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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpfilltherows</id>
	<title>Gamehelpfilltherows - Revision history</title>
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	<updated>2026-10-23T04:28:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfilltherows&amp;diff=30581&amp;oldid=prev</id>
		<title>Jcbarr at 03:43, 7 July 2026</title>
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		<updated>2026-07-07T03:43:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpfilltherows&amp;amp;diff=30581&amp;amp;oldid=27862&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Jcbarr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfilltherows&amp;diff=27862&amp;oldid=prev</id>
		<title>Jcbarr: Created page with &quot;&#039;&#039;&#039;Fill the Rows: City Planning&#039;&#039;&#039;  &#039;&#039;&#039;Goal:&#039;&#039;&#039; Score the most points by approving development permits across four city districts.  &#039;&#039;&#039;Districts:&#039;&#039;&#039;  Residential (Red, Ascending 2®12)  Greenbelt (Green, Ascending 2®12)  Commercial (Gray, Descending 12®2)  Industrial (Brown, Descending 12®2)  &#039;&#039;&#039;Dice:&#039;&#039;&#039;  2 Gold dice = Federal Funding  4 District dice = Local Investment  &#039;&#039;&#039;Turn:&#039;&#039;&#039;  1. Active planner rolls all eligible dice.  2. All players may approve one permit usi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfilltherows&amp;diff=27862&amp;oldid=prev"/>
		<updated>2025-12-26T03:25:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Fill the Rows: City Planning&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Goal:&amp;#039;&amp;#039;&amp;#039; Score the most points by approving development permits across four city districts.  &amp;#039;&amp;#039;&amp;#039;Districts:&amp;#039;&amp;#039;&amp;#039;  Residential (Red, Ascending 2®12)  Greenbelt (Green, Ascending 2®12)  Commercial (Gray, Descending 12®2)  Industrial (Brown, Descending 12®2)  &amp;#039;&amp;#039;&amp;#039;Dice:&amp;#039;&amp;#039;&amp;#039;  2 Gold dice = Federal Funding  4 District dice = Local Investment  &amp;#039;&amp;#039;&amp;#039;Turn:&amp;#039;&amp;#039;&amp;#039;  1. Active planner rolls all eligible dice.  2. All players may approve one permit usi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Fill the Rows: City Planning&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Goal:&amp;#039;&amp;#039;&amp;#039; Score the most points by approving development permits across four city districts.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Districts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Residential (Red, Ascending 2®12)&lt;br /&gt;
&lt;br /&gt;
Greenbelt (Green, Ascending 2®12)&lt;br /&gt;
&lt;br /&gt;
Commercial (Gray, Descending 12®2)&lt;br /&gt;
&lt;br /&gt;
Industrial (Brown, Descending 12®2)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dice:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
2 Gold dice = Federal Funding&lt;br /&gt;
&lt;br /&gt;
4 District dice = Local Investment&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Turn:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1. Active planner rolls all eligible dice.&lt;br /&gt;
&lt;br /&gt;
2. All players may approve one permit using the sum of the gold dice or skip.&lt;br /&gt;
&lt;br /&gt;
3. Active planner may approve one additional permit using a district die + one gold die or skip.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rules:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Permits must be placed in order. Final blocks require 4+ permits. Closed districts cannot be used.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Penalties:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If the active planner skips both phases, take a NIMBY penalty (–5) or use a once-per-game Hail Mary&lt;br /&gt;
&lt;br /&gt;
(re-roll).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;End Game:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Triggered when 2 districts are closed or a player reaches 3 penalties.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scoring:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Each district scores n(n+1)/2 where n is permits (+1 if you closed it). Subtract penalties.&lt;/div&gt;</summary>
		<author><name>Jcbarr</name></author>
	</entry>
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