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	<title>Gamehelpbizarremanor - Revision history</title>
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	<updated>2026-11-03T10:08:07Z</updated>
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		<title>TimboTimeLLC: Created page with &quot;=Objective=  Build the best haunted manor over &#039;&#039;&#039;6 rounds&#039;&#039;&#039; by drafting and placing Manor cards. Earn positive Review cards by satisfying the &#039;&#039;&#039;Architect&#039;&#039;&#039;, &#039;&#039;&#039;Decorator&#039;&#039;&#039;, and &#039;&#039;&#039;Mystery Guests&#039;&#039;&#039;, while hiding or covering negative stars. The player with the most points wins.  =Setup=  * Choose a Scenario. * Place the Scenario where all players can see it. * Shuffle the Mystery Guest cards and place &#039;&#039;&#039;2 face down&#039;&#039;&#039; below the Scenario. * Sort the Review cards into...&quot;</title>
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		<updated>2026-07-23T23:40:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Objective=  Build the best haunted manor over &amp;#039;&amp;#039;&amp;#039;6 rounds&amp;#039;&amp;#039;&amp;#039; by drafting and placing Manor cards. Earn positive Review cards by satisfying the &amp;#039;&amp;#039;&amp;#039;Architect&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Decorator&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Mystery Guests&amp;#039;&amp;#039;&amp;#039;, while hiding or covering negative stars. The player with the most points wins.  =Setup=  * Choose a Scenario. * Place the Scenario where all players can see it. * Shuffle the Mystery Guest cards and place &amp;#039;&amp;#039;&amp;#039;2 face down&amp;#039;&amp;#039;&amp;#039; below the Scenario. * Sort the Review cards into...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Objective=&lt;br /&gt;
&lt;br /&gt;
Build the best haunted manor over &amp;#039;&amp;#039;&amp;#039;6 rounds&amp;#039;&amp;#039;&amp;#039; by drafting and placing Manor cards. Earn positive Review cards by satisfying the &amp;#039;&amp;#039;&amp;#039;Architect&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Decorator&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Mystery Guests&amp;#039;&amp;#039;&amp;#039;, while hiding or covering negative stars. The player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
=Setup=&lt;br /&gt;
&lt;br /&gt;
* Choose a Scenario.&lt;br /&gt;
* Place the Scenario where all players can see it.&lt;br /&gt;
* Shuffle the Mystery Guest cards and place &amp;#039;&amp;#039;&amp;#039;2 face down&amp;#039;&amp;#039;&amp;#039; below the Scenario.&lt;br /&gt;
* Sort the Review cards into five negative-star decks (-1 to -5).&lt;br /&gt;
* Prepare the Manor deck:&lt;br /&gt;
** 4 players: all cards.&lt;br /&gt;
** 3 players: remove cards marked &amp;quot;4&amp;quot;.&lt;br /&gt;
** 2 players: also remove cards marked &amp;quot;3&amp;quot;.&lt;br /&gt;
* Divide the Manor cards into &amp;#039;&amp;#039;&amp;#039;6 equal decks&amp;#039;&amp;#039;&amp;#039; (one per round).&lt;br /&gt;
* Place the Vortex card to begin the discard pile.&lt;br /&gt;
* Each player receives:&lt;br /&gt;
** 1 Hall card&lt;br /&gt;
** 1 Architect track&lt;br /&gt;
** 1 Ghost token&lt;br /&gt;
** 1 Player Aid&lt;br /&gt;
* Each player secretly looks at &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; Mystery Guest and marks it with their Ghost token.&lt;br /&gt;
&lt;br /&gt;
=Game Overview=&lt;br /&gt;
&lt;br /&gt;
The game consists of &amp;#039;&amp;#039;&amp;#039;6 rounds&amp;#039;&amp;#039;&amp;#039;. Each round every player places &amp;#039;&amp;#039;&amp;#039;2 Manor cards&amp;#039;&amp;#039;&amp;#039; into their manor.&lt;br /&gt;
&lt;br /&gt;
During the game you will:&lt;br /&gt;
&lt;br /&gt;
* Expand your manor.&lt;br /&gt;
* Progress toward Architect milestones.&lt;br /&gt;
* Reveal Mystery Guests.&lt;br /&gt;
* Earn and place Review cards.&lt;br /&gt;
&lt;br /&gt;
After Round 6:&lt;br /&gt;
&lt;br /&gt;
# Inauguration&lt;br /&gt;
# Final Scoring&lt;br /&gt;
&lt;br /&gt;
=Round Structure=&lt;br /&gt;
&lt;br /&gt;
==1. Deal==&lt;br /&gt;
&lt;br /&gt;
One player deals &amp;#039;&amp;#039;&amp;#039;3 Manor cards&amp;#039;&amp;#039;&amp;#039; face down to every player.&lt;br /&gt;
&lt;br /&gt;
==2. Choice 1==&lt;br /&gt;
&lt;br /&gt;
Each player:&lt;br /&gt;
&lt;br /&gt;
* Looks at their three cards.&lt;br /&gt;
* Chooses one.&lt;br /&gt;
* Places it face down in front of themselves.&lt;br /&gt;
&lt;br /&gt;
==3. Pass Cards==&lt;br /&gt;
&lt;br /&gt;
From the remaining two cards:&lt;br /&gt;
&lt;br /&gt;
* Pass one left.&lt;br /&gt;
* Pass one right.&lt;br /&gt;
&lt;br /&gt;
(2-player game: pass one to your opponent and discard the other.)&lt;br /&gt;
&lt;br /&gt;
==4. Place 1==&lt;br /&gt;
&lt;br /&gt;
Everyone simultaneously adds their chosen card to their manor.&lt;br /&gt;
&lt;br /&gt;
Resolve any effects.&lt;br /&gt;
&lt;br /&gt;
==5. Choice 2==&lt;br /&gt;
&lt;br /&gt;
Pick up the two received cards.&lt;br /&gt;
&lt;br /&gt;
* Keep one.&lt;br /&gt;
* Discard the other to the Vortex.&lt;br /&gt;
&lt;br /&gt;
(Skip this step in a 2-player game.)&lt;br /&gt;
&lt;br /&gt;
==6. Place 2==&lt;br /&gt;
&lt;br /&gt;
Everyone places their second chosen card.&lt;br /&gt;
&lt;br /&gt;
Resolve any effects.&lt;br /&gt;
&lt;br /&gt;
Repeat until all six rounds have been played.&lt;br /&gt;
&lt;br /&gt;
=Placement Rules=&lt;br /&gt;
&lt;br /&gt;
Every placed card must obey &amp;#039;&amp;#039;&amp;#039;both&amp;#039;&amp;#039;&amp;#039; rules:&lt;br /&gt;
&lt;br /&gt;
* It must be placed on an empty space or directly on top of another Manor card.&lt;br /&gt;
* It must remain connected to your Hall through a continuous path.&lt;br /&gt;
&lt;br /&gt;
Hall cards and Review cards can &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; be covered.&lt;br /&gt;
&lt;br /&gt;
==Connections==&lt;br /&gt;
&lt;br /&gt;
Horizontal connections require matching openings between adjacent cards.&lt;br /&gt;
&lt;br /&gt;
Vertical connections use staircases or ladders.&lt;br /&gt;
&lt;br /&gt;
Only &amp;#039;&amp;#039;&amp;#039;one complete staircase or ladder&amp;#039;&amp;#039;&amp;#039; is needed between stacked cards.&lt;br /&gt;
&lt;br /&gt;
If a section becomes disconnected from the Hall:&lt;br /&gt;
&lt;br /&gt;
* It cannot be used to connect future cards.&lt;br /&gt;
* It may become connected again later.&lt;br /&gt;
* During Inauguration all disconnected cards are discarded.&lt;br /&gt;
&lt;br /&gt;
=Architect Progress=&lt;br /&gt;
&lt;br /&gt;
Each Scenario defines an Architect objective.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Complete staircases&lt;br /&gt;
* Blocked vertical connections&lt;br /&gt;
&lt;br /&gt;
Whenever you reach a new milestone:&lt;br /&gt;
&lt;br /&gt;
* Advance your Architect marker.&lt;br /&gt;
* Take the indicated Review card.&lt;br /&gt;
&lt;br /&gt;
Each milestone can only be claimed once.&lt;br /&gt;
&lt;br /&gt;
=Eye Symbols=&lt;br /&gt;
&lt;br /&gt;
Some Manor cards contain an &amp;#039;&amp;#039;&amp;#039;Eye&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
When you place one:&lt;br /&gt;
&lt;br /&gt;
Reveal one Mystery Guest.&lt;br /&gt;
&lt;br /&gt;
You may reveal:&lt;br /&gt;
&lt;br /&gt;
* the one you secretly viewed at setup, or&lt;br /&gt;
* one you have not yet seen.&lt;br /&gt;
&lt;br /&gt;
Only revealed Mystery Guests score during Inauguration.&lt;br /&gt;
&lt;br /&gt;
=Review Cards=&lt;br /&gt;
&lt;br /&gt;
Review cards work almost like Manor cards.&lt;br /&gt;
&lt;br /&gt;
They:&lt;br /&gt;
&lt;br /&gt;
* Must follow normal placement rules.&lt;br /&gt;
* Cannot be covered.&lt;br /&gt;
* May trigger additional effects.&lt;br /&gt;
* Are discarded if disconnected during Inauguration.&lt;br /&gt;
&lt;br /&gt;
Positive stars are worth points.&lt;br /&gt;
&lt;br /&gt;
Negative stars lose points.&lt;br /&gt;
&lt;br /&gt;
If you cannot legally place a Review card:&lt;br /&gt;
&lt;br /&gt;
* Return it.&lt;br /&gt;
* Draw the next Review card from the same pile instead.&lt;br /&gt;
&lt;br /&gt;
=Stars on Manor Cards=&lt;br /&gt;
&lt;br /&gt;
Some Manor cards also contain printed stars.&lt;br /&gt;
&lt;br /&gt;
Unlike Review cards:&lt;br /&gt;
&lt;br /&gt;
* They have no text.&lt;br /&gt;
* They may be covered.&lt;br /&gt;
&lt;br /&gt;
They score only if still visible and connected to the Hall at the end of the game.&lt;br /&gt;
&lt;br /&gt;
=Inauguration=&lt;br /&gt;
&lt;br /&gt;
After Round 6:&lt;br /&gt;
&lt;br /&gt;
# The Architect no longer awards Reviews.&lt;br /&gt;
# Discard every Manor and Review card disconnected from the Hall.&lt;br /&gt;
# Resolve the Decorator objective.&lt;br /&gt;
# Resolve every &amp;#039;&amp;#039;&amp;#039;revealed&amp;#039;&amp;#039;&amp;#039; Mystery Guest from left to right.&lt;br /&gt;
# Place all earned Review cards immediately.&lt;br /&gt;
&lt;br /&gt;
Review cards gained during Inauguration may:&lt;br /&gt;
&lt;br /&gt;
* Cover negative Manor stars.&lt;br /&gt;
* Trigger additional effects.&lt;br /&gt;
* Disconnect parts of your manor (which are immediately discarded).&lt;br /&gt;
&lt;br /&gt;
Hidden Mystery Guests do not score.&lt;br /&gt;
&lt;br /&gt;
=Scoring=&lt;br /&gt;
&lt;br /&gt;
Score:&lt;br /&gt;
&lt;br /&gt;
* +1 for every visible accessible positive star.&lt;br /&gt;
* -1 for every visible accessible negative star.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
* Review cards&lt;br /&gt;
* Printed stars on Manor cards&lt;br /&gt;
&lt;br /&gt;
Highest total wins.&lt;br /&gt;
&lt;br /&gt;
If tied, the tied player with &amp;#039;&amp;#039;&amp;#039;more negative stars&amp;#039;&amp;#039;&amp;#039; wins the tie.&lt;br /&gt;
&lt;br /&gt;
=Strategy Tips=&lt;br /&gt;
&lt;br /&gt;
* Stay connected to your Hall at all times.&lt;br /&gt;
* Cover negative Manor stars whenever possible.&lt;br /&gt;
* Reveal Mystery Guests early enough to score them.&lt;br /&gt;
* Plan Review card placement carefully—they can trigger chains of additional rewards.&lt;br /&gt;
* Don&amp;#039;t focus only on the Architect. The Decorator and Mystery Guests often provide a large portion of your final score.&lt;/div&gt;</summary>
		<author><name>TimboTimeLLC</name></author>
	</entry>
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