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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpbloodyinn</id>
	<title>Gamehelpbloodyinn - Revision history</title>
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	<updated>2026-10-03T07:25:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodyinn&amp;diff=16958&amp;oldid=prev</id>
		<title>Hulb at 13:19, 14 May 2023</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodyinn&amp;diff=16958&amp;oldid=prev"/>
		<updated>2023-05-14T13:19:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:19, 14 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Place them living side up in front of you&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Place them living side up in front of you&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each Annex has a special effect which will trigger upon building it&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hulb</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodyinn&amp;diff=16957&amp;oldid=prev</id>
		<title>Hulb: Created page with &quot;===Overview===  Become the richest innkeeper of the land  The round is divided into 3 phases:  Welcome Phase  Action Phase  Morning Phase   ===Welcome Phase===  The first player for the round draws guest cards one at a time and places them in an unlocked unoccupied room of their choice   ===Action Phase===  In turn order, each player takes 1 action until everyone has taken 2 actions  The actions are:  Bribe  Build  Kill  Bury  Pass   The basics of all actions (Aside from...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodyinn&amp;diff=16957&amp;oldid=prev"/>
		<updated>2023-05-14T13:05:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Overview===  Become the richest innkeeper of the land  The round is divided into 3 phases:  Welcome Phase  Action Phase  Morning Phase   ===Welcome Phase===  The first player for the round draws guest cards one at a time and places them in an unlocked unoccupied room of their choice   ===Action Phase===  In turn order, each player takes 1 action until everyone has taken 2 actions  The actions are:  Bribe  Build  Kill  Bury  Pass   The basics of all actions (Aside from...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Become the richest innkeeper of the land&lt;br /&gt;
&lt;br /&gt;
The round is divided into 3 phases:&lt;br /&gt;
&lt;br /&gt;
Welcome Phase&lt;br /&gt;
&lt;br /&gt;
Action Phase&lt;br /&gt;
&lt;br /&gt;
Morning Phase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Welcome Phase===&lt;br /&gt;
&lt;br /&gt;
The first player for the round draws guest cards one at a time and places them in an unlocked unoccupied room of their choice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Action Phase===&lt;br /&gt;
&lt;br /&gt;
In turn order, each player takes 1 action until everyone has taken 2 actions&lt;br /&gt;
&lt;br /&gt;
The actions are:&lt;br /&gt;
&lt;br /&gt;
Bribe&lt;br /&gt;
&lt;br /&gt;
Build&lt;br /&gt;
&lt;br /&gt;
Kill&lt;br /&gt;
&lt;br /&gt;
Bury&lt;br /&gt;
&lt;br /&gt;
Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basics of all actions (Aside from Pass) are as follows:&lt;br /&gt;
&lt;br /&gt;
Choose a guest&lt;br /&gt;
&lt;br /&gt;
Play a number of additional cards defined by the rank of the chosen guest (0-3 on lower left)&lt;br /&gt;
&lt;br /&gt;
From all these cards, reclaim all which show the aptitude for the action (Symbol on their name banner)&lt;br /&gt;
&lt;br /&gt;
Those not selected are placed into either the Exit stack or the Bistro (Peasants) as appropriate&lt;br /&gt;
&lt;br /&gt;
Finally, perform the action itself&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The actions in detail:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bribe (Money Aptitude)&lt;br /&gt;
&lt;br /&gt;
The chosen guest must reside either in an inn room or the Bistro&lt;br /&gt;
&lt;br /&gt;
In addition to those with Aptitude, the originally selected guest is also added to your hand (if it didn&amp;#039;t already have Aptitude)&lt;br /&gt;
&lt;br /&gt;
If you bribed the peasants, you may take 2 instead of 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Build (Shovel Aptitude)&lt;br /&gt;
&lt;br /&gt;
The chosen guest must reside in your hand and contain an Annex (house symbol) on the lower left&lt;br /&gt;
&lt;br /&gt;
Place them living side up in front of you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kill (Gun Aptitude)&lt;br /&gt;
&lt;br /&gt;
The chosen guest must reside either in an inn room or the Bistro&lt;br /&gt;
&lt;br /&gt;
Place them dead side up in front of you (They are a corpse, but not yet buried, so could pose a risk)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bury (Coffin Aptitude)&lt;br /&gt;
&lt;br /&gt;
The chosen guest must reside in front of you dead side up&lt;br /&gt;
&lt;br /&gt;
Place the chosen guest under a previously built Annex, yours or someone else&amp;#039;s, whilst still being able to see their value&lt;br /&gt;
&lt;br /&gt;
Each Annex can hold a number of dead guests equal to its rank (e.g. a rank 2 Annex can hold 2 bodies, but make sure both values are viewable)&lt;br /&gt;
&lt;br /&gt;
A rank 0 Annex can therefore NOT hold a dead guest&lt;br /&gt;
&lt;br /&gt;
Upon burial, the value of the guest is halved and half goes to you and half goes to the owner of the Annex (which may also be you)&lt;br /&gt;
&lt;br /&gt;
You cannot exceed the 40 money total from this&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pass (No Aptitude)&lt;br /&gt;
&lt;br /&gt;
This doesn&amp;#039;t follow the normal action structure, and instead takes the following route:&lt;br /&gt;
&lt;br /&gt;
You may exchange Cash for Cheques or Cheques for Cash in denominations of 10 only&lt;br /&gt;
&lt;br /&gt;
Cheques have no limit, whilst Cash is limited to the 40 shown on the board&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Morning Phase===&lt;br /&gt;
&lt;br /&gt;
This phase is divided into the following three steps:&lt;br /&gt;
&lt;br /&gt;
Police&lt;br /&gt;
&lt;br /&gt;
Departure&lt;br /&gt;
&lt;br /&gt;
Wages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the Police step, if there is a police officer in one of the rooms, any player with a corpse (unburied dead guest) must discard it and pay 10 money (Cash OR Cheque). If you have more than one unburied corpse, you must do this for each one, i.e. 2 unburied corpses would cost 20 money and you&amp;#039;d lose both. If you cannot afford the total sum, pay to 0 then the rest is ignored&lt;br /&gt;
&lt;br /&gt;
On the Departure step, earn 1 money for guests still in the rooms you own, then all the guests get moved to the Exit stack&lt;br /&gt;
&lt;br /&gt;
On the Wages step, pay 1 money for each card in your hand, these ONLY accept Cash. If you cannot pay for all your cards, choose which unpaid ones to discard&lt;br /&gt;
&lt;br /&gt;
Finally, the first player marker moves on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends the second time the entrance stack empties. If the inn is able to be filled as normal, complete the final round, if you can&amp;#039;t fill all rooms required, the game ends before that round.&lt;br /&gt;
&lt;br /&gt;
Each player with an unburied corpse must pay 10 money (Cash or Cheque) and discard the guest&lt;br /&gt;
&lt;br /&gt;
Check if you have any Rank 3 Annexes which earn you Cash money (Again you cannot go over 40)&lt;br /&gt;
&lt;br /&gt;
The player with the most wealth (Cash + Cheques) is the winner. If there&amp;#039;s a tie, the winner is the tied player with the most corpses buried in their annexes&lt;/div&gt;</summary>
		<author><name>Hulb</name></author>
	</entry>
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