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	<updated>2026-10-06T15:23:12Z</updated>
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		<title>Sportomax: Created page with &quot;= Friendly Fishing =  == Overview ==  &#039;&#039;&#039;Friendly Fishing&#039;&#039;&#039; is a semi-cooperative set collection game in which all players share the same fishing boat.  On your turn:  * Move the boat to a new tile. * Collect the tile you land on. * Try to leave good opportunities for the next player.  There is one important twist:  * In a 3–5 player game, your final score is your own Fishing Score &#039;&#039;&#039;plus the Fishing Score of the player on your left&#039;&#039;&#039;.  The game ends when the boat c...&quot;</title>
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		<updated>2026-08-10T19:23:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Friendly Fishing =  == Overview ==  &amp;#039;&amp;#039;&amp;#039;Friendly Fishing&amp;#039;&amp;#039;&amp;#039; is a semi-cooperative set collection game in which all players share the same fishing boat.  On your turn:  * Move the boat to a new tile. * Collect the tile you land on. * Try to leave good opportunities for the next player.  There is one important twist:  * In a 3–5 player game, your final score is your own Fishing Score &amp;#039;&amp;#039;&amp;#039;plus the Fishing Score of the player on your left&amp;#039;&amp;#039;&amp;#039;.  The game ends when the boat c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Friendly Fishing =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Friendly Fishing&amp;#039;&amp;#039;&amp;#039; is a semi-cooperative set collection game in which all players share the same fishing boat.&lt;br /&gt;
&lt;br /&gt;
On your turn:&lt;br /&gt;
&lt;br /&gt;
* Move the boat to a new tile.&lt;br /&gt;
* Collect the tile you land on.&lt;br /&gt;
* Try to leave good opportunities for the next player.&lt;br /&gt;
&lt;br /&gt;
There is one important twist:&lt;br /&gt;
&lt;br /&gt;
* In a 3–5 player game, your final score is your own Fishing Score &amp;#039;&amp;#039;&amp;#039;plus the Fishing Score of the player on your left&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The game ends when the boat can no longer move.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 1 Double-Sided Game Board&lt;br /&gt;
* 1 Boat Token&lt;br /&gt;
* 31 Basic Fish Tiles&lt;br /&gt;
* 18 Special Fish Tiles&lt;br /&gt;
** 6 sets of 3&lt;br /&gt;
* 5 Action Tiles&lt;br /&gt;
** 1 of each type&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Choose the Board Side ===&lt;br /&gt;
&lt;br /&gt;
Place the Game Board in the center of the table.&lt;br /&gt;
&lt;br /&gt;
For a &amp;#039;&amp;#039;&amp;#039;5-player game&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* Use the side with the &amp;#039;&amp;#039;&amp;#039;Large Central Island&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
For other player counts:&lt;br /&gt;
&lt;br /&gt;
* Use the &amp;#039;&amp;#039;&amp;#039;Small Central Island&amp;#039;&amp;#039;&amp;#039; for a shorter game.&lt;br /&gt;
* Use the &amp;#039;&amp;#039;&amp;#039;Large Central Island&amp;#039;&amp;#039;&amp;#039; for a longer game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Prepare the Tiles ===&lt;br /&gt;
&lt;br /&gt;
Choose Special Fish sets based on the board side:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Board Side !! Special Fish Sets !! Special Fish Tiles&lt;br /&gt;
|-&lt;br /&gt;
| Small Central Island || 2 sets || 6&lt;br /&gt;
|-&lt;br /&gt;
| Large Central Island || 4 sets || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Add the chosen Special Fish Tiles to:&lt;br /&gt;
&lt;br /&gt;
* All 31 Basic Fish Tiles&lt;br /&gt;
* All 5 Action Tiles&lt;br /&gt;
&lt;br /&gt;
Mix all tiles face-down.&lt;br /&gt;
&lt;br /&gt;
Place them randomly on the water spaces of the board.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Place the Boat ===&lt;br /&gt;
&lt;br /&gt;
Place the Boat Token on the Central Island.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. Choose the First Player ===&lt;br /&gt;
&lt;br /&gt;
Choose any starting player.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The player who most recently went fishing may go first.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Players take turns moving the shared Boat Token and collecting tiles.&lt;br /&gt;
&lt;br /&gt;
On your turn:&lt;br /&gt;
&lt;br /&gt;
# Move the Boat.&lt;br /&gt;
# Collect the Tile.&lt;br /&gt;
&lt;br /&gt;
Then play passes to the next player.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Move the Boat ==&lt;br /&gt;
&lt;br /&gt;
At the start of your turn:&lt;br /&gt;
&lt;br /&gt;
* Move the Boat from its current space to a tile in an &amp;#039;&amp;#039;&amp;#039;adjacent water space&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Normally, the Boat must move to an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exception:&amp;#039;&amp;#039;&amp;#039; Skipjacks allow a special non-adjacent move.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Collect the Tile ==&lt;br /&gt;
&lt;br /&gt;
After moving onto a tile:&lt;br /&gt;
&lt;br /&gt;
# Remove it from the board.&lt;br /&gt;
# Place it face-up in front of you.&lt;br /&gt;
&lt;br /&gt;
Keep your collected tiles visible so everyone can see how many of each type you have.&lt;br /&gt;
&lt;br /&gt;
If you collect an Action Tile:&lt;br /&gt;
&lt;br /&gt;
* Resolve its effect immediately.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Returning to the Central Island ==&lt;br /&gt;
&lt;br /&gt;
If there are no possible moves from the Boat&amp;#039;s current space:&lt;br /&gt;
&lt;br /&gt;
# Return the Boat to the Central Island.&lt;br /&gt;
# Move the Boat from the Central Island to an adjacent tile.&lt;br /&gt;
&lt;br /&gt;
This is the &amp;#039;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;#039; way the Boat may return to the Central Island.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Central Island ==&lt;br /&gt;
&lt;br /&gt;
The Central Island counts as &amp;#039;&amp;#039;&amp;#039;one single space&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Depending on the board side:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Central Island !! Adjacent Water Spaces&lt;br /&gt;
|-&lt;br /&gt;
| Small || 8&lt;br /&gt;
|-&lt;br /&gt;
| Large || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When moving from the Central Island:&lt;br /&gt;
&lt;br /&gt;
* You may move to any adjacent tile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Action Tiles ==&lt;br /&gt;
&lt;br /&gt;
Action Tiles score &amp;#039;&amp;#039;&amp;#039;0 points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Whenever you collect one:&lt;br /&gt;
&lt;br /&gt;
* Resolve it immediately.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Swap 2 Fish ===&lt;br /&gt;
&lt;br /&gt;
Take 1 Basic Fish Tile from another player and give them 1 of your Basic Fish Tiles, if possible.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Swap 2 Tiles ===&lt;br /&gt;
&lt;br /&gt;
Choose any 2 tiles still on the board.&lt;br /&gt;
&lt;br /&gt;
* Swap their positions.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Slide a Tile ===&lt;br /&gt;
&lt;br /&gt;
Choose 1 tile on the board.&lt;br /&gt;
&lt;br /&gt;
Move it to a new space through any number of connected open water spaces.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Remove a Tile ===&lt;br /&gt;
&lt;br /&gt;
Choose any 1 tile anywhere on the board.&lt;br /&gt;
&lt;br /&gt;
* Return it to the box.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Double Points ===&lt;br /&gt;
&lt;br /&gt;
Place the Double Points Tile beside one of the colored Common Fish icons in a corner of the board.&lt;br /&gt;
&lt;br /&gt;
During final scoring:&lt;br /&gt;
&lt;br /&gt;
* That Common Fish color is worth &amp;#039;&amp;#039;&amp;#039;double points for every player&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Basic Fish Tiles ==&lt;br /&gt;
&lt;br /&gt;
There are two types of Basic Fish:&lt;br /&gt;
&lt;br /&gt;
* Common Fish&lt;br /&gt;
* Crayfish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Common Fish ==&lt;br /&gt;
&lt;br /&gt;
Each Common Fish color scores according to how many fish of that color you collected.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Fish of One Color !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 6 fish of each Common Fish color.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Remember:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The Double Points Action Tile may cause one Common Fish color to score twice its normal value.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Crayfish ==&lt;br /&gt;
&lt;br /&gt;
There are 7 Crayfish.&lt;br /&gt;
&lt;br /&gt;
The players with the most and second-most Crayfish score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Most Crayfish || 8&lt;br /&gt;
|-&lt;br /&gt;
| Second-Most Crayfish || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If players tie for either position:&lt;br /&gt;
&lt;br /&gt;
* All tied players receive the full points for that position.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Special Fish Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each Special Fish set contains 3 matching tiles.&lt;br /&gt;
&lt;br /&gt;
Only the Special Fish sets chosen during setup are used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Kingfish ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instant Win&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If you collect all 3 Kingfish:&lt;br /&gt;
&lt;br /&gt;
* You immediately win the game.&lt;br /&gt;
&lt;br /&gt;
In a 5-player game:&lt;br /&gt;
&lt;br /&gt;
* You only need to collect &amp;#039;&amp;#039;&amp;#039;2 Kingfish&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This victory is not shared with another player.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lunkers ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Only the Last Lunker Scores&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Whenever you collect a Lunker:&lt;br /&gt;
&lt;br /&gt;
* Every other player who already has a Lunker must discard it to the box.&lt;br /&gt;
&lt;br /&gt;
As a result:&lt;br /&gt;
&lt;br /&gt;
* Only the most recently collected Lunker remains in play.&lt;br /&gt;
&lt;br /&gt;
The remaining Lunker is worth:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Dinkers ==&lt;br /&gt;
&lt;br /&gt;
Dinkers are worth:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2 points each&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Whenever you move onto a Dinker:&lt;br /&gt;
&lt;br /&gt;
* You may collect it normally&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Leave the Dinker where it is and immediately move the Boat again.&lt;br /&gt;
&lt;br /&gt;
You may only continue moving if another legal move is available from the Dinker&amp;#039;s space.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Skipjacks ==&lt;br /&gt;
&lt;br /&gt;
Skipjacks are worth:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5 points each&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Skipjacks provide a special Boat move.&lt;br /&gt;
&lt;br /&gt;
You may collect a Skipjack by moving:&lt;br /&gt;
&lt;br /&gt;
* In a straight line&lt;br /&gt;
* Through any number of connected open water spaces&lt;br /&gt;
* Directly onto the Skipjack&lt;br /&gt;
&lt;br /&gt;
You may not move through:&lt;br /&gt;
&lt;br /&gt;
* Another tile&lt;br /&gt;
* The Central Island&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This is the only way to move the Boat to a non-adjacent tile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Shiners ==&lt;br /&gt;
&lt;br /&gt;
Shiners score differently depending on how many you collect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shiners !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -2&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Collecting only 1 Shiner loses points, but collecting additional Shiners can make them valuable.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Junk ==&lt;br /&gt;
&lt;br /&gt;
Each Junk Tile is worth:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-3 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
At the start of a player&amp;#039;s turn, first check whether the Boat has a legal move.&lt;br /&gt;
&lt;br /&gt;
If no move is possible:&lt;br /&gt;
&lt;br /&gt;
# Return the Boat to the Central Island.&lt;br /&gt;
# Check again for a legal move.&lt;br /&gt;
&lt;br /&gt;
If the Boat is on the Central Island and still cannot move:&lt;br /&gt;
&lt;br /&gt;
* The game ends immediately.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Skipjack Reminder ===&lt;br /&gt;
&lt;br /&gt;
If Skipjacks are in play:&lt;br /&gt;
&lt;br /&gt;
* Check whether a legal Skipjack move is available before ending the game.&lt;br /&gt;
&lt;br /&gt;
A Skipjack may still be reachable even when no adjacent tile is available.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Final Scoring ==&lt;br /&gt;
&lt;br /&gt;
When the game ends, calculate each player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Fishing Score&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
For games with 3–5 players, also calculate each player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Final Score&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fishing Score ==&lt;br /&gt;
&lt;br /&gt;
Your Fishing Score is the total value of all scoring tiles you collected.&lt;br /&gt;
&lt;br /&gt;
Include:&lt;br /&gt;
&lt;br /&gt;
* Common Fish&lt;br /&gt;
* Crayfish&lt;br /&gt;
* Special Fish&lt;br /&gt;
* Double Points effects&lt;br /&gt;
* Negative points from applicable tiles&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2-Player Game ===&lt;br /&gt;
&lt;br /&gt;
In a 2-player game:&lt;br /&gt;
&lt;br /&gt;
* Compare Fishing Scores directly.&lt;br /&gt;
&lt;br /&gt;
The player with the higher Fishing Score wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Final Score: 3–5 Players ==&lt;br /&gt;
&lt;br /&gt;
In a 3–5 player game:&lt;br /&gt;
&lt;br /&gt;
Your Final Score equals:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your Fishing Score + the Fishing Score of the player on your left&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* Your Fishing Score = 21&lt;br /&gt;
* Left neighbor&amp;#039;s Fishing Score = 24&lt;br /&gt;
* Final Score = 45&lt;br /&gt;
&lt;br /&gt;
The player with the highest Final Score wins.&lt;br /&gt;
&lt;br /&gt;
This means helping the player on your left can improve your own final result.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ties ==&lt;br /&gt;
&lt;br /&gt;
If players tie for the highest winning score:&lt;br /&gt;
&lt;br /&gt;
* They share the victory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scoring Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tile !! Scoring&lt;br /&gt;
|-&lt;br /&gt;
| Common Fish || 1 / 3 / 6 / 10 / 15 / 21 points for 1–6 of one color&lt;br /&gt;
|-&lt;br /&gt;
| Crayfish || 8 for most, 4 for second-most&lt;br /&gt;
|-&lt;br /&gt;
| Kingfish || Collect all 3 to immediately win; only 2 required with 5 players&lt;br /&gt;
|-&lt;br /&gt;
| Lunker || Only the last remaining Lunker scores 5&lt;br /&gt;
|-&lt;br /&gt;
| Dinker || 2 points each; may leave behind and move again&lt;br /&gt;
|-&lt;br /&gt;
| Skipjack || 5 points each; special straight-line movement&lt;br /&gt;
|-&lt;br /&gt;
| Shiner || 1 = -2, 2 = 5, 3 = 12&lt;br /&gt;
|-&lt;br /&gt;
| Junk || -3 each&lt;br /&gt;
|-&lt;br /&gt;
| Action Tiles || 0 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Clarifications ==&lt;br /&gt;
&lt;br /&gt;
* The Boat normally moves only to an adjacent tile.&lt;br /&gt;
* The Central Island is one space, regardless of its physical size.&lt;br /&gt;
* The Boat only returns to the Central Island when no legal move exists from its current location.&lt;br /&gt;
* When returning to the Central Island, the active player must continue their turn by moving to an available tile.&lt;br /&gt;
* Skipjacks may provide legal moves that are not adjacent.&lt;br /&gt;
* Action Tiles are resolved immediately when collected.&lt;br /&gt;
* Action Tiles are worth no points.&lt;br /&gt;
* Collected tiles remain face-up and visible to all players.&lt;br /&gt;
* The Double Points Action affects every player during scoring.&lt;br /&gt;
* The Kingfish victory happens immediately and bypasses normal final scoring.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
&lt;br /&gt;
* Your own collection is only part of your score in a 3–5 player game.&lt;br /&gt;
* Pay close attention to the player on your left—their Fishing Score contributes directly to yours.&lt;br /&gt;
* Leaving a useful tile available can sometimes benefit you more than collecting the best tile yourself.&lt;br /&gt;
* Action Tiles can dramatically change future movement paths.&lt;br /&gt;
* Be careful when moving tiles near the Central Island; they may affect how long the game lasts.&lt;br /&gt;
* If Skipjacks are in play, remember that seemingly isolated areas may still be reachable.&lt;br /&gt;
* Kingfish can create an immediate threat that may need to be blocked.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* Game Design: Bruno Faidutti and Alex Randolph&lt;br /&gt;
* Development: Paul Salomon&lt;br /&gt;
* Illustration: Alisha Giroux&lt;br /&gt;
* Graphic Design: Jon Merchant&lt;br /&gt;
* Rulebook &amp;amp; Editing: Jason D. Kingsley&lt;br /&gt;
* Playtesting: Miles Bensky, Valérie Chassé, The Haveman Family, Chris Moase, Darren Neely, Tommy O’Brien, Mark Wisdon, Pete Wissinger, and more&lt;/div&gt;</summary>
		<author><name>Sportomax</name></author>
	</entry>
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