https://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Tsany&feedformat=atomBoard Game Arena - User contributions [en]2024-03-29T09:16:29ZUser contributionsMediaWiki 1.39.0https://en.doc.boardgamearena.com/index.php?title=Gamehelptichu&diff=8226Gamehelptichu2021-05-10T19:30:24Z<p>Tsany: /* Playable card combinations */</p>
<hr />
<div>===Gameplay===<br />
<br />
<br />
Each player sits across from their teammate so that play alternates between the two teams.<br />
<br />
The game is played with a deck of 56 cards, consisting of a 52-card deck of four suits (Jade, Sword, Pagoda, Star) plus four special cards (Mah Jong, Dog, Phoenix, Dragon). A standard 52-card deck with 4 jokers (marked to indicate the special cards) can also be used.<br />
<br />
Each player is dealt eight cards and may call "Grand Tichu," a 200-point bet that he (not his partner) will be the first to get rid of his cards. Once players have decided whether to make this call, six more cards are dealt (the remaining cards in the deck) and players may no longer declare "Grand Tichu." Now, and at any time prior to playing his/her first card, a player may call "Tichu," a 100-point bet that he (not his partner) will be the first to get rid of his cards. The differences between Grand Tichu and Tichu are when they may be called, the number of cards you've seen, and the number of points involved.<br />
<br />
All players prepare three cards for simultaneous exchange, with each player passing one card to each of the other players—one to each opponent and one to the partner. Should a player declare "Tichu" before the simultaneous exchange, players are allowed to change their out-going exchange cards.<br />
<br />
After the card exchange, the player with the Mah Jong card leads the first trick. In Tichu, playable card combinations are generally based on Poker hands, with some exceptions. A player may pass on a trick with the option to play in later, and a trick is completed if it is passed three times in a row.<br />
<br />
====Playable card combinations====<br />
<br />
*A Single card <br />
*A Pair (equal cards) <br />
*A Sequence of pairs of adjacent values <br />
*A Triple <br />
*A Full House (triple + pair) <br />
*A Run at least five cards long <br />
<br />
'''Bombs'''<br />
<br />
Bomb are special combinations which will beat any card combination with the exception of a bigger bomb. Bombs may be played at any time (even out of turn) to end a trick, with every player given a chance to play bigger bombs before the trick is taken.<br />
<br />
Bomb combinations:<br />
* Four of a kind<br />
* A straight flush of at least five cards<br />
<br />
====Special Cards====<br />
'''The Mah Jong''' The player with the Mah Jong leads the opening trick, but is not required to play Mah Jong in the trick. The Mah Jong may be played as a 1, either by itself or in straight. When the Mah Jong is played, you may make a "Wish" (request a card number 2-A). The wish remains active until it is fulfilled. Any player that does not have the card value asked for, or cannot play it, can then play any suitable card or pass. This wish remains in effect until someone fulfills it.<br />
<br />
<br />
'''The Dog''' has no numeric value, and cannot be played in a trick. The Dog must be played as the lead card, and passes the lead to your partner. If your partner is out, play passes to the active player after your partner's position. It is not possible to steal the lead in any way, as such, bombing the dog is not allowed.<br />
<br />
<br />
'''The Phoenix''' may be played alone as .5 higher than the previous card played (i.e. after A, Phoenix is played as A.5), or as a wild card in a combination (with a value from 2-A). The Phoenix cannot be included as a wild card in a bomb, is not a wild card as a single play, has only a value of 1.5 when played as lead, and it doesn't count as .5 higher when used in a straight. <br />
<br />
<br />
'''The Dragon''' is the strongest card and may only be played in a single card trick. The player wins the trick unless the Dragon is bombed. If the trick is won with the Dragon, the trick is given to your opponent (you choose which one). Furthermore, if the dragon is bombed, the player who played the largest bomb on the trick takes the entire trick for themselves (which includes the dragon). Furthermore, it is impossible to use the dragon in order to win the dog.<br />
<br />
===Round End and Scoring===<br />
A round ends when only one player is left with cards<br />
<br />
Teams gain or deduct points for Grand Tichu (±200 points) and/or Tichu (±100 points) calls. <br />
<br />
If both players on a team get rid of all their cards before either player on the opposing team is out of cards, the winning team scores 200 points and there is no card scoring this round.<br />
<br />
The last player out gives their remaining cards to the opposing team and gives all the tricks they have won this round to the first player out.<br />
<br />
Points are scored based on the cards in the tricks won by each team. Kings and tens are worth ten points each, fives are worth five points, the Dragon is worth 25 points, and the Phoenix is worth negative 25. All other cards score zero.</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelptichu&diff=8225Gamehelptichu2021-05-10T19:29:43Z<p>Tsany: /* Gameplay */ Changed the layout a little so that bombs are highlighted.</p>
<hr />
<div>===Gameplay===<br />
<br />
<br />
Each player sits across from their teammate so that play alternates between the two teams.<br />
<br />
The game is played with a deck of 56 cards, consisting of a 52-card deck of four suits (Jade, Sword, Pagoda, Star) plus four special cards (Mah Jong, Dog, Phoenix, Dragon). A standard 52-card deck with 4 jokers (marked to indicate the special cards) can also be used.<br />
<br />
Each player is dealt eight cards and may call "Grand Tichu," a 200-point bet that he (not his partner) will be the first to get rid of his cards. Once players have decided whether to make this call, six more cards are dealt (the remaining cards in the deck) and players may no longer declare "Grand Tichu." Now, and at any time prior to playing his/her first card, a player may call "Tichu," a 100-point bet that he (not his partner) will be the first to get rid of his cards. The differences between Grand Tichu and Tichu are when they may be called, the number of cards you've seen, and the number of points involved.<br />
<br />
All players prepare three cards for simultaneous exchange, with each player passing one card to each of the other players—one to each opponent and one to the partner. Should a player declare "Tichu" before the simultaneous exchange, players are allowed to change their out-going exchange cards.<br />
<br />
After the card exchange, the player with the Mah Jong card leads the first trick. In Tichu, playable card combinations are generally based on Poker hands, with some exceptions. A player may pass on a trick with the option to play in later, and a trick is completed if it is passed three times in a row.<br />
<br />
====Playable card combinations====<br />
*A Single card <br />
*A Pair (equal cards) <br />
*A Sequence of pairs of adjacent values <br />
*A Triple <br />
*A Full House (triple + pair) <br />
*A Run at least five cards long <br />
<br />
'''Bombs'''<br />
Bomb are special combinations which will beat any card combination with the exception of a bigger bomb. Bombs may be played at any time (even out of turn) to end a trick, with every player given a chance to play bigger bombs before the trick is taken.<br />
<br />
Bomb combinations:<br />
* Four of a kind<br />
* A straight flush of at least five cards<br />
<br />
====Special Cards====<br />
'''The Mah Jong''' The player with the Mah Jong leads the opening trick, but is not required to play Mah Jong in the trick. The Mah Jong may be played as a 1, either by itself or in straight. When the Mah Jong is played, you may make a "Wish" (request a card number 2-A). The wish remains active until it is fulfilled. Any player that does not have the card value asked for, or cannot play it, can then play any suitable card or pass. This wish remains in effect until someone fulfills it.<br />
<br />
<br />
'''The Dog''' has no numeric value, and cannot be played in a trick. The Dog must be played as the lead card, and passes the lead to your partner. If your partner is out, play passes to the active player after your partner's position. It is not possible to steal the lead in any way, as such, bombing the dog is not allowed.<br />
<br />
<br />
'''The Phoenix''' may be played alone as .5 higher than the previous card played (i.e. after A, Phoenix is played as A.5), or as a wild card in a combination (with a value from 2-A). The Phoenix cannot be included as a wild card in a bomb, is not a wild card as a single play, has only a value of 1.5 when played as lead, and it doesn't count as .5 higher when used in a straight. <br />
<br />
<br />
'''The Dragon''' is the strongest card and may only be played in a single card trick. The player wins the trick unless the Dragon is bombed. If the trick is won with the Dragon, the trick is given to your opponent (you choose which one). Furthermore, if the dragon is bombed, the player who played the largest bomb on the trick takes the entire trick for themselves (which includes the dragon). Furthermore, it is impossible to use the dragon in order to win the dog.<br />
<br />
===Round End and Scoring===<br />
A round ends when only one player is left with cards<br />
<br />
Teams gain or deduct points for Grand Tichu (±200 points) and/or Tichu (±100 points) calls. <br />
<br />
If both players on a team get rid of all their cards before either player on the opposing team is out of cards, the winning team scores 200 points and there is no card scoring this round.<br />
<br />
The last player out gives their remaining cards to the opposing team and gives all the tricks they have won this round to the first player out.<br />
<br />
Points are scored based on the cards in the tricks won by each team. Kings and tens are worth ten points each, fives are worth five points, the Dragon is worth 25 points, and the Phoenix is worth negative 25. All other cards score zero.</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelppi&diff=5152Gamehelppi2020-08-01T22:26:11Z<p>Tsany: /* Phases */</p>
<hr />
<div>P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.<br />
<br />
---- <br />
<br />
= Objective =<br />
<br />
Each player has three cases that they need to solve.<br />
<br />
You win by getting the most points for solving the three cases.<br />
<br />
== To solve a case you need to show: ==<br />
<br />
&bull; The criminal<br />
&bull; The location of the criminal<br />
&bull; The type of the crime<br />
<br />
Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.<br />
<br />
----<br />
<br />
= Actions =<br />
<br />
== Each turn you can do one of the following actions: ==<br />
<br />
cUse an investigator on a location (You only have 5 for the entire game)<br />
&bull; Pick an evidence card<br />
&bull; Attempt to solve the case<br />
<br />
== Using an Investigator ==<br />
<br />
Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:<br />
<br />
* '''Disc :''' An element is '''in''' this investigator's location<br />
* '''Cube :''' An element is in a location that is '''adjacent to''' this investigator's location<br />
<br />
Which element is present is not indicated.<br />
<br />
''Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.''<br />
<br />
=== Example Results ===<br />
<br />
{| class="wikitable" <br />
|+ Examples <br />
|-<br />
! '''Exact Cards'''<br />
! '''Adjacent Cards'''<br />
! '''Components Used''<br />
|- <br />
| 3 Exact<br />
| 0 Adjacent<br />
| 3 discs / 0 cube, All matching cards are on that location, how lucky! <br />
|- <br />
| 2 Exact<br />
| 1 Adjacent<br />
| 2 discs / 1 cube <br />
|- <br />
| 1 Exact<br />
| 2 Adjacent<br />
| 1 disc / 2 cubes<br />
|- <br />
| 0 Exact<br />
| 3 Adjacent<br />
| 0 disc / 3 cubes<br />
|- <br />
| 2 Exact<br />
| 0 Adjacent<br />
| 2 disc / 0 cubes <br />
|- <br />
| 1 Exact<br />
| 1 Adjacent<br />
| 1 disc / 1 cubes<br />
|- <br />
| 1 Exact<br />
| 0 Adjacent<br />
| 1 disc / 0 cubes<br />
|- <br />
| 0 Exact<br />
| 0 Adjacent<br />
| 0 disc / 0 cubes<br />
|}<br />
<br />
== Using Evidence Cards ==<br />
<br />
Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the '''same type''' as the selected evidence card.<br />
<br />
&bull; '''Disc :''' If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.<br />
&bull; '''Cube :''' If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.<br />
<br />
=== Additional Rules With Using Evidence Cards===<br />
<br />
&bull; If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.<br />
<br />
&bull; If a disc/cube is placed then it must be placed on the tile.<br />
<br />
&bull; If no disc/cube is placed then you place the Evidence card in front of your position to remind you that no information was gained.<br />
<br />
&bull; If you do place a disc/cube then you discard the card.<br />
<br />
== Solving the Case ==<br />
<br />
Finally you can attempt to solve the case, click on a criminal, a location and a crime type.<br />
<br />
If you're right, then you get points <br />
<br />
If you're wrong, then you lose 2 points<br />
<br />
<br />
---- <br />
<br />
<br />
= Phases =<br />
<br />
The game consists of 3 '''Rounds''', players are attempting to solve one case in every round.<br />
<br />
Each round is composed of '''Phases''' where each player takes a turn playing one action (beginning with the starting player)<br />
<br />
== Solving a case ==<br />
Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and ''each'' subsequent player who solves their case in the same phase (phase 6 in our example) ''also'' gets 7 points.<br />
<br />
Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player<br />
solves the case they get 2 less points and that goes for all players who solve the case in that same phase.<br />
<br />
This continues on and on, until only 1 (or 0) player remains.<br />
<br />
That player won't gain any points, and the next round starts.</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelppi&diff=5151Gamehelppi2020-08-01T22:16:42Z<p>Tsany: </p>
<hr />
<div>P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.<br />
<br />
---- <br />
<br />
= Objective =<br />
<br />
Each player has three cases that they need to solve.<br />
<br />
You win by getting the most points for solving the three cases.<br />
<br />
== To solve a case you need to show: ==<br />
<br />
&bull; The criminal<br />
&bull; The location of the criminal<br />
&bull; The type of the crime<br />
<br />
Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.<br />
<br />
----<br />
<br />
= Actions =<br />
<br />
== Each turn you can do one of the following actions: ==<br />
<br />
cUse an investigator on a location (You only have 5 for the entire game)<br />
&bull; Pick an evidence card<br />
&bull; Attempt to solve the case<br />
<br />
== Using an Investigator ==<br />
<br />
Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:<br />
<br />
* '''Disc :''' An element is '''in''' this investigator's location<br />
* '''Cube :''' An element is in a location that is '''adjacent to''' this investigator's location<br />
<br />
Which element is present is not indicated.<br />
<br />
''Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.''<br />
<br />
=== Example Results ===<br />
<br />
{| class="wikitable" <br />
|+ Examples <br />
|-<br />
! '''Exact Cards'''<br />
! '''Adjacent Cards'''<br />
! '''Components Used''<br />
|- <br />
| 3 Exact<br />
| 0 Adjacent<br />
| 3 discs / 0 cube, All matching cards are on that location, how lucky! <br />
|- <br />
| 2 Exact<br />
| 1 Adjacent<br />
| 2 discs / 1 cube <br />
|- <br />
| 1 Exact<br />
| 2 Adjacent<br />
| 1 disc / 2 cubes<br />
|- <br />
| 0 Exact<br />
| 3 Adjacent<br />
| 0 disc / 3 cubes<br />
|- <br />
| 2 Exact<br />
| 0 Adjacent<br />
| 2 disc / 0 cubes <br />
|- <br />
| 1 Exact<br />
| 1 Adjacent<br />
| 1 disc / 1 cubes<br />
|- <br />
| 1 Exact<br />
| 0 Adjacent<br />
| 1 disc / 0 cubes<br />
|- <br />
| 0 Exact<br />
| 0 Adjacent<br />
| 0 disc / 0 cubes<br />
|}<br />
<br />
== Using Evidence Cards ==<br />
<br />
Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the '''same type''' as the selected evidence card.<br />
<br />
&bull; '''Disc :''' If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.<br />
&bull; '''Cube :''' If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.<br />
<br />
=== Additional Rules With Using Evidence Cards===<br />
<br />
&bull; If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.<br />
<br />
&bull; If a disc/cube is placed then it must be placed on the tile.<br />
<br />
&bull; If no disc/cube is placed then you place the Evidence card in front of your position to remind you that no information was gained.<br />
<br />
&bull; If you do place a disc/cube then you discard the card.<br />
<br />
== Solving the Case ==<br />
<br />
Finally you can attempt to solve the case, click on a criminal, a location and a crime type.<br />
<br />
If you're right, then you get points <br />
<br />
If you're wrong, then you lose 2 points<br />
<br />
<br />
---- <br />
<br />
<br />
= Phases =<br />
To simplify things further, let's give names to a couple of the game phases:<br />
<br />
There are 3 '''Rounds'''<br />
<br />
Each round is composed of '''Phases''' where each player takes<br />
their turns (Starting by the starting player)<br />
<br />
For example, if A is the first player and B is the second player:<br />
<br />
Then each phase is composed of two turns (A then B)<br />
<br />
Once a player solves a case for the first time in that round<br />
(In phase 6 of the current round for example)<br />
Then they get 7 points, and ''each'' subsequent player who solves<br />
their case in the same phase (phase 6 in our example) ''also'' gets 7 points.<br />
<br />
Once the phase ends, if there are at least two players who didn't solve<br />
the case yet, then the game continues, but on the phase the next player<br />
solves the case they get 2 less points and that goes for all players<br />
who solves the case on the same phase.<br />
<br />
This continues on and on, until only 1 (or 0) player remains.<br />
That player won't gain any points, and the next round starts.</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelppi&diff=5150Gamehelppi2020-08-01T22:15:45Z<p>Tsany: </p>
<hr />
<div>P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.<br />
<br />
---- <br />
<br />
= Objective =<br />
<br />
Each player has three cases that they need to solve.<br />
<br />
You win by getting the most points for solving the three cases.<br />
<br />
== To solve a case you need to show: ==<br />
<br />
&bull; The criminal<br />
&bull; The location of the criminal<br />
&bull; The type of the crime<br />
<br />
Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.<br />
<br />
----<br />
<br />
= Actions =<br />
<br />
== Each turn you can do one of the following actions: ==<br />
<br />
cUse an investigator on a location (You only have 5 for the entire game)<br />
&bull; Pick an evidence card<br />
&bull; Attempt to solve the case<br />
<br />
== Using an Investigator ==<br />
<br />
Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:<br />
<br />
* '''Disc :''' An element is '''in''' this investigator's location<br />
* '''Cube :''' An element is in a location that is '''adjacent to''' this investigator's location<br />
<br />
Which element is present is not indicated.<br />
<br />
''Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.''<br />
<br />
=== Example Results ===<br />
<br />
{| class="wikitable" <br />
|+ Examples <br />
|-<br />
! '''Exact Cards'''<br />
! '''Adjacent Cards'''<br />
! '''Components Used''<br />
|- <br />
| 3 Exact<br />
| 0 Adjacent<br />
| 3 discs / 0 cube, All matching cards are on that location, how lucky! <br />
|- <br />
| 2 Exact<br />
| 1 Adjacent<br />
| 2 discs / 1 cube <br />
|- <br />
| 1 Exact<br />
| 2 Adjacent<br />
| 1 disc / 2 cubes<br />
|- <br />
| 0 Exact<br />
| 3 Adjacent<br />
| 0 disc / 3 cubes<br />
|- <br />
| 2 Exact<br />
| 0 Adjacent<br />
| 2 disc / 0 cubes <br />
|- <br />
| 1 Exact<br />
| 1 Adjacent<br />
| 1 disc / 1 cubes<br />
|- <br />
| 1 Exact<br />
| 0 Adjacent<br />
| 1 disc / 0 cubes<br />
|- <br />
| 0 Exact<br />
| 0 Adjacent<br />
| 0 disc / 0 cubes<br />
|}<br />
<br />
== Using Evidence Cards ==<br />
<br />
Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the '''same type''' as the selected evidence card.<br />
<br />
&bull; '''Disc :''' If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.<br />
&bull; '''Cube :''' If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.<br />
<br />
=== Additional Rules With Using Evidence Cards===<br />
<br />
&bull; If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.<br />
<br />
&bull; If a disc/cube is placed then it must be placed on the tile.<br />
<br />
&bull; If no disc/cube is placed then you place the Evidence card in front of your position to remind you that no information was gained.<br />
<br />
&bull; If you do place a disc/cube then you discard the card.<br />
<br />
== Solving the Case ==<br />
<br />
Finally you can attempt to solve the case, click on a criminal, a location and a crime type.<br />
<br />
If you're right, then you get points <br />
<br />
If you're wrong, then you lose 2 points<br />
<br />
== Phases ==<br />
To simplify things further, let's give names to a couple of the game phases:<br />
<br />
There are 3 '''Rounds'''<br />
<br />
Each round is composed of '''Phases''' where each player takes<br />
their turns (Starting by the starting player)<br />
<br />
For example, if A is the first player and B is the second player:<br />
<br />
Then each phase is composed of two turns (A then B)<br />
<br />
Once a player solves a case for the first time in that round<br />
(In phase 6 of the current round for example)<br />
Then they get 7 points, and ''each'' subsequent player who solves<br />
their case in the same phase (phase 6 in our example) ''also'' gets 7 points.<br />
<br />
Once the phase ends, if there are at least two players who didn't solve<br />
the case yet, then the game continues, but on the phase the next player<br />
solves the case they get 2 less points and that goes for all players<br />
who solves the case on the same phase.<br />
<br />
This continues on and on, until only 1 (or 0) player remains.<br />
That player won't gain any points, and the next round starts.</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelppi&diff=5141Gamehelppi2020-08-01T01:13:39Z<p>Tsany: /* Using an Investigator */</p>
<hr />
<div>P.I. (Private Investigator) is a very simple deductive game consisting of 3 mini-games.<br />
<br />
= Objective =<br />
<br />
Each player has three cases that they need to solve.<br />
<br />
You win by getting the most points for solving the three cases.<br />
<br />
== To solve a case you need to show: ==<br />
<br />
1. The criminal<br />
2. The location of the criminal<br />
3. The type of the crime<br />
<br />
Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.<br />
<br />
------------------------------------------------------------<br />
<br />
== Each turn you can do one of the following actions: ==<br />
<br />
1. Use an investigator on a location (You only have 5 for the entire game)<br />
2. Pick an evidence card<br />
3. Attempt to solve the case<br />
<br />
-------------------------------------------------------------<br />
<br />
== Using an Investigator ==<br />
<br />
Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:<br />
<br />
1. '''Disc :''' An element is '''in''' this investigator's location<br />
2. '''Cube :''' An element is in a location that is '''adjacent to''' this investigator's location<br />
<br />
Which element is present is not indicated.<br />
<br />
''Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.''<br />
<br />
=== Example Results ===<br />
<br />
{| class="wikitable" |+ Examples <br />
! Exact Cards <br />
! Adjacent Cards <br />
! Components <br />
|- <br />
| 3 Exact<br />
| 0 Adjacent<br />
| 3 discs / 0 cube, All matching cards are on that location, how lucky! <br />
|- <br />
| 2 Exact<br />
| 1 Adjacent<br />
| 2 discs / 1 cube <br />
|- <br />
| 1 Exact<br />
| 2 Adjacent<br />
| 1 disc / 2 cubes<br />
|- <br />
| 0 Exact<br />
| 3 Adjacent<br />
| 0 disc / 3 cubes<br />
|- <br />
| 2 Exact<br />
| 0 Adjacent<br />
| 2 disc / 0 cubes <br />
|- 1 Exact<br />
| 1 Adjacent<br />
| 1 disc / 1 cubes<br />
|- <br />
| 1 Exact<br />
| 0 Adjacent<br />
| 1 disc / 0 cubes<br />
|- 0 Exact<br />
| 0 Adjacent<br />
| 0 disc / 0 cubes<br />
|}<br />
<br />
-------------------------------------------------------------<br />
<br />
== Using Evidence Cards ==<br />
<br />
Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the '''same type''' as the selected evidence card.<br />
<br />
1. '''Disc :''' If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.<br />
2. '''Cube :''' If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.<br />
<br />
If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.<br />
<br />
If a disc/cube is placed then it must be placed on the tile.<br />
<br />
If no disc/cube is placed then you place the Evidence card in front of your position to remind you that no information was gained.<br />
<br />
If you do place a disc/cube then you discard the card.<br />
<br />
-------------------------------------------------------------<br />
<br />
== Solving the Case ==<br />
<br />
Finally you can attempt to solve the case, click on a criminal, a location and a crime type.<br />
<br />
If you're right, then you get points <br />
<br />
If you're wrong, then you lose 2 points<br />
<br />
Simple as that.<br />
<br />
-------------------------------------------------------------<br />
<br />
To simplify things, let's give names to a couple of the game phases:<br />
<br />
There are 3 '''Rounds'''<br />
<br />
Each round is composed of '''Phases''' where each player takes<br />
their turns (Starting by the starting player)<br />
<br />
For example, if A is the first player and B is the second player:<br />
<br />
Then each phase is composed of two turns (A then B)<br />
<br />
<br />
Once a player solves a case for the first time in that round<br />
(In phase 6 of the current round for example)<br />
Then they get 7 points, and EACH subsequent player who solves<br />
their case in the same phase (phase 6 in our example) gets ALSO 7 points.<br />
<br />
Once the phase ends, if there are at least two players who didn't solve<br />
the case yet, then the game continues, but on the phase the next player<br />
solves the case they get 2 less points and that goes for all players<br />
who solves the case on the same phase.<br />
<br />
This continues on and on, until only 1 (or 0) player remains.<br />
That player won't gain any points, and the next round starts.</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelppi&diff=5140Gamehelppi2020-08-01T01:08:52Z<p>Tsany: </p>
<hr />
<div>P.I. (Private Investigator) is a very simple deductive game consisting of 3 mini-games.<br />
<br />
= Objective =<br />
<br />
Each player has three cases that they need to solve.<br />
<br />
You win by getting the most points for solving the three cases.<br />
<br />
== To solve a case you need to show: ==<br />
<br />
1. The criminal<br />
2. The location of the criminal<br />
3. The type of the crime<br />
<br />
Each player solves their own unique case each in round. The player on your right has the cards which show the elements of the case you are solving.<br />
<br />
------------------------------------------------------------<br />
<br />
== Each turn you can do one of the following actions: ==<br />
<br />
1. Use an investigator on a location (You only have 5 for the entire game)<br />
2. Pick an evidence card<br />
3. Attempt to solve the case<br />
<br />
-------------------------------------------------------------<br />
<br />
== Using an Investigator ==<br />
<br />
Using an investigator on a location tells you the number of tiles matching your case in or near that location (either the criminal, the location or the crime) discs and cubes are placed on the investigator as follows:<br />
<br />
1. '''Disc :''' An element is '''in''' this investigator's location<br />
2. '''Cube :''' An element is in a location that is '''adjacent to''' this investigator's location<br />
<br />
Which element is present is not indicated.<br />
<br />
''Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.''<br />
<br />
=== Example Results ===<br />
<br />
{| class="wikitable" |+ Examples <br />
! Exact Cards <br />
! Adjacent Cards <br />
! Components <br />
|- 3 Exact<br />
| 0 Adjacent<br />
| 3 discs / 0 cube, All matching cards are on that location, how lucky! <br />
|- 2 Exact<br />
| 1 Adjacent<br />
| 2 discs / 1 cube <br />
|- 1 Exact<br />
| 2 Adjacent<br />
| 1 disc / 2 cubes<br />
|- 0 Exact<br />
| 3 Adjacent<br />
| 0 disc / 3 cubes<br />
|- 2 Exact<br />
| 0 Adjacent<br />
| 2 disc / 0 cubes <br />
|- 1 Exact<br />
| 1 Adjacent<br />
| 1 disc / 1 cubes<br />
|- 1 Exact<br />
| 0 Adjacent<br />
| 1 disc / 0 cubes<br />
|- 0 Exact<br />
| 0 Adjacent<br />
| 0 disc / 0 cubes<br />
|}<br />
<br />
-------------------------------------------------------------<br />
<br />
== Using Evidence Cards ==<br />
<br />
Using an evidence card allows you to investigate one particular element of your case, it will only tell you the matching cards that are the '''same type''' as the selected evidence card.<br />
<br />
1. '''Disc :''' If the Evidence card matches one of your Case cards, a disc is placed on the matching tile.<br />
2. '''Cube :''' If the case card's tile is in an adjacent location to the evidence card's tile then a cube will be placed on the tile.<br />
<br />
If you already have a disc/cube on one of your Investigator counters and it corresponds with the selected Evidence card then the disc/cube is moved from the investigator counter to the tile matching the selected evidence card.<br />
<br />
If a disc/cube is placed then it must be placed on the tile.<br />
<br />
If no disc/cube is placed then you place the Evidence card in front of your position to remind you that no information was gained.<br />
<br />
If you do place a disc/cube then you discard the card.<br />
<br />
-------------------------------------------------------------<br />
<br />
== Solving the Case ==<br />
<br />
Finally you can attempt to solve the case, click on a criminal, a location and a crime type.<br />
<br />
If you're right, then you get points <br />
<br />
If you're wrong, then you lose 2 points<br />
<br />
Simple as that.<br />
<br />
-------------------------------------------------------------<br />
<br />
To simplify things, let's give names to a couple of the game phases:<br />
<br />
There are 3 '''Rounds'''<br />
<br />
Each round is composed of '''Phases''' where each player takes<br />
their turns (Starting by the starting player)<br />
<br />
For example, if A is the first player and B is the second player:<br />
<br />
Then each phase is composed of two turns (A then B)<br />
<br />
<br />
Once a player solves a case for the first time in that round<br />
(In phase 6 of the current round for example)<br />
Then they get 7 points, and EACH subsequent player who solves<br />
their case in the same phase (phase 6 in our example) gets ALSO 7 points.<br />
<br />
Once the phase ends, if there are at least two players who didn't solve<br />
the case yet, then the game continues, but on the phase the next player<br />
solves the case they get 2 less points and that goes for all players<br />
who solves the case on the same phase.<br />
<br />
This continues on and on, until only 1 (or 0) player remains.<br />
That player won't gain any points, and the next round starts.</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpchakra&diff=5054Gamehelpchakra2020-07-24T00:39:23Z<p>Tsany: </p>
<hr />
<div>.<br />
----<br />
= Components & Setup = <br />
<br />
• The common '''Lotus Board''' has 7 coloured karma spaces for the face down '''Plenitude Tokens'''. Each token shows a '''value from 1 to 4,''' which indicates the number of plenitude points that a player<br />
wins when they have harmonized the corresponding Chakra<br />
<br />
• The bottom half of the lotus board has '''three vertical streams of maya flow''' holding the energy gems.<br />
<br />
• Each player has 5 black inspiration tokens and one randomly allocated coloured meditation token which allows them to see the initial value of one plenitude token.<br />
<br />
----<br />
<br />
= Goal =<br />
<br />
Reach the highest level of plenitude by placing three energy of the right colour on the corresponding Chakras.<br />
<br />
----<br />
<br />
= Game turn =<br />
<br />
During their turn, the player performs '''one''' of these 3 actions:<br />
<br />
• Receive energy<br />
<br />
• Channel energy <br />
<br />
• Meditate<br />
<br />
<br />
== Receive Energy Gems ==<br />
<br />
<br />
=== Step 1 TAKE Energy Gems ===<br />
<br />
The player takes 1, 2, or 3 energy of different colours from the same Maya Flow (vertical column).<br />
<br />
If a player wants to take energy from a flow that shows at least 1 negative energy (black gem), they must take it, with or without other energy gems of different colours. <br />
<br />
<br />
=== Step 2 PLACE Energy ===<br />
<br />
All the energy that a player has taken must be placed in the same location:<br />
<br />
• either '''on the Bhagya Bubbles''', above the purple Chakra; each bubble can hold only one energy;<br />
<br />
• or '''directly on a Chakra''', after having placed an Inspiration token in the notch next to the Chakra; each Chakra can hold up to 3 energy. ''If there is already an Inspiration token in the notch, placing energy directly on this Chakra is no longer allowed.''<br />
<br />
<br />
== Channel Energy (Movement) ==<br />
<br />
The player places one of their Inspiration tokens on one of the 8 Inspiration spaces (movement) of their board, if there is no token on it yet.<br />
<br />
Then, they perform the corresponding action.<br />
<br />
<br />
=== MOVEMENT RULES ===<br />
<br />
• All the moves indicated by the chosen action must be performed. If it is not possible, this action cannot be chosen.<br />
<br />
• A move is allowed if there is a free space on each Chakra that you cross and/ or reach.<br />
<br />
• The indicated moves are not simultaneous: the player chooses in which order they are performed. <br />
<br />
• If a Chakra is harmonized (entirely filled with energy of the same colour), one energy can “skip” this Chakra without counting towards the moves performed. <br />
<br />
<br />
=== Actions ===<br />
<br />
1. Move three energy gems down by one Chakra.<br />
<br />
2. One energy down by two Chakras, and another energy by one Chakra.<br />
<br />
3. Move down one energy by three Chakras ( ).<br />
<br />
4. Move up one energy by two Chakras ( ).<br />
<br />
5. Move up two energy by one Chakra ( ).<br />
<br />
6. In the desired order, move down one energy and move up another energy by one Chakra ( ).<br />
<br />
7. Move one energy up OR down by one Chakra.<br />
<br />
8. Discard one alleviated energy (a black negative energy gem at the lowest position), and then '''choose one energy'''. You must place it in an available Bhagya Bubble at the top.<br />
<br />
<br />
=== HARMONIZE A CHAKRA ===<br />
<br />
A Chakra is harmonized when a player has collected 3 energy of its colour on it.<br />
<br />
'''Important!''' If an Inspiration token was placed in the notch next to the harmonized Chakra, the player immediately takes it back.<br />
<br />
=== ALLEVIATE A NEGATIVE ENERGY ===<br />
<br />
When a negative energy (black) reaches the “earth” (the area under the red Chakra), this energy is considered as alleviated. The number of alleviated energy that the “earth” can hold is unlimited. Each one is worth 1 point at the end of the game.<br />
<br />
== Meditate ==<br />
<br />
When a player meditates, they perform these 2 actions:<br />
<br />
• Take Inspiration<br />
<br />
• Look<br />
<br />
<br />
=== TAKE Inspiration ===<br />
<br />
They take back all their Inspiration tokens placed on Inspiration spaces.<br />
<br />
Important! Meditating does not allow a player to take back the Inspiration tokens placed in the notches next to the Chakras.<br />
<br />
<br />
=== LOOK ===<br />
<br />
They choose a new coloured Meditation token, place it on their individual board next to the same-coloured Chakra, and secretly look at the corresponding Plenitude token.<br />
<br />
Note: a player can meditate even when all their Inspiration tokens are not used.<br />
<br />
----<br />
<br />
= End of the Game =<br />
<br />
The end of the game is triggered when a player has at least '''five harmonized Chakras at the end of their turn.'''<br />
<br />
The current round is finished, allowing all players the same number of turns (check the First player token for a reminder).<br />
<br />
----<br />
<br />
= Final scoring =<br />
<br />
The 7 Plenitude tokens placed on the Lotus board are revealed and each player counts their plenitude level.<br />
<br />
The players gain:<br />
<br />
• 1 to 4 plenitude points for each harmonized Chakra;<br />
<br />
• 1 plenitude point for each alleviated energy; (''Note: any negative energy still on the player’s board do not count as negative points.'')<br />
<br />
• '''Harmonization bonus:''' Each player counts, on their board, the number of aligned harmonized Chakras, from the bottom to the top. The player(s) with the most Chakras thus aligned gain(s) 2 plenitude points.<br />
<br />
----<br />
<br />
= Plenitude Levels =<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! '''Plenitude Points'''<br />
! '''Title'''<br />
! '''Description'''<br />
|-<br />
| '''17 +''' <br />
| You are the Wise One<br />
| You have reached spiritual enlightenment! Now you must inspire your loved ones…<br />
|-<br />
| '''15 or 16'''<br />
| You are a great disciple<br />
| The pupil will soon surpass their master!<br />
|-<br />
| ''' 13 or 14''' <br />
| You are the blue butterfly, ready to take flight.<br />
| You only need a few more flaps of your wings!<br />
|-<br />
| ''' 10 to 12'''<br />
| You are the chrysalis, ready to emerge.<br />
| <br />
|-<br />
| '''8 or 9'''<br />
| Work in progress… you are the small cocoon.<br />
| -<br />
|-<br />
| '''Less than 8'''<br />
| -<br />
| Run for a lavender and chamomile herbal tea, take a hot bath, and RELAX! Stress will not overcome.<br />
|}</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpchakra&diff=5053Gamehelpchakra2020-07-24T00:35:31Z<p>Tsany: </p>
<hr />
<div>.<br />
----<br />
= Components & Setup = <br />
<br />
• The common '''Lotus Board''' has 7 coloured karma spaces for the face down '''Plenitude Tokens'''. Each token shows a '''value from 1 to 4,''' which indicates the number of plenitude points that a player<br />
wins when they have harmonized the corresponding Chakra<br />
<br />
• The bottom half of the lotus board has '''three vertical streams of maya flow''' holding the energy gems.<br />
<br />
• Each player has 5 black inspiration tokens and one randomly allocated coloured meditation token which allows them to see the initial value of one plenitude token.<br />
<br />
----<br />
<br />
= Goal =<br />
<br />
Reach the highest level of plenitude by placing three energy of the right colour on the corresponding Chakras.<br />
<br />
----<br />
<br />
= Game turn =<br />
<br />
During their turn, the player performs '''one''' of these 3 actions:<br />
<br />
• Receive energy<br />
<br />
• Channel energy <br />
<br />
• Meditate<br />
<br />
<br />
== Receive Energy Gems ==<br />
<br />
<br />
=== Step 1 TAKE Energy Gems ===<br />
<br />
The player takes 1, 2, or 3 energy of different colours from the same Maya Flow (vertical column).<br />
<br />
If a player wants to take energy from a flow that shows at least 1 negative energy (black gem), they must take it, with or without other energy gems of different colours. <br />
<br />
<br />
=== Step 2 PLACE Energy ===<br />
<br />
All the energy that a player has taken must be placed in the same location:<br />
<br />
• either '''on the Bhagya Bubbles''', above the purple Chakra; each bubble can hold only one energy;<br />
<br />
• or '''directly on a Chakra''', after having placed an Inspiration token in the notch next to the Chakra; each Chakra can hold up to 3 energy. ''If there is already an Inspiration token in the notch, placing energy directly on this Chakra is no longer allowed.''<br />
<br />
<br />
== Channel Energy (Movement) ==<br />
<br />
The player places one of their Inspiration tokens on one of the 8 Inspiration spaces (movement) of their board, if there is no token on it yet.<br />
<br />
Then, they perform the corresponding action.<br />
<br />
<br />
=== MOVEMENT RULES ===<br />
<br />
• All the moves indicated by the chosen action must be performed. If it is not possible, this action cannot be chosen.<br />
<br />
• A move is allowed if there is a free space on each Chakra that you cross and/ or reach.<br />
<br />
• The indicated moves are not simultaneous: the player chooses in which order they are performed. <br />
<br />
• If a Chakra is harmonized (entirely filled with energy of the same colour), one energy can “skip” this Chakra without counting towards the moves performed. <br />
<br />
<br />
=== Actions ===<br />
<br />
1. Move three energy gems down by one Chakra.<br />
<br />
2. One energy down by two Chakras, and another energy by one Chakra.<br />
<br />
3. Move down one energy by three Chakras ( ).<br />
<br />
4. Move up one energy by two Chakras ( ).<br />
<br />
5. Move up two energy by one Chakra ( ).<br />
<br />
6. In the desired order, move down one energy and move up another energy by one Chakra ( ).<br />
<br />
7. Move one energy up OR down by one Chakra.<br />
<br />
8. Discard one alleviated energy (a black negative energy gem at the lowest position), and then '''choose one energy'''. You must place it in an available Bhagya Bubble at the top.<br />
<br />
<br />
=== HARMONIZE A CHAKRA ===<br />
<br />
A Chakra is harmonized when a player has collected 3 energy of its colour on it.<br />
<br />
{{color|red|'''Important!'''}} If an Inspiration token was placed in the notch next to the harmonized Chakra, the player immediately takes it back.<br />
<br />
=== ALLEVIATE A NEGATIVE ENERGY ===<br />
<br />
When a negative energy (black) reaches the “earth” (the area under the red Chakra), this energy is considered as alleviated. The number of alleviated energy that the “earth” can hold is unlimited. Each one is worth 1 point at the end of the game.<br />
<br />
== Meditate ==<br />
<br />
When a player meditates, they perform these 2 actions:<br />
<br />
• Take Inspiration<br />
<br />
• Look<br />
<br />
<br />
=== TAKE Inspiration ===<br />
<br />
They take back all their Inspiration tokens placed on Inspiration spaces.<br />
<br />
Important! Meditating does not allow a player to take back the Inspiration tokens placed in the notches next to the Chakras.<br />
<br />
<br />
=== LOOK ===<br />
<br />
They choose a new coloured Meditation token, place it on their individual board next to the same-coloured Chakra, and secretly look at the corresponding Plenitude token.<br />
<br />
Note: a player can meditate even when all their Inspiration tokens are not used.<br />
<br />
----<br />
<br />
= End of the Game =<br />
<br />
The end of the game is triggered when a player has at least '''five harmonized Chakras at the end of their turn.'''<br />
<br />
The current round is finished, allowing all players the same number of turns (check the First player token for a reminder).<br />
<br />
----<br />
<br />
= Final scoring =<br />
<br />
The 7 Plenitude tokens placed on the Lotus board are revealed and each player counts their plenitude level.<br />
<br />
The players gain:<br />
<br />
• 1 to 4 plenitude points for each harmonized Chakra;<br />
<br />
• 1 plenitude point for each alleviated energy; (''Note: any negative energy still on the player’s board do not count as negative points.'')<br />
<br />
• '''Harmonization bonus:''' Each player counts, on their board, the number of aligned harmonized Chakras, from the bottom to the top. The player(s) with the most Chakras thus aligned gain(s) 2 plenitude points.<br />
<br />
----<br />
<br />
= Plenitude Levels =<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! '''Plenitude Points'''<br />
! '''Title'''<br />
! '''Description'''<br />
|-<br />
| '''17 +''' <br />
| You are the Wise One<br />
| You have reached spiritual enlightenment! Now you must inspire your loved ones…<br />
|-<br />
| '''15 or 16'''<br />
| You are a great disciple<br />
| The pupil will soon surpass their master!<br />
|-<br />
| ''' 13 or 14''' <br />
| You are the blue butterfly, ready to take flight.<br />
| You only need a few more flaps of your wings!<br />
|-<br />
| ''' 10 to 12'''<br />
| You are the chrysalis, ready to emerge.<br />
| <br />
|-<br />
| '''8 or 9'''<br />
| Work in progress… you are the small cocoon.<br />
| -<br />
|-<br />
| '''Less than 8'''<br />
| -<br />
| Run for a lavender and chamomile herbal tea, take a hot bath, and RELAX! Stress will not overcome.<br />
|}</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpchakra&diff=5052Gamehelpchakra2020-07-24T00:19:00Z<p>Tsany: </p>
<hr />
<div><br />
----<br />
<br />
= Goal =<br />
<br />
Reach the highest level of plenitude by placing three energy of the right colour on the corresponding Chakras.<br />
<br />
----<br />
<br />
= Game turn =<br />
<br />
During their turn, the player performs '''one''' of these 3 actions:<br />
<br />
• Receive energy<br />
<br />
• Channel energy <br />
<br />
• Meditate<br />
<br />
<br />
== Receive Energy Gems ==<br />
<br />
<br />
=== Step 1 TAKE Energy Gems ===<br />
<br />
The player takes 1, 2, or 3 energy of different colours from the same Maya Flow (vertical column).<br />
<br />
If a player wants to take energy from a flow that shows at least 1 negative energy (black gem), they must take it, with or without other energy gems of different colours. <br />
<br />
<br />
=== Step 2 PLACE Energy ===<br />
<br />
All the energy that a player has taken must be placed in the same location:<br />
<br />
• either '''on the Bhagya Bubbles''', above the purple Chakra; each bubble can hold only one energy;<br />
<br />
• or '''directly on a Chakra''', after having placed an Inspiration token in the notch next to the Chakra; each Chakra can hold up to 3 energy. ''If there is already an Inspiration token in the notch, placing energy directly on this Chakra is no longer allowed.''<br />
<br />
<br />
== Channel Energy (Movement) ==<br />
<br />
The player places one of their Inspiration tokens on one of the 8 Inspiration spaces (movement) of their board, if there is no token on it yet.<br />
<br />
Then, they perform the corresponding action.<br />
<br />
<br />
=== MOVEMENT RULES ===<br />
<br />
• All the moves indicated by the chosen action must be performed. If it is not possible, this action cannot be chosen.<br />
<br />
• A move is allowed if there is a free space on each Chakra that you cross and/ or reach.<br />
<br />
• The indicated moves are not simultaneous: the player chooses in which order they are performed. <br />
<br />
• If a Chakra is harmonized (entirely filled with energy of the same colour), one energy can “skip” this Chakra without counting towards the moves performed. <br />
<br />
<br />
=== Actions ===<br />
<br />
1. Move three energy gems down by one Chakra.<br />
<br />
2. One energy down by two Chakras, and another energy by one Chakra.<br />
<br />
3. Move down one energy by three Chakras ( ).<br />
<br />
4. Move up one energy by two Chakras ( ).<br />
<br />
5. Move up two energy by one Chakra ( ).<br />
<br />
6. In the desired order, move down one energy and move up another energy by one Chakra ( ).<br />
<br />
7. Move one energy up OR down by one Chakra.<br />
<br />
8. Discard one alleviated energy (a black negative energy gem at the lowest position), and then '''choose one energy'''. You must place it in an available Bhagya Bubble at the top.<br />
<br />
<br />
=== HARMONIZE A CHAKRA ===<br />
<br />
A Chakra is harmonized when a player has collected 3 energy of its colour on it.<br />
<br />
{{color|red|'''Important!'''}} If an Inspiration token was placed in the notch next to the harmonized Chakra, the player immediately takes it back.<br />
<br />
=== ALLEVIATE A NEGATIVE ENERGY ===<br />
<br />
When a negative energy (black) reaches the “earth” (the area under the red Chakra), this energy is considered as alleviated. The number of alleviated energy that the “earth” can hold is unlimited. Each one is worth 1 point at the end of the game.<br />
<br />
== Meditate ==<br />
<br />
When a player meditates, they perform these 2 actions:<br />
<br />
• Take Inspiration<br />
<br />
• Look<br />
<br />
<br />
=== TAKE Inspiration ===<br />
<br />
They take back all their Inspiration tokens placed on Inspiration spaces.<br />
<br />
Important! Meditating does not allow a player to take back the Inspiration tokens placed in the notches next to the Chakras.<br />
<br />
<br />
=== LOOK ===<br />
<br />
They choose a new coloured Meditation token, place it on their individual board next to the same-coloured Chakra, and secretly look at the corresponding Plenitude token.<br />
<br />
Note: a player can meditate even when all their Inspiration tokens are not used.<br />
<br />
----<br />
<br />
= End of the Game =<br />
<br />
The end of the game is triggered when a player has at least '''five harmonized Chakras at the end of their turn.'''<br />
<br />
The current round is finished, allowing all players the same number of turns (check the First player token for a reminder).<br />
<br />
----<br />
<br />
= Final scoring =<br />
<br />
The 7 Plenitude tokens placed on the Lotus board are revealed and each player counts their plenitude level.<br />
<br />
The players gain:<br />
<br />
• 1 to 4 plenitude points for each harmonized Chakra;<br />
<br />
• 1 plenitude point for each alleviated energy; (''Note: any negative energy still on the player’s board do not count as negative points.'')<br />
<br />
• '''Harmonization bonus:''' Each player counts, on their board, the number of aligned harmonized Chakras, from the bottom to the top. The player(s) with the most Chakras thus aligned gain(s) 2 plenitude points.<br />
<br />
----<br />
<br />
= Plenitude Levels =<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Plenitude Points<br />
! Title<br />
! Description<br />
|-<br />
| '''17 or more plenitude points''' <br />
| You are the Wise One<br />
| You have reached spiritual enlightenment! Now you must inspire your loved ones…<br />
|-<br />
| '''15 or 16 plenitude points'''<br />
| You are a great disciple<br />
| The pupil will soon surpass their master!<br />
|-<br />
| ''' 13 or 14 plenitude points''' <br />
| You are the blue butterfly, ready to take flight.<br />
| You only need a few more flaps of your wings!<br />
|-<br />
| ''' 10 to 12 plenitude points'''<br />
| You are the chrysalis, ready to emerge.<br />
| <br />
|-<br />
| '''8 or 9 plenitude points'''<br />
| Work in progress… you are the small cocoon.<br />
| <br />
|-<br />
| '''Less than 8 plenitude points:'''<br />
| <br />
| Run for a lavender and chamomile herbal tea, take a hot bath, and RELAX! Stress will not overcome.<br />
|}</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpchakra&diff=5051Gamehelpchakra2020-07-24T00:18:11Z<p>Tsany: </p>
<hr />
<div>----<br />
<br />
= Goal =<br />
<br />
Reach the highest level of plenitude by placing three energy of the right colour on the corresponding Chakras.<br />
<br />
----<br />
<br />
= Game turn =<br />
<br />
During their turn, the player performs '''one''' of these 3 actions:<br />
<br />
• Receive energy<br />
<br />
• Channel energy <br />
<br />
• Meditate<br />
<br />
<br />
== Receive Energy Gems ==<br />
<br />
<br />
=== Step 1 TAKE Energy Gems ===<br />
<br />
The player takes 1, 2, or 3 energy of different colours from the same Maya Flow (vertical column).<br />
<br />
If a player wants to take energy from a flow that shows at least 1 negative energy (black gem), they must take it, with or without other energy gems of different colours. <br />
<br />
<br />
=== Step 2 PLACE Energy ===<br />
<br />
All the energy that a player has taken must be placed in the same location:<br />
<br />
• either '''on the Bhagya Bubbles''', above the purple Chakra; each bubble can hold only one energy;<br />
<br />
• or '''directly on a Chakra''', after having placed an Inspiration token in the notch next to the Chakra; each Chakra can hold up to 3 energy. ''If there is already an Inspiration token in the notch, placing energy directly on this Chakra is no longer allowed.''<br />
<br />
<br />
== Channel Energy (Movement) ==<br />
<br />
The player places one of their Inspiration tokens on one of the 8 Inspiration spaces (movement) of their board, if there is no token on it yet.<br />
<br />
Then, they perform the corresponding action.<br />
<br />
<br />
=== MOVEMENT RULES ===<br />
<br />
• All the moves indicated by the chosen action must be performed. If it is not possible, this action cannot be chosen.<br />
<br />
• A move is allowed if there is a free space on each Chakra that you cross and/ or reach.<br />
<br />
• The indicated moves are not simultaneous: the player chooses in which order they are performed. <br />
<br />
• If a Chakra is harmonized (entirely filled with energy of the same colour), one energy can “skip” this Chakra without counting towards the moves performed. <br />
<br />
<br />
=== Actions ===<br />
<br />
1. Move three energy gems down by one Chakra.<br />
<br />
2. One energy down by two Chakras, and another energy by one Chakra.<br />
<br />
3. Move down one energy by three Chakras ( ).<br />
<br />
4. Move up one energy by two Chakras ( ).<br />
<br />
5. Move up two energy by one Chakra ( ).<br />
<br />
6. In the desired order, move down one energy and move up another energy by one Chakra ( ).<br />
<br />
7. Move one energy up OR down by one Chakra.<br />
<br />
8. Discard one alleviated energy (a black negative energy gem at the lowest position), and then '''choose one energy'''. You must place it in an available Bhagya Bubble at the top.<br />
<br />
<br />
=== HARMONIZE A CHAKRA ===<br />
<br />
A Chakra is harmonized when a player has collected 3 energy of its colour on it.<br />
<br />
{{color|red|'''Important!'''}} If an Inspiration token was placed in the notch next to the harmonized Chakra, the player immediately takes it back.<br />
<br />
=== ALLEVIATE A NEGATIVE ENERGY ===<br />
<br />
When a negative energy (black) reaches the “earth” (the area under the red Chakra), this energy is considered as alleviated. The number of alleviated energy that the “earth” can hold is unlimited. Each one is worth 1 point at the end of the game.<br />
<br />
== Meditate ==<br />
<br />
When a player meditates, they perform these 2 actions:<br />
<br />
• Take Inspiration<br />
<br />
• Look<br />
<br />
<br />
=== TAKE Inspiration ===<br />
<br />
They take back all their Inspiration tokens placed on Inspiration spaces.<br />
<br />
Important! Meditating does not allow a player to take back the Inspiration tokens placed in the notches next to the Chakras.<br />
<br />
<br />
=== LOOK ===<br />
<br />
They choose a new coloured Meditation token, place it on their individual board next to the same-coloured Chakra, and secretly look at the corresponding Plenitude token.<br />
<br />
Note: a player can meditate even when all their Inspiration tokens are not used.<br />
<br />
----<br />
<br />
= End of the Game =<br />
<br />
The end of the game is triggered when a player has at least '''five harmonized Chakras at the end of their turn.'''<br />
<br />
The current round is finished, allowing all players the same number of turns (check the First player token for a reminder).<br />
<br />
----<br />
<br />
= Final scoring =<br />
<br />
The 7 Plenitude tokens placed on the Lotus board are revealed and each player counts their plenitude level.<br />
<br />
The players gain:<br />
<br />
• 1 to 4 plenitude points for each harmonized Chakra;<br />
<br />
• 1 plenitude point for each alleviated energy; (''Note: any negative energy still on the player’s board do not count as negative points.'')<br />
<br />
• '''Harmonization bonus:''' Each player counts, on their board, the number of aligned harmonized Chakras, from the bottom to the top. The player(s) with the most Chakras thus aligned gain(s) 2 plenitude points.<br />
<br />
----<br />
<br />
= Plenitude Levels =<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Plenitude Points<br />
! Title<br />
! Description<br />
|-<br />
| '''17 or more plenitude points''' <br />
| You are the Wise One<br />
| You have reached spiritual enlightenment! Now you must inspire your loved ones…<br />
|-<br />
| '''15 or 16 plenitude points'''<br />
| You are a great disciple<br />
| The pupil will soon surpass their master!<br />
|-<br />
| ''' 13 or 14 plenitude points''' <br />
| You are the blue butterfly, ready to take flight.<br />
| You only need a few more flaps of your wings!<br />
|-<br />
| ''' 10 to 12 plenitude points'''<br />
| You are the chrysalis, ready to emerge.<br />
| <br />
|-<br />
| '''8 or 9 plenitude points'''<br />
| Work in progress… you are the small cocoon.<br />
| <br />
|-<br />
| '''Less than 8 plenitude points:'''<br />
| <br />
| Run for a lavender and chamomile herbal tea, take a hot bath, and RELAX! Stress will not overcome.<br />
|}</div>Tsanyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpchakra&diff=5043Gamehelpchakra2020-07-23T19:49:54Z<p>Tsany: Created page with "= Goal = Reach the highest level of plenitude by placing three energy of the right colour on the corresponding Chakras. = Game turn = During their turn, the player performs..."</p>
<hr />
<div>= Goal =<br />
<br />
Reach the highest level of plenitude by placing three energy of the right colour on the corresponding Chakras.<br />
<br />
= Game turn =<br />
<br />
During their turn, the player performs '''one''' of these 3 actions:<br />
<br />
* Receive energy<br />
* Channel energy <br />
* Meditate<br />
<br />
== Receive Energy ==<br />
<br />
=== Step 1 TAKE Energy ===<br />
<br />
The player takes 1, 2, or 3 energy of different colours from the same Maya Flow (vertical column).<br />
<br />
If a player wants to take energy from a flow that shows at least 1 negative energy (black), they must take it, with or without other energy of different colours. <br />
<br />
=== Step 2 PLACE Energy ===<br />
<br />
All the energy that a player has taken must be placed in the same location:<br />
<br />
* either '''on the Bhagya Bubbles''', above the purple Chakra; each bubble can hold only one energy;<br />
* or '''directly on a Chakra''', after having placed an Inspiration token in the notch next to the Chakra; each Chakra can hold up to 3 energy. ''If there is already an Inspiration token in the notch, placing energy directly on this Chakra is no longer allowed.''<br />
<br />
== Channel Energy (Movement) ==<br />
<br />
The player places one of their Inspiration tokens on one of the 8 Inspiration spaces (movement) of their board, if there is no token on it yet.<br />
<br />
Then, they perform the corresponding action.<br />
<br />
=== MOVEMENT RULES ===<br />
<br />
* All the moves indicated by the chosen action must be performed. If it is not possible, this action cannot be chosen.<br />
* A move is allowed if there is a free space on each Chakra that you cross and/ or reach.<br />
* The indicated moves are not simultaneous: the player chooses in which order they are performed. <br />
* If a Chakra is harmonized (entirely filled with energy of the same colour), one energy can “skip” this Chakra without counting towards the moves performed. <br />
<br />
=== Actions ===<br />
<br />
# Move three energy gems down by one Chakra.<br />
# One energy down by two Chakras, and another energy by one Chakra.<br />
# Move down one energy by three Chakras ( ).<br />
# Move up one energy by two Chakras ( ).<br />
# Move up two energy by one Chakra ( ).<br />
# In the desired order, move down one energy and move up another energy by one Chakra ( ).<br />
# Move one energy up OR down by one Chakra.<br />
# Discard one alleviated energy (a black negative energy gem at the lowest position), and then '''choose one energy'''. You must place it in an available Bhagya Bubble at the top.<br />
<br />
<br />
=== HARMONIZE A CHAKRA ===<br />
<br />
A Chakra is harmonized when a player has collected 3 energy of its colour on it.<br />
'''Important!''' If an Inspiration token was placed in the notch next to the harmonized Chakra, the player immediately takes it back.<br />
<br />
=== ALLEVIATE A NEGATIVE ENERGY ===<br />
<br />
When a negative energy (black) reaches the “earth” (the area under the red Chakra), this energy is considered as alleviated. The number of alleviated energy that the “earth” can hold is unlimited. Each one is worth 1 point at the end of the game.<br />
<br />
== Meditate ==<br />
<br />
When a player meditates, they perform these 2 actions:<br />
<br />
* Take Inspiration<br />
* Look<br />
<br />
=== TAKE Inspiration ===<br />
<br />
They take back all their Inspiration tokens placed on Inspiration spaces.<br />
<br />
Important! Meditating does not allow a player to take back the Inspiration tokens placed in the notches next to the Chakras.<br />
<br />
=== LOOK ===<br />
<br />
They choose a new coloured Meditation token, place it on their individual board next to the same-coloured Chakra, and secretly look at the corresponding Plenitude token.<br />
<br />
Note: a player can meditate even when all their Inspiration tokens are not used.<br />
<br />
= End of the Game =<br />
<br />
The end of the game is triggered when a player has at least '''five harmonized Chakras at the end of their turn.'''<br />
<br />
The current round is finished, allowing all players the same number of turns (check the First player token for a reminder).<br />
<br />
= Final scoring =<br />
<br />
The 7 Plenitude tokens placed on the Lotus board are revealed and each player counts their plenitude level.<br />
<br />
The players gain:<br />
* 1 to 4 plenitude points for each harmonized Chakra;<br />
* 1 plenitude point for each alleviated energy; (''Note: any negative energy still on the player’s board do not count as negative points.'')<br />
* '''Harmonization bonus:''' Each player counts, on their board, the number of aligned harmonized Chakras, from the bottom to the top. The player(s) with the most Chakras thus aligned gain(s) 2 plenitude points.<br />
<br />
= Plenitude Levels =<br />
<br />
'''17 or more plenitude points: You are the Wise One:''' <br />
You have reached spiritual enlightenment! Now you must inspire your loved ones…<br />
<br />
'''15 or 16 plenitude points: You are a great disciple: '''<br />
The pupil will soon surpass their master!<br />
<br />
''' 13 or 14 plenitude points: You are the blue butterfly, ready to take flight.''' <br />
You only need a few more flaps of your wings!<br />
<br />
''' 10 to 12 plenitude points:'''<br />
You are the chrysalis, ready to emerge.<br />
<br />
'''8 or 9 plenitude points'''<br />
Work in progress… you are the small cocoon.<br />
<br />
'''Less than 8 plenitude points:'''<br />
Run for a lavender and chamomile herbal tea, take a hot bath, and RELAX! Stress will not overcome.</div>Tsany