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	<title>Gamehelpdrako - Revision history</title>
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	<updated>2026-09-18T04:50:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdrako&amp;diff=30261&amp;oldid=prev</id>
		<title>TimboTimeLLC: Created page with &quot;= DRAKO: Aetherya Pocket =  == Goal == Build a 4 × 4 Kingdom and score the most &#039;&#039;&#039;Harmony Points&#039;&#039;&#039; by placing Tribes near favored Lands, domesticating Dragons, claiming Legends, and avoiding conflicts.  == Components == * 80 Kingdom cards: Lands, Tribes, Dragons, Magical Portals * 15 Legend cards * 4 player aids * 1 score sheet  == Setup == Use Kingdom cards based on player count:  {| class=&quot;wikitable&quot; ! Players !! Cards Used |- | 2 || 2-diamond cards |- | 3 || 2- and...&quot;</title>
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		<updated>2026-06-15T23:31:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= DRAKO: Aetherya Pocket =  == Goal == Build a 4 × 4 Kingdom and score the most &amp;#039;&amp;#039;&amp;#039;Harmony Points&amp;#039;&amp;#039;&amp;#039; by placing Tribes near favored Lands, domesticating Dragons, claiming Legends, and avoiding conflicts.  == Components == * 80 Kingdom cards: Lands, Tribes, Dragons, Magical Portals * 15 Legend cards * 4 player aids * 1 score sheet  == Setup == Use Kingdom cards based on player count:  {| class=&amp;quot;wikitable&amp;quot; ! Players !! Cards Used |- | 2 || 2-diamond cards |- | 3 || 2- and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= DRAKO: Aetherya Pocket =&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
Build a 4 × 4 Kingdom and score the most &amp;#039;&amp;#039;&amp;#039;Harmony Points&amp;#039;&amp;#039;&amp;#039; by placing Tribes near favored Lands, domesticating Dragons, claiming Legends, and avoiding conflicts.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
* 80 Kingdom cards: Lands, Tribes, Dragons, Magical Portals&lt;br /&gt;
* 15 Legend cards&lt;br /&gt;
* 4 player aids&lt;br /&gt;
* 1 score sheet&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Use Kingdom cards based on player count:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Cards Used&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2-diamond cards&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2- and 3-diamond cards&lt;br /&gt;
|-&lt;br /&gt;
| 4 || All Kingdom cards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shuffle the Kingdom and Legend decks separately.&lt;br /&gt;
&lt;br /&gt;
Reveal 8 Legend cards face up.&lt;br /&gt;
&lt;br /&gt;
Each player draws until they have 4 different Kingdom cards, places them face up as a 2 × 2 starting Kingdom, then draws 12 more cards face down around them to make a 4 × 4 Kingdom. These face-down cards are &amp;#039;&amp;#039;&amp;#039;Unexplored Lands&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Reveal 1 Kingdom card to start the discard pile.&lt;br /&gt;
&lt;br /&gt;
Oldest player starts.&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
On your turn, draw 1 Kingdom card from either the draw pile or discard pile.&lt;br /&gt;
&lt;br /&gt;
If drawn from the discard pile, you must place it in your Kingdom, replacing another card.&lt;br /&gt;
&lt;br /&gt;
If drawn from the draw pile, either:&lt;br /&gt;
&lt;br /&gt;
* Place it in your Kingdom, replacing another card.&lt;br /&gt;
* Discard it, then reveal one Unexplored Land.&lt;br /&gt;
&lt;br /&gt;
Replaced cards go to the discard pile.&lt;br /&gt;
&lt;br /&gt;
You may not replace a revealed card with another card of the same type.&lt;br /&gt;
&lt;br /&gt;
Dragons and Magical Portals are locked once placed and cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
== Adjacency ==&lt;br /&gt;
Only orthogonal adjacency counts. Diagonals do not count.&lt;br /&gt;
&lt;br /&gt;
Magical Portals connect the 4 orthogonally adjacent cards around them. Multiple Portals can extend connections.&lt;br /&gt;
&lt;br /&gt;
Goblins cannot use Portals.&lt;br /&gt;
&lt;br /&gt;
== Tribe Scoring ==&lt;br /&gt;
Each Tribe scores for connected Lands:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tribe !! Scores&lt;br /&gt;
|-&lt;br /&gt;
| Elves || +2 per Forest, -1 per Swamp&lt;br /&gt;
|-&lt;br /&gt;
| Dwarves || +2 per Mountain&lt;br /&gt;
|-&lt;br /&gt;
| Humans || +2 per Plain, +1 per Forest, +1 per Mountain, -1 per Swamp&lt;br /&gt;
|-&lt;br /&gt;
| Goblins || +3 per Swamp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conflicts ==&lt;br /&gt;
Each conflict is worth &amp;#039;&amp;#039;&amp;#039;-2 Harmony Points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* Goblins conflict with every Tribe, including Goblins.&lt;br /&gt;
* Elves and Dwarves conflict with each other.&lt;br /&gt;
* Humans do not conflict with Elves or Dwarves.&lt;br /&gt;
&lt;br /&gt;
Each connection between hated Tribes counts as a separate conflict.&lt;br /&gt;
&lt;br /&gt;
== Dragons ==&lt;br /&gt;
A Dragon is &amp;#039;&amp;#039;&amp;#039;domesticated&amp;#039;&amp;#039;&amp;#039; if connected to at least 2 Tribes of the same type, excluding Goblins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Dragons in Kingdom !! Domesticated !! Wild&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +3 each || -3 each&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +4 each || -4 each&lt;br /&gt;
|-&lt;br /&gt;
| 3 || +5 each || -5 each&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each Dragon beyond the third is worth -5, even if domesticated.&lt;br /&gt;
&lt;br /&gt;
== Legends ==&lt;br /&gt;
On your turn, you may claim 1 available Legend if you meet its requirement. Replace it from the Legend deck if possible.&lt;br /&gt;
&lt;br /&gt;
Once claimed, a Legend remains yours even if your Kingdom later changes.&lt;br /&gt;
&lt;br /&gt;
Legend types:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tribes:&amp;#039;&amp;#039;&amp;#039; 2 connected Tribes of one type&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lands:&amp;#039;&amp;#039;&amp;#039; 3 connected Lands of one type&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alliance:&amp;#039;&amp;#039;&amp;#039; Human/Dwarf or Human/Elf connected&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Legendary Battle:&amp;#039;&amp;#039;&amp;#039; specified rival Tribes connected as shown&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Four Tribes:&amp;#039;&amp;#039;&amp;#039; all 4 Tribe types present&lt;br /&gt;
&lt;br /&gt;
== End Game ==&lt;br /&gt;
The game ends immediately when any player reveals their last Unexplored Land.&lt;br /&gt;
&lt;br /&gt;
Reveal all remaining face-down cards. No more Legends may be claimed.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Total:&lt;br /&gt;
&lt;br /&gt;
* Tribe Harmony Points&lt;br /&gt;
* Dragon points or penalties&lt;br /&gt;
* Legend points&lt;br /&gt;
* Conflict penalties&lt;br /&gt;
&lt;br /&gt;
Highest score wins.&lt;br /&gt;
&lt;br /&gt;
Ties are broken by comparing each tied player’s highest scoring category, then next-highest, and so on.&lt;/div&gt;</summary>
		<author><name>TimboTimeLLC</name></author>
	</entry>
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