<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpfalconrycardgame</id>
	<title>Gamehelpfalconrycardgame - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpfalconrycardgame"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfalconrycardgame&amp;action=history"/>
	<updated>2026-11-01T04:37:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfalconrycardgame&amp;diff=23884&amp;oldid=prev</id>
		<title>QuiltablePumpkinPie: I added a summary of the game story and how to play.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfalconrycardgame&amp;diff=23884&amp;oldid=prev"/>
		<updated>2025-01-29T20:58:02Z</updated>

		<summary type="html">&lt;p&gt;I added a summary of the game story and how to play.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Falconry =&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
You are brilliant, wealthy, and royal. Most of all, you are ready to prove your brilliance in a high-stakes competition planned by the king himself.&lt;br /&gt;
&lt;br /&gt;
Birds of prey have been trained and used for centuries in the kingdom of Abbron, and falconry has slowly become a part of everyday life.To celebrate the arrival of falconry in the land, King Alrók has announced a competition for all nobles, with an entire dukedom as the grand prize.&lt;br /&gt;
&lt;br /&gt;
Nobles must claim enough territory for their birds to fly a straight course of a specified distance.The first noble to do so wins the award.&lt;br /&gt;
&lt;br /&gt;
Compete with other nobles for dominance, to gain affluence, and to establish your place in Abbron’s history. Use strategy, misdirection, and an occasional ambush to claim new territory, mark a straight path, and win!&lt;br /&gt;
&lt;br /&gt;
== Goal of the Game ==&lt;br /&gt;
Create the first full hunting path by arranging 5 cards in a row (when playing 1 card per turn), or 6 cards in a row (when playing 2 cards per turn).&lt;br /&gt;
&lt;br /&gt;
The first player or team to mark a straight path of the specified length wins the game!&lt;br /&gt;
&lt;br /&gt;
== Turn Actions ==&lt;br /&gt;
On your turn you either have 1 action or 2, based on the variant.&lt;br /&gt;
&lt;br /&gt;
For each action, you may either place or move an available card of your color. To place a new card, either take a card from your hand or select a card already on the board, then select where you would like to place it.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Markers&amp;#039;&amp;#039;&amp;#039; are the most basic card type, and may only be placed alone in open spots connected to other cards.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Birds&amp;#039;&amp;#039;&amp;#039; can claim other players&amp;#039; markers. These may be placed alone, or on top of a marker card of another color.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Falconers&amp;#039;&amp;#039;&amp;#039; are the most powerful cards, and can claim other players&amp;#039; markers or ambush their birds. These may be placed alone, or on top of a marker or bird card of another color.&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duel of Nobles (2 players)&amp;#039;&amp;#039;&amp;#039;: Each player has 18 markers and 1 action per turn, and wins by arranging 5 cards in a row.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Duel of Nobles Fast Version (2 players)&amp;#039;&amp;#039;&amp;#039;: Each player has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Truel of Nobles (3 players)&amp;#039;&amp;#039;&amp;#039;: Each player has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Allied Nobility (3 players, teams)&amp;#039;&amp;#039;&amp;#039;: The lone noble has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row. Allied nobles have 13 markers apiece and 1 action per turn, and the team wins by arranging 5 cards of 1 color in a row (team members&amp;#039; colors count as distinct).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quarrel of Nobles (4 players)&amp;#039;&amp;#039;&amp;#039;: Each player has 18 markers and 2 actions per turn, and wins by arranging 6 cards in a row.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Joint Nobility (4 players, teams)&amp;#039;&amp;#039;&amp;#039;: Each player has 18 markers and 2 actions per turn, and a team wins by arranging 6 cards of 1 color in a row (team members&amp;#039; colors count as distinct).&lt;br /&gt;
&lt;br /&gt;
== Birds in the Game ==&lt;br /&gt;
Peregrine Falcon (Green)&lt;br /&gt;
&lt;br /&gt;
Golden Eagle (Yellow)&lt;br /&gt;
&lt;br /&gt;
Dusky Hawk (Blue)&lt;br /&gt;
&lt;br /&gt;
Gyrfalcon (Red)&lt;/div&gt;</summary>
		<author><name>QuiltablePumpkinPie</name></author>
	</entry>
</feed>