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	<title>Gamehelpdicemission - Revision history</title>
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	<updated>2026-09-16T02:02:54Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicemission&amp;diff=28647&amp;oldid=prev</id>
		<title>Albatraous at 14:34, 21 February 2026</title>
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		<updated>2026-02-21T14:34:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpdicemission&amp;amp;diff=28647&amp;amp;oldid=28646&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Albatraous</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicemission&amp;diff=28646&amp;oldid=prev</id>
		<title>Albatraous: Created page with &quot;🎲 Dice Mission — BGA Wiki Rules Rewrite Overview  In Dice Mission, players roll dice to complete mission cards as quickly as possible. Each round has two phases:  Mission Phase – players roll dice under shared constraints.  Debriefing Phase – players check whether missions are completed.  The first player to complete:  All their Mission cards, and  One Special Mission card  wins the game.   DM_RULES_V2_En_L  Setup Mission Cards  Separate and shuffle:  SOLO missi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicemission&amp;diff=28646&amp;oldid=prev"/>
		<updated>2026-02-21T14:33:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;🎲 Dice Mission — BGA Wiki Rules Rewrite Overview  In Dice Mission, players roll dice to complete mission cards as quickly as possible. Each round has two phases:  Mission Phase – players roll dice under shared constraints.  Debriefing Phase – players check whether missions are completed.  The first player to complete:  All their Mission cards, and  One Special Mission card  wins the game.   DM_RULES_V2_En_L  Setup Mission Cards  Separate and shuffle:  SOLO missi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;🎲 Dice Mission — BGA Wiki Rules Rewrite&lt;br /&gt;
Overview&lt;br /&gt;
&lt;br /&gt;
In Dice Mission, players roll dice to complete mission cards as quickly as possible.&lt;br /&gt;
Each round has two phases:&lt;br /&gt;
&lt;br /&gt;
Mission Phase – players roll dice under shared constraints.&lt;br /&gt;
&lt;br /&gt;
Debriefing Phase – players check whether missions are completed.&lt;br /&gt;
&lt;br /&gt;
The first player to complete:&lt;br /&gt;
&lt;br /&gt;
All their Mission cards, and&lt;br /&gt;
&lt;br /&gt;
One Special Mission card&lt;br /&gt;
&lt;br /&gt;
wins the game. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Setup&lt;br /&gt;
Mission Cards&lt;br /&gt;
&lt;br /&gt;
Separate and shuffle:&lt;br /&gt;
&lt;br /&gt;
SOLO missions&lt;br /&gt;
&lt;br /&gt;
VERSUS missions&lt;br /&gt;
&lt;br /&gt;
TEAM missions&lt;br /&gt;
&lt;br /&gt;
Deal:&lt;br /&gt;
&lt;br /&gt;
3–5 players: 1 of each type per player&lt;br /&gt;
&lt;br /&gt;
2 players: 2 of each type per player &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Special Missions&lt;br /&gt;
&lt;br /&gt;
Shuffle the Special Mission deck.&lt;br /&gt;
&lt;br /&gt;
Reveal 3 face-up cards.&lt;br /&gt;
&lt;br /&gt;
Place the rest face-down nearby.&lt;br /&gt;
&lt;br /&gt;
Gadgets&lt;br /&gt;
&lt;br /&gt;
Shuffle Gadget cards and place face-down.&lt;br /&gt;
&lt;br /&gt;
Leave space for a discard pile.&lt;br /&gt;
&lt;br /&gt;
Dice &amp;amp; First Player&lt;br /&gt;
&lt;br /&gt;
Each player takes 5 dice of one colour.&lt;br /&gt;
&lt;br /&gt;
Give the Active Agent token to a starting player.&lt;br /&gt;
&lt;br /&gt;
Token starts on the Mission side. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Types of Missions&lt;br /&gt;
Solo Missions&lt;br /&gt;
&lt;br /&gt;
Completed using only your own dice.&lt;br /&gt;
&lt;br /&gt;
Versus Missions&lt;br /&gt;
&lt;br /&gt;
Completed by comparing your dice with opponents’ dice.&lt;br /&gt;
&lt;br /&gt;
Team Missions&lt;br /&gt;
&lt;br /&gt;
Completed using all dice rolled by all players.&lt;br /&gt;
&lt;br /&gt;
Special Missions&lt;br /&gt;
&lt;br /&gt;
Shared Solo missions available to everyone.&lt;br /&gt;
Each player may complete only one per game. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Mission Phase&lt;br /&gt;
&lt;br /&gt;
Starting with the Active Agent, players roll dice clockwise.&lt;br /&gt;
&lt;br /&gt;
The Active Agent chooses:&lt;br /&gt;
&lt;br /&gt;
Number of dice rolled this round (2–5).&lt;br /&gt;
&lt;br /&gt;
Maximum number of rolls (up to 3).&lt;br /&gt;
&lt;br /&gt;
All players must follow these limits. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Rolling Dice&lt;br /&gt;
&lt;br /&gt;
After each roll, players may keep results or re-roll any dice.&lt;br /&gt;
&lt;br /&gt;
Dice results stay on the table until the Debriefing phase ends.&lt;br /&gt;
&lt;br /&gt;
End of Mission Phase&lt;br /&gt;
&lt;br /&gt;
After all players roll, flip the Active Agent token to Debriefing.&lt;br /&gt;
&lt;br /&gt;
Debriefing Phase&lt;br /&gt;
&lt;br /&gt;
Starting with the Active Agent:&lt;br /&gt;
&lt;br /&gt;
Players check if their dice complete missions.&lt;br /&gt;
&lt;br /&gt;
Multiple missions may be completed, but they must be different types.&lt;br /&gt;
&lt;br /&gt;
Completed missions are placed face up. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Special Missions&lt;br /&gt;
&lt;br /&gt;
Completed Special Missions are replaced immediately.&lt;br /&gt;
&lt;br /&gt;
Each player may complete only one per game.&lt;br /&gt;
&lt;br /&gt;
Difficult Missions&lt;br /&gt;
&lt;br /&gt;
If a mission has a “suitcase” icon:&lt;br /&gt;
&lt;br /&gt;
Draw a Gadget card.&lt;br /&gt;
&lt;br /&gt;
It can only be used from the next round onward.&lt;br /&gt;
&lt;br /&gt;
If You Cannot Complete a Mission&lt;br /&gt;
&lt;br /&gt;
You must choose one option:&lt;br /&gt;
&lt;br /&gt;
Take a Gadget&lt;br /&gt;
&lt;br /&gt;
Draw one Gadget card.&lt;br /&gt;
&lt;br /&gt;
Maximum hand size: 3 gadgets (discard extras).&lt;br /&gt;
&lt;br /&gt;
Exchange a Mission&lt;br /&gt;
&lt;br /&gt;
Discard a mission (or Special Mission).&lt;br /&gt;
&lt;br /&gt;
Draw two from the same deck and keep one. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
New Round&lt;br /&gt;
&lt;br /&gt;
If nobody has won:&lt;br /&gt;
&lt;br /&gt;
Pass the Active Agent token clockwise.&lt;br /&gt;
&lt;br /&gt;
Start a new Mission phase.&lt;br /&gt;
&lt;br /&gt;
Gadget Cards&lt;br /&gt;
&lt;br /&gt;
General rules:&lt;br /&gt;
&lt;br /&gt;
Used only on your turn.&lt;br /&gt;
&lt;br /&gt;
Must match the current phase (Mission or Debriefing).&lt;br /&gt;
&lt;br /&gt;
Discard after use.&lt;br /&gt;
&lt;br /&gt;
Newly drawn gadgets cannot be used until next round. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Mission Phase Gadgets&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
New Deal — Change number of dice rolled this round.&lt;br /&gt;
&lt;br /&gt;
Extra Chance — Re-roll your dice once.&lt;br /&gt;
&lt;br /&gt;
Forced Relaunch — Force opponent re-roll.&lt;br /&gt;
&lt;br /&gt;
Target Lock — Protect a player’s dice from gadgets.&lt;br /&gt;
&lt;br /&gt;
Change of Mission — Swap a mission card. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Debriefing Phase Gadgets&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
Theft — Take a die from an opponent.&lt;br /&gt;
&lt;br /&gt;
Delete — Remove a die until round end.&lt;br /&gt;
&lt;br /&gt;
Adaptation — Change a die value.&lt;br /&gt;
&lt;br /&gt;
Transaction — Swap dice between players.&lt;br /&gt;
&lt;br /&gt;
Transfer — Give one of your dice to another player. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Effects last until end of the round unless replaced.&lt;br /&gt;
&lt;br /&gt;
Optional Variants&lt;br /&gt;
Very Special Missions&lt;br /&gt;
&lt;br /&gt;
Reveal:&lt;br /&gt;
&lt;br /&gt;
Number of players + 1 Special Missions face up.&lt;br /&gt;
&lt;br /&gt;
Return the rest to the box.&lt;br /&gt;
&lt;br /&gt;
Joker Die (2–4 players)&lt;br /&gt;
&lt;br /&gt;
Each player gets an extra die:&lt;br /&gt;
&lt;br /&gt;
May roll it once during a Mission phase.&lt;br /&gt;
&lt;br /&gt;
Discard it after that round. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;/div&gt;</summary>
		<author><name>Albatraous</name></author>
	</entry>
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