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		<title>CrunchyColeslaw: Initial page</title>
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		<summary type="html">&lt;p&gt;Initial page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;gt; Source of the BGA help page. Edit this file; &amp;lt;code&amp;gt;python assets/wiki_to_mediawiki.py&amp;lt;/code&amp;gt; writes the&lt;br /&gt;
&amp;gt; wiki copy (&amp;lt;code&amp;gt;README-WIKI.mediawiki&amp;lt;/code&amp;gt;). Written 2026-10-11 from RULES.md, for the base game at&lt;br /&gt;
&amp;gt; 2–4 players. The Passeig de Gràcia expansion and the solo mode are not offered yet.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
You are a builder of the Eixample, Barcelona&amp;#039;s grid of streets and blocks. On your turn you&lt;br /&gt;
stack your two Citizens on an empty street crossing, take the actions of the streets that meet&lt;br /&gt;
there, and then &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; construct a Building if any is possible, using the Citizens visible&lt;br /&gt;
around a block. The Citizens you use move to the Citizen tracks; when a track section fills, a&lt;br /&gt;
Cerdà Scoring happens for everyone, multiplied by each player&amp;#039;s position on the Cerdà track. The&lt;br /&gt;
third Cerdà Scoring triggers the end of the game. Most Victory Points (VP) wins.&lt;br /&gt;
&lt;br /&gt;
The actions build Streets and Intersections in the city, lay Cobblestones on the Sidewalk, take&lt;br /&gt;
and improve Modernisme Projects (end-game multipliers), build Public Services, and run a Tram&lt;br /&gt;
that drops Passengers for extra actions.&lt;br /&gt;
&lt;br /&gt;
== Your turn ==&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Place Citizens.&amp;#039;&amp;#039;&amp;#039; Choose a crossing with no Citizens on it. Pay its printed cost (the diagonal crossings cost 1 Coin) unless an Intersection tile covers it. Stack both of your Citizens there, in the order you choose: only the top one is visible. If the crossing holds an Intersection, its owner (possibly you) immediately takes their Intersection benefits, before your actions.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Take the street actions.&amp;#039;&amp;#039;&amp;#039; Each at most once, in any order: the action of the crossing&amp;#039;s column, of its row, and of the diagonal if the crossing lies on it. Every action is optional. An action whose cost you cannot or will not pay cannot be taken, and an action must be completed before another starts.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Construct a Building.&amp;#039;&amp;#039;&amp;#039; Mandatory whenever a legal construction exists (see below).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Cerdà Scoring check&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;draw 2 Citizens&amp;#039;&amp;#039;&amp;#039; from the bag.&lt;br /&gt;
&lt;br /&gt;
=== Key concepts ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resources.&amp;#039;&amp;#039;&amp;#039; Coins and Cloths live only in your Warehouse, one per open space. A gain that does not fit is lost, but you may discard stored resources to make room and may take only part of a gain. The supply is unlimited.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Visible Citizen.&amp;#039;&amp;#039;&amp;#039; The top token of the stack on a crossing. Only visible Citizens can be used for a Building, at most one per crossing per Building.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leftmost rule.&amp;#039;&amp;#039;&amp;#039; Intersections, Passengers, Cobblestones, Street tiles and Building markers always leave your player board from the left.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;May and must.&amp;#039;&amp;#039;&amp;#039; Street actions and Sagrada Família steps are optional. Cerdà movement is mandatory when granted, up or down. Constructing a Building is mandatory when possible.&lt;br /&gt;
&lt;br /&gt;
=== Construct a Building ===&lt;br /&gt;
&lt;br /&gt;
A Building goes on an empty building space, or on top of an existing non-Corner Building of a&lt;br /&gt;
lower level. The Citizens come from the crossings around the space: the four corners of a&lt;br /&gt;
square block, or the three crossings of a Corner triangle on the diagonal.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
! Building !! Requires !! Effects after placing&lt;br /&gt;
|-&lt;br /&gt;
| Corner || any 2 Citizens || none; cannot be overbuilt&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 || any 2 || +1 Cerdà (must)&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 || 1 Middle + 1 any || may +1 Sagrada Família; −1 Cerdà (must)&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 || 1 Upper + 2 any || may +2 Sagrada Família; +7 VP; −2 Cerdà (must); cannot be overbuilt&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Any level may be built directly on an empty space. Level 2 may cover Level 1; Level 3 may cover&lt;br /&gt;
Level 1 or 2. In order:&lt;br /&gt;
&lt;br /&gt;
# Choose the tile and the space; the visible Citizens must satisfy the requirement. When more qualify than are needed, you choose which to use.&lt;br /&gt;
# If this is the first Building in its block &amp;#039;&amp;#039;&amp;#039;row&amp;#039;&amp;#039;&amp;#039;, flip that row&amp;#039;s Building Bonus tile and gain 5 VP.&lt;br /&gt;
# Move the used Citizens to the leftmost empty spaces of their Citizen-track rows.&lt;br /&gt;
# Gain VP equal to the &amp;#039;&amp;#039;&amp;#039;lowest VP value still visible&amp;#039;&amp;#039;&amp;#039; on any Citizen track.&lt;br /&gt;
# Apply the Building&amp;#039;s effects (table above).&lt;br /&gt;
# Put your leftmost Building marker on the Building, on top of any markers already there. With no markers left, the Building is simply unmarked. Emptying a marker spot on your board gives +1 Cerdà.&lt;br /&gt;
&lt;br /&gt;
If no tile of a level is left, that level cannot be built.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
! Action !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Gain Cloth and VP || Gain 1 Cloth and 3 VP. The VP are gained even if the Cloth cannot be stored.&lt;br /&gt;
|-&lt;br /&gt;
| Gain Coins || Gain 2 Coins.&lt;br /&gt;
|-&lt;br /&gt;
| +2 Cerdà || Advance two steps on the Cerdà track.&lt;br /&gt;
|-&lt;br /&gt;
| Place Cobblestone || Move your leftmost Cobblestone from the Warehouse to an empty Sidewalk space orthogonally adjacent to any Cobblestone (the printed centre counts). Gain the covered benefit; a covered action is performed at once and its costs still apply. The freed Warehouse space is usable immediately.&lt;br /&gt;
|-&lt;br /&gt;
| Build Wide Street || Place 1 Wide tile from your stack onto an empty Wide street space.&lt;br /&gt;
|-&lt;br /&gt;
| Build Narrow Streets || Place up to 2 Narrow tiles from your leftmost non-empty stack onto empty Narrow street spaces; they need not be connected.&lt;br /&gt;
|-&lt;br /&gt;
| Build an Intersection || Take your leftmost Intersection, pay its board cost, and place it on a crossing without an Intersection, paying that crossing&amp;#039;s printed cost too. Gain every printed benefit on the street spaces adjacent to the crossing that are not covered by Street tiles. From now on nobody pays that crossing&amp;#039;s cost, and you gain Intersection benefits whenever Citizens are placed there.&lt;br /&gt;
|-&lt;br /&gt;
| Take a Modernisme Project || Take one of the four displayed tiles onto any empty Project space, paying that space&amp;#039;s cost. The display is refilled.&lt;br /&gt;
|-&lt;br /&gt;
| Improve a Modernisme Project Space || Move one marker from bottom to top, paying that space&amp;#039;s improve cost. A tile need not be there yet.&lt;br /&gt;
|-&lt;br /&gt;
| Build a Public Service || Choose a displayed type you have not built, pay the top tile&amp;#039;s cost (3, 2 or 1 Coin), keep the tile, then gain its VP (10, 6 or 3), +2 Cerdà, and its effect.&lt;br /&gt;
|-&lt;br /&gt;
| Move Your Tram || Put the Tram on the city or move it, then optionally drop a Passenger (see below).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Street tiles.&amp;#039;&amp;#039;&amp;#039; For each tile placed: gain the covered printed benefit, then score the number&lt;br /&gt;
of contiguous Street tiles in the straight line of that street through the new tile, the new&lt;br /&gt;
tile included, whoever owns them: 2 VP each for Wide, 1 VP each for Narrow. Emptying a stack&lt;br /&gt;
advances you on the Cerdà track by its printed steps (1 for each Narrow stack, 2 for the Wide&lt;br /&gt;
stack).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intersection benefits.&amp;#039;&amp;#039;&amp;#039; The owner of an Intersection takes benefits whenever Citizens are&lt;br /&gt;
placed on it, their own placements included. With 1–2 / 3–4 / 5 Intersections built they take&lt;br /&gt;
up to 1 / 2 / 3 &amp;#039;&amp;#039;&amp;#039;different&amp;#039;&amp;#039;&amp;#039; benefits among those unlocked by the Intersections built so far:&lt;br /&gt;
1 Coin, 2 VP, 1 Cloth, +1 Cerdà, +1 Sagrada Família.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Move Your Tram.&amp;#039;&amp;#039;&amp;#039; The first time, put the Tram on any street space (with or without a tile)&lt;br /&gt;
holding no Tram and no Passenger. Afterwards the Tram moves along the streets 1 or 2 spaces;&lt;br /&gt;
spaces holding your own Street tiles are free and not counted. It may turn at crossings and&lt;br /&gt;
pass other Trams, may not reverse within the move, and must end on a different space with no&lt;br /&gt;
other Tram. Then, if the Tram&amp;#039;s space has no Passenger, you may place your leftmost Passenger&lt;br /&gt;
there, paying its cost. If the space holds a Street tile, its owner scores it again as if just&lt;br /&gt;
placed (line scoring, no printed benefit). You may then perform the action of the street the&lt;br /&gt;
Passenger stands on, which can chain into another Move Your Tram.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Public Services.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
! Public Service !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Sant Antoni Market || Gain 1 Cloth per block containing at least one of your Building markers&lt;br /&gt;
|-&lt;br /&gt;
| Estació de França || Move Your Tram action; placing a Passenger ignores its Coin cost&lt;br /&gt;
|-&lt;br /&gt;
| Hospital de la Santa Creu i de Sant Pau || Build an Intersection action ignoring all Coin costs; Cloth costs remain&lt;br /&gt;
|-&lt;br /&gt;
| Passeig de Lluís Companys || Build Wide Street or Build Narrow Streets action&lt;br /&gt;
|-&lt;br /&gt;
| Universitat de Barcelona || Place Cobblestone action ignoring the adjacency rule&lt;br /&gt;
|-&lt;br /&gt;
| Museu del Modernisme Català || Advance twice on the Sagrada Família track&lt;br /&gt;
|-&lt;br /&gt;
| Hospital de Sant Pau, Pavelló d&amp;#039;Operacions || Take a Modernisme Project action ignoring the Cloth cost of the space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With 2 players the cheapest tile of each stack is not used.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sagrada Família track.&amp;#039;&amp;#039;&amp;#039; Each granted step is optional. Crossing a tile slot (steps 1, 3, 5&lt;br /&gt;
and 7), choose any remaining tile of that level, place it in the slot and resolve it at once.&lt;br /&gt;
&amp;quot;Coin or Cloth ×N&amp;quot; means N resources in any mix.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
! Level !! Tiles&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 VP · 3 VP + 1 Coin or Cloth · 1 Coin + 1 Cloth · +1 Cerdà + 2 VP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 VP · 5 VP + 1 Coin or Cloth · 2 Coin or Cloth · +1 Cerdà + 4 VP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10 VP · 6 VP + 2 Coin or Cloth · 3 Coin or Cloth · +2 Cerdà + 4 VP&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 VP · 8 VP + 3 Coin or Cloth · 5 Coin or Cloth · +3 Cerdà + 6 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Round structure ==&lt;br /&gt;
&lt;br /&gt;
There are no rounds: turns pass clockwise from the first player, and the game is paced by the&lt;br /&gt;
Citizen tracks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cerdà track.&amp;#039;&amp;#039;&amp;#039; Ten spaces: ×0, ×1, blank, start, blank, ×2, blank, ×3, blank, ×4. Your&lt;br /&gt;
multiplier is the highest labelled value at or below your marker (the start is ×1). Moving&lt;br /&gt;
below the bottom is ignored; each step forfeited above the top gives 2 VP instead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Citizen tracks.&amp;#039;&amp;#039;&amp;#039; Three rows (Upper, Middle, Working) in three sections. Citizens fill their&lt;br /&gt;
row from the left; the last space of each row in a section is its scoring space. Some spaces&lt;br /&gt;
print a VP value: the lowest value still visible across all three rows is what a Building&lt;br /&gt;
earns. With 2 or 3 players some spaces start covered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cerdà Scoring.&amp;#039;&amp;#039;&amp;#039; At the end of a turn, if any row of the earliest unscored section has been&lt;br /&gt;
filled to its scoring space, all players score that section&amp;#039;s tile: tile value × the player&amp;#039;s&lt;br /&gt;
count for the tile&amp;#039;s condition × the player&amp;#039;s Cerdà multiplier. Then the tile is flipped; after&lt;br /&gt;
the first and second scoring every Cerdà marker above the start space returns to it (markers&lt;br /&gt;
below stay). Finally the four displayed Modernisme tiles are discarded and four new ones&lt;br /&gt;
revealed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Modernisme Projects.&amp;#039;&amp;#039;&amp;#039; Tiles on your Project spaces score at the end: tile value × the&lt;br /&gt;
count of the tile&amp;#039;s condition × the multiplier shown by the marker of its space (bottom or top).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
! Space !! Cost to place a tile !! Bottom × !! Top × !! Cost to improve&lt;br /&gt;
|-&lt;br /&gt;
| 1 || free || 1 || 2 || 1 Cloth&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 Coin || 1 || 2 || free&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1 Cloth || 1 || 3 || 2 Cloths&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1 Coin + 1 Cloth || 2 || 3 || 1 Cloth&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1 Coin + 2 Cloths || 2 || 4 || 2 Cloths&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game end and final scoring ==&lt;br /&gt;
&lt;br /&gt;
The third Cerdà Scoring triggers the end. Play continues until the player to the right of the&lt;br /&gt;
first player has finished their turn, so everyone has had the same number of turns. Then each&lt;br /&gt;
player adds:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Cobblestones&amp;#039;&amp;#039;&amp;#039;: the rightmost uncovered VP value in the Warehouse (1, 2, 4, 7, 11 or 16).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Passengers&amp;#039;&amp;#039;&amp;#039;: the VP of the rightmost uncovered Passenger space (1, 5, 10, 16 or 23).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Modernisme Projects&amp;#039;&amp;#039;&amp;#039;: for each tile, tile value × condition count × the multiplier of its space.&lt;br /&gt;
&lt;br /&gt;
Most VP wins. Ties: furthest on the Cerdà track, then furthest on the Sagrada Família track,&lt;br /&gt;
then most Building markers on the main board; players still tied share the win.&lt;br /&gt;
&lt;br /&gt;
== Player-count differences ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
! Rule !! 2 players !! 3 players !! 4 players&lt;br /&gt;
|-&lt;br /&gt;
| Citizen-track spaces covered at the start || the ② and ②③ spaces || the ②③ spaces || none&lt;br /&gt;
|-&lt;br /&gt;
| Public Service stacks || the cheapest tile of each stack is not used || full || full&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reference tables ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scoring conditions&amp;#039;&amp;#039;&amp;#039; (Modernisme and Cerdà Scoring tiles share one catalogue; a Cerdà tile&lt;br /&gt;
in play removes its Modernisme twin at setup).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
! Condition (count) !! VP each&lt;br /&gt;
|-&lt;br /&gt;
| Blocks in your longest uninterrupted row or column of blocks where you have a Building marker || 2&lt;br /&gt;
|-&lt;br /&gt;
| Coins in your Warehouse, at most 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Cloths in your Warehouse, at most 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Public Services you built || 2&lt;br /&gt;
|-&lt;br /&gt;
| Modernisme markers in top position || 2&lt;br /&gt;
|-&lt;br /&gt;
| Cobblestones you placed || 2&lt;br /&gt;
|-&lt;br /&gt;
| Narrow Street tiles you placed || 1&lt;br /&gt;
|-&lt;br /&gt;
| Wide Street tiles you placed || 2&lt;br /&gt;
|-&lt;br /&gt;
| Passengers you placed || 2&lt;br /&gt;
|-&lt;br /&gt;
| Intersections you placed || 2&lt;br /&gt;
|-&lt;br /&gt;
| Your Corner Buildings, at most one per block || 3&lt;br /&gt;
|-&lt;br /&gt;
| Modernisme tiles on your board || 2&lt;br /&gt;
|-&lt;br /&gt;
| Your Building markers at the bottom of their stack on non-Corner Buildings || 2&lt;br /&gt;
|-&lt;br /&gt;
| Empty Building-marker spots on your board (Cerdà Scoring only) || 3&lt;br /&gt;
|-&lt;br /&gt;
| Your Intersections adjacent to at least 3 Buildings (Modernisme only) || 3&lt;br /&gt;
|-&lt;br /&gt;
| Your Cerdà multiplier (Modernisme only) || 2&lt;br /&gt;
|-&lt;br /&gt;
| Your Passengers adjacent to at least 2 Buildings (Modernisme only) || 3&lt;br /&gt;
|-&lt;br /&gt;
| Your longest line of own Narrow tiles on one street, at most 4 (Modernisme only) || 2&lt;br /&gt;
|-&lt;br /&gt;
| Your longest line of own Wide tiles on one street, diagonal included, at most 4 (Modernisme only) || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intersections&amp;#039;&amp;#039;&amp;#039; (left to right on the player board): costs free, 1 Coin, 2 Coins, 1 Cloth +&lt;br /&gt;
1 Coin, 1 Cloth + 2 Coins; they unlock 1 Coin, 2 VP, 1 Cloth, +1 Cerdà, +1 Sagrada Família.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Passengers&amp;#039;&amp;#039;&amp;#039; (left to right): costs 1 Coin, 1 Cloth, 1 Cloth + 1 Coin, 1 Cloth + 2 Coins,&lt;br /&gt;
2 Cloths + 2 Coins; end-game VP 1, 5, 10, 16, 23 for the rightmost uncovered space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sidewalk&amp;#039;&amp;#039;&amp;#039; (row by row from the top; &amp;quot;take&amp;quot; and &amp;quot;improve&amp;quot; are the Modernisme actions, &amp;quot;wide&amp;quot;&lt;br /&gt;
and &amp;quot;2 narrow&amp;quot; the Street actions):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; text-align:center; width:auto;&amp;quot;&lt;br /&gt;
!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
| +1 Sagrada || Coin + Cloth || 2 Coins || improve || +1 Sagrada&lt;br /&gt;
|-&lt;br /&gt;
| +2 Cerdà || take || Coin || Cloth || wide&lt;br /&gt;
|-&lt;br /&gt;
| 2 narrow || +1 Cerdà || centre || +1 Cerdà || 2 narrow&lt;br /&gt;
|-&lt;br /&gt;
| wide || Cloth || Coin || take || +2 Cerdà&lt;br /&gt;
|-&lt;br /&gt;
| +1 Sagrada || improve || 2 narrow || Coin + Cloth || +1 Sagrada&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Options and preferences ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Action layout&amp;#039;&amp;#039;&amp;#039;: the eleven Action tiles are shuffled onto the streets (default), or sit where the board prints them, as the rulebook suggests for a first game.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Colour-blind support&amp;#039;&amp;#039;&amp;#039; (preference): shape badges on the player-coloured pieces and a class letter on every Citizen.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Confirm end of turn&amp;#039;&amp;#039;&amp;#039; (preference): with &amp;quot;No&amp;quot;, the turn ends by itself after a short countdown; Restart turn stays available meanwhile.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reveal new Modernisme tiles at once&amp;#039;&amp;#039;&amp;#039; (preference): with &amp;quot;Yes&amp;quot;, taking a Modernisme tile reveals its replacement immediately, which closes Restart turn.&lt;br /&gt;
&lt;br /&gt;
== Playing on BGA ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Targets.&amp;#039;&amp;#039;&amp;#039; Everything you can choose is ringed in magenta on the boards; what you have already chosen this turn is marked in plum. Hover a crossing to preview where your Citizens would stack; click the stack widget in the status bar to swap their order.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Restart turn.&amp;#039;&amp;#039;&amp;#039; Your whole turn can be restarted until something random has been revealed: a Modernisme tile taken leaves a face-down placeholder in the display, and you choose when to reveal it (or it is revealed at the end of your turn). Once an opponent has taken Intersection benefits during your turn, the restart goes back to that point only.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Intersection benefits&amp;#039;&amp;#039;&amp;#039; are chosen by the Intersection&amp;#039;s owner at the moment Citizens land there, even on someone else&amp;#039;s turn; the active player waits.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mandatory construction.&amp;#039;&amp;#039;&amp;#039; The game lists every legal Building; the turn cannot end while one exists. When more Citizens qualify than are needed, you choose which to use.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Layouts.&amp;#039;&amp;#039;&amp;#039; Three table layouts are offered above the boards (side by side, board first, my board first); the boards scale to the window.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tooltips&amp;#039;&amp;#039;&amp;#039; on every printed benefit, tile, track space and piece explain what it does.&lt;/div&gt;</summary>
		<author><name>CrunchyColeslaw</name></author>
	</entry>
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