https://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Todmeister&feedformat=atomBoard Game Arena - User contributions [en]2024-03-28T23:30:07ZUser contributionsMediaWiki 1.39.0https://en.doc.boardgamearena.com/index.php?title=Gamehelplostcities&diff=6662Gamehelplostcities2020-12-30T08:29:14Z<p>Todmeister: Adding warning about negatives</p>
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<div>'''THE DECK''' <br />
<br />
There are 5 suits (yellow, blue, white, green, and red; each corresponding to one of the colored expedition maps on the center board). <br />
<br />
Each suit consists of 12 cards: 9 cards numbered 2-10, plus 3 investment cards marked with a handshake symbol.<br />
<br />
'''PLAY''' <br />
<br />
Each player maintains a hand of 8 cards. There is a shared draw deck. You will sort your cards by suit, by tucking them under your side of the center board. Your opponent will do the same on his side of the center board. Each expedition map on the center board represents a discard spot for the corresponding color. Both players use the discard piles jointly.<br />
<br />
On your turn, you must:<br />
<br />
1. Add one card from your hand to a suit, by placing it '''below''' the corresponding color on the center board '''OR''' discard one card to the appropriate discard pile '''on''' the center board. <br />
<br />
2. Draw the top card from the shared draw pile '''OR''' from a discard pile on the center board.<br />
<br />
Both actions are mandatory.<br />
<br />
Cards must be added in ascending sequence. Number gaps are permitted (for example 3-5-6-9 is allowed). Investment (handshake) cards are played before the corresponding suit cards, ie. in the same position where one would play a card numbered 0. Investment cards can no longer be added to a suit after the player has added any numbered card(s) to the suit.<br />
<br />
Players need not embark on all 5 expeditions (colors); only those that are embarked on by a player count toward that player's score.<br />
<br />
The round ends immediately when the last card is picked up from the draw pile. The game continues until the players have completed three rounds (or the number of rounds selected during game setup).<br />
<br />
'''SCORING'''<br />
<br />
Your score for each round is the sum of the points you scored for each of the five expeditions, counted as follows:<br />
<br />
1. Take the sum of all numbered cards in the expedition<br />
<br />
2. Subtract 20 if you played any cards to it (including investment cards)<br />
<br />
3. Multiply by (number of investment cards + 1). Note that the -20 is also multiplied!<br />
<br />
4. Add 20 if the expedition contains 8 or more cards</div>Todmeisterhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=5376Gamehelpfrenchtarot2020-08-26T13:49:32Z<p>Todmeister: /* Misères (variant) */ Explanation of what it is and when to call</p>
<hr />
<div>'''THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...'''<br />
<br />
'''DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)'''<br />
<br />
=== Cards ===<br />
<br />
There are 3 types of cards. <br />
• 21 Trump cards numbered from 1 to 21 (These have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
<br />
There are three Bout cards. These are worth more points and are special: The 1 of Trump (The Petit), The 21 of Trump, and The Fool.<br />
<br />
DEALING THE CARDS: the cards must not be shuffled but cut by the player on the right of the card dealer. The cards must be given three by three to each player. While dealing, the card dealer must also set aside 6 (three-player version) or 3 cards (five-player version), which are collectively called the Dog (or here, the Kitty).<br />
<br />
<br />
Each card is worth a number of points. Hover over your cards to determine the number of points or look further down this page.<br />
<br />
=== Card points ===<br />
• Bout: 4 points and a half<br />
<br />
• King: 4 points and a half<br />
<br />
• Queen: 3 points and a half<br />
<br />
• Knight: 2 points and a half<br />
<br />
• Jack: 1 point and a half<br />
<br />
<br />
• Any other card: half a point.<br />
<br />
=== Taker's goal ===<br />
<br />
This is the amount of points the TAKER needs to win, in order to win the hand.<br />
<br />
The points are assigned per card. If you win a trick, you get the points of the cards in the won trick.<br />
<br />
The TAKER is the person who made the most aggressive bet at the beginning of the hand (Pass, Guard, Guard without, Guard with)<br />
<br />
Bouts are special cards, that you '''do not want the TAKER to have.'''<br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
The goal for the TAKER is determined by the number of Bouts they are able to win during the hand.<br />
<br />
=== Play ===<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play an higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played anytime, except on the last trick, otherwise it switches sides (exception: Chelem).<br />
<br />
<br />
'''English Speaker to the rescue:'''<br />
<br />
The purpose of the game is to play against the TAKER.<br />
<br />
The TAKER is the person who made the most aggressive bet at the start of the round.<br />
<br />
You do not want to let the TAKER get any of the three bouts. The more bouts the TAKER has, the less points they need to win the hand.<br />
<br />
If the TAKER achieves the correct amount of card points (total amount of points gained via tricks), then the taker wins the hand and everyone else loses points.<br />
<br />
If the TAKER does not achieve the needed amount of card points, then everyone else scores points based on the takers losses. (Added up at the end of each deal).<br />
<br />
<br />
Other Notes:<br />
<br />
The fool only goes to the winner, if they won the hand with trump.<br />
----<br />
<br />
'''Special Circumstance, but I'm not sure how it activates:'''<br />
<br />
<br />
THREE PLAYERS<br />
<br />
The Dog/Kitty is made of 6 cards. (It is an additional hand?)<br />
<br />
FIVE PLAYERS<br />
<br />
The Dog/Kitty is made of 3 cards. <br />
<br />
After announcing a bid but before revealing the Dog/Kitty (if applicable), the taker can call on another player (verbally?) to help by calling out a King (eg. "King of Spades"). The player who has the called King must help the taker and does so secretly until the relevant King is played. The called player will share the spoils / the loss of the taker (1/3 for the player, 2/3 for the taker). <br />
If the called King is in the Dog/Kitty, the taker plays alone.<br />
<br />
=== Bids ===<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the taker integrates it in his/her hand then discards an equal number of cards. Any card may be put in the Dog/Kitty but the taker must announce it if they put Kings in (some variants forbid it / it is frowned upon).<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
=== Misères (variant) ===<br />
Any player can declare Misère ("misery") before playing their first card, to announce that they have:<br />
<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure (face cards) nor Bout, 10 points<br />
<br />
Every other player gives the declarer 10 points from their score immediately.<br />
<br />
=== Goulash (variant) ===<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Todmeisterhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&diff=5375Gamehelpfrenchtarot2020-08-26T13:32:53Z<p>Todmeister: /* Poignées */ Explanation of when to call</p>
<hr />
<div>'''THIS PAGE WAS WRITTEN BY A FRENCH PLAYER...'''<br />
<br />
'''DO NOT HESITATE TO CORRECT THAT CLUMSY ENGLISH ;)'''<br />
<br />
=== Cards ===<br />
<br />
There are 3 types of cards. <br />
• 21 Trump cards numbered from 1 to 21 (These have stars)<br />
<br />
• The Fool (only one of these)<br />
<br />
• 14 cards in each color suit, increasing order : 1 2 3 4 5 6 7 8 9 10 V C D R<br />
<br />
'''Jack (V) < Knight (C) < Queen (D) < King (R)''' (These are normal playing cards plus the knight)<br />
<br />
<br />
There are three Bout cards. These are worth more points and are special: The 1 of Trump (The Petit), The 21 of Trump, and The Fool.<br />
<br />
DEALING THE CARDS: the cards must not be shuffled but cut by the player on the right of the card dealer. The cards must be given three by three to each player. While dealing, the card dealer must also set aside 6 (three-player version) or 3 cards (five-player version), which are collectively called the Dog (or here, the Kitty).<br />
<br />
<br />
Each card is worth a number of points. Hover over your cards to determine the number of points or look further down this page.<br />
<br />
=== Card points ===<br />
• Bout: 4 points and a half<br />
<br />
• King: 4 points and a half<br />
<br />
• Queen: 3 points and a half<br />
<br />
• Knight: 2 points and a half<br />
<br />
• Jack: 1 point and a half<br />
<br />
<br />
• Any other card: half a point.<br />
<br />
=== Taker's goal ===<br />
<br />
This is the amount of points the TAKER needs to win, in order to win the hand.<br />
<br />
The points are assigned per card. If you win a trick, you get the points of the cards in the won trick.<br />
<br />
The TAKER is the person who made the most aggressive bet at the beginning of the hand (Pass, Guard, Guard without, Guard with)<br />
<br />
Bouts are special cards, that you '''do not want the TAKER to have.'''<br />
<br />
• 0 Bout : 56 points<br />
<br />
• 1 Bout : 51 points<br />
<br />
• 2 Bouts: 41 points<br />
<br />
• 3 Bouts: 36 points.<br />
<br />
The goal for the TAKER is determined by the number of Bouts they are able to win during the hand.<br />
<br />
=== Play ===<br />
• One must follow suit<br />
<br />
• One must play a Trump if one cannot follow suit<br />
<br />
• If one must play a Trump, one must play an higher Trump than any Trump already played on the trick<br />
<br />
• One must play a lower Trump if unable to play an higher<br />
<br />
• If one cannot follow suit nor play a Trump, one can play any card<br />
<br />
• The Fool can be played anytime, except on the last trick, otherwise it switches sides (exception: Chelem).<br />
<br />
<br />
'''English Speaker to the rescue:'''<br />
<br />
The purpose of the game is to play against the TAKER.<br />
<br />
The TAKER is the person who made the most aggressive bet at the start of the round.<br />
<br />
You do not want to let the TAKER get any of the three bouts. The more bouts the TAKER has, the less points they need to win the hand.<br />
<br />
If the TAKER achieves the correct amount of card points (total amount of points gained via tricks), then the taker wins the hand and everyone else loses points.<br />
<br />
If the TAKER does not achieve the needed amount of card points, then everyone else scores points based on the takers losses. (Added up at the end of each deal).<br />
<br />
<br />
Other Notes:<br />
<br />
The fool only goes to the winner, if they won the hand with trump.<br />
----<br />
<br />
'''Special Circumstance, but I'm not sure how it activates:'''<br />
<br />
<br />
THREE PLAYERS<br />
<br />
The Dog/Kitty is made of 6 cards. (It is an additional hand?)<br />
<br />
FIVE PLAYERS<br />
<br />
The Dog/Kitty is made of 3 cards. <br />
<br />
After announcing a bid but before revealing the Dog/Kitty (if applicable), the taker can call on another player (verbally?) to help by calling out a King (eg. "King of Spades"). The player who has the called King must help the taker and does so secretly until the relevant King is played. The called player will share the spoils / the loss of the taker (1/3 for the player, 2/3 for the taker). <br />
If the called King is in the Dog/Kitty, the taker plays alone.<br />
<br />
=== Bids ===<br />
• Small: coefficient x 1<br />
<br />
• Guard: coefficient x 2<br />
<br />
• Guard without the Dog/Kitty: coefficient x 4<br />
<br />
• Guard against the Dog/Kitty: coefficient x 6<br />
<br />
For Small and Guard, the Dog/Kitty is revealed and the taker integrates it in his/her hand then discards an equal number of cards. Any card may be put in the Dog/Kitty but the taker must announce it if they put Kings in (some variants forbid it / it is frowned upon).<br />
<br />
=== Petit au bout ===<br />
If the Petit is played on the last trick (One of trump suit ((stars)))), the team who wins that trick scores the Petit au bout bonus:<br />
<br />
• 10 points x coefficient of the bid.<br />
<br />
=== Poignées ===<br />
A player can declare a poignée ("handful") before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:<br />
<br />
• Simple Poignée, 13 Trumps with three players, 10 Trumps with four players, 8 Trumps with five players, 20 points<br />
<br />
• Double Poignée, 15 Trumps with three players, 13 Trumps with four players, 10 Trumps with five players, 30 points<br />
<br />
• Triple Poignée, 18 Trumps with three players, 15 Trumps with four players, 13 Trumps with five players, 40 points<br />
<br />
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).<br />
<br />
=== Slam ===<br />
That is winning all tricks. Can be announced over the normal bid.<br />
<br />
• 400 points if announced and achieved (it not multiplied by the bid coefficient)<br />
<br />
• 200 points if silent and achieved<br />
<br />
• -200 points if announced but failed<br />
<br />
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.<br />
<br />
=== Misères (variant) ===<br />
• Misère of Trumps: no Trump nor the Fool, 10 points<br />
<br />
• Misère of Honours: no Figure nor Bout, 10 points<br />
<br />
The announced Misères are paid immediately to the declarer, whoever wins the hand next.<br />
<br />
=== Goulash (variant) ===<br />
If everybody passes, it is free-for-all and the goal is to avoid taking points.<br />
<br />
At the hand of the hand, each player pays each opponent the points he took.<br />
<br />
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.<br />
<br />
The Fool remains the property of one who plays it. If it is played on the last tricks, it wins it.<br />
<br />
The Dog/Kitty is not revealed and is no one's property.</div>Todmeisterhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpsiam&diff=4526Gamehelpsiam2020-05-28T20:58:19Z<p>Todmeister: </p>
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<div>In Siam, rhinoceros and elephants are competing to be the first to push a rock out of the board. An elephant or a rhinoceros can push a rock, but you need two animals pushing in the same direction to push two aligned rocks. An animal can push another animal too, except if the other animal is pushing in the opposite direction. And finally, an animal can push a whole line with multiple rocks and animals, if opposite forces don't cancel his effort. So you will have to be very mindful of the direction in which every animal is pushing, which is indicated by an arrow above the animal.<br />
<br />
On your turn, you can do one of the following actions:<br />
* Place one of your animals on the board (on one of the border cells)<br />
* Remove one of your animals from the board (if it is on one of the border cells)<br />
* Move one of your animals, then choose the direction it is facing<br />
* Stay in place and change the direction one of your animals is facing without moving it<br />
* Push! Either with an animal already on the board, or with an animal outside of the board, pushing while entering the board.<br />
<br />
When a rock is pushed out, the game is won - but beware, the winner is the player with the closest animal oriented in the pushing direction, not whoever makes the final move!<br />
<br />
This simple set of rules creates a lot of possibilities. You'll be really surprised to see how often a situation seems hopeless, and still, one push done the right way will change everything!</div>Todmeister