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	<title>Gamehelpapex - Revision history</title>
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	<updated>2026-11-12T11:39:04Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpapex&amp;diff=29033&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;=== OBJECTIVE OF THE GAME === Collect the most &#039;&#039;&#039;Victory Points (VP)&#039;&#039;&#039; over three eras. Points are earned by &#039;&#039;&#039;controlling sectors&#039;&#039;&#039; at the end of each era and by winning &#039;&#039;&#039;battles&#039;&#039;&#039;.  === SETUP HIGHLIGHTS === * &#039;&#039;&#039;Civilizations:&#039;&#039;&#039; Each player receives a board, 20 ships, 3 colonies, and 4 evolution markers. * &#039;&#039;&#039;Galaxy:&#039;&#039;&#039; The board consists of 4 neutral sectors per player plus one home sector per person at the edge. * &#039;&#039;&#039;Evolution Tracks:&#039;&#039;&#039; All markers start at...&quot;</title>
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		<updated>2026-03-18T15:55:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== OBJECTIVE OF THE GAME === Collect the most &amp;#039;&amp;#039;&amp;#039;Victory Points (VP)&amp;#039;&amp;#039;&amp;#039; over three eras. Points are earned by &amp;#039;&amp;#039;&amp;#039;controlling sectors&amp;#039;&amp;#039;&amp;#039; at the end of each era and by winning &amp;#039;&amp;#039;&amp;#039;battles&amp;#039;&amp;#039;&amp;#039;.  === SETUP HIGHLIGHTS === * &amp;#039;&amp;#039;&amp;#039;Civilizations:&amp;#039;&amp;#039;&amp;#039; Each player receives a board, 20 ships, 3 colonies, and 4 evolution markers. * &amp;#039;&amp;#039;&amp;#039;Galaxy:&amp;#039;&amp;#039;&amp;#039; The board consists of 4 neutral sectors per player plus one home sector per person at the edge. * &amp;#039;&amp;#039;&amp;#039;Evolution Tracks:&amp;#039;&amp;#039;&amp;#039; All markers start at...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== OBJECTIVE OF THE GAME ===&lt;br /&gt;
Collect the most &amp;#039;&amp;#039;&amp;#039;Victory Points (VP)&amp;#039;&amp;#039;&amp;#039; over three eras. Points are earned by &amp;#039;&amp;#039;&amp;#039;controlling sectors&amp;#039;&amp;#039;&amp;#039; at the end of each era and by winning &amp;#039;&amp;#039;&amp;#039;battles&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== SETUP HIGHLIGHTS ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Civilizations:&amp;#039;&amp;#039;&amp;#039; Each player receives a board, 20 ships, 3 colonies, and 4 evolution markers.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Galaxy:&amp;#039;&amp;#039;&amp;#039; The board consists of 4 neutral sectors per player plus one home sector per person at the edge.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evolution Tracks:&amp;#039;&amp;#039;&amp;#039; All markers start at &amp;#039;&amp;#039;&amp;#039;Level 0&amp;#039;&amp;#039;&amp;#039; (or as indicated on the board). The maximum is &amp;#039;&amp;#039;&amp;#039;Level 5&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== GAMEPLAY ===&lt;br /&gt;
The game is played over &amp;#039;&amp;#039;&amp;#039;3 Eras&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;5 Rounds&amp;#039;&amp;#039;&amp;#039; each. Each round follows this sequence:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Strategy Selection:&amp;#039;&amp;#039;&amp;#039; All players simultaneously and secretly choose one side of their &amp;#039;&amp;#039;&amp;#039;Strategy Card&amp;#039;&amp;#039;&amp;#039; (War, Evolution, Colonization, or Expansion).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Reveal:&amp;#039;&amp;#039;&amp;#039; Cards are revealed at the same time.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Resolution:&amp;#039;&amp;#039;&amp;#039; Actions are resolved strictly in the following order:&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;1. War&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;2. Evolution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;3. Colonization&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;4. Expansion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== ACTIONS IN DETAIL ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;War:&amp;#039;&amp;#039;&amp;#039; Initiate battles in sectors with enemy presence.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Combat Value:&amp;#039;&amp;#039;&amp;#039; Your ships in the sector + current &amp;#039;&amp;#039;&amp;#039;Armament Level&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Victory:&amp;#039;&amp;#039;&amp;#039; The highest value wins. All enemy units are destroyed. The winner keeps a number of ships equal to the difference between their value and the second-placed player (the rest are destroyed). Grants &amp;#039;&amp;#039;&amp;#039;+1 VP&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evolution:&amp;#039;&amp;#039;&amp;#039; Increase the attribute shown on the card (Production, Movement, Influence, Armament) by &amp;#039;&amp;#039;&amp;#039;+1 Level&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Colonization:&amp;#039;&amp;#039;&amp;#039; Place a &amp;#039;&amp;#039;&amp;#039;Colony&amp;#039;&amp;#039;&amp;#039; in a controlled sector that does not already have one. Colonies provide bonuses for the Expansion phase.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expansion:&amp;#039;&amp;#039;&amp;#039; Perform all available actions (from the card, evolutions, and colonies) in any order:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Movement:&amp;#039;&amp;#039;&amp;#039; Move ships to adjacent sectors.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Production:&amp;#039;&amp;#039;&amp;#039; Place a new ship in a sector with your colony.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Portal:&amp;#039;&amp;#039;&amp;#039; Jump to any sector in play.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Ambush / Conversion:&amp;#039;&amp;#039;&amp;#039; Destroy or replace enemy ships.&lt;br /&gt;
&lt;br /&gt;
=== SCORING &amp;amp; ROUND END ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Card Draft:&amp;#039;&amp;#039;&amp;#039; At the end of the round, pass your hand to the neighbor (Eras 1 &amp;amp; 3: left; Era 2: right).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sector Control:&amp;#039;&amp;#039;&amp;#039; A sector is controlled by the player with the highest sum of (Units + &amp;#039;&amp;#039;&amp;#039;Influence Level&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Points:&amp;#039;&amp;#039;&amp;#039; At the end of each era, gain &amp;#039;&amp;#039;&amp;#039;1 VP&amp;#039;&amp;#039;&amp;#039; per controlled sector.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Victory Point Overview&lt;br /&gt;
! Event !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Won Battle || 1 VP (immediately)&lt;br /&gt;
|-&lt;br /&gt;
| Controlled Sector || 1 VP (End of Era)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
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