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		<title>Davidk42: A 2–4 player 18xx railroad-and-stock game where investors bankroll competing Colorado railroads racing to control the Royal Gorge, with gold mining and steel supply woven into the economy.</title>
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		<updated>2026-08-23T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;A 2–4 player 18xx railroad-and-stock game where investors bankroll competing Colorado railroads racing to control the Royal Gorge, with gold mining and steel supply woven into the economy.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Colorado, the 1870s: the Denver &amp;amp; Rio Grande and the Atchison, Topeka&lt;br /&gt;
&amp;amp; Santa Fe are locked in a real historical standoff — the &amp;quot;Royal&lt;br /&gt;
Gorge War&amp;quot; — over the only practical rail route through a narrow&lt;br /&gt;
canyon on the Arkansas River. 18RoyalGorge drops players into that&lt;br /&gt;
moment as financiers rather than railroad men: you buy private&lt;br /&gt;
assets, found and capitalize railroad companies, lay track across&lt;br /&gt;
the map, and run trains for revenue, while the stock market rewards&lt;br /&gt;
well-run companies and punishes neglected ones. Two side industries —&lt;br /&gt;
Colorado Fuel &amp;amp; Iron (steel) and Victor Gold (gold mining) — feed&lt;br /&gt;
income back into the whole table. Highest personal net worth when the&lt;br /&gt;
game ends wins.&lt;br /&gt;
&lt;br /&gt;
18RoyalGorge is a fan-made, from-the-ground-up design built for the&lt;br /&gt;
Colorado market and railroad history, playable standalone without&lt;br /&gt;
owning any other 18xx title.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Designer/Publisher theme:&amp;#039;&amp;#039;&amp;#039; Colorado railroads, 1870s–1880s&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Players:&amp;#039;&amp;#039;&amp;#039; 2–4&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Playing time:&amp;#039;&amp;#039;&amp;#039; ≈ 90 minutes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Complexity:&amp;#039;&amp;#039;&amp;#039; Moderate–heavy (18xx family); best for players comfortable with stock-and-route economic games&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;BGA status:&amp;#039;&amp;#039;&amp;#039; Alpha&lt;br /&gt;
&lt;br /&gt;
== How you win ==&lt;br /&gt;
&lt;br /&gt;
At game end, each player totals:&lt;br /&gt;
&lt;br /&gt;
* Cash on hand&lt;br /&gt;
* Market value of every share held&lt;br /&gt;
* Value of privates still personally owned&lt;br /&gt;
&lt;br /&gt;
Highest total wins; ties are settled by most cash on hand.&lt;br /&gt;
&lt;br /&gt;
== The game loop ==&lt;br /&gt;
&lt;br /&gt;
 Private Asset Auction (once, at game start)&lt;br /&gt;
         ↓&lt;br /&gt;
    Stock Round  &amp;lt;---------------------+&lt;br /&gt;
         ↓                             |&lt;br /&gt;
    Operating Round 1                  |&lt;br /&gt;
         ↓                             |&lt;br /&gt;
    Operating Round 2                  |&lt;br /&gt;
         ↓                             |&lt;br /&gt;
    End-of-Round Upkeep  --------------+&lt;br /&gt;
    (repeats until a game-end trigger fires)&lt;br /&gt;
&lt;br /&gt;
One Stock Round is always followed by &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; Operating Rounds before&lt;br /&gt;
the upkeep step runs and the cycle repeats.&lt;br /&gt;
&lt;br /&gt;
== Private asset auction ==&lt;br /&gt;
&lt;br /&gt;
The game opens with a one-time auction of five private assets — two&lt;br /&gt;
yellow, two green, one brown tier — sold left to right in ascending&lt;br /&gt;
$5 bids. Winning a private grants its owner a small ongoing income&lt;br /&gt;
and, later, a special ability once the private is sold into a&lt;br /&gt;
railroad company. Whoever finishes the auction with the most cash&lt;br /&gt;
gets first priority in the opening Stock Round.&lt;br /&gt;
&lt;br /&gt;
== Stock Round ==&lt;br /&gt;
&lt;br /&gt;
Players buy and sell railroad shares. Selling shares moves a&lt;br /&gt;
company&amp;#039;s stock price down; a company whose shares are entirely held&lt;br /&gt;
by players (none left in the bank pool) sees its price tick up at&lt;br /&gt;
round&amp;#039;s end. Buying a company&amp;#039;s president&amp;#039;s certificate is how new&lt;br /&gt;
railroads get founded — the buyer sets a starting share price, pays&lt;br /&gt;
double into the company treasury, and places its home station on the&lt;br /&gt;
map. Whoever holds the most shares in a company is its president and&lt;br /&gt;
runs it during Operating Rounds.&lt;br /&gt;
&lt;br /&gt;
== Operating Round ==&lt;br /&gt;
&lt;br /&gt;
Each company, richest stock price first, takes a turn to:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Lay track&amp;#039;&amp;#039;&amp;#039; — extend or upgrade tiles across the map&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Build a station&amp;#039;&amp;#039;&amp;#039; — plant a token to claim a city for its routes&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Run trains&amp;#039;&amp;#039;&amp;#039; — choose the best-paying route(s) for each train&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Pay or withhold&amp;#039;&amp;#039;&amp;#039; — send revenue to shareholders (raises share price) or keep it in the treasury (drops share price)&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Buy trains&amp;#039;&amp;#039;&amp;#039; — from the bank or another company, to keep pace as the available train fleet advances through phases&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Buy a private&amp;#039;&amp;#039;&amp;#039; (optional) — absorb a private asset&amp;#039;s income and ability directly into the company&lt;br /&gt;
&lt;br /&gt;
As the newest trains are bought, the game phases forward&lt;br /&gt;
(yellow → green → brown → silver), unlocking new tile colors, letting&lt;br /&gt;
more companies start, and eventually rusting out the oldest trains.&lt;br /&gt;
&lt;br /&gt;
== Colorado-specific flavor ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Colorado Fuel &amp;amp; Iron (steel)&amp;#039;&amp;#039;&amp;#039; — every tile laid consumes steel from a shared market; money spent on steel accumulates and is paid out as a dividend to CF&amp;amp;I shareholders.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Victor Gold &amp;amp; gold mining&amp;#039;&amp;#039;&amp;#039; — companies can ship gold cubes from gold-mine hexes for bonus revenue; that income likewise builds toward a dividend for Victor Gold shareholders.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Royal Gorge itself&amp;#039;&amp;#039;&amp;#039; — a contested set of hexes with reserved station space; the historic &amp;#039;&amp;#039;&amp;#039;Treaty of Boston&amp;#039;&amp;#039;&amp;#039; event auto-resolves the standoff mid-game, handing Rio Grande extra station tokens and saddling both feuding railroads with debt they must pay down before the game ends.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
&lt;br /&gt;
Play continues until a game-end trigger fires (bank runs low, or a&lt;br /&gt;
specific end condition described in the rulebook), after which the&lt;br /&gt;
current set of Operating Rounds finishes before final scoring.&lt;br /&gt;
&lt;br /&gt;
== Full rules &amp;amp; in-game reference ==&lt;br /&gt;
&lt;br /&gt;
* The complete rulebook PDF is linked from the BGA game page.&lt;br /&gt;
* For a dense mid-play lookup (turn-by-turn rules, tables of costs and thresholds), see the in-game &amp;#039;&amp;#039;&amp;#039;&amp;quot;How to play?&amp;quot;&amp;#039;&amp;#039;&amp;#039; tab, sourced from &amp;lt;nowiki&amp;gt;Gamehelpeighteenroyalgorgerailsoffremont.md&amp;lt;/nowiki&amp;gt; in this same directory.&lt;/div&gt;</summary>
		<author><name>Davidk42</name></author>
	</entry>
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