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	<title>Gamehelpasterion - Revision history</title>
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	<updated>2026-11-09T22:14:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpasterion&amp;diff=32516&amp;oldid=prev</id>
		<title>Jayadevhaddadi: Publish asterion rules from repository GAMEHELP.wiki</title>
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		<updated>2026-11-08T14:00:30Z</updated>

		<summary type="html">&lt;p&gt;Publish asterion rules from repository GAMEHELP.wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Goal==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Asterion&amp;#039;&amp;#039;&amp;#039; is a tile-laying game for 2 to 4 players by Néstor Romeral Andrés (nestorgames). Players lay labyrinth cards around Asterion the Minotaur, seeking to impale opponents&amp;#039; prisoners while guiding their own prisoners to escape with treasure chests (coins) or fly away with mythical wings.&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Component !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Labyrinth Cards&amp;#039;&amp;#039;&amp;#039; || 68 cards (17 per player: Blue, Green, Red, Yellow). Each card has labyrinth corridors and 1 prisoner of the card&amp;#039;s color. Some cards also feature Wings or Treasure Chests (coins).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Asterion Tile&amp;#039;&amp;#039;&amp;#039; || The starting central card at (0, 0) where the Minotaur awaits.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Minotaur Figure&amp;#039;&amp;#039;&amp;#039; || Sits on the central card.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Black Tombs&amp;#039;&amp;#039;&amp;#039; || Placed on prisoners who are impaled by Asterion.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Diamond Board&amp;#039;&amp;#039;&amp;#039; || Used in the Crete Island edition (25 spaces for 2 players, 41 for 3 players, 61 for 4 players).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
* Each player takes the 17 labyrinth cards of their color.&lt;br /&gt;
* In the &amp;#039;&amp;#039;&amp;#039;Crete Island&amp;#039;&amp;#039;&amp;#039; upgrade (with board), players decide which tiles to remove before the game begins:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;2 players:&amp;#039;&amp;#039;&amp;#039; choose 5 cards to discard (12 cards in deck, 25 board spaces).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;3 players:&amp;#039;&amp;#039;&amp;#039; choose 4 cards to discard (13 cards in deck, 41 board spaces).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;4 players:&amp;#039;&amp;#039;&amp;#039; choose 2 cards to discard (15 cards in deck, 61 board spaces).&lt;br /&gt;
* Players choose their discards simultaneously from their set of 17 tiles. The remaining tiles are shuffled into their face-down draw deck.&lt;br /&gt;
* In the &amp;#039;&amp;#039;&amp;#039;Basic Rules&amp;#039;&amp;#039;&amp;#039; (without board), no tiles are discarded; all 17 cards are shuffled into the draw deck.&lt;br /&gt;
* Each player draws 1 card from their deck into hand.&lt;br /&gt;
* Asterion is placed on the center space (0, 0).&lt;br /&gt;
&lt;br /&gt;
==Your Turn==&lt;br /&gt;
&lt;br /&gt;
Players take turns placing their tile on the table:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Place your tile:&amp;#039;&amp;#039;&amp;#039; Choose an empty space orthogonally adjacent to at least one already placed tile (and inside the board boundaries in Crete mode). You may rotate your tile in any of the 4 orthogonal directions (0°, 90°, 180°, 270°).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Trapping rule:&amp;#039;&amp;#039;&amp;#039; It is strictly forbidden to trap Asterion. There must always remain at least one continuous path connecting Asterion to the outside of the labyrinth. Placements that would trap Asterion are illegal.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Impale prisoners:&amp;#039;&amp;#039;&amp;#039; If any prisoners (your own or opponents&amp;#039;) become connected to Asterion by a continuous path, they are immediately impaled by the Minotaur and receive a black tomb.&lt;br /&gt;
#* With standard scoring enabled, the active player scores &amp;#039;&amp;#039;&amp;#039;+1 point per opponent prisoner impaled&amp;#039;&amp;#039;&amp;#039; minus &amp;#039;&amp;#039;&amp;#039;1 point per own prisoner impaled&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Draw:&amp;#039;&amp;#039;&amp;#039; At the end of your turn, draw a new tile from your draw deck into your hand.&lt;br /&gt;
&lt;br /&gt;
==Game End and Scoring==&lt;br /&gt;
&lt;br /&gt;
The game ends when all cards from all players have been placed.&lt;br /&gt;
&lt;br /&gt;
===Final Escape Scoring===&lt;br /&gt;
Each living (non-impaled) prisoner of your color checks whether they can escape:&lt;br /&gt;
* A prisoner escapes if connected by corridors to either the &amp;#039;&amp;#039;&amp;#039;outside of the labyrinth&amp;#039;&amp;#039;&amp;#039; OR to &amp;#039;&amp;#039;&amp;#039;at least 2 wings&amp;#039;&amp;#039;&amp;#039; anywhere in the connected maze.&lt;br /&gt;
* Each escaping prisoner scores &amp;#039;&amp;#039;&amp;#039;1 point for each treasure coin&amp;#039;&amp;#039;&amp;#039; connected to them.&lt;br /&gt;
* Escaping prisoners with &amp;#039;&amp;#039;&amp;#039;0 coins&amp;#039;&amp;#039;&amp;#039; score 0 points, but count towards the tie-breaker.&lt;br /&gt;
&lt;br /&gt;
===Winner===&lt;br /&gt;
The player with the highest total score (points from Asterion&amp;#039;s victims + points from escaped treasure coins) wins.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tie-breaker:&amp;#039;&amp;#039;&amp;#039; The player with more prisoners escaping the labyrinth without coins wins. If the tie persists, victory is shared.&lt;/div&gt;</summary>
		<author><name>Jayadevhaddadi</name></author>
	</entry>
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