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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpcairocorridor</id>
	<title>Gamehelpcairocorridor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpcairocorridor"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;action=history"/>
	<updated>2026-09-30T02:29:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=23286&amp;oldid=prev</id>
		<title>FindYodaWinCash at 14:38, 21 November 2024</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=23286&amp;oldid=prev"/>
		<updated>2024-11-21T14:38:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:38, 21 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagonal tiles until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons adjacent to each other that connects all 4 sides of the board. You may never place a tile that blocks the last possible &amp;quot;gap&amp;quot; for such a corridor. The game ends when there is only one possible corridor left &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;no more tiles can be placed adjacent to it. The winner is the player with the most tiles next to the corridor. In case of tie, the last player to play loses the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagonal tiles until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons adjacent to each other that connects all 4 sides of the board. You may never place a tile that blocks the last possible &amp;quot;gap&amp;quot; for such a corridor. The game ends when there is only one possible corridor left &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;no more tiles can be placed adjacent to it. The winner is the player with the most tiles next to the corridor. In case of tie, the last player to play loses the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On BGA:  In this implementation, yellow pentagons are how illegal moves are denoted. If you think about the rules a little bit, you will come to understand that these illegal pentagons will eventually form the final corridor. Pentagons with blue borders are scoring pentagons because they are next to illegal moves (which are the final corridor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On BGA:  In this implementation, yellow pentagons are how illegal moves are denoted. If you think about the rules a little bit, you will come to understand that these illegal pentagons will eventually form the final corridor. Pentagons with blue borders are scoring pentagons because they are next to illegal moves (which are the final corridor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=23088&amp;oldid=prev</id>
		<title>Goulo: loose -&gt; lose</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=23088&amp;oldid=prev"/>
		<updated>2024-10-21T17:36:53Z</updated>

		<summary type="html">&lt;p&gt;loose -&amp;gt; lose&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:36, 21 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagonal tiles until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons adjacent to each other that connects all 4 sides of the board. You may never place a tile that blocks the last possible &amp;quot;gap&amp;quot; for such a corridor. The game ends when there is only one possible corridor left an no more tiles can be placed adjacent to it. The winner is the player with the most tiles next to the corridor. In case of tie, the last player to play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looses &lt;/del&gt;the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagonal tiles until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons adjacent to each other that connects all 4 sides of the board. You may never place a tile that blocks the last possible &amp;quot;gap&amp;quot; for such a corridor. The game ends when there is only one possible corridor left an no more tiles can be placed adjacent to it. The winner is the player with the most tiles next to the corridor. In case of tie, the last player to play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loses &lt;/ins&gt;the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On BGA:  In this implementation, yellow pentagons are how illegal moves are denoted. If you think about the rules a little bit, you will come to understand that these illegal pentagons will eventually form the final corridor. Pentagons with blue borders are scoring pentagons because they are next to illegal moves (which are the final corridor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On BGA:  In this implementation, yellow pentagons are how illegal moves are denoted. If you think about the rules a little bit, you will come to understand that these illegal pentagons will eventually form the final corridor. Pentagons with blue borders are scoring pentagons because they are next to illegal moves (which are the final corridor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Goulo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=22118&amp;oldid=prev</id>
		<title>Markus1711: clarifications and spelling</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=22118&amp;oldid=prev"/>
		<updated>2024-08-10T15:17:22Z</updated>

		<summary type="html">&lt;p&gt;clarifications and spelling&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:17, 10 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pentagons &lt;/del&gt;until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connect &lt;/del&gt;all 4 sides of the board. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing &lt;/del&gt;such &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that there are no corridors able to be traced is illegal&lt;/del&gt;. The game ends when no more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pentagons &lt;/del&gt;can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;played in the corridor&amp;#039;s area legally&lt;/del&gt;. The winner is the player with the most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of pentagons &lt;/del&gt;next to the corridor. In case of tie, the last player to play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loser&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pentagonal tiles &lt;/ins&gt;until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adjacent to each other &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connects &lt;/ins&gt;all 4 sides of the board. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You may never place a tile that blocks the last possible &amp;quot;gap&amp;quot; for &lt;/ins&gt;such &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a corridor&lt;/ins&gt;. The game ends when &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is only one possible corridor left an &lt;/ins&gt;no more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiles &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;placed adjacent to it&lt;/ins&gt;. The winner is the player with the most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiles &lt;/ins&gt;next to the corridor. In case of tie, the last player to play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looses &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this implementation, yellow pentagons are how illegal moves are denoted. If you think about the rules a little bit, you will come to understand that these illegal pentagons will eventually form the final corridor. Pentagons with blue borders are scoring pentagons because they are next to illegal moves (which are the final corridor).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On BGA:  &lt;/ins&gt;In this implementation, yellow pentagons are how illegal moves are denoted. If you think about the rules a little bit, you will come to understand that these illegal pentagons will eventually form the final corridor. Pentagons with blue borders are scoring pentagons because they are next to illegal moves (which are the final corridor).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Markus1711</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21945&amp;oldid=prev</id>
		<title>FindYodaWinCash at 11:44, 23 July 2024</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21945&amp;oldid=prev"/>
		<updated>2024-07-23T11:44:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:44, 23 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagons until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons that connect all 4 sides of the board. Playing such that there are no corridors able to be traced is illegal. The game ends when no more pentagons can be played in the corridor&amp;#039;s area legally. The winner is the player with the most number of pentagons next to the corridor. In case of tie, the last player to play is the loser.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagons until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons that connect all 4 sides of the board. Playing such that there are no corridors able to be traced is illegal. The game ends when no more pentagons can be played in the corridor&amp;#039;s area legally. The winner is the player with the most number of pentagons next to the corridor. In case of tie, the last player to play is the loser.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this implementation, yellow pentagons are how illegal moves are denoted. If you think about the rules a little bit, you will come to understand that these illegal pentagons will eventually form the final corridor. Pentagons with blue borders are scoring pentagons because they are next to illegal moves (which are the final corridor).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21944&amp;oldid=prev</id>
		<title>FindYodaWinCash at 11:34, 23 July 2024</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21944&amp;oldid=prev"/>
		<updated>2024-07-23T11:34:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:34, 23 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagons until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons that connect all 4 sides of the board. Playing such that there are no corridors able to be traced is illegal. The game ends when no more pentagons can be played in the corridor&amp;#039;s area. The winner is the player with the most number of pentagons next to the corridor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagons until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons that connect all 4 sides of the board. Playing such that there are no corridors able to be traced is illegal. The game ends when no more pentagons can be played in the corridor&amp;#039;s area &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legally&lt;/ins&gt;. The winner is the player with the most number of pentagons next to the corridor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. In case of tie, the last player to play is the loser&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21726&amp;oldid=prev</id>
		<title>FindYodaWinCash: Rules</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21726&amp;oldid=prev"/>
		<updated>2024-07-01T17:29:48Z</updated>

		<summary type="html">&lt;p&gt;Rules&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagons until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons that connect all 4 sides of the board. Playing such that there are no corridors able to be traced is illegal. The game ends when no more pentagons can be played in the corridor&amp;#039;s area. The winner is the player with the most number of pentagons next to the corridor.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
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