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	<title>Gamehelpgoodfortune - Revision history</title>
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	<updated>2026-09-24T03:38:02Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgoodfortune&amp;diff=29656&amp;oldid=prev</id>
		<title>TimboTimeLLC: Created page with &quot;= Good Fortune =  == Overview == Players collect matching charms to score points. Each tile has a value (shown as a die). Highest total score wins. :contentReference[oaicite:0]{index=0}  == Components == * 21 numbered tiles (each shows 2 charms + 1 value) * 1 Lucky Charm Medallion (random) * 1 reminder tile (for tiles 1 and 21)  == Setup == # Randomly assign tile 1 to one player and tile 21 to another. # Each player draws 8 tiles face down. # Place 3 remaining tiles face...&quot;</title>
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		<updated>2026-05-03T17:04:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Good Fortune =  == Overview == Players collect matching charms to score points. Each tile has a value (shown as a die). Highest total score wins. :contentReference[oaicite:0]{index=0}  == Components == * 21 numbered tiles (each shows 2 charms + 1 value) * 1 Lucky Charm Medallion (random) * 1 reminder tile (for tiles 1 and 21)  == Setup == # Randomly assign tile 1 to one player and tile 21 to another. # Each player draws 8 tiles face down. # Place 3 remaining tiles face...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Good Fortune =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Players collect matching charms to score points. Each tile has a value (shown as a die). Highest total score wins. :contentReference[oaicite:0]{index=0}&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
* 21 numbered tiles (each shows 2 charms + 1 value)&lt;br /&gt;
* 1 Lucky Charm Medallion (random)&lt;br /&gt;
* 1 reminder tile (for tiles 1 and 21)&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
# Randomly assign tile 1 to one player and tile 21 to another.&lt;br /&gt;
# Each player draws 8 tiles face down.&lt;br /&gt;
# Place 3 remaining tiles face up in the center → &amp;#039;&amp;#039;&amp;#039;Central Line&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Players reveal and sort their tiles in ascending order → &amp;#039;&amp;#039;&amp;#039;Luck Line&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Player with tile 1:&lt;br /&gt;
#* Takes the medallion&lt;br /&gt;
#* Starts with the small-icon side facing up&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
=== 1. Tile Selection ===&lt;br /&gt;
* Medallion holder chooses a tile from their Luck Line.&lt;br /&gt;
* Other player chooses a tile.&lt;br /&gt;
&lt;br /&gt;
=== 2. Determine Priority ===&lt;br /&gt;
Compare tile numbers:&lt;br /&gt;
* Small icon → lower number goes first&lt;br /&gt;
* Big icon → higher number goes first&lt;br /&gt;
&lt;br /&gt;
=== 3. Place Tile ===&lt;br /&gt;
Active player places tile at one end of Central Line:&lt;br /&gt;
&lt;br /&gt;
* If matching a charm on that end:&lt;br /&gt;
** Must connect matching charm&lt;br /&gt;
** If two matches possible, choose&lt;br /&gt;
&lt;br /&gt;
* If no match:&lt;br /&gt;
** Place tile anyway&lt;br /&gt;
&lt;br /&gt;
=== 4. Resolve Opposite Tile ===&lt;br /&gt;
* If a match was made:&lt;br /&gt;
** Take the tile at the opposite end&lt;br /&gt;
** Add to collection (score its value)&lt;br /&gt;
&lt;br /&gt;
* If no match:&lt;br /&gt;
** Remove opposite tile from game (discard)&lt;br /&gt;
&lt;br /&gt;
=== 5. Second Player ===&lt;br /&gt;
* Other player repeats placement + resolution&lt;br /&gt;
&lt;br /&gt;
=== 6. End of Turn ===&lt;br /&gt;
* Flip medallion&lt;br /&gt;
* Pass it to the other player&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
Triggered when all tiles are played.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
# Group collected tiles by identical charm&lt;br /&gt;
# Order groups:&lt;br /&gt;
#* Most tiles first&lt;br /&gt;
#* Tiebreaker: highest total value&lt;br /&gt;
&lt;br /&gt;
# Score each group:&lt;br /&gt;
* (Number of tiles) × (sum of values)&lt;br /&gt;
&lt;br /&gt;
# Total all group scores&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
Player with the highest total score wins.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Guessing Variant ===&lt;br /&gt;
* Players select tiles simultaneously&lt;br /&gt;
* Priority rule ignored&lt;br /&gt;
* Medallion stays in center (still flipped each turn)&lt;br /&gt;
&lt;br /&gt;
=== Simple Variant ===&lt;br /&gt;
* Remove medallion&lt;br /&gt;
* Players alternate placing tiles&lt;br /&gt;
* Tile values are ignored&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Luck Line&amp;#039;&amp;#039;&amp;#039; – Player’s personal row of tiles&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Central Line&amp;#039;&amp;#039;&amp;#039; – Shared row of tiles in play&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medallion&amp;#039;&amp;#039;&amp;#039; – Determines play order&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Collection&amp;#039;&amp;#039;&amp;#039; – Tiles scored by player&lt;br /&gt;
&lt;br /&gt;
== Notes / Ambiguities ==&lt;br /&gt;
* Tile placement choice when both ends match is player-controlled.&lt;br /&gt;
* Discarded tiles are permanently removed.&lt;br /&gt;
* Game appears designed for 2 players only.&lt;/div&gt;</summary>
		<author><name>TimboTimeLLC</name></author>
	</entry>
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