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	<title>Gamehelpfrenzyfalls - Revision history</title>
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	<updated>2026-10-06T13:12:45Z</updated>
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		<title>Sportomax: Created page with &quot;= Frenzy Falls =  == Overview ==  &#039;&#039;&#039;Frenzy Falls&#039;&#039;&#039; is a tactical card game of influence, timing, and cascading spillovers.  Players play &#039;&#039;&#039;Waterfall cards&#039;&#039;&#039; into shared &#039;&#039;&#039;Pools&#039;&#039;&#039; in order to raise water levels and win valuable &#039;&#039;&#039;Score cards&#039;&#039;&#039;.  Each card contributes:  * &#039;&#039;&#039;Water Value&#039;&#039;&#039; — helps Pools spill over * &#039;&#039;&#039;Influence Icons&#039;&#039;&#039; — determines control  When a Pool reaches a total water value of &#039;&#039;&#039;10 or more&#039;&#039;&#039;, it &#039;&#039;&#039;spills over&#039;&#039;&#039;. The player with the...&quot;</title>
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		<updated>2026-05-01T15:26:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Frenzy Falls =  == Overview ==  &amp;#039;&amp;#039;&amp;#039;Frenzy Falls&amp;#039;&amp;#039;&amp;#039; is a tactical card game of influence, timing, and cascading spillovers.  Players play &amp;#039;&amp;#039;&amp;#039;Waterfall cards&amp;#039;&amp;#039;&amp;#039; into shared &amp;#039;&amp;#039;&amp;#039;Pools&amp;#039;&amp;#039;&amp;#039; in order to raise water levels and win valuable &amp;#039;&amp;#039;&amp;#039;Score cards&amp;#039;&amp;#039;&amp;#039;.  Each card contributes:  * &amp;#039;&amp;#039;&amp;#039;Water Value&amp;#039;&amp;#039;&amp;#039; — helps Pools spill over * &amp;#039;&amp;#039;&amp;#039;Influence Icons&amp;#039;&amp;#039;&amp;#039; — determines control  When a Pool reaches a total water value of &amp;#039;&amp;#039;&amp;#039;10 or more&amp;#039;&amp;#039;&amp;#039;, it &amp;#039;&amp;#039;&amp;#039;spills over&amp;#039;&amp;#039;&amp;#039;. The player with the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Frenzy Falls =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Frenzy Falls&amp;#039;&amp;#039;&amp;#039; is a tactical card game of influence, timing, and cascading spillovers.&lt;br /&gt;
&lt;br /&gt;
Players play &amp;#039;&amp;#039;&amp;#039;Waterfall cards&amp;#039;&amp;#039;&amp;#039; into shared &amp;#039;&amp;#039;&amp;#039;Pools&amp;#039;&amp;#039;&amp;#039; in order to raise water levels and win valuable &amp;#039;&amp;#039;&amp;#039;Score cards&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Each card contributes:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Water Value&amp;#039;&amp;#039;&amp;#039; — helps Pools spill over&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Influence Icons&amp;#039;&amp;#039;&amp;#039; — determines control&lt;br /&gt;
&lt;br /&gt;
When a Pool reaches a total water value of &amp;#039;&amp;#039;&amp;#039;10 or more&amp;#039;&amp;#039;&amp;#039;, it &amp;#039;&amp;#039;&amp;#039;spills over&amp;#039;&amp;#039;&amp;#039;. The player with the most influence in that Pool wins the Score card.&lt;br /&gt;
&lt;br /&gt;
The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:1]{index=1}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 90 Waterfall cards&lt;br /&gt;
* 32 Score cards&lt;br /&gt;
* 1 First Player card&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Card Types ==&lt;br /&gt;
&lt;br /&gt;
=== Waterfall Cards ===&lt;br /&gt;
&lt;br /&gt;
Each Waterfall card contains:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Water Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Influence Icons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Some cards also have special actions:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PROXY&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;BUMP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PULL&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Score Cards ===&lt;br /&gt;
&lt;br /&gt;
Each Score card contains:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Starting Water Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;End Game Points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Pools ===&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Pool&amp;#039;&amp;#039;&amp;#039; consists of:&lt;br /&gt;
&lt;br /&gt;
* 1 Score card&lt;br /&gt;
* All Waterfall cards played to its right&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:2]{index=2}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
# Shuffle the Score cards.&lt;br /&gt;
# Create a Score deck based on player count:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Score Cards&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# Reveal Score cards:&lt;br /&gt;
#* 1 per player&lt;br /&gt;
#* 3 cards in a 2-player game&lt;br /&gt;
&lt;br /&gt;
# Arrange them vertically to create the starting Pools.&lt;br /&gt;
&lt;br /&gt;
# Each player:&lt;br /&gt;
#* Takes one deck of 15 matching Waterfall cards&lt;br /&gt;
#* Shuffles their deck&lt;br /&gt;
#* Draws 5 cards&lt;br /&gt;
&lt;br /&gt;
# Give the First Player card to whoever went swimming most recently.&lt;br /&gt;
&lt;br /&gt;
Play proceeds clockwise.&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:3]{index=3}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Frenzy Falls is played in rounds.&lt;br /&gt;
&lt;br /&gt;
Each round has two phases:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Playing Cards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Revealing Cards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Phase 1: Playing Cards ==&lt;br /&gt;
&lt;br /&gt;
Starting with the first player and moving clockwise:&lt;br /&gt;
&lt;br /&gt;
* Play &amp;#039;&amp;#039;&amp;#039;1 Waterfall card face-down&amp;#039;&amp;#039;&amp;#039; to the end of any Pool.&lt;br /&gt;
&lt;br /&gt;
Repeat until:&lt;br /&gt;
&lt;br /&gt;
* Each player has played &amp;#039;&amp;#039;&amp;#039;2 cards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2-player game:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Each player instead plays &amp;#039;&amp;#039;&amp;#039;3 cards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Cards may be played into any Pool.&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:4]{index=4}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Phase 2: Revealing Cards ==&lt;br /&gt;
&lt;br /&gt;
After all cards have been played:&lt;br /&gt;
&lt;br /&gt;
* Start with the top-most Pool&lt;br /&gt;
* Reveal cards from &amp;#039;&amp;#039;&amp;#039;left to right&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When an action card is revealed:&lt;br /&gt;
&lt;br /&gt;
* Resolve its action immediately&lt;br /&gt;
&lt;br /&gt;
This phase consists of:&lt;br /&gt;
&lt;br /&gt;
# Reveal and resolve cards&lt;br /&gt;
# Check for spillovers&lt;br /&gt;
# Proceed to next Pool&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:5]{index=5}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Card Actions ==&lt;br /&gt;
&lt;br /&gt;
=== PROXY ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discard this card and replace it with a card from your hand face-up.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* If the replacement card has an action:&lt;br /&gt;
** Resolve it immediately&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== BUMP ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Move the card immediately to the left or right of this card into the Pool below.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Choose left or right&lt;br /&gt;
* Move it to the end of the next Pool&lt;br /&gt;
&lt;br /&gt;
If this is the bottom Pool:&lt;br /&gt;
&lt;br /&gt;
* The card loops to the top Pool&lt;br /&gt;
&lt;br /&gt;
If no neighboring card exists:&lt;br /&gt;
&lt;br /&gt;
* Nothing happens&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== PULL ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Move any one Waterfall card from another Pool into this Pool.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Choose any other Pool&lt;br /&gt;
* Move the chosen card to the end of this Pool&lt;br /&gt;
&lt;br /&gt;
If no other cards exist:&lt;br /&gt;
&lt;br /&gt;
* Nothing happens&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:6]{index=6}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spillovers ==&lt;br /&gt;
&lt;br /&gt;
After all cards in a Pool are revealed:&lt;br /&gt;
&lt;br /&gt;
Calculate:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Score Card Water Value + all Waterfall card values&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If the total is &amp;#039;&amp;#039;&amp;#039;10 or higher&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
👉 The Pool spills over.&lt;br /&gt;
&lt;br /&gt;
Resolve the spillover:&lt;br /&gt;
&lt;br /&gt;
=== 1. Determine Influence ===&lt;br /&gt;
&lt;br /&gt;
Count influence icons for each player.&lt;br /&gt;
&lt;br /&gt;
* Most influence wins the Score card.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tie breaker:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Earliest card played (left-most) wins.&lt;br /&gt;
&lt;br /&gt;
Winner takes the Score card face-down.&lt;br /&gt;
&lt;br /&gt;
Replace it immediately with a new Score card.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 2. Winner Discards ===&lt;br /&gt;
&lt;br /&gt;
The winning player discards all of their cards from that Pool.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 3. Other Players Move Cards ===&lt;br /&gt;
&lt;br /&gt;
Starting with the earliest played card:&lt;br /&gt;
&lt;br /&gt;
Each other player:&lt;br /&gt;
&lt;br /&gt;
* Chooses one of their cards&lt;br /&gt;
* Moves it to the Pool below&lt;br /&gt;
&lt;br /&gt;
Bottom Pool:&lt;br /&gt;
&lt;br /&gt;
* Cards loop to the top Pool&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== 4. Discard Remaining Cards ===&lt;br /&gt;
&lt;br /&gt;
All remaining cards are discarded.&lt;br /&gt;
&lt;br /&gt;
Players must reveal &amp;#039;&amp;#039;&amp;#039;all cards&amp;#039;&amp;#039;&amp;#039; before checking for spillovers.&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:7]{index=7}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Proceed to the Next Pool ==&lt;br /&gt;
&lt;br /&gt;
After resolving a Pool:&lt;br /&gt;
&lt;br /&gt;
* Move to the next Pool below&lt;br /&gt;
&lt;br /&gt;
After the bottom Pool:&lt;br /&gt;
&lt;br /&gt;
* Return to the top Pool if needed&lt;br /&gt;
&lt;br /&gt;
Continue until:&lt;br /&gt;
&lt;br /&gt;
* No face-down cards remain&lt;br /&gt;
* Every Pool has water value below 10&lt;br /&gt;
&lt;br /&gt;
Cards may cascade multiple times.&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:8]{index=8}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Round End ==&lt;br /&gt;
&lt;br /&gt;
After all Pools are resolved:&lt;br /&gt;
&lt;br /&gt;
Each player:&lt;br /&gt;
&lt;br /&gt;
* May discard any remaining hand cards&lt;br /&gt;
* Draws until they have exactly &amp;#039;&amp;#039;&amp;#039;5 cards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If your deck runs out:&lt;br /&gt;
&lt;br /&gt;
* Shuffle your discard pile&lt;br /&gt;
* Create a new draw deck&lt;br /&gt;
&lt;br /&gt;
Pass the First Player card clockwise.&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:9]{index=9}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
If a Score card cannot be replaced:&lt;br /&gt;
&lt;br /&gt;
* Finish the current round&lt;br /&gt;
* The game ends&lt;br /&gt;
&lt;br /&gt;
Players reveal their Score cards.&lt;br /&gt;
&lt;br /&gt;
Add up all points.&lt;br /&gt;
&lt;br /&gt;
Highest score wins.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tie breaker:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# Most Score cards&lt;br /&gt;
# Shared victory&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:10]{index=10}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
&lt;br /&gt;
* High-value Pools may be worth more points—but are easier to spill.&lt;br /&gt;
* PROXY cards become stronger later in resolution.&lt;br /&gt;
* BUMP and PULL can trigger chain reactions.&lt;br /&gt;
* Sometimes losing a Pool is worth setting up the next one.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* Design: Joseph Z. Chen and Randy Flynn&lt;br /&gt;
* Illustration: Weberson Santiago&lt;br /&gt;
&lt;br /&gt;
:contentReference[oaicite:11]{index=11}&lt;/div&gt;</summary>
		<author><name>Sportomax</name></author>
	</entry>
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