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	<updated>2026-11-04T03:29:45Z</updated>
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		<title>Sportomax: Created page with &quot;= For the Emperor =  == Overview ==  Two rival armies battle across 7 battlefields.  Players take turns deploying elite Warriors, using their unique abilities to gain strength and control of the battlefield.  The player controlling the most battlefields at the end of the game wins.  ----  == Goal ==  Control more battlefields than your opponent.  A battlefield is controlled by the player with the greater total strength there.  Strength comes from:  * Warrior strength * A...&quot;</title>
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		<updated>2026-07-22T21:54:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= For the Emperor =  == Overview ==  Two rival armies battle across 7 battlefields.  Players take turns deploying elite Warriors, using their unique abilities to gain strength and control of the battlefield.  The player controlling the most battlefields at the end of the game wins.  ----  == Goal ==  Control more battlefields than your opponent.  A battlefield is controlled by the player with the greater total strength there.  Strength comes from:  * Warrior strength * A...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= For the Emperor =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Two rival armies battle across 7 battlefields.&lt;br /&gt;
&lt;br /&gt;
Players take turns deploying elite Warriors, using their unique abilities to gain strength and control of the battlefield.&lt;br /&gt;
&lt;br /&gt;
The player controlling the most battlefields at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Control more battlefields than your opponent.&lt;br /&gt;
&lt;br /&gt;
A battlefield is controlled by the player with the greater total strength there.&lt;br /&gt;
&lt;br /&gt;
Strength comes from:&lt;br /&gt;
&lt;br /&gt;
* Warrior strength&lt;br /&gt;
* Ability Tokens&lt;br /&gt;
* Ongoing abilities&lt;br /&gt;
* Game End abilities&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 7 Battlefield cards&lt;br /&gt;
* 18 Warrior cards (9 per player)&lt;br /&gt;
* 7 Banner tokens&lt;br /&gt;
* 8 Ability Tokens (4 per player)&lt;br /&gt;
* 2 Player Aids&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
# Place the 7 Battlefield cards in a row with space between them.&lt;br /&gt;
# Place all Banners nearby in numerical order.&lt;br /&gt;
# Each player chooses an army:&lt;br /&gt;
#* Crane&lt;br /&gt;
#* Turtle&lt;br /&gt;
# Each player takes:&lt;br /&gt;
#** 9 Warriors&lt;br /&gt;
#** 4 Ability Tokens&lt;br /&gt;
#** 1 Player Aid&lt;br /&gt;
# Shuffle your Warrior deck.&lt;br /&gt;
# Draw 3 Warriors.&lt;br /&gt;
# Place the remaining Warriors face-down as your draw pile.&lt;br /&gt;
# The Crane army takes the first turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Battlefields &amp;amp; Banners ==&lt;br /&gt;
&lt;br /&gt;
Every battlefield will eventually receive exactly one Banner.&lt;br /&gt;
&lt;br /&gt;
The Banner determines the battlefield&amp;#039;s capacity.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* A battlefield with a &amp;#039;&amp;#039;&amp;#039;2 Banner&amp;#039;&amp;#039;&amp;#039; may contain exactly 2 Warriors total.&lt;br /&gt;
* Both players&amp;#039; Warriors count toward this limit.&lt;br /&gt;
&lt;br /&gt;
Once a battlefield reaches its Banner limit:&lt;br /&gt;
&lt;br /&gt;
* No more Warriors may be played there.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
Players alternate turns.&lt;br /&gt;
&lt;br /&gt;
Each turn consists of:&lt;br /&gt;
&lt;br /&gt;
# Play 1 Warrior.&lt;br /&gt;
# Assign Banners if necessary.&lt;br /&gt;
# Draw 1 Warrior.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 1. Play a Warrior ==&lt;br /&gt;
&lt;br /&gt;
Choose any battlefield that:&lt;br /&gt;
&lt;br /&gt;
* Has no Banner&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Has fewer Warriors than its Banner allows.&lt;br /&gt;
&lt;br /&gt;
Play 1 Warrior from your hand face-up on your side of that battlefield.&lt;br /&gt;
&lt;br /&gt;
If the Warrior has a &amp;#039;&amp;#039;&amp;#039;When Played&amp;#039;&amp;#039;&amp;#039; ability:&lt;br /&gt;
&lt;br /&gt;
* Resolve it immediately.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Warrior Abilities ==&lt;br /&gt;
&lt;br /&gt;
Warriors may have one of three ability types:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;When Played&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ongoing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Game End&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If multiple Warriors occupy the same battlefield:&lt;br /&gt;
&lt;br /&gt;
* Keep Strength values visible.&lt;br /&gt;
* Keep Ongoing abilities visible.&lt;br /&gt;
* Keep Game End abilities visible.&lt;br /&gt;
* When Played abilities may be covered.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 2. Assign Banners ==&lt;br /&gt;
&lt;br /&gt;
After every Warrior is played, check whether one or more Banners should be placed.&lt;br /&gt;
&lt;br /&gt;
Always follow these steps in order.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Highest Available Banner ===&lt;br /&gt;
&lt;br /&gt;
Look at the highest-numbered Banner still in the supply.&lt;br /&gt;
&lt;br /&gt;
If any battlefield without a Banner has exactly that many Warriors:&lt;br /&gt;
&lt;br /&gt;
* Place that Banner there.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Repeat ===&lt;br /&gt;
&lt;br /&gt;
Continue checking the next-highest Banner remaining.&lt;br /&gt;
&lt;br /&gt;
Keep placing Banners until:&lt;br /&gt;
&lt;br /&gt;
* The highest remaining Banner can no longer legally be placed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Place the 1 Banners ===&lt;br /&gt;
&lt;br /&gt;
Finally, check whether exactly &amp;#039;&amp;#039;&amp;#039;2 battlefields&amp;#039;&amp;#039;&amp;#039; contain:&lt;br /&gt;
&lt;br /&gt;
* 0 Warriors&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* 1 Warrior&lt;br /&gt;
&lt;br /&gt;
If so:&lt;br /&gt;
&lt;br /&gt;
* Place a &amp;#039;&amp;#039;&amp;#039;1 Banner&amp;#039;&amp;#039;&amp;#039; on both of those battlefields.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3 With 3+ Rule ==&lt;br /&gt;
&lt;br /&gt;
At no point during the game may more than &amp;#039;&amp;#039;&amp;#039;3 battlefields&amp;#039;&amp;#039;&amp;#039; count as having &amp;#039;&amp;#039;&amp;#039;3 or more Warriors&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
Once 3 battlefields qualify,&lt;br /&gt;
&lt;br /&gt;
* Every other battlefield is limited to a maximum of 2 Warriors.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Battlefields with 3 or 4 Banners ===&lt;br /&gt;
&lt;br /&gt;
A battlefield with a:&lt;br /&gt;
&lt;br /&gt;
* 3 Banner&lt;br /&gt;
* 4 Banner&lt;br /&gt;
&lt;br /&gt;
always counts toward the &amp;#039;&amp;#039;&amp;#039;3 With 3+ Rule&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
even if it currently contains fewer than 3 Warriors.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 3. Draw a Warrior ==&lt;br /&gt;
&lt;br /&gt;
Draw 1 Warrior from your draw pile.&lt;br /&gt;
&lt;br /&gt;
If your draw pile is empty:&lt;br /&gt;
&lt;br /&gt;
* Skip this step.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
When both players have only &amp;#039;&amp;#039;&amp;#039;1 Warrior&amp;#039;&amp;#039;&amp;#039; remaining in hand:&lt;br /&gt;
&lt;br /&gt;
* Finish the current turn.&lt;br /&gt;
* The game immediately ends.&lt;br /&gt;
&lt;br /&gt;
Each player will have exactly one unplayed Warrior remaining.&lt;br /&gt;
&lt;br /&gt;
This becomes their &amp;#039;&amp;#039;&amp;#039;Tiebreaker Card&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Determining Control ==&lt;br /&gt;
&lt;br /&gt;
For each battlefield, total each player&amp;#039;s strength.&lt;br /&gt;
&lt;br /&gt;
Count:&lt;br /&gt;
&lt;br /&gt;
* Warrior Strength&lt;br /&gt;
* Ability Tokens&lt;br /&gt;
* Ongoing abilities&lt;br /&gt;
* Game End abilities&lt;br /&gt;
&lt;br /&gt;
The player with the greater total controls that battlefield.&lt;br /&gt;
&lt;br /&gt;
If tied:&lt;br /&gt;
&lt;br /&gt;
* Neither player controls it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Winning the Game ==&lt;br /&gt;
&lt;br /&gt;
The player controlling the most battlefields wins.&lt;br /&gt;
&lt;br /&gt;
If tied:&lt;br /&gt;
&lt;br /&gt;
* Compare each player&amp;#039;s Tiebreaker Card (the Warrior remaining in hand).&lt;br /&gt;
&lt;br /&gt;
The player with the higher-strength Warrior wins.&lt;br /&gt;
&lt;br /&gt;
If those are also tied:&lt;br /&gt;
&lt;br /&gt;
* Both players share the victory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Warrior Clarifications ==&lt;br /&gt;
&lt;br /&gt;
=== Ronin (4) ===&lt;br /&gt;
&lt;br /&gt;
* If no Banner is present and one can legally be placed, you must place it.&lt;br /&gt;
* You may not place a second Banner on a battlefield.&lt;br /&gt;
* A battlefield with a Ronin-created 3 or 4 Banner immediately counts toward the &amp;#039;&amp;#039;&amp;#039;3 With 3+ Rule&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ashigaru (2) ===&lt;br /&gt;
&lt;br /&gt;
Leaves an Ability Token behind when returned by Yamabushi.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Kyudo (3) ===&lt;br /&gt;
&lt;br /&gt;
Leaves an Ability Token behind when returned by Yamabushi.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Yamabushi (5) ===&lt;br /&gt;
&lt;br /&gt;
If you return your:&lt;br /&gt;
&lt;br /&gt;
* Ashigaru&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* Kyudo&lt;br /&gt;
&lt;br /&gt;
their existing Ability Token remains in play.&lt;br /&gt;
&lt;br /&gt;
If you later replay that Warrior:&lt;br /&gt;
&lt;br /&gt;
* Place its second Ability Token.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wokou (6) ===&lt;br /&gt;
&lt;br /&gt;
Move any Ability Token on the board.&lt;br /&gt;
&lt;br /&gt;
You may move:&lt;br /&gt;
&lt;br /&gt;
* Your own&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* Your opponent&amp;#039;s&lt;br /&gt;
&lt;br /&gt;
Ability Token.&lt;br /&gt;
&lt;br /&gt;
The token&amp;#039;s effect is removed from its original battlefield and immediately applies to the new battlefield.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Onna-musha (7) ===&lt;br /&gt;
&lt;br /&gt;
Normally restricts where your opponent may play.&lt;br /&gt;
&lt;br /&gt;
If your opponent has no other legal play:&lt;br /&gt;
&lt;br /&gt;
* They may ignore the Onna-musha restriction.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sohei (8) ===&lt;br /&gt;
&lt;br /&gt;
At game end, you may choose either:&lt;br /&gt;
&lt;br /&gt;
* Your normal Tiebreaker Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* Your Sohei&lt;br /&gt;
&lt;br /&gt;
whichever gives the better tiebreaker value.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
&lt;br /&gt;
* Banners determine the final size of each battlefield, so early placement has long-term consequences.&lt;br /&gt;
* Keep the &amp;#039;&amp;#039;&amp;#039;3 With 3+ Rule&amp;#039;&amp;#039;&amp;#039; in mind before committing Warriors.&lt;br /&gt;
* A single Ability Token can swing control of a battlefield.&lt;br /&gt;
* Sometimes leaving a powerful Warrior in your hand provides a stronger tiebreaker than playing it.&lt;br /&gt;
* Watch your opponent&amp;#039;s remaining Warriors to anticipate where they can still play.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* Game Design: Whitney Loraine&lt;br /&gt;
* Illustration: Sai Beppu&lt;br /&gt;
* Graphic Design: Sai Beppu &amp;amp; Anca Gavril&lt;br /&gt;
* Development: Breeze Grigas, Michael Dunsmore, John Brieger&lt;br /&gt;
* Consulting: Velgus&lt;br /&gt;
* Editing: Jeff Fraser&lt;/div&gt;</summary>
		<author><name>Sportomax</name></author>
	</entry>
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