https://en.doc.boardgamearena.com/api.php?hidebots=1&urlversion=1&days=1&limit=50&action=feedrecentchanges&feedformat=atomBoard Game Arena - Recent changes [en]2024-03-29T06:05:39ZTrack the most recent changes to the wiki in this feed.MediaWiki 1.39.0https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&diff=20582&oldid=20567Gamehelpterraformingmars2024-03-29T03:59:57Z<p>clarification</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:59, 29 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>1. Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>1. Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>2. The winner is the player with most VPs at the end of the game. VPs come from your Terraform Rating (TR), your tiles on the game board, won awards, claimed milestones, <del style="font-weight: bold; text-decoration: none;">and </del>VPs on cards you have <del style="font-weight: bold; text-decoration: none;">played</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>2. The winner is the player with most VPs at the end of the game. VPs come from<ins style="font-weight: bold; text-decoration: none;">: </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">- </ins>your Terraform Rating (TR)<ins style="font-weight: bold; text-decoration: none;">. Each time you raise a global parameter: Add ocean, increase Oxygen or Temperature</ins>, <ins style="font-weight: bold; text-decoration: none;">you gain a VP.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">- </ins>your tiles on the game board<ins style="font-weight: bold; text-decoration: none;">. Greenery tiles are worth 1 VP at the end of the game</ins>, <ins style="font-weight: bold; text-decoration: none;">and also provide 1 VP to any adjacent city</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">- </ins>won awards<ins style="font-weight: bold; text-decoration: none;">. Capital city tile also scores one point for each adjacent ocean.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">5 VPs are awarded to the player who wins a founded category</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The second place gets 2 VPs (except in a 2-player game, where second place does not give any VPs). Ties are friendly: more than one player may get the first or second place bonus. If more than one player gets 1st place bonus</ins>, <ins style="font-weight: bold; text-decoration: none;">no 2nd place is awarded.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">- Claimed milestones. Each </ins>claimed <ins style="font-weight: bold; text-decoration: none;">milestone is worth 5 VPs at the end of the game. Only 3 of the 5 </ins>milestones <ins style="font-weight: bold; text-decoration: none;">may be claimed.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">- VPs on cards you have played. First</ins>, <ins style="font-weight: bold; text-decoration: none;">count all </ins>VPs on cards <ins style="font-weight: bold; text-decoration: none;">that collect resources. Then gather all of your remaining cards (including all your played events!) and count your VPs. If </ins>you have <ins style="font-weight: bold; text-decoration: none;">Jovian cards, these may have to be counted separately</ins>. <ins style="font-weight: bold; text-decoration: none;">(To identify this look for the number, or an effect like X VP / Y number of resources, marked inside the planet Mars Icon)</ins></div></td></tr>
</table>Alaherma2https://en.doc.boardgamearena.com/index.php?title=Main_game_logic:_yourgamename.game.php&diff=20580&oldid=20499Main game logic: yourgamename.game.php2024-03-29T01:58:13Z<p><span dir="auto"><span class="autocomment">Use globals: </span> - fix typos</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:58, 29 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can do this with the BGA framework "global". Your value will be stored in the "global" table in the database, and you can access it with simple methods.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can do this with the BGA framework "global". Your value will be stored in the "global" table in the database, and you can access it with simple methods.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All methods below are <del style="font-weight: bold; text-decoration: none;">memeber </del>of game class and should be accessed $this-> or self::</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All methods below are <ins style="font-weight: bold; text-decoration: none;">members </ins>of <ins style="font-weight: bold; text-decoration: none;">the </ins>game class and should be accessed <ins style="font-weight: bold; text-decoration: none;">via </ins>$this-> or self::</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''initGameStateLabels(array $labelsMap): void'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''initGameStateLabels(array $labelsMap): void'''</div></td></tr>
</table>Benjaminarjunhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpspellbook&diff=20579&oldid=20412Gamehelpspellbook2024-03-28T22:08:22Z<p><span dir="auto"><span class="autocomment">Turn: </span> fixed typo</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:08, 28 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You start the game with Primary Actions for each phase which are always available even when Spells start to be gained</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You start the game with Primary Actions for each phase which are always available even when Spells start to be gained</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In each phase only a SINGLE action can be taken, regardless of whether it is a Primary Action <del style="font-weight: bold; text-decoration: none;">of </del>a Spell action</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In each phase only a SINGLE action can be taken, regardless of whether it is a Primary Action <ins style="font-weight: bold; text-decoration: none;">or </ins>a Spell action</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the Pouch ever empties, put all discarded Materia back in, give it a shake, and keep drawing</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the Pouch ever empties, put all discarded Materia back in, give it a shake, and keep drawing</div></td></tr>
</table>Joshdlhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpauctionland&diff=20578&oldid=0Gamehelpauctionland2024-03-28T19:28:08Z<p>Created page with " ==================== Turn summary: Each turn, claim land for yourself, pondering the prices versus the benefits. Select land, pay for skipped land, then place the land. If you get the 4th tile in any row, you get a bonus land! Next, auction land, maybe buy back land, and when it's placed there might be another bonus land! If anyone has a 4x4 grid, the game ends. Otherwise, flip over new land and keep going."</p>
<p><b>New page</b></p><div><br />
====================<br />
<br />
Turn summary:<br />
Each turn, claim land for yourself, pondering the prices versus the benefits. Select land, pay for skipped land, then place the land.<br />
<br />
If you get the 4th tile in any row, you get a bonus land!<br />
<br />
Next, auction land, maybe buy back land, and when it's placed there might be another bonus land!<br />
<br />
If anyone has a 4x4 grid, the game ends. Otherwise, flip over new land and keep going.</div>Stuff by Bezhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&diff=20577&oldid=0Gamehelpcatinthebox2024-03-28T11:55:49Z<p>Created page with "== Overview == '''Cat in the Box''' is a trick-taking game. Your goal is to get the most points by winning tricks. You receive bonus points for successfully predicting the number of tricks you win. However, you will lose points if you cause a paradox! The game includes: * 45 cards: 1-9 (5 copies each) * Research board with colors: blue, yellow, green, red (trump color) * Player boards {|class="wikitable" style="width:auto;" border="2" |+Card Uses !'''Player''' |''..."</p>
<p><b>New page</b></p><div>== Overview ==<br />
<br />
'''Cat in the Box''' is a trick-taking game. Your goal is to get the most points by winning tricks. You receive bonus points for successfully predicting the number of tricks you win. However, you will lose points if you cause a paradox!<br />
<br />
The game includes:<br />
<br />
* 45 cards: 1-9 (5 copies each)<br />
* Research board with colors: blue, yellow, green, red (trump color)<br />
* Player boards<br />
<br />
{|class="wikitable" style="width:auto;" border="2"<br />
|+Card Uses<br />
!'''Player'''<br />
|'''Cat Cards'''<br />
|'''Cards per Player'''<br />
|-<br />
!5<br />
|45 (1-9)<br />
|9<br />
|-<br />
!4<br />
|40 (1-8)<br />
|10<br />
|-<br />
!3<br />
|30 (1-6)<br />
|10<br />
|-<br />
!2<br />
|25 (1-5)<br />
|10<br />
|}<br />
<br />
== Gameplay ==<br />
<br />
=== Preparation ===<br />
<br />
# Cards are dealt evenly to each player<br />
# Predict number of tricks in clockwise order<br />
<br />
=== Trick-Taking ===<br />
<br />
Beginning with the start player, play a turn:<br />
<br />
# Play a card and declare the observed color<br />
# Place a player token on the corresponding space on the research board<br />
# Determine winner of trick (See below)<br />
<br />
Repeat playing turns until there is only '''one card''' left in your hand.<br />
<br />
==== Check the winner of the trick ====<br />
<br />
* '''Strength of Color''': If there is any card which is not the led color:<br />
** Red (trump): ignore all other colors<br />
** Colors except red: Ignore all non-led colors<br />
* '''Strength of numbers''': The card with the highest number wins<br />
<br />
The player who played the winning card leads the next trick.<br />
<br />
==== Declaring the Observed Color ====<br />
<br />
Rules to follow:<br />
<br />
# In the row of the color you are declaring on the research board, the played card number's space must be empty.<br />
# On your player board, X of the color you are declaring is not revealed.<br />
<br />
Follow these rules depending on your position:<br />
<br />
* '''Start Player''': You may only declare blue, yellow, or green. Exception: if any tokens are on the red row of the research board, you may declare red. In other words, the start player can lead with trump if it has been broken.<br />
* '''Following Players''': You may declare any color (following the above rules). If you declare a color other than the led color, remove your player token of the led color on your player board, revealing X. For the rest of the round, you will not be able to declare that color.<br />
<br />
==== Paradox ====<br />
<br />
A paradox occurs when declaring the observed color rule cannot be met. Immediately proceed to the scoring phase.<br />
<br />
== Scoring ==<br />
<br />
Points from tricks<br />
<br />
* 1 point for each trick won<br />
<br />
Bonus points from prediction<br />
<br />
* 1 point for each token in the largest group of your player tokens connected adjacently on the research board<br />
<br />
If you caused a paradox<br />
<br />
* -1 point for each trick declared and bonus score is forfeited.<br />
<br />
== End of Game ==<br />
<br />
The game ends after all players have been the round start player. The winner is the player with the most total points.</div>Veganjay