision history</title>
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	<updated>2026-10-02T09:39:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgunsen&amp;diff=31018&amp;oldid=prev</id>
		<title>TimboTimeLLC: Rules added</title>
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		<updated>2026-08-09T13:17:47Z</updated>

		<summary type="html">&lt;p&gt;Rules added&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Gunsen: How to Play =&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
Be the first player to earn &amp;#039;&amp;#039;&amp;#039;7 Achievements&amp;#039;&amp;#039;&amp;#039;. The moment you get your 7th Achievement, you win.&lt;br /&gt;
&lt;br /&gt;
Achievements come from:&lt;br /&gt;
&lt;br /&gt;
* Winning a battle as the attacker &amp;#039;&amp;#039;&amp;#039;(twice possible)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Gaining control of &amp;#039;&amp;#039;&amp;#039;Toshi Ranbo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Completing up to &amp;#039;&amp;#039;&amp;#039;2 different Clan Goals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Controlling &amp;#039;&amp;#039;&amp;#039;2 Shrines&amp;#039;&amp;#039;&amp;#039; at the same time&lt;br /&gt;
* Building &amp;#039;&amp;#039;&amp;#039;both of your Buildings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Using &amp;#039;&amp;#039;&amp;#039;all 3 Noble Actions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Having &amp;#039;&amp;#039;&amp;#039;3 Village Tokens&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Buying &amp;#039;&amp;#039;&amp;#039;3 Tactics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Maintaining control of Toshi Ranbo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Achievements are generally permanent once earned. The exception is the Toshi Ranbo &amp;#039;&amp;#039;Maintain Control&amp;#039;&amp;#039; Achievement, which is lost if you no longer have troops there.&lt;br /&gt;
&lt;br /&gt;
== Your Turn ==&lt;br /&gt;
Every turn follows these steps:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Choose an Order Card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Place the Order Card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Activate a Column OR take a Noble Action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Resolve Battle&amp;#039;&amp;#039;&amp;#039; if one was triggered&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;End your turn&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== 1. Choose an Order Card ==&lt;br /&gt;
Choose &amp;#039;&amp;#039;&amp;#039;1 face-up Order Card&amp;#039;&amp;#039;&amp;#039; from the Order Card row.&lt;br /&gt;
&lt;br /&gt;
Pay its resource cost, if any.&lt;br /&gt;
&lt;br /&gt;
The card shows which resources/actions it will provide when activated.&lt;br /&gt;
&lt;br /&gt;
== 2. Place the Order Card ==&lt;br /&gt;
You have two choices:&lt;br /&gt;
&lt;br /&gt;
;Activate a Column&lt;br /&gt;
:Place the Order Card face-up at the top of the matching colored column on your Clan Board.&lt;br /&gt;
&lt;br /&gt;
;Take a Noble Action&lt;br /&gt;
:Place the Order Card face-down on an available Noble Action spot and pay its Influence cost.&lt;br /&gt;
&lt;br /&gt;
== 3A. Activate a Column ==&lt;br /&gt;
If you placed your Order Card in a column, activate that column &amp;#039;&amp;#039;&amp;#039;from top to bottom&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This means you activate:&lt;br /&gt;
&lt;br /&gt;
* The Order Card you just placed&lt;br /&gt;
* Older Order Cards already in that column&lt;br /&gt;
* The printed actions on your Clan Board&lt;br /&gt;
&lt;br /&gt;
You may ignore individual effects if you don&amp;#039;t want to use them.&lt;br /&gt;
&lt;br /&gt;
Your columns generally let you:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recruit&amp;#039;&amp;#039;&amp;#039; — Add troops to your Fort or buildings you control.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gain Influence&amp;#039;&amp;#039;&amp;#039; — Gain Influence and movement.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armory&amp;#039;&amp;#039;&amp;#039; — Gain Koku and movement, plus improve your battle abilities.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expand&amp;#039;&amp;#039;&amp;#039; — Gain Wood, movement, build Buildings, and buy Tactics.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; Order Cards remain in their columns for the rest of the game. Every time you activate that column, you activate those cards again.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
Each movement lets you move an army to an adjacent territory.&lt;br /&gt;
&lt;br /&gt;
* An army is one or more of your troops in a territory.&lt;br /&gt;
* Normally, you can have a maximum of &amp;#039;&amp;#039;&amp;#039;5 troops&amp;#039;&amp;#039;&amp;#039; in one territory.&lt;br /&gt;
* You can split or combine armies.&lt;br /&gt;
* You can buy additional movement using the resource shown by the active column.&lt;br /&gt;
* You may use the same army multiple times during your turn.&lt;br /&gt;
&lt;br /&gt;
Moving into an opponent&amp;#039;s territory triggers a &amp;#039;&amp;#039;&amp;#039;Battle&amp;#039;&amp;#039;&amp;#039; and ends all remaining movement for the turn.&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
When activating Expand, you may build your Clan Buildings if you can pay their costs.&lt;br /&gt;
&lt;br /&gt;
You can build in:&lt;br /&gt;
&lt;br /&gt;
* A territory containing your army&lt;br /&gt;
* A territory adjacent to your army&lt;br /&gt;
* A territory adjacent to your Fort&lt;br /&gt;
&lt;br /&gt;
The territory cannot contain enemy troops, a token, or another tile.&lt;br /&gt;
&lt;br /&gt;
Building both of your Buildings earns an Achievement.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
When activating Expand, you may buy Tactics by paying their costs.&lt;br /&gt;
&lt;br /&gt;
You can have a maximum of &amp;#039;&amp;#039;&amp;#039;3 Tactics&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Buying your third Tactic earns an Achievement.&lt;br /&gt;
&lt;br /&gt;
== 3B. Noble Actions ==&lt;br /&gt;
Instead of activating a column, you can spend Influence to perform an available Noble Action.&lt;br /&gt;
&lt;br /&gt;
The three Noble Actions are:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 Influence:&amp;#039;&amp;#039;&amp;#039; Take another Order Card, place it in any column, and activate that column.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2 Influence:&amp;#039;&amp;#039;&amp;#039; Recruit one of your Clan Heroes, then activate any column.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3 Influence:&amp;#039;&amp;#039;&amp;#039; Gain one of your Clan&amp;#039;s Special Orders and activate its column.&lt;br /&gt;
&lt;br /&gt;
Each Noble Action can only be used &amp;#039;&amp;#039;&amp;#039;once per game&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Using all 3 Noble Actions earns an Achievement.&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
When recruited, place a Hero with your Fort or an army.&lt;br /&gt;
&lt;br /&gt;
Heroes:&lt;br /&gt;
&lt;br /&gt;
* Must always be with an army or at your Fort.&lt;br /&gt;
* Move with an army; they cannot move independently.&lt;br /&gt;
* Do not count toward the 5-troop territory limit.&lt;br /&gt;
* Cannot be permanently lost.&lt;br /&gt;
&lt;br /&gt;
Heroes provide special abilities, particularly during battles.&lt;br /&gt;
&lt;br /&gt;
== 4. Battles ==&lt;br /&gt;
A Battle occurs when you move an army into a territory containing an opponent&amp;#039;s army.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First:&amp;#039;&amp;#039;&amp;#039; Finish resolving the active column. Then fight the battle.&lt;br /&gt;
&lt;br /&gt;
=== Battle Basics ===&lt;br /&gt;
&lt;br /&gt;
Each side calculates its initial &amp;#039;&amp;#039;&amp;#039;Strength, Blood, and Armor&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Then:&lt;br /&gt;
&lt;br /&gt;
# The &amp;#039;&amp;#039;&amp;#039;Defender rolls first&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
# Roll as many dice as your available dice icons allow, up to 6.&lt;br /&gt;
&lt;br /&gt;
# Use any Reroll abilities.&lt;br /&gt;
&lt;br /&gt;
# Keep the number of dice allowed by your Keep icons.&lt;br /&gt;
&lt;br /&gt;
# Add the results to your battle totals.&lt;br /&gt;
&lt;br /&gt;
# The &amp;#039;&amp;#039;&amp;#039;Attacker does the same&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
# Blood kills enemy troops; Armor prevents kills.&lt;br /&gt;
&lt;br /&gt;
# Compare total Strength.&lt;br /&gt;
&lt;br /&gt;
=== Battle Result ===&lt;br /&gt;
&lt;br /&gt;
If the &amp;#039;&amp;#039;&amp;#039;Attacker has higher Strength&amp;#039;&amp;#039;&amp;#039; and at least 1 troop survives:&lt;br /&gt;
&lt;br /&gt;
* Attacker wins.&lt;br /&gt;
* Attacker takes control of the territory.&lt;br /&gt;
* Attacker earns a &amp;#039;&amp;#039;&amp;#039;Battle Achievement&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Defender retreats.&lt;br /&gt;
&lt;br /&gt;
If the &amp;#039;&amp;#039;&amp;#039;Defender has higher Strength&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* Defender wins.&lt;br /&gt;
* Attacker retreats.&lt;br /&gt;
* Defender does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; earn a Battle Achievement.&lt;br /&gt;
&lt;br /&gt;
If there is a &amp;#039;&amp;#039;&amp;#039;tie&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* Attacker gets nothing.&lt;br /&gt;
* Defender retreats.&lt;br /&gt;
&lt;br /&gt;
If the winner has troops remaining and the loser has a Village Token, the winner steals one of the loser&amp;#039;s Village Tokens and gains its resource.&lt;br /&gt;
&lt;br /&gt;
== Toshi Ranbo ==&lt;br /&gt;
The first player entering Toshi Ranbo must have an army with at least &amp;#039;&amp;#039;&amp;#039;5 Strength&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Entering it:&lt;br /&gt;
&lt;br /&gt;
* Ends your movement.&lt;br /&gt;
* Gives you control of Toshi Ranbo.&lt;br /&gt;
* Gives you the Expand upgrade.&lt;br /&gt;
* Earns the &amp;#039;&amp;#039;&amp;#039;Gain Control of Toshi Ranbo&amp;#039;&amp;#039;&amp;#039; Achievement.&lt;br /&gt;
* Gives you the &amp;#039;&amp;#039;&amp;#039;Maintain Control of Toshi Ranbo&amp;#039;&amp;#039;&amp;#039; Achievement.&lt;br /&gt;
&lt;br /&gt;
You lose the Maintain Control Achievement if you ever have no troops in Toshi Ranbo.&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
Resolve end-of-turn effects:&lt;br /&gt;
&lt;br /&gt;
* Claim Village Tokens if you still control their territories.&lt;br /&gt;
* Claim Shrine upgrades if you control their territories.&lt;br /&gt;
* Resolve Toshi Ranbo effects.&lt;br /&gt;
* If you have fewer than &amp;#039;&amp;#039;&amp;#039;3 troops on the main board&amp;#039;&amp;#039;&amp;#039;, refill your Fort until you have 3.&lt;br /&gt;
* Refill the Order Card row to 5 cards.&lt;br /&gt;
&lt;br /&gt;
Then the next player takes their turn.&lt;br /&gt;
&lt;br /&gt;
== The Big Picture ==&lt;br /&gt;
On your turn, think:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Take an Order → Put it in a column → Activate that column → Move/Recruit/Build/Buy things → Fight if necessary → Claim territory rewards → Refill cards.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Your main objective isn&amp;#039;t simply to conquer the map. You&amp;#039;re racing to complete &amp;#039;&amp;#039;&amp;#039;7 Achievements&amp;#039;&amp;#039;&amp;#039;. Build toward several of them simultaneously while using your Order Cards to make your columns stronger and stronger.&lt;/div&gt;</summary>
		<author><name>TimboTimeLLC</name></author>
	</entry>
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