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	<title>Gamehelpgoldengoal - Revision history</title>
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	<updated>2026-09-17T06:10:14Z</updated>
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		<title>Sportomax: Created page with &quot;= Golden Goal =  == Overview ==  &#039;&#039;&#039;Golden Goal&#039;&#039;&#039; is a 2-player soccer game played on a grid.  After a hard-fought match, the score is tied and the game has gone to overtime. The first team to score a goal wins immediately!  On your turn:  # Roll the Golden Die. # Choose 1 player to move. # Spend die pips to move that player. # If they reach the ball, kick it using any remaining pips.  Players can pass, bend shots, block opponents, and position their team to create a pa...&quot;</title>
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		<updated>2026-09-15T01:53:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Golden Goal =  == Overview ==  &amp;#039;&amp;#039;&amp;#039;Golden Goal&amp;#039;&amp;#039;&amp;#039; is a 2-player soccer game played on a grid.  After a hard-fought match, the score is tied and the game has gone to overtime. The first team to score a goal wins immediately!  On your turn:  # Roll the Golden Die. # Choose 1 player to move. # Spend die pips to move that player. # If they reach the ball, kick it using any remaining pips.  Players can pass, bend shots, block opponents, and position their team to create a pa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Golden Goal =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Golden Goal&amp;#039;&amp;#039;&amp;#039; is a 2-player soccer game played on a grid.&lt;br /&gt;
&lt;br /&gt;
After a hard-fought match, the score is tied and the game has gone to overtime. The first team to score a goal wins immediately!&lt;br /&gt;
&lt;br /&gt;
On your turn:&lt;br /&gt;
&lt;br /&gt;
# Roll the Golden Die.&lt;br /&gt;
# Choose 1 player to move.&lt;br /&gt;
# Spend die pips to move that player.&lt;br /&gt;
# If they reach the ball, kick it using any remaining pips.&lt;br /&gt;
&lt;br /&gt;
Players can pass, bend shots, block opponents, and position their team to create a path to the winning goal.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 1 Field Mat&lt;br /&gt;
* 1 Golden Die&lt;br /&gt;
* 1 Ball&lt;br /&gt;
* 8 Outfielders (4 per player)&lt;br /&gt;
* 2 Keepers (1 per player)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
# Place the Field Mat between the players.&lt;br /&gt;
# Place the Ball in the exact center of the field.&lt;br /&gt;
# Each player chooses a team and takes their 5 Player Pawns:&lt;br /&gt;
#* 4 Outfielders&lt;br /&gt;
#* 1 Keeper&lt;br /&gt;
# Choose a random team to place the first player.&lt;br /&gt;
# Take turns placing 1 Player Pawn at a time until all players have been placed.&lt;br /&gt;
&lt;br /&gt;
Each team may place their players in any order, but must follow these requirements:&lt;br /&gt;
&lt;br /&gt;
* Your Keeper must start in front of your net.&lt;br /&gt;
* 2–3 of your Outfielders must start on your half of the field.&lt;br /&gt;
* 1 of those Outfielders must be in the Center Circle.&lt;br /&gt;
* 1–2 of your Outfielders must start on your opponent&amp;#039;s half.&lt;br /&gt;
* Outfielders on your opponent&amp;#039;s half may not start in the Center Circle.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Field ==&lt;br /&gt;
&lt;br /&gt;
The Field Mat is divided into square spaces, similar to a chessboard.&lt;br /&gt;
&lt;br /&gt;
Only &amp;#039;&amp;#039;&amp;#039;1 player&amp;#039;&amp;#039;&amp;#039; may occupy each space.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Center Line ===&lt;br /&gt;
&lt;br /&gt;
Divides the field into two halves.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Center Circle ===&lt;br /&gt;
&lt;br /&gt;
The Kickoff begins here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Penalty Box ===&lt;br /&gt;
&lt;br /&gt;
You may have at most &amp;#039;&amp;#039;&amp;#039;1 defending Outfielder&amp;#039;&amp;#039;&amp;#039; inside your own Penalty Box at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Front of Net ===&lt;br /&gt;
&lt;br /&gt;
Each net has 2 spaces directly in front of it.&lt;br /&gt;
&lt;br /&gt;
Normally:&lt;br /&gt;
&lt;br /&gt;
* Only the defending Keeper may end their turn in these spaces.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
Players may move into and through Out of Bounds spaces.&lt;br /&gt;
&lt;br /&gt;
The Ball may never move Out of Bounds.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Kickoff ==&lt;br /&gt;
&lt;br /&gt;
To begin the game:&lt;br /&gt;
&lt;br /&gt;
# Both players roll the Golden Die.&lt;br /&gt;
# If tied, roll again until one player rolls higher.&lt;br /&gt;
# The team with the higher roll wins the Kickoff.&lt;br /&gt;
# Move the Ball into the Center Circle space occupied by that team&amp;#039;s player.&lt;br /&gt;
# That player immediately kicks the Ball.&lt;br /&gt;
&lt;br /&gt;
The Kickoff kick has a distance equal to:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Higher Roll − Lower Roll&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Follow the normal rules for kicking, with the special Kickoff movement exception described below.&lt;br /&gt;
&lt;br /&gt;
The team that &amp;#039;&amp;#039;&amp;#039;lost the Kickoff&amp;#039;&amp;#039;&amp;#039; takes the first normal turn of the game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kickoff Restrictions ===&lt;br /&gt;
&lt;br /&gt;
* You may not score a goal during the Kickoff.&lt;br /&gt;
* The initial Kickoff kick does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; receive the normal free first space.&lt;br /&gt;
* If the Ball is passed to another player during the Kickoff, that player&amp;#039;s kick receives the normal free first space.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Turns ==&lt;br /&gt;
&lt;br /&gt;
Players alternate turns until someone wins.&lt;br /&gt;
&lt;br /&gt;
At the start of your turn:&lt;br /&gt;
&lt;br /&gt;
# Roll the Golden Die.&lt;br /&gt;
# Choose 1 of your players.&lt;br /&gt;
# Spend 1 or more die pips moving that player.&lt;br /&gt;
&lt;br /&gt;
Only the chosen player moves during that turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Player Movement ==&lt;br /&gt;
&lt;br /&gt;
Each die pip moves your chosen player &amp;#039;&amp;#039;&amp;#039;1 space&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Players follow these movement rules:&lt;br /&gt;
&lt;br /&gt;
* Players move only orthogonally.&lt;br /&gt;
* Players may change direction any number of times while moving.&lt;br /&gt;
* Players may move into or through Out of Bounds spaces.&lt;br /&gt;
* Players may move through spaces they previously occupied during the same turn.&lt;br /&gt;
* Players may not move into or through a space occupied by another player.&lt;br /&gt;
&lt;br /&gt;
If your player enters the space containing the Ball:&lt;br /&gt;
&lt;br /&gt;
* They immediately stop moving.&lt;br /&gt;
* They must kick the Ball.&lt;br /&gt;
&lt;br /&gt;
Any unused die pips may then be used for the kick.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Kicking the Ball ==&lt;br /&gt;
&lt;br /&gt;
When a player kicks the Ball:&lt;br /&gt;
&lt;br /&gt;
# Choose an orthogonal or diagonal direction.&lt;br /&gt;
# Move the Ball 1 space in that direction for free.&lt;br /&gt;
# If you have unused die pips, you may continue moving the Ball in the same direction.&lt;br /&gt;
# Spend 1 die pip for each additional space.&lt;br /&gt;
&lt;br /&gt;
The Ball stops when:&lt;br /&gt;
&lt;br /&gt;
* You choose to stop spending pips.&lt;br /&gt;
* You run out of pips.&lt;br /&gt;
* The Ball reaches one of your own players and is passed again.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Going the Distance ==&lt;br /&gt;
&lt;br /&gt;
Every kick normally receives &amp;#039;&amp;#039;&amp;#039;1 free space&amp;#039;&amp;#039;&amp;#039; before any die pips are spent.&lt;br /&gt;
&lt;br /&gt;
This applies every time the Ball is kicked, including passes.&lt;br /&gt;
&lt;br /&gt;
For example, with 2 die pips remaining, a kick can travel:&lt;br /&gt;
&lt;br /&gt;
* 1 free space&lt;br /&gt;
* +1 space for the first pip&lt;br /&gt;
* +1 space for the second pip&lt;br /&gt;
&lt;br /&gt;
For a total of &amp;#039;&amp;#039;&amp;#039;3 spaces&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Even with &amp;#039;&amp;#039;&amp;#039;0 pips remaining&amp;#039;&amp;#039;&amp;#039;, a player can still kick the Ball 1 space.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kickoff Exception ===&lt;br /&gt;
&lt;br /&gt;
The initial Kickoff kick does not receive the free first space.&lt;br /&gt;
&lt;br /&gt;
Instead, count the Kickoff distance directly from the player&amp;#039;s space.&lt;br /&gt;
&lt;br /&gt;
If the Ball is passed during the Kickoff:&lt;br /&gt;
&lt;br /&gt;
* All subsequent kicks receive the normal free first space.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Passing ==&lt;br /&gt;
&lt;br /&gt;
If you kick the Ball into a space occupied by one of your own players:&lt;br /&gt;
&lt;br /&gt;
* That player immediately kicks the Ball again.&lt;br /&gt;
&lt;br /&gt;
The new kick follows all normal kicking rules, including its free first space.&lt;br /&gt;
&lt;br /&gt;
You may:&lt;br /&gt;
&lt;br /&gt;
* Pass any number of times during your turn.&lt;br /&gt;
* Pass back to a player who already kicked during the same turn.&lt;br /&gt;
&lt;br /&gt;
All remaining die pips carry through the entire sequence.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Bending a Kick ==&lt;br /&gt;
&lt;br /&gt;
Once during &amp;#039;&amp;#039;&amp;#039;each kick&amp;#039;&amp;#039;&amp;#039;, you may change the Ball&amp;#039;s direction by exactly &amp;#039;&amp;#039;&amp;#039;45 degrees&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
You may bend:&lt;br /&gt;
&lt;br /&gt;
* From orthogonal to diagonal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* From diagonal to orthogonal.&lt;br /&gt;
&lt;br /&gt;
The bend may occur at any point during the Ball&amp;#039;s path before:&lt;br /&gt;
&lt;br /&gt;
* The Ball reaches another player.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The Ball stops.&lt;br /&gt;
&lt;br /&gt;
A new kick created by a pass may use its own bend.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Blocking &amp;amp; Boundaries ==&lt;br /&gt;
&lt;br /&gt;
You may not kick the Ball:&lt;br /&gt;
&lt;br /&gt;
* Into a space occupied by an opposing player.&lt;br /&gt;
* Through a space occupied by an opposing player.&lt;br /&gt;
* Out of Bounds.&lt;br /&gt;
&lt;br /&gt;
Opposing players therefore block the Ball&amp;#039;s path.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
&lt;br /&gt;
Your turn ends when:&lt;br /&gt;
&lt;br /&gt;
* All die pips have been spent and the Ball has stopped moving.&lt;br /&gt;
&lt;br /&gt;
If you did &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; kick the Ball during your turn:&lt;br /&gt;
&lt;br /&gt;
* You must spend all of your die pips moving your chosen player before ending your turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Keepers ==&lt;br /&gt;
&lt;br /&gt;
Your Keeper is the only player who can normally end their move in either of the 2 spaces directly in front of your net.&lt;br /&gt;
&lt;br /&gt;
The Keeper:&lt;br /&gt;
&lt;br /&gt;
* May leave the front of the net.&lt;br /&gt;
* Moves normally.&lt;br /&gt;
* Kicks normally.&lt;br /&gt;
* Does not have to remain near the goal.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Front-of-Net Exception ==&lt;br /&gt;
&lt;br /&gt;
If the Ball is in front of either net at the start of your turn:&lt;br /&gt;
&lt;br /&gt;
* You may move an Outfielder into that space to kick the Ball.&lt;br /&gt;
&lt;br /&gt;
After the Outfielder kicks:&lt;br /&gt;
&lt;br /&gt;
* Immediately move that Outfielder to an adjacent empty space.&lt;br /&gt;
* This movement costs &amp;#039;&amp;#039;&amp;#039;0 die pips&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scoring a Goal ==&lt;br /&gt;
&lt;br /&gt;
To score, the Ball must move:&lt;br /&gt;
&lt;br /&gt;
* From 1 of the 2 spaces directly in front of the net&lt;br /&gt;
* Across the End Line&lt;br /&gt;
* Into the goal&lt;br /&gt;
&lt;br /&gt;
A shot crossing the End Line from beside the net does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; score.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hitting the Post ===&lt;br /&gt;
&lt;br /&gt;
If the Ball hits a goal post from inside the Penalty Box:&lt;br /&gt;
&lt;br /&gt;
* It bounces into the net.&lt;br /&gt;
* A goal is scored.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Winning the Game ==&lt;br /&gt;
&lt;br /&gt;
The first team to score a legal goal:&lt;br /&gt;
&lt;br /&gt;
* Immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== No Killjoy Rules ==&lt;br /&gt;
&lt;br /&gt;
The following restrictions ensure that both teams always have opportunities to play.&lt;br /&gt;
&lt;br /&gt;
=== No Kickoff Goal ===&lt;br /&gt;
&lt;br /&gt;
You may not score during the initial Kickoff.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Leave a Path to the Ball ===&lt;br /&gt;
&lt;br /&gt;
At the end of your turn:&lt;br /&gt;
&lt;br /&gt;
* Your opponent must have a clear path from at least 1 of their players to the Ball without going Out of Bounds.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Penalty Box Limit ===&lt;br /&gt;
&lt;br /&gt;
At the end of your turn:&lt;br /&gt;
&lt;br /&gt;
* You may have no more than 1 defending Outfielder inside your own Penalty Box.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Front of Net ===&lt;br /&gt;
&lt;br /&gt;
Outfielders may move through the 2 spaces directly in front of a net.&lt;br /&gt;
&lt;br /&gt;
Normally, they may not end their turn there.&lt;br /&gt;
&lt;br /&gt;
If the Ball begins your turn in one of these spaces:&lt;br /&gt;
&lt;br /&gt;
* An Outfielder may move there to kick it.&lt;br /&gt;
* After kicking, immediately move that Outfielder to an adjacent empty space for free.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Longer Matches ==&lt;br /&gt;
&lt;br /&gt;
Instead of ending the game after the first goal, you may use one of the following variants.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Time Limit ===&lt;br /&gt;
&lt;br /&gt;
Play a total of &amp;#039;&amp;#039;&amp;#039;25 rounds&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Each round consists of:&lt;br /&gt;
&lt;br /&gt;
* 1 turn for each team.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== First to 3 ===&lt;br /&gt;
&lt;br /&gt;
The first team to score:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3 goals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
wins the game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Last Chance ===&lt;br /&gt;
&lt;br /&gt;
When a team scores:&lt;br /&gt;
&lt;br /&gt;
* The opposing team has 3 rounds to tie the game.&lt;br /&gt;
&lt;br /&gt;
If they fail:&lt;br /&gt;
&lt;br /&gt;
* The leading team wins.&lt;br /&gt;
&lt;br /&gt;
If the game becomes tied during those 3 rounds:&lt;br /&gt;
&lt;br /&gt;
* Continue playing.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Restarting After a Goal ==&lt;br /&gt;
&lt;br /&gt;
When a goal is scored during a Longer Match:&lt;br /&gt;
&lt;br /&gt;
# The opposing team begins the next turn.&lt;br /&gt;
# Place their Keeper in either space in front of their net.&lt;br /&gt;
# Place the Ball with the Keeper.&lt;br /&gt;
# Roll the Golden Die.&lt;br /&gt;
# Kick the Ball that many spaces, counting from the Keeper&amp;#039;s space as during the Kickoff.&lt;br /&gt;
&lt;br /&gt;
If the player rolls a 1:&lt;br /&gt;
&lt;br /&gt;
* Reroll the die.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Clarifications ==&lt;br /&gt;
&lt;br /&gt;
* Only 1 Player Pawn may occupy a space.&lt;br /&gt;
* A player may move only orthogonally.&lt;br /&gt;
* The Ball may move orthogonally or diagonally.&lt;br /&gt;
* Players may move Out of Bounds; the Ball may not.&lt;br /&gt;
* Players cannot move through other players.&lt;br /&gt;
* The Ball cannot move into or through an opposing player.&lt;br /&gt;
* Entering the Ball&amp;#039;s space immediately ends that player&amp;#039;s movement and begins a kick.&lt;br /&gt;
* Each kick normally receives 1 free space.&lt;br /&gt;
* A kick with 0 pips remaining can therefore still move 1 space.&lt;br /&gt;
* Each separate kick may bend once by exactly 45 degrees.&lt;br /&gt;
* Passing creates a new kick and therefore another free space and another opportunity to bend.&lt;br /&gt;
* The initial Kickoff kick is the only kick that does not receive a free first space.&lt;br /&gt;
* You may pass to a player who has already kicked during the same turn.&lt;br /&gt;
* A goal must cross the End Line from one of the 2 spaces directly in front of the net.&lt;br /&gt;
* A shot from beside the net does not score.&lt;br /&gt;
* If the Ball hits a post from inside the Penalty Box, it bounces into the goal.&lt;br /&gt;
* The No Killjoy Rules must still be satisfied at the end of each turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
# Roll the die.&lt;br /&gt;
# Choose 1 player.&lt;br /&gt;
# Move orthogonally, spending 1 pip per space.&lt;br /&gt;
# If you reach the Ball, stop moving.&lt;br /&gt;
# Kick the Ball.&lt;br /&gt;
# Spend remaining pips on the kick.&lt;br /&gt;
# Apply all end-of-turn restrictions.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Each Kick ===&lt;br /&gt;
&lt;br /&gt;
# Choose an orthogonal or diagonal direction.&lt;br /&gt;
# Move 1 space for free.&lt;br /&gt;
# Spend 1 pip per additional space.&lt;br /&gt;
# Optionally bend exactly 45° once.&lt;br /&gt;
# If you pass to a teammate, that player immediately begins a new kick.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Goal ===&lt;br /&gt;
&lt;br /&gt;
The Ball must cross the End Line from one of the &amp;#039;&amp;#039;&amp;#039;2 spaces directly in front of the net&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
First legal goal wins!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* Design: Corné van Moorsel&lt;br /&gt;
* Illustration: Sai Beppu &amp;amp; Alexandra Preda&lt;br /&gt;
* Graphic Design: Anca Gavril &amp;amp; Co.&lt;br /&gt;
* Rules Editing: Jeff Fraser&lt;br /&gt;
* 3D Artist: Filip Gavril&lt;/div&gt;</summary>
		<author><name>Sportomax</name></author>
	</entry>
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