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	<title>Gamehelpcitadelsduel - Revision history</title>
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	<updated>2026-10-21T10:05:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcitadelsduel&amp;diff=30673&amp;oldid=prev</id>
		<title>Thomas: Summary of the rules, initial version. Feel free to edit and improve it!</title>
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		<updated>2026-07-13T19:53:17Z</updated>

		<summary type="html">&lt;p&gt;Summary of the rules, initial version. Feel free to edit and improve it!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
== Overview ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Citadels - Duel&amp;#039;&amp;#039;&amp;#039; is a head-to-head tactical tile-placement and role-drafting game. Two players compete to build and control districts within a shared &amp;#039;&amp;#039;&amp;#039;4x4 city grid&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
== Game Flow ==&lt;br /&gt;
The game is played over multiple rounds, each divided into three phases:&lt;br /&gt;
&lt;br /&gt;
=== 1. Draft Phase ===&lt;br /&gt;
* Each player receives 4 character cards from the deck of 9 characters (1 card is discarded automatically).&lt;br /&gt;
* Players choose 2 characters to keep and pass the other 2 to their opponent.&lt;br /&gt;
* From the 4 characters now in hand, each player discards 1 face-down, leaving exactly &amp;#039;&amp;#039;&amp;#039;3 active characters&amp;#039;&amp;#039;&amp;#039; per player.&lt;br /&gt;
&lt;br /&gt;
=== 2. Resolve Phase ===&lt;br /&gt;
Characters activate in numerical order (1 to 9). When your character is called, you may resolve their abilities:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1. Assassin:&amp;#039;&amp;#039;&amp;#039; Name a character. If your opponent has it, that character is discarded and skipped this round.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2. Thief:&amp;#039;&amp;#039;&amp;#039; Name a character. If your opponent has it, steal a total of 3 gold from their supply and/or unprotected districts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3. King:&amp;#039;&amp;#039;&amp;#039; Gain 1 council seat (plus 1 per Noble district you control). Move the King&amp;#039;s Guard to protect a district and its neighbors, and optionally place 1 gold on it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;4. Abbot:&amp;#039;&amp;#039;&amp;#039; If you have less gold than your opponent, they must give you 1 gold. Build 1 district with a discount of 1 gold per Religious district you control.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;5. Merchant:&amp;#039;&amp;#039;&amp;#039; Gain 3 gold, then place 1 gold from the supply on up to 2 of your Commercial districts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;6. Architect:&amp;#039;&amp;#039;&amp;#039; Build up to 2 districts; one of them receives a 1 gold discount.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;7. Diplomat:&amp;#039;&amp;#039;&amp;#039; Choose one: Spend council seats equal to a district&amp;#039;s value to take control of it (flip to your color), OR gain 2 council seats.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;8. Warlord:&amp;#039;&amp;#039;&amp;#039; Choose one: Pay a district&amp;#039;s value (reduced by 1 per Military district you control) to take control of it, OR move the King&amp;#039;s Guard.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;9. Queen:&amp;#039;&amp;#039;&amp;#039; Gain 1 council seat for each different district color you currently control  (Noble, Religious, Commercial, Military, Unique).&lt;br /&gt;
&lt;br /&gt;
=== 3. Expansion Phase ===&lt;br /&gt;
* The player with the most council seats gains 3 gold and builds a district.&lt;br /&gt;
* The other player then chooses to either gain 2 gold OR build a district.&lt;br /&gt;
&lt;br /&gt;
== Key Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Building Districts ===&lt;br /&gt;
* Pay the gold cost to place a district tile from the row or your unique hand into the city.&lt;br /&gt;
* Tiles must be placed adjacent (not diagonally) to an existing tile and must fit within the strict &amp;#039;&amp;#039;&amp;#039;4x4 grid&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Build Bonus:&amp;#039;&amp;#039;&amp;#039; Gain 1 gold on top of the built tile for each adjacent district that matches its color (regardless of who controls it).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Control:&amp;#039;&amp;#039;&amp;#039; You control districts facing your color side (black or white).&lt;br /&gt;
&lt;br /&gt;
=== The King&amp;#039;s Guard &amp;amp; Protection ===&lt;br /&gt;
* The King&amp;#039;s Guard protects its current district and all adjacent districts.&lt;br /&gt;
* Protected districts are safe and cannot be targeted by the Thief, Diplomat, or Warlord.&lt;br /&gt;
&lt;br /&gt;
== Unique Districts ==&lt;br /&gt;
Instead of the central row, you can build from your 2 private unique districts:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armory:&amp;#039;&amp;#039;&amp;#039; Move the King&amp;#039;s Guard here when built.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Capitol:&amp;#039;&amp;#039;&amp;#039; Gain 2 council seats when built.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Imperial Treasury:&amp;#039;&amp;#039;&amp;#039; Place 2 gold on this tile when built.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ivory Tower:&amp;#039;&amp;#039;&amp;#039; Cannot be targeted by the Thief, Diplomat, or Warlord.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Library:&amp;#039;&amp;#039;&amp;#039; When building a district, gain 2 gold instead of 1 for build bonuses.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Public House:&amp;#039;&amp;#039;&amp;#039; Players with fewer than 3 gold gain 2 gold when built.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;School of Magic:&amp;#039;&amp;#039;&amp;#039; Counts as any color when resolving character abilities.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Statue:&amp;#039;&amp;#039;&amp;#039; Costs 0 to build if adjacent to an owned 4-cost district.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thieves&amp;#039; Den:&amp;#039;&amp;#039;&amp;#039; Take any gold from 1 unprotected district to your personal supply when built.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wishing Well:&amp;#039;&amp;#039;&amp;#039; Pay 1 gold to build another district immediately after built.&lt;br /&gt;
&lt;br /&gt;
== Game End &amp;amp; Scoring ==&lt;br /&gt;
The game ends instantly when the 4x4 grid is completely filled (16 tiles). The system automatically calculates your final score:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;District Costs:&amp;#039;&amp;#039;&amp;#039; Points equal to the  printed cost of all districts you control.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gold on Districts:&amp;#039;&amp;#039;&amp;#039; 1 point for each gold coin sitting on top of your controlled districts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Council Seats:&amp;#039;&amp;#039;&amp;#039; 1 point for every 2 council seats of your color.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins. Ties are broken by total gold coins, then by total council seats.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
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