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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpcampeones</id>
	<title>Gamehelpcampeones - Revision history</title>
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	<updated>2026-11-11T14:24:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcampeones&amp;diff=26144&amp;oldid=prev</id>
		<title>Idgaf: 1st</title>
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		<updated>2025-08-10T00:04:02Z</updated>

		<summary type="html">&lt;p&gt;1st&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;1v1 deck builder&amp;#039;&amp;#039;&amp;#039;; ~&amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039;min ; &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039;y+ ; &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;/5 complexity; Football(soccer) game based on Captain Tsubasa.&lt;br /&gt;
== Round ==&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Draw&amp;#039;&amp;#039;&amp;#039; to 4 cards. &lt;br /&gt;
# Defending player &amp;#039;&amp;#039;&amp;#039;drafts&amp;#039;&amp;#039;&amp;#039; card from 4 available or deck. Then attacking player &amp;#039;&amp;#039;&amp;#039;drafts&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Attacking player &amp;#039;&amp;#039;&amp;#039;plays&amp;#039;&amp;#039;&amp;#039; card or &amp;#039;&amp;#039;&amp;#039;passes&amp;#039;&amp;#039;&amp;#039;. Cards have 1-2 optional abilities (&amp;#039;&amp;#039;&amp;#039;draw&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;play&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;add tokens&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;delete&amp;#039;&amp;#039;&amp;#039;, etc), which can combo. &lt;br /&gt;
## You cannot use abilities from cards from previous turns (except re-roll dice and goalkeepers, which activate in shoot/pass phase).&lt;br /&gt;
## During this step, you can &amp;#039;&amp;#039;&amp;#039;Motivate&amp;#039;&amp;#039;&amp;#039; (improve) some cards, and &amp;#039;&amp;#039;&amp;#039;Recruit&amp;#039;&amp;#039;&amp;#039; new cards into the play area. Check &amp;#039;&amp;#039;&amp;#039;bench&amp;#039;&amp;#039;&amp;#039; for their token costs.&lt;br /&gt;
## Repeat this step(3) for defending player. Repeat until &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; cards in area or both players pass.&lt;br /&gt;
# Attacking player &amp;#039;&amp;#039;&amp;#039;shoots&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;passes&amp;#039;&amp;#039;&amp;#039;. Attacking player can &amp;#039;&amp;#039;&amp;#039;add tokens&amp;#039;&amp;#039;&amp;#039; to increase shot/pass, then defending player can add defence.&lt;br /&gt;
# If goal, increase goals by 1. If pass or corner (from shot), keep possession, otherwise change attacking player.&lt;br /&gt;
&lt;br /&gt;
== Extra rules == &lt;br /&gt;
* When the last card is taken in each half, &amp;#039;&amp;#039;&amp;#039;Injury Time&amp;#039;&amp;#039;&amp;#039; begins. Play continues until attacker loses the ball or scores a goal. &lt;br /&gt;
* After the First Half, the match goes to half-time, hand&amp;amp;decks are re-shuffled.&lt;br /&gt;
* After the Second Half, match ends, unless there is a tie, which starts &amp;#039;&amp;#039;&amp;#039;Extra time&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Extra time - 2 halves with 2 rounds each (passing still works). Reshuffle at the start of each half. Card limit is &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039;. If tied, ends anyway.&lt;/div&gt;</summary>
		<author><name>Idgaf</name></author>
	</entry>
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