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	<title>Gamehelpahoyexp - Revision history</title>
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	<updated>2026-10-06T15:44:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpahoyexp&amp;diff=28980&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;== Objective == Amass the most Fame in the Caribbean. While the Bluefin Squadron and Mollusk Union battle for regional control, Smugglers deliver cargo to gain wealth and influence.  == The Factions == * &#039;&#039;&#039;Bluefin Squadron:&#039;&#039;&#039; Military faction. Uses gunboats to patrol regions, build strongholds, and collect taxes. * &#039;&#039;&#039;Mollusk Union:&#039;&#039;&#039; Guerrilla faction. Uses hidden currents, spreads propaganda, and leads insurrections to reclaim the seas. * &#039;&#039;&#039;Smugglers (Blue/Yellow):...&quot;</title>
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		<updated>2026-03-17T05:25:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Objective == Amass the most Fame in the Caribbean. While the Bluefin Squadron and Mollusk Union battle for regional control, Smugglers deliver cargo to gain wealth and influence.  == The Factions == * &amp;#039;&amp;#039;&amp;#039;Bluefin Squadron:&amp;#039;&amp;#039;&amp;#039; Military faction. Uses gunboats to patrol regions, build strongholds, and collect taxes. * &amp;#039;&amp;#039;&amp;#039;Mollusk Union:&amp;#039;&amp;#039;&amp;#039; Guerrilla faction. Uses hidden currents, spreads propaganda, and leads insurrections to reclaim the seas. * &amp;#039;&amp;#039;&amp;#039;Smugglers (Blue/Yellow):...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Objective ==&lt;br /&gt;
Amass the most Fame in the Caribbean. While the Bluefin Squadron and Mollusk Union battle for regional control, Smugglers deliver cargo to gain wealth and influence.&lt;br /&gt;
&lt;br /&gt;
== The Factions ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bluefin Squadron:&amp;#039;&amp;#039;&amp;#039; Military faction. Uses gunboats to patrol regions, build strongholds, and collect taxes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mollusk Union:&amp;#039;&amp;#039;&amp;#039; Guerrilla faction. Uses hidden currents, spreads propaganda, and leads insurrections to reclaim the seas.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Smugglers (Blue/Yellow):&amp;#039;&amp;#039;&amp;#039; Neutral merchants. Deliver cargo between islands to increase wealth and place bets on the war&amp;#039;s outcome.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game is played in rounds. On your turn, perform the following steps:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Roll Dice:&amp;#039;&amp;#039;&amp;#039; Roll your 4 action dice.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Take Actions:&amp;#039;&amp;#039;&amp;#039; Place your dice on your player board to activate abilities:&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Sail:&amp;#039;&amp;#039;&amp;#039; Move your ship across the map. Crossing borders may cost extra movement.&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Cannons:&amp;#039;&amp;#039;&amp;#039; Attack adjacent ships to damage them or force them to retreat.&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Recruit:&amp;#039;&amp;#039;&amp;#039; Hire Crew cards to gain permanent bonuses or new action slots.&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Faction Specific:&amp;#039;&amp;#039;&amp;#039; Sharks build strongholds, Mollusks spread propaganda, Smugglers pick up or deliver cargo.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Explore:&amp;#039;&amp;#039;&amp;#039; When moving off the edge of a tile, draw and place a new region tile.&lt;br /&gt;
&lt;br /&gt;
== Combat &amp;amp; Damage ==&lt;br /&gt;
* Attacker and defender compare combat strengths (Base + Card bonuses + Die roll).&lt;br /&gt;
* Taking damage adds damage tiles to your board, blocking action slots until repaired.&lt;br /&gt;
&lt;br /&gt;
== Game End &amp;amp; Scoring ==&lt;br /&gt;
The game ends immediately when a player reaches &amp;#039;&amp;#039;&amp;#039;30 Fame&amp;#039;&amp;#039;&amp;#039;. Final scoring includes:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Regional Control:&amp;#039;&amp;#039;&amp;#039; Sharks and Mollusks score points based on the Wealth value of regions they control.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Influence:&amp;#039;&amp;#039;&amp;#039; Smugglers score points based on their influence with factions from successful deliveries.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cards &amp;amp; Rewards:&amp;#039;&amp;#039;&amp;#039; Points from specific Crew cards or treasures.&lt;br /&gt;
* The player with the highest total score wins. In case of a tie, the player with the most gold wins.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
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