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		<title>PatrickDNerd: Created page with &quot;== Overview ==  Dice Pyramid is an adventure dice game where you complete challenges to collect powerful relics that can be used to affect your dice rolls.  == Objective ==  Collect the Ankh from the pyramid&#039;s treasure room to win the game!  == Turn Structure ==  Roll all 5 dice.  Twice per turn, you can re-roll any number of dice.  You can use the ability of any relic you own anytime. A relic is discarded when used.  If your dice match the challenge of a room, you can t...&quot;</title>
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		<updated>2025-01-30T17:15:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Overview ==  Dice Pyramid is an adventure dice game where you complete challenges to collect powerful relics that can be used to affect your dice rolls.  == Objective ==  Collect the Ankh from the pyramid&amp;#039;s treasure room to win the game!  == Turn Structure ==  Roll all 5 dice.  Twice per turn, you can re-roll any number of dice.  You can use the ability of any relic you own anytime. A relic is discarded when used.  If your dice match the challenge of a room, you can t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Dice Pyramid is an adventure dice game where you complete challenges to collect powerful relics that can be used to affect your dice rolls.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
Collect the Ankh from the pyramid&amp;#039;s treasure room to win the game!&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
&lt;br /&gt;
Roll all 5 dice.&lt;br /&gt;
&lt;br /&gt;
Twice per turn, you can re-roll any number of dice.&lt;br /&gt;
&lt;br /&gt;
You can use the ability of any relic you own anytime. A relic is discarded when used.&lt;br /&gt;
&lt;br /&gt;
If your dice match the challenge of a room, you can take the pyramid card to your side and rotate it so the relic part is up. You can’t have more than 5 relics. If you obtain more, choose and discard down to 5.&lt;br /&gt;
&lt;br /&gt;
If your dice match several challenges, you chose which one to complete. When you take a pyramid card, if it was the last card covering a room, that room is now open. Flip it face up. Next turn you can also attempt its challenge.&lt;br /&gt;
&lt;br /&gt;
If at the end of the turn your dice do not match any challenge, discard a relic to start a new turn. If you don’t have any relics to discard, you lose.&lt;br /&gt;
&lt;br /&gt;
When (if) you match the challenge of the Treasure Chamber, obtaining the Golden Ankh relic, you win.&lt;br /&gt;
&lt;br /&gt;
== Reading the cards ==&lt;br /&gt;
&lt;br /&gt;
While both the rooms and the relic have a description that explains what the cards does, most of the card is used by the hieroglyphics that represent both the challenge and the relic ability.&lt;br /&gt;
&lt;br /&gt;
They are easy to decipher, and the game is more fun when you use them.&lt;br /&gt;
&lt;br /&gt;
Dice Values&lt;br /&gt;
* ⚀, ⚁, ⚂, ⚃, ⚄ and ⚅ means one dice with exactly that value.&lt;br /&gt;
* ? means one dice with any value. If it appears multiple times, each of them can be any value.&lt;br /&gt;
* ☒, 🅈 mean a dice with a specific value. If it appears multiple times, all of them must have the same value.&lt;br /&gt;
&lt;br /&gt;
Actions&lt;br /&gt;
* ↻: Re-roll: pick a dice and roll it again&lt;br /&gt;
* 🗘: Flip: turn a dice upside down, a 1 becomes a 6, a 2 becomes a 5, etc.&lt;br /&gt;
* ↑: Add 1. A 6 does not become a 1&lt;br /&gt;
* ↓: Subtract 1. A 1 does not become a 6&lt;br /&gt;
&lt;br /&gt;
== Optional Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Power Relics, Small Backpack ===&lt;br /&gt;
You can use the relics every turn without discarding, but can only carry 2 of them&lt;br /&gt;
&lt;br /&gt;
=== Exploring the Great Pyramid ===&lt;br /&gt;
This game plays a pyramid with 5 rows where the Treasure Chamber can be anywhere (except on the initial row).&lt;br /&gt;
&lt;br /&gt;
Separate the Treasure Chamber and the Entrance, shuffle the remaining cards and separate 4 of them for the initial row, add the Entrance to them.&lt;br /&gt;
&lt;br /&gt;
Shuffle the Treasure Chamber into the deck. Use the deck to build the 4 levels of the pyramid, then make the initial row with the cards you separated initially.&lt;br /&gt;
&lt;br /&gt;
=== I know the way ===&lt;br /&gt;
Play with the pyramid cards face up. You can plan ahead knowing the challenges ahead of you.&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
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