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	<title>Gamehelpflipthetablealpha - Revision history</title>
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	<updated>2026-10-19T15:08:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflipthetablealpha&amp;diff=31837&amp;oldid=prev</id>
		<title>Wilddoge: Created page with &quot;&#039;&#039;&#039;Flip the Table&#039;&#039;&#039; — run a board game store, host great games, and send the right gamers to them.  == Goal == Be the first to collect &#039;&#039;&#039;16 hospitality tokens&#039;&#039;&#039;, or win instantly when &#039;&#039;&#039;every opponent&#039;s table is flipped&#039;&#039;&#039;.  == Your turn == Your store has two tables. Each turn: # &#039;&#039;&#039;Staff action&#039;&#039;&#039; (once per turn: before progression, before your manager action, or after it): &#039;&#039;curate&#039;&#039; a card from the 6-card display row, play an action card, or deal with a problem...&quot;</title>
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		<updated>2026-10-11T06:06:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Flip the Table&amp;#039;&amp;#039;&amp;#039; — run a board game store, host great games, and send the right gamers to them.  == Goal == Be the first to collect &amp;#039;&amp;#039;&amp;#039;16 hospitality tokens&amp;#039;&amp;#039;&amp;#039;, or win instantly when &amp;#039;&amp;#039;&amp;#039;every opponent&amp;#039;s table is flipped&amp;#039;&amp;#039;&amp;#039;.  == Your turn == Your store has two tables. Each turn: # &amp;#039;&amp;#039;&amp;#039;Staff action&amp;#039;&amp;#039;&amp;#039; (once per turn: before progression, before your manager action, or after it): &amp;#039;&amp;#039;curate&amp;#039;&amp;#039; a card from the 6-card display row, play an action card, or deal with a problem...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flip the Table&amp;#039;&amp;#039;&amp;#039; — run a board game store, host great games, and send the right gamers to them.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
Be the first to collect &amp;#039;&amp;#039;&amp;#039;16 hospitality tokens&amp;#039;&amp;#039;&amp;#039;, or win instantly when &amp;#039;&amp;#039;&amp;#039;every opponent&amp;#039;s table is flipped&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Your turn ==&lt;br /&gt;
Your store has two tables. Each turn:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Staff action&amp;#039;&amp;#039;&amp;#039; (once per turn: before progression, before your manager action, or after it): &amp;#039;&amp;#039;curate&amp;#039;&amp;#039; a card from the 6-card display row, play an action card, or deal with a problem (clean up a mess, unflip a table, clean spilled juice, &amp;#039;&amp;#039;cheer up&amp;#039;&amp;#039; or &amp;#039;&amp;#039;pull away&amp;#039;&amp;#039; a discontent gamer in your store).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Progression:&amp;#039;&amp;#039;&amp;#039; each started board game in your store turns one hosting token face up, unless a discontent gamer or spilled juice holds it. When all its tokens are up, it ends.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Manager action:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;host&amp;#039;&amp;#039; a board game on one of your tables, &amp;#039;&amp;#039;refer&amp;#039;&amp;#039; a gamer from your hand to an open seat in &amp;#039;&amp;#039;&amp;#039;any&amp;#039;&amp;#039;&amp;#039; store, or take another staff action.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Refill&amp;#039;&amp;#039;&amp;#039; your hand to 6. Then the oldest display-row card is discarded and a new one is added.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Curating&amp;#039;&amp;#039;&amp;#039; costs two cards of the same type as the card you take, or one card of each of the other two types (gamer / board game / action).&lt;br /&gt;
&lt;br /&gt;
== Gamers ==&lt;br /&gt;
A gamer is &amp;#039;&amp;#039;content&amp;#039;&amp;#039; if the game&amp;#039;s weight is one they prefer (co-op fans like any co-op game; co-op haters never like one). A hosted game &amp;#039;&amp;#039;&amp;#039;starts&amp;#039;&amp;#039;&amp;#039; when all its seats hold content gamers.&lt;br /&gt;
&lt;br /&gt;
== When a game ends ==&lt;br /&gt;
The host scores its hosting tokens. The result token shows which seat wins (or win/lose for co-op), and each &amp;#039;&amp;#039;&amp;#039;satisfied&amp;#039;&amp;#039;&amp;#039; gamer earns their referrer a token:&lt;br /&gt;
* &amp;#039;&amp;#039;Competitive:&amp;#039;&amp;#039; won.&lt;br /&gt;
* &amp;#039;&amp;#039;Pensive:&amp;#039;&amp;#039; a pensive or competitive gamer won.&lt;br /&gt;
* &amp;#039;&amp;#039;Casual:&amp;#039;&amp;#039; a casual or sociable gamer won.&lt;br /&gt;
* &amp;#039;&amp;#039;Sociable:&amp;#039;&amp;#039; at least two sociables at the table.&lt;br /&gt;
* &amp;#039;&amp;#039;Dramatic:&amp;#039;&amp;#039; no other gamer is satisfied.&lt;br /&gt;
&lt;br /&gt;
== Trouble ==&lt;br /&gt;
Action cards can make gamers discontent, then push them to &amp;#039;&amp;#039;quit&amp;#039;&amp;#039; (the game restarts) or &amp;#039;&amp;#039;flip&amp;#039;&amp;#039; the table (everything on it is lost, but dramatic gamers are satisfied). A flipped table must be cleaned up, then unflipped, before you can use it again.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Action cards&amp;#039;&amp;#039;&amp;#039; mostly have two modes: choose one when you play it.&lt;/div&gt;</summary>
		<author><name>Wilddoge</name></author>
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