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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpdungeontwister</id>
	<title>Gamehelpdungeontwister - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpdungeontwister"/>
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	<updated>2026-09-27T19:50:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=17902&amp;oldid=prev</id>
		<title>Kevan: some paragraph breaks</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=17902&amp;oldid=prev"/>
		<updated>2023-08-26T15:37:29Z</updated>

		<summary type="html">&lt;p&gt;some paragraph breaks&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;amp;diff=17902&amp;amp;oldid=11521&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Kevan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=11521&amp;oldid=prev</id>
		<title>Ajanuary: Use gender neutral language</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=11521&amp;oldid=prev"/>
		<updated>2022-01-20T15:07:05Z</updated>

		<summary type="html">&lt;p&gt;Use gender neutral language&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;amp;diff=11521&amp;amp;oldid=10878&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Ajanuary</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=10878&amp;oldid=prev</id>
		<title>Sammy McSam: Category:Card games</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=10878&amp;oldid=prev"/>
		<updated>2021-12-24T11:28:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php?title=Category:Card_games&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Card games (page does not exist)&quot;&gt;Category:Card games&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:28, 24 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Card games]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Actions ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Actions ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sammy McSam</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=8289&amp;oldid=prev</id>
		<title>TheRedGen: /* Actions */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=8289&amp;oldid=prev"/>
		<updated>2021-05-18T16:45:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Actions&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:45, 18 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Actions ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Actions ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Golden rules.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Golden Rule #1: An Action must be fully resolved before starting a new one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Golden Rule #1: An Action must be fully resolved before starting a new one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Golden Rule #2: At the end of any Action, there can never be more than two tokens in the same square.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Golden Rule #2: At the end of any Action, there can never be more than two tokens in the same square.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheRedGen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=8288&amp;oldid=prev</id>
		<title>TheRedGen at 16:43, 18 May 2021</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=8288&amp;oldid=prev"/>
		<updated>2021-05-18T16:43:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:43, 18 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Actions ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Actions ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Golden Rule #1: An Action must be fully resolved before starting a new one.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Golden Rule #2: At the end of any Action, there can never be more than two tokens in the same square.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reveal a Room ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Reveal a Room ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A room can only be revealed (turned face-up) if one of&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A room can only be revealed (turned face-up) if one of&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheRedGen</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=3878&amp;oldid=prev</id>
		<title>Vrmlghost at 13:19, 12 March 2020</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=3878&amp;oldid=prev"/>
		<updated>2020-03-12T13:19:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:19, 12 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l245&quot;&gt;Line 245:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 245:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not permitted to jump over a Pit Trap that is occupied&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not permitted to jump over a Pit Trap that is occupied&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by a living or wounded character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by a living or wounded character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Winning ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You win the game by scoring 5 VP.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eliminating an enemy scores 1 VP.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting one of your characters to your enemies starting line earns 1VP (+1VP for goblin, +1VP if carrying treasure)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vrmlghost</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=2023&amp;oldid=prev</id>
		<title>Greenman: Created page with &quot;== Actions == === Reveal a Room === A room can only be revealed (turned face-up) if one of your characters has direct access to it before it is revealed (figure 2). All charac...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeontwister&amp;diff=2023&amp;oldid=prev"/>
		<updated>2016-10-12T12:55:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Actions == === Reveal a Room === A room can only be revealed (turned face-up) if one of your characters has direct access to it before it is revealed (figure 2). All charac...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Actions ==&lt;br /&gt;
=== Reveal a Room ===&lt;br /&gt;
A room can only be revealed (turned face-up) if one of&lt;br /&gt;
your characters has direct access to it before it is&lt;br /&gt;
revealed (figure 2). All characters on your starting line&lt;br /&gt;
have direct access to the first two rooms adjacent to the&lt;br /&gt;
starting line. So, both these rooms can be revealed for 1&lt;br /&gt;
AP each.&lt;br /&gt;
Remove all the tokens on the room to be revealed. Slide&lt;br /&gt;
the room to the side from the board’s structure, flip the&lt;br /&gt;
room and replace it in the structure face up as indicated in&lt;br /&gt;
figure 3. The player revealing the room first places all the&lt;br /&gt;
tokens that were on this room except the objects matching&lt;br /&gt;
his own color. These objects are placed by his opponent&lt;br /&gt;
after the revealing player has placed all the other tokens.&lt;br /&gt;
All tokens are placed face-up, no more than one per&lt;br /&gt;
square. Each token must be placed on an empty floor&lt;br /&gt;
square or on a Rotation Gear&lt;br /&gt;
&lt;br /&gt;
=== Rotate a Room ===&lt;br /&gt;
Each room in the labyrinth is equipped with a complex&lt;br /&gt;
wheels and gears mechanism allowing it to rotate. The&lt;br /&gt;
Rotation Gear which triggers this movement is represented&lt;br /&gt;
by a colored spinning arrow and a number within a square of&lt;br /&gt;
each room. Such squares are called Rotation Gear.&lt;br /&gt;
For 1 AP, a character standing on a Rotation Gear can&lt;br /&gt;
rotate the room 1/4 of a turn in the arrow’s direction. He&lt;br /&gt;
can spend 2 AP to rotate 1/2 of a turn, or 3 AP to rotate&lt;br /&gt;
3/4 of a turn, etc.&lt;br /&gt;
All rooms are matched as colored pairs (they are also&lt;br /&gt;
numbered for easier identification), rotating in opposite&lt;br /&gt;
direction from each other. A character standing on the&lt;br /&gt;
Rotation Gear #1 can also choose to remotely rotate the&lt;br /&gt;
other room bearing the same number for 1 AP for each&lt;br /&gt;
1/4 of a turn. The targeted room will rotate in the direction&lt;br /&gt;
of the arrows printed on its own board. In short, to know&lt;br /&gt;
which way the room rotates, look at the arrow printed on&lt;br /&gt;
the rotating room. 1 AP only allows you to rotate one&lt;br /&gt;
room at a time! You can never rotate two rooms at the&lt;br /&gt;
same time.&lt;br /&gt;
To rotate a room, slide the room out of the board’s structure.&lt;br /&gt;
Rotate the room and put it back into the structure.&lt;br /&gt;
When a player rotates a room, he is not allowed to change&lt;br /&gt;
his mind if the new game situation isn’t to his liking. None of&lt;br /&gt;
the tokens in the room change place during a rotation.&lt;br /&gt;
&lt;br /&gt;
=== Move ===&lt;br /&gt;
You can use 1 AP to move one of your own characters. The&lt;br /&gt;
white number on the left on each character token (Speed)&lt;br /&gt;
shows how many squares a character can move for 1 AP (for&lt;br /&gt;
example, the Thief can move 5 squares with 1 AP).&lt;br /&gt;
You are never forced to use all of your movement points.&lt;br /&gt;
You can also give more than one AP to the same character&lt;br /&gt;
in order to have it move several times, although one movement&lt;br /&gt;
must be fully completed before another can start&lt;br /&gt;
(first Golden Rule).&lt;br /&gt;
&lt;br /&gt;
===Initiate Combat ===&lt;br /&gt;
You need to spend 1 AP to initiate Combat. A character can&lt;br /&gt;
attack any adjacent enemy character. You cannot initiate a&lt;br /&gt;
Combat through a closed Portcullis or a wall.&lt;br /&gt;
Each player selects a Combat card from his hand and&lt;br /&gt;
places it face-down in front of him. Both cards are then&lt;br /&gt;
revealed simultaneously. Each player adds the card’s value to&lt;br /&gt;
his character’s Combat value (black number on the right on&lt;br /&gt;
his character token).&lt;br /&gt;
The player with the highest total wins the Combat and the&lt;br /&gt;
opponent’s character is wounded. Wounded characters are&lt;br /&gt;
placed face-down.&lt;br /&gt;
In the case of a tie, nothing happens and the player&lt;br /&gt;
whose turn it is can decide to spend 1 new AP to initiate a&lt;br /&gt;
new Combat.&lt;br /&gt;
All used Combat cards are removed from the game. Gather&lt;br /&gt;
them in a single face-down pile. Players are not allowed to look&lt;br /&gt;
at these cards. The “Combat +0” card is the only card that the&lt;br /&gt;
owner always gets back.&lt;br /&gt;
The Active Player cannot attack again a character that has&lt;br /&gt;
been wounded during this turn, even if another character did&lt;br /&gt;
the wounding.&lt;br /&gt;
&lt;br /&gt;
====Group Combat====&lt;br /&gt;
If more than 1 character is adjacent to one or more of his&lt;br /&gt;
opponent’s characters, all living (unwounded) characters&lt;br /&gt;
must participate in the Combat (see figure 4). The attacking&lt;br /&gt;
player adds the Combat value of all his adjacent characters&lt;br /&gt;
and the defending player does the same. Although more&lt;br /&gt;
than one character is attacking or defending, each player&lt;br /&gt;
only plays one Combat card for his team. When the Combat&lt;br /&gt;
is over, all the loser’s characters involved in the combat are&lt;br /&gt;
wounded and placed face-down. &lt;br /&gt;
&lt;br /&gt;
==== Wounded characters====&lt;br /&gt;
When a character is wounded, the object he was carrying is&lt;br /&gt;
left in the square with him. A wounded character cannot carry&lt;br /&gt;
out any Actions. His Combat value is 0 but he is still permitted&lt;br /&gt;
to play a Combat card if he is attacked during following turns. If&lt;br /&gt;
a wounded character loses a Combat, he is removed from the&lt;br /&gt;
game. The player who killed him removes the character token&lt;br /&gt;
from the board and places it in front of him as proof of having&lt;br /&gt;
earned 1 VP. A wounded character cannot attack or participate&lt;br /&gt;
in group Combat. He can only defend himself if he is directly&lt;br /&gt;
attacked (you can only attack one wounded character at the&lt;br /&gt;
same time). If a wounded character wins a Combat, the attacking&lt;br /&gt;
character or characters are wounded.&lt;br /&gt;
&lt;br /&gt;
=== Use a Character’s Special Ability===&lt;br /&gt;
Most characters have one or more Special Abilities. Some of&lt;br /&gt;
them are permanent and do not require the player to spend&lt;br /&gt;
AP to use them; others require 1 AP to be activated. Refer to&lt;br /&gt;
the character description to learn about each character&amp;#039;s&lt;br /&gt;
Special Abilities. Unless otherwise specified, a wounded&lt;br /&gt;
character cannot use his Special Abilities, even if they are&lt;br /&gt;
permanent Abilities.&lt;br /&gt;
&lt;br /&gt;
=== Use an Object ===&lt;br /&gt;
Some objects also have permanent Special Effects that do&lt;br /&gt;
not require the player to spend AP to use them; others&lt;br /&gt;
require 1 AP to be activated. Objects with permanent&lt;br /&gt;
Effects always stay on the board. Objects that require AP to&lt;br /&gt;
have their Effect activated are removed from the board&lt;br /&gt;
once they are used. A wounded character cannot use an&lt;br /&gt;
object requiring AP activation since he is not permitted to&lt;br /&gt;
carry out an Action.&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
Each character can only carry one&lt;br /&gt;
object or one wounded character&lt;br /&gt;
of his own color. To pick&lt;br /&gt;
up an object or a wounded&lt;br /&gt;
character, simply pass&lt;br /&gt;
through or stop on the&lt;br /&gt;
square containing it. This&lt;br /&gt;
doesn’t require the player&lt;br /&gt;
to spend any AP as it is&lt;br /&gt;
part of the character’s movement. A character can also&lt;br /&gt;
drop an object or wounded character in a square while&lt;br /&gt;
carrying out a movement. This also does not require the&lt;br /&gt;
player to spend any AP. But, the second Golden Rule must&lt;br /&gt;
still be followed and no object or wounded character may&lt;br /&gt;
be left on a Pit Trap (unless it is a Rope) or on any other&lt;br /&gt;
forbidden square. There can never be two objects on the&lt;br /&gt;
same square.&lt;br /&gt;
A character moving through a square occupied by a&lt;br /&gt;
wounded character (friendly or enemy) and an object can&lt;br /&gt;
pick up the object for no AP. If one of your characters&lt;br /&gt;
moves through another character of the same color, you&lt;br /&gt;
can take, give or trade objects and/or wounded characters&lt;br /&gt;
as you wish between the two characters. This does&lt;br /&gt;
not cost any AP. However, at the end of any Action, the&lt;br /&gt;
second Golden Rule must always be followed (1 character&lt;br /&gt;
+ 1 object or 1 character + 1 wounded character&lt;br /&gt;
maximum per square).&lt;br /&gt;
Blue characters can use and carry Yellow objects and&lt;br /&gt;
vice versa.&lt;br /&gt;
Objects or wounded characters are always placed underneath&lt;br /&gt;
the token of the character carrying it. At any time,&lt;br /&gt;
any player can look at a token underneath a character,&lt;br /&gt;
friendly or enemy&lt;br /&gt;
&lt;br /&gt;
=== Carrying wounded characters ===&lt;br /&gt;
Wounded characters can be carried like objects by characters&lt;br /&gt;
of the same color. All rules applicable to objects are&lt;br /&gt;
applicable to wounded characters. If a character carrying a&lt;br /&gt;
wounded one loses a Combat, the wounded one is removed&lt;br /&gt;
from the game (+1 VP for the winner) and the carrier&lt;br /&gt;
becomes wounded himself&lt;br /&gt;
&lt;br /&gt;
===Moving a Character out of the Labyrinth===&lt;br /&gt;
As soon as one of your characters moves into any of the&lt;br /&gt;
10 squares on your opponent’s starting line, he exits the&lt;br /&gt;
labyrinth. Remove it from the game and place it in front of&lt;br /&gt;
you to symbolize 1 VP. It is not possible to stay on your&lt;br /&gt;
opponent’s starting line or to move once on it. On the other&lt;br /&gt;
hand, your characters can move, rest or initiate Combat on&lt;br /&gt;
your own starting line.&lt;br /&gt;
You can exit the labyrinth by moving through an opponent’s&lt;br /&gt;
wounded character standing on his starting line. You can also&lt;br /&gt;
initiate Combat against an opponent’s character standing on&lt;br /&gt;
his starting line, as long as your attacking character is still in&lt;br /&gt;
a room and still in the labyrinth.&lt;br /&gt;
If a character leaves the labyrinth while transporting a&lt;br /&gt;
wounded character, the wounded character is safe (remove&lt;br /&gt;
from the game) but is not worth any VP.&lt;br /&gt;
If a character leaves the labyrinth while transporting an&lt;br /&gt;
object, this object is removed from the game&lt;br /&gt;
unless it is the Treasure which is worth 1&lt;br /&gt;
VP (place the Treasure in front of you to&lt;br /&gt;
keep track of your extra VP.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
=== Action Cards ===&lt;br /&gt;
The Active Player chooses an Action card from his deck&lt;br /&gt;
and places it face-up in front of him. All of a player’s Action&lt;br /&gt;
cards must be stacked together face-up, so that only the&lt;br /&gt;
last card played is visible. At the end of a turn, if a player&lt;br /&gt;
has no more Action cards, he gets his 4 Action cards back&lt;br /&gt;
(see phase 3). This is called a completed Action Card Cycle.&lt;br /&gt;
During the first turn, the first player can only play a “2&lt;br /&gt;
Actions” card. Then, during the entire duration of the first&lt;br /&gt;
Action Cards Cycle, a player can only play a card whose&lt;br /&gt;
Actions number is inferior, equal or superior by 1 to the&lt;br /&gt;
highest Action card played since the beginning of the game.&lt;br /&gt;
This rule only applies to the first Action Card Cycle.&lt;br /&gt;
&lt;br /&gt;
As soon as a “4 Actions” card has been played, any player&lt;br /&gt;
can play any Action card for the rest of the game. &lt;br /&gt;
&lt;br /&gt;
=== Combat Cards ===&lt;br /&gt;
You need to spend 1 AP to initiate Combat. A character can&lt;br /&gt;
attack any adjacent enemy character. You cannot initiate a&lt;br /&gt;
Combat through a closed Portcullis or a wall.&lt;br /&gt;
Each player selects a Combat card from his hand and&lt;br /&gt;
places it face-down in front of him. Both cards are then&lt;br /&gt;
revealed simultaneously. Each player adds the card’s value to&lt;br /&gt;
his character’s Combat value (black number on the right on&lt;br /&gt;
his character token).&lt;br /&gt;
The player with the highest total wins the Combat and the&lt;br /&gt;
opponent’s character is wounded. Wounded characters are&lt;br /&gt;
placed face-down.&lt;br /&gt;
In the case of a tie, nothing happens and the player&lt;br /&gt;
whose turn it is can decide to spend 1 new AP to initiate a&lt;br /&gt;
new Combat.&lt;br /&gt;
All used Combat cards are removed from the game. Gather&lt;br /&gt;
them in a single face-down pile. Players are not allowed to look&lt;br /&gt;
at these cards. The “Combat +0” card is the only card that the&lt;br /&gt;
owner always gets back.&lt;br /&gt;
The Active Player cannot attack again a character that has&lt;br /&gt;
been wounded during this turn, even if another character did&lt;br /&gt;
the wounding.&lt;br /&gt;
&lt;br /&gt;
=== Jump Cards ===&lt;br /&gt;
Each player starts the game with 3 “Jump” cards. You can&lt;br /&gt;
use a Jump card to allow any of your characters to jump over&lt;br /&gt;
a Pit Trap. Your character can jump over the Pit Trap and&lt;br /&gt;
land on a square directly behind it (figure 6). A Jump card&lt;br /&gt;
allows you to move two squares: the first square crossed&lt;br /&gt;
must be the Pit Trap and the character must then land on a&lt;br /&gt;
valid square adjacent to the Pit Trap. A valid square is any&lt;br /&gt;
square where the character can complete his movement&lt;br /&gt;
while obeying the second Golden Rule.&lt;br /&gt;
Playing a Jump card costs 1 AP. The used Jump cards are&lt;br /&gt;
removed from the game after use and placed face-down&lt;br /&gt;
with the used Combat cards.&lt;br /&gt;
It is not permitted to jump over a Pit Trap that is occupied&lt;br /&gt;
by a living or wounded character.&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
	</entry>
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