<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpcattle</id>
	<title>Gamehelpcattle - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpcattle"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcattle&amp;action=history"/>
	<updated>2026-10-20T08:42:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcattle&amp;diff=31915&amp;oldid=prev</id>
		<title>Neiseveer: Line break after intro</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcattle&amp;diff=31915&amp;oldid=prev"/>
		<updated>2026-10-19T17:57:47Z</updated>

		<summary type="html">&lt;p&gt;Line break after intro&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:57, 19 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cattle is a game for 2 players. One player leads the &amp;#039;&amp;#039;&amp;#039;Sheep&amp;#039;&amp;#039;&amp;#039;, the other commands the &amp;#039;&amp;#039;&amp;#039;UFOs&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cattle is a game for 2 players. One player leads the &amp;#039;&amp;#039;&amp;#039;Sheep&amp;#039;&amp;#039;&amp;#039;, the other commands the &amp;#039;&amp;#039;&amp;#039;UFOs&amp;#039;&amp;#039;&amp;#039;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;• &amp;#039;&amp;#039;&amp;#039;UFOs win&amp;#039;&amp;#039;&amp;#039; by abducting &amp;#039;&amp;#039;&amp;#039;3 sheep&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;• &amp;#039;&amp;#039;&amp;#039;UFOs win&amp;#039;&amp;#039;&amp;#039; by abducting &amp;#039;&amp;#039;&amp;#039;3 sheep&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;• &amp;#039;&amp;#039;&amp;#039;Sheep win&amp;#039;&amp;#039;&amp;#039; the moment &amp;#039;&amp;#039;&amp;#039;any UFO cannot move&amp;#039;&amp;#039;&amp;#039; (it can neither step nor jump).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;• &amp;#039;&amp;#039;&amp;#039;Sheep win&amp;#039;&amp;#039;&amp;#039; the moment &amp;#039;&amp;#039;&amp;#039;any UFO cannot move&amp;#039;&amp;#039;&amp;#039; (it can neither step nor jump).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neiseveer</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcattle&amp;diff=31914&amp;oldid=prev</id>
		<title>Neiseveer: Create Cattle game help (English)</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcattle&amp;diff=31914&amp;oldid=prev"/>
		<updated>2026-10-19T17:56:49Z</updated>

		<summary type="html">&lt;p&gt;Create Cattle game help (English)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Gamehelpcattle =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Cattle is a game for 2 players. One player leads the &amp;#039;&amp;#039;&amp;#039;Sheep&amp;#039;&amp;#039;&amp;#039;, the other commands the &amp;#039;&amp;#039;&amp;#039;UFOs&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;UFOs win&amp;#039;&amp;#039;&amp;#039; by abducting &amp;#039;&amp;#039;&amp;#039;3 sheep&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Sheep win&amp;#039;&amp;#039;&amp;#039; the moment &amp;#039;&amp;#039;&amp;#039;any UFO cannot move&amp;#039;&amp;#039;&amp;#039; (it can neither step nor jump).&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
• A round board with 31 points joined by lines (a centre point and three rings)&amp;lt;br&amp;gt;&lt;br /&gt;
• 12 sheep (1 starts on the centre point, 11 in the Sheep player&amp;#039;s hand)&amp;lt;br&amp;gt;&lt;br /&gt;
• 3 UFOs (they start on the outer ring)&amp;lt;br&amp;gt;&lt;br /&gt;
• 3 tractor beams for the UFO player&lt;br /&gt;
&lt;br /&gt;
== Turn order ==&lt;br /&gt;
The Sheep player always goes first. Players then alternate, doing exactly one action per turn.&amp;lt;br&amp;gt;&lt;br /&gt;
If a player has no possible action, they pass.&lt;br /&gt;
&lt;br /&gt;
== Sheep player ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;While you still have sheep in hand&amp;#039;&amp;#039;&amp;#039;, you must place one sheep on any empty point. Sheep on the board cannot move yet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Once all sheep are placed&amp;#039;&amp;#039;&amp;#039;, on your turn choose one:&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Move&amp;#039;&amp;#039;&amp;#039;: move one sheep one step along a line to an empty point.&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039;: jump one sheep over an adjacent sheep, in a straight line, to the empty point directly behind it.&lt;br /&gt;
&lt;br /&gt;
A sheep held by a tractor beam can no longer move. Nobody can ever jump over a UFO.&lt;br /&gt;
&lt;br /&gt;
== UFO player ==&lt;br /&gt;
On your turn choose one:&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Move&amp;#039;&amp;#039;&amp;#039;: move one UFO one step along a line to an empty point.&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Jump&amp;#039;&amp;#039;&amp;#039;: jump one UFO over an adjacent sheep, in a straight line, to the empty point directly behind it.&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Tractor beam&amp;#039;&amp;#039;&amp;#039; (3 per game): choose an empty point next to any UFO, then pull a free sheep that is next to that point onto it. That sheep is now held and can no longer move.&lt;br /&gt;
&lt;br /&gt;
==== Abduction ====&lt;br /&gt;
When a UFO jumps over a sheep, you may choose to &amp;#039;&amp;#039;&amp;#039;abduct&amp;#039;&amp;#039;&amp;#039; it: the sheep is removed from the board and the UFO carries it.&amp;lt;br&amp;gt;&lt;br /&gt;
Each UFO can carry &amp;#039;&amp;#039;&amp;#039;only one&amp;#039;&amp;#039;&amp;#039; sheep. A UFO that is already carrying a sheep can still jump, but cannot abduct again.&lt;br /&gt;
&lt;br /&gt;
==== Straight jumps ====&lt;br /&gt;
A jump must continue in a straight line: around a ring it follows the same ring, and along a spoke it follows the same spoke.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
• After every action, the game checks whether a side has won.&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;UFO player&amp;#039;&amp;#039;&amp;#039;: 3 sheep abducted → win.&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Sheep player&amp;#039;&amp;#039;&amp;#039;: any one UFO is trapped (no step and no jump possible) → win.&lt;br /&gt;
&lt;br /&gt;
== Playing on BGA ==&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Placing / moving&amp;#039;&amp;#039;&amp;#039;: click a highlighted point. To move, first click your piece, then its destination. Orange rings show jumps.&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Abducting&amp;#039;&amp;#039;&amp;#039;: when a UFO jumps a sheep, choose &amp;#039;&amp;#039;Abduct the sheep&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Just jump over&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Tractor beam&amp;#039;&amp;#039;&amp;#039;: press the &amp;#039;&amp;#039;Tractor beam&amp;#039;&amp;#039; button, click the empty point, then the sheep to pull.&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;2D / 3D&amp;#039;&amp;#039;&amp;#039;: switch the view above the board. In 3D, drag the table to rotate it and change the angle; &amp;#039;&amp;#039;Reset view&amp;#039;&amp;#039; puts it back.&amp;lt;br&amp;gt;&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Zoom&amp;#039;&amp;#039;&amp;#039;: use − / + (60% – 160%), or pinch / Ctrl + mouse wheel over the board.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
• Sheep: fill the board so UFOs run out of space — a UFO surrounded by sheep that cannot be jumped is trapped.&amp;lt;br&amp;gt;&lt;br /&gt;
• Sheep: avoid leaving a lone sheep with an empty point behind it next to a UFO.&amp;lt;br&amp;gt;&lt;br /&gt;
• UFOs: keep your UFOs mobile; one trapped UFO loses the game.&amp;lt;br&amp;gt;&lt;br /&gt;
• UFOs: save tractor beams to pull a key sheep out of a closing wall.&lt;/div&gt;</summary>
		<author><name>Neiseveer</name></author>
	</entry>
</feed>