https://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Squarerootofthree&feedformat=atomBoard Game Arena - User contributions [en]2024-03-29T09:16:18ZUser contributionsMediaWiki 1.39.0https://en.doc.boardgamearena.com/index.php?title=Gamehelplostcities&diff=1767Gamehelplostcities2016-02-04T17:26:42Z<p>Squarerootofthree: </p>
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<div>'''THE DECK:''' Each expedition (suit) contains 9 cards numbered 2-10, and 3 investment cards (handshakes).<br />
<br />
'''PLAY:''' On each player's turn, they must:<br />
<br />
1. Either add one card to an expedition (suit) or discard one to the appropriate pile on the board. <br />
<br />
2. Pick up the top card from the stock pile or from one discard pile.<br />
<br />
Both actions are mandatory.<br />
<br />
Cards must be added in ascending sequence, but gaps are permitted. Investment cards may precede a numerical card, but may not be added afterward.<br />
<br />
Players need not embark on all 5 expeditions; only those that are embarked on by a player count toward that player's score.<br />
<br />
The game ends immediately when the last card is picked up from the stock pile.<br />
<br />
'''SCORING:'''<br />
For every expedition embarked on: 1. Take the sum of all numbered cards 2. Subtract 20 3. Multiply by (number of investment cards + 1) 4. Add 20 if the expedition contains 8 or more cards<br />
<br />
Final score = sum of all expeditions embarked on (whether positive or negative)</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelplostcities&diff=1766Gamehelplostcities2016-02-04T17:25:20Z<p>Squarerootofthree: </p>
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<div>THE DECK: Each expedition (suit) contains 9 cards numbered 2-10, and 3 investment cards (handshakes).<br />
PLAY: On each player's turn, they must:<br />
1. Either add one card to an expedition (suit) or discard one to the appropriate pile on the board. 2. Pick up the top card from the stock pile or from one discard pile.<br />
Both actions are mandatory.<br />
Cards must be added in ascending sequence, but gaps are permitted. Investment cards may precede a numerical card, but may not be added afterward.<br />
Players need not embark on all 5 expeditions; only those that are embarked on by a player count toward that player's score.<br />
The game ends immediately when the last card is picked up from the stock pile.<br />
<br />
SCORING:<br />
For every expedition embarked on: 1. Take the sum of all numbered cards 2. Subtract 20 3. Multiply by (number of investment cards + 1) 4. Add 20 if the expedition contains 8 or more cards<br />
Final score = sum of all expeditions embarked on (whether positive or negative)</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelptargi&diff=1586Gamehelptargi2015-07-31T14:10:20Z<p>Squarerootofthree: Undo revision 1546 by Saubohne5000 (talk)</p>
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<div>Each round of play has the following stages:<br />
# Players take turns playing their three "targi" (meeples) on the border cards. Targi may not be placed in the same row or column as your opponent's Targi.<br />
# Place 1 or 2 "tribal markers" in the middle of the game board at the intersection of the rows/columns of your targi.<br />
# You may then activate the cards under each of your pieces. These cards may give you more goods, or they may let you spend your goods to purchase special cards to place in your personal tableau.<br />
<br />
You may only hold 3 gold and 10 goods total between rounds.<br />
<br />
The game ends when a player has filled their tableau, or when the robber has completed one jog around the map.<br />
<br />
In addition to the victory points earned during the game and from special card abilities, you also get:<br />
* 4 victory points for a building a row of identical cards in your tableau, and<br />
* 2 victory points for a row of all different cards</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelpsobek&diff=1551Gamehelpsobek2015-05-27T23:58:39Z<p>Squarerootofthree: </p>
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<div>==Theme==<br />
Players are merchants trading in the economy that has grown up next to the construction site of the temple dedicated to Sobek. There's a market, and the feluccas sailing up and down the Nile are bringing goods of all sorts. You have 3 rounds in which to acquire more money than your rivals, but try not to become too corrupt.<br />
<br />
==Game turns and actions==<br />
<br />
On your turn you must choose one of the 3 actions. Then play passes to the player on your left. The actions are:<br />
<br />
* '''Take a card from the marketplace and add it to your hand'''<br />
: Only the first four cards (starting from the left) are available. Taking the first available card has no consequences since the order of arrival of the feluccas is respected. However, taking one of the other cards causes corruption. All the cards that you skip end up in your corruption pile.<br />
<br />
* '''Play a character card and apply its power'''<br />
: See below for powers.<br />
<br />
* '''Play a set'''<br />
: A set is a group of at least three goods cards of the same type. A set can include one or more amulets which act as wild cards (jokers). A set can also include characters - each character is associated with a goods type; this is shown on the card. When a character is played as part of a set, its power is ignored.<br />
: It is possible to add cards to a set that has already been played (in order to earn more points during scoring), but the same rule still applies: you must add a minimum of 3 new cards.<br />
: When a set is played an event are triggered (provided at least 1 of the 5 event tokens remains). The player who played the set chooses an event from the remaining tokens and immediately applies its effect. The token is then discarded.<br />
<br />
==Event tokens==<br />
There are 12 event tokens with 5 randomly selected for each round:<br />
* 4 x Guild - (one of each of snake, reed, ankh, scorpion). On the scoring track, move your scoring marker forward to the next space of that symbol and move an opponent's scoring marker back to the next space of that symbol. <br />
* 2 x Flood - Take another turn<br />
* 2 x Curse - Add a curse token to another player's corruption pile; it counts as 2 cards in that player's pile.<br />
* 2 x Prosperity - add the token to one of your fish, cattle or wheat sets, thus increasing the score of this set.<br />
* 1 x Embalming - return all the cards from your corruption pile to your hand<br />
* 1 x Deceit - Score the number of cards in your corruption pile<br />
<br />
==Character cards==<br />
* 1 x Queen Sobek Neferou - draw 3 cards and add them to your hand.<br />
* 2 x High Priest/Priestess - discard all the cards of one goods type from your corruption pile. Characters of that goods type can be discarded. Amulets (wild cards) cannot be discarded.<br />
* 2 x Scribe - your opponents reduce their hands down to 6 cards; the remainder are added to their corruption pile.<br />
* 1 x Vizir - add a card of your choice to your hand from an opponent's corruption pile.<br />
* 1 x Courtesan - add 1 or 2 cards from your hand to an existing played set.<br />
* 1 x Thief - steal a card from an opponent. You can see the different coloured backs of the card so you know which type of card you are stealing.<br />
<br />
==Goods cards==<br />
There are 54 goods cards in total:<br />
:6 x Ivory<br />
:7 x Ebony<br />
:7 x Marble<br />
:9 x Cattle<br />
:10 x Fish<br />
:10 x Wheat<br />
:5 x Amulet<br />
Nine of the cards have a different coloured back; the player's starting hand is dealt from these leaving 45 cards which are shuffled with the character cards to form the deck. In a two player game 9 cards are removed at random so there will be only 5 goods deliveries not 6 as normal.<br />
<br />
==End of the round==<br />
The round ends and is scored when the last card is taken from the marketplace. <br />
<br />
Each player may play ''horizontal'' sets from their hand. These do not score as highly as sets played in the round proper but they do reduce the number of cards in the hand.<br />
<br />
You cannot play character cards; you cannot add to existing sets.<br />
<br />
All cards remaining in the players hand are added to their corruption pile.<br />
<br />
Sets are scored by multiplying the number of scarabs in the set by the number of cards in the set (including amulets, characters and Prosperity tokens). Horizontal sets are scored by adding scarabs.<br />
<br />
Then the '''corruption penalty''' is applied. The player with the most cards in their corruption pile (including Curse tokens) is the most corrupt. In the event of a tie the player with the most scarabs. If there is still a tie then all players receive the penalty. The size of the corruption penalty depends on the amount of points earned by the player through scoring sets. For every 10 points earned through sets the player will move back to the next symbol of the type they ended up on. For example if Kate earned 23 points and ended up on the Ankh symbol then this is 2 "lots" of ten and so she will move back 2 Ankh symbols. <br />
<br />
== Game end == <br />
The game ends after 3 rounds. The game can end early if one player gets more than 100 points.</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelpsobek&diff=1550Gamehelpsobek2015-05-27T23:56:49Z<p>Squarerootofthree: Undo revision 1415 by 340427770 (talk)</p>
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<div>==遊戲簡介==<br />
遊戲簡介】供奉索貝克神廟的工程已經如火如荼的建造當中。一個全面的經濟體系已在施工現場旁成立:有一個新的市場,並且有帆船在尼羅河上下航行,不斷帶來各種商品。商家之間的競爭自然激烈,有些商家為了累計更多的榮耀和財富已經開始變得腐敗。主要的財富,其實您也是屬於當地商人的行會,並準備盡全力代價打敗你的對手... 在3輪中比你的對手獲得更多的錢,但盡量不要太腐敗!<br />
<br />
<br />
玩家流程】一開始綠色牌背的卡每個人發兩張。<br />
<br />
輪到你的時候,有以下三擇一選項:<br />
<br />
1.拿一張卡(從岸邊選一個停靠的船)<br />
<br />
2.出一張人物卡(使用卡片上的功能,或者當棄牌使用)<br />
<br />
3.打一組牌(三個一樣為一組)<br />
<br />
你的回合結束之後就換你左邊的玩家進行挑選三個行動,然後再換下一家,依此類推。<br />
<br />
結束】當牌堆被拿完,第一輪結束,遊戲將進行三輪。<br />
<br />
打出來的牌上面會有分數計算,分數高的為優勝。<br />
<br />
心得】此款遊戲設計者也設計了其它多款有名的遊戲,像圓桌武士、Mr.Jack,牙買加,群島爭霸...等。這一款遊戲也算是小品遊戲,但中間不乏有策略、運氣成分。<br />
玩起來節奏也快,不會拖臺錢,算是CP值很高的遊戲。<br />
另外一個值得推薦的地方就是它的美工設計,連內盒都設計很漂亮,真是個好遊戲!<br />
<br />
卡牌屋全彩規則也為大家準備好了,讓你輕鬆上手沒煩惱。<br />
<br />
== 卡牌与人物牌介绍 ==<br />
守卫x4:你的计分标记马上前进到下一个该符号的地方,并且选择一个对手,他的计分标记后退到前一个该符号的地方。(这四个事件在游戏二、三轮比较强力,各只有1个)。<br />
<br />
繁殖x2:选择你一个在场的牛、鱼、小麦组合,放置该标记,该组合这轮结束多两个甲虫。<br />
<br />
绿洲x2:额外奖励一个行动(送一个回合,马上执行)。(中规中矩)<br />
<br />
诈骗x1:在你的黑锅里有多少张牌,马上加多少分。(表面没啥用,其实。。。)<br />
<br />
诅咒x2:把该标志送给一个对手,在计算爆锅的时候,他的黑锅算多有两张牌。<br />
<br />
复活x1:马上把你黑锅里的所有卡牌加入手牌。(游戏后期最强事件,要啥有啥…)<br />
<br />
==Character cards==<br />
* 1 x Queen Sobek Neferou - draw 3 cards and add them to your hand.<br />
* 2 x High Priest/Priestess - discard all the cards of one goods type from your corruption pile. Characters of that goods type can be discarded. Amulets (wild cards) cannot be discarded.<br />
* 2 x Scribe - your opponents reduce their hands down to 6 cards; the remainder are added to their corruption pile.<br />
* 1 x Vizir - add a card of your choice to your hand from an opponent's corruption pile.<br />
* 1 x Courtesan - add 1 or 2 cards from your hand to an existing played set.<br />
* 1 x Thief - steal a card from an opponent. You can see the different coloured backs of the card so you know which type of card you are stealing.<br />
<br />
货物卡<br />
There are in总:54货物卡<br />
6×象牙<br />
7×乌木<br />
7×大理石<br />
9×牛<br />
10×鱼<br />
10×小麦<br />
5×护身符<br />
Nine of the cards have a different coloured back; the player's starting hand is dealt from these leaving 45 cards which are shuffled with the character cards to form the deck. In a two player game 9 cards are removed at random so there will be only 5 goods deliveries not 6 as normal.<br />
<br />
==End of the round==<br />
The round ends and is scored when the last card is taken from the marketplace. <br />
<br />
Each player may play ''horizontal'' sets from their hand. These do not score as highly as sets played in the round proper but they do reduce the number of cards in the hand.<br />
<br />
You cannot play character cards; you cannot add to existing sets.<br />
<br />
All cards remaining in the players hand are added to their corruption pile.<br />
<br />
Sets are scored by multiplying the number of scarabs in the set by the number of cards in the set (including amulets, characters and Prosperity tokens). Horizontal sets are scored by adding scarabs.<br />
<br />
Then the '''corruption penalty''' is applied. The player with the most cards in their corruption pile (including Curse tokens) is the most corrupt. In the event of a tie the player with the most scarabs. If there is still a tie then all players receive the penalty. The size of the corruption penalty depends on the amount of points earned by the player through scoring sets. For every 10 points earned through sets the player will move back to the next symbol of the type they ended up on. For example if Kate earned 23 points and ended up on the Ankh symbol then this is 2 "lots" of ten and so she will move back 2 Ankh symbols. <br />
<br />
== Game end == <br />
The game ends after 3 rounds. The game can end early if one player gets more than 100 points.</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelpintheyearofthedragon&diff=1413Gamehelpintheyearofthedragon2015-03-31T13:11:05Z<p>Squarerootofthree: /* End-of-game Scoring */</p>
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<div>=== Round Order ===<br />
<br />
The game consists of exactly 12 rounds, symbolizing the 12 months in the<br />
Year of the Dragon. Each round consists of the following 4 phases, in order:<br />
* 1st Phase: Choose an Action<br />
** If you choose an action in the same grouping as another player has already chosen, you must pay 3 yuan.<br />
* 2nd Phase: Choose a New Person<br />
** If you do not have available space in any palaces, you must discard a different person before placing your new person.<br />
* 3rd Phase: Event<br />
** After the event resolves, any palaces which are unoccupied lose 1 floor.<br />
* 4th Phase: Scoring<br />
<br />
<br />
=== End-of-round Scoring ===<br />
* 1 point for each palace.<br />
* 1 point For each court lady.<br />
* 1 point For each privilege. (Small privilege = 1 point; Large privilege = 2 points)<br />
<br />
=== End-of-game Scoring ===<br />
* 2 points for each person tile.<br />
* For each monk: score [number of Buddhas] x [number of floors] points.<br />
* Each player sells back to the supply all of his rice and fireworks tiles for 2 yuan each. Afterward, each player earns 1 victory point for every 3 yuan he possesses.</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelpintheyearofthedragon&diff=1412Gamehelpintheyearofthedragon2015-03-31T13:10:52Z<p>Squarerootofthree: /* End-of-round Scoring */</p>
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<div>=== Round Order ===<br />
<br />
The game consists of exactly 12 rounds, symbolizing the 12 months in the<br />
Year of the Dragon. Each round consists of the following 4 phases, in order:<br />
* 1st Phase: Choose an Action<br />
** If you choose an action in the same grouping as another player has already chosen, you must pay 3 yuan.<br />
* 2nd Phase: Choose a New Person<br />
** If you do not have available space in any palaces, you must discard a different person before placing your new person.<br />
* 3rd Phase: Event<br />
** After the event resolves, any palaces which are unoccupied lose 1 floor.<br />
* 4th Phase: Scoring<br />
<br />
<br />
=== End-of-round Scoring ===<br />
* 1 point for each palace.<br />
* 1 point For each court lady.<br />
* 1 point For each privilege. (Small privilege = 1 point; Large privilege = 2 points)<br />
<br />
=== End-of-game Scoring ===<br />
* 2 points for each person tile.<br />
* For each monk: score [number of Buddhas] x [number of floors] points.<br />
* Each player sells back to the supply all of his rice and fireworks tiles for 2 yuan each.Afterward, each player earns 1 victory point for every 3 yuan he possesses.</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelpgearnpiston&diff=1400Gamehelpgearnpiston2015-03-23T17:11:53Z<p>Squarerootofthree: No longer on Kickstarter so I removed that language and link.</p>
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<div>It is 1888, and everywhere you turn, people are talking about the horseless carriage. The players build an automobile prototype by patenting new parts, scavenging in the junk yard, and looking for opportunities to trip up their fellow automotive pioneers, all the while seeking to impress investors that are looking to get into car production. Gear & Piston is a simple, yet engaging 30-60 minute game for 2-6 players.<br />
===QUICK RULES REFERENCE===<br />
====ROUND SEQUENCE AND PHASES====<br />
*I. Place action tokens.<br />
(between I and II, you may discard ONE blueprint)<br />
*II. Resolve actions.<br />
*III. Refresh Patent Office and Junk Yard.<br />
<br />
====LOCATION ACTIONS====<br />
*Back Alley: Choose 1 action from the following. The Action Token placed in the Back Alley cannot be used during the next planning phase.<br />
**Black Market (draw 3 New Parts and keep 1),<br />
**Espionage (look at one player's blueprints and take one of them),<br />
**Union Muscle (move an Action Token ahead in another location).<br />
<br />
*Patent Office: Take 1 New Part, either from the face up parts or from the top of the stack.<br />
*Junk Yard: Take up to 2 Junk Parts, either from the 3 face up parts or from the top of the stack. If a face up part is chosen, it is replaced before the second is chosen.<br />
*Workshop: Actions that may be used are Build, Dismantle, and Upgrade. (last player to place a token here is the first player in the next round)<br />
<br />
====REQUIREMENTS OF A COMPLETE AUTOMOBILE====<br />
* Each automobile requires at least one engine (a motor and at least one fuel tank of the same color), at least one Gear, at least two Axles and exactly one steering mechanism.<br />
* Every motor requires a matching fuel tank but there can be extra fuel tanks.<br />
* Colored improvements and fuel require an motor of same color.<br />
* Each part on the top row requires a part on the bottom row and vice versa.<br />
* All parts must be supported by an axle. Each Axle supports only the five parts surrounding it.<br />
<br />
====GAME END====<br />
*There are not enough tiles to refill a location from the refill Stack.<br />
OR<br />
*One of the players has a complete automobile with at least twelve parts on it.<br />
<br />
At the end of the game all players must join the two halves of the car and have a complete automobile. Players may need to complete their automobile by adding scrap. Illegal parts must either be covered up or have scrap added to make them legal. Each scrap acts as a single part. In the top row it can be a motor, fuel or steering. In the bottom row it can be an axle or a gear. The smallest complete auto is 6 pieces. Do not keep adding scrap to your vehicle if it would make your car longer than 9 or you risk crashing the game. If your car is that long and is incomplete there is an illegal part that must be covered up.<br />
<br />
====SCORING====<br />
* VP according to Investors<br />
The first investor cares about the number of each icon. If there are 0 or 1 of range, comfort or power it is worth no points. The first two range are worth 2 or 3, first two power and first two comfort are worth 1, 2 or 3, based on the investor's preference and each additional is always worth +2 VP regardless of the investor's preference.<br />
* +1 VP for each part of the same color (red, green, yellow or grey) in the largest continuous section. Each car will have at least 4 grey parts so its likely to be the dominant color. Scrap parts have no color.<br />
* -1 VP for each point of Volatility not countered by a wrench icon.<br />
<br />
====BEGINNER TIPS====<br />
* Keep an eye on what other players are doing. If three people are building the same color of engine it is going to be very hard for all of them to succeed.<br />
* Make sure to build often enough because you can hold a maximum of 5 blueprints at a time. Also if you aren't in the first two spots in the workshop you aren't going to get enough actions to finish your car.<br />
* It is advisable to visit the Junk Yard every now and then especially if there are some parts without Volatility for grabs. The junk yard also has only the 5 kinds of parts required to finish a vehicle so if you are missing a key part you are much more likely to find it here than blindly drawing from the patent office.<br />
* The game can end surprisingly fast and each Black Market action and blind draw from the Patent Office makes the game end even faster.<br />
* Remember that you can upgrade multiple junk parts with one workshop action.</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&diff=1397Gamehelpk22015-03-21T18:24:32Z<p>Squarerootofthree: Undo revision 1391 by Oscarfg (talk)</p>
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<div>'''Turn Summary'''<br />
<br />
<ol><br />
<li>'''Card Selection'''</li><br />
<ol><br />
<li>Each player plays 3 cards face down.</li><br />
<li>Players reveal them simultaneously.</li><br />
</ol><br />
<li>'''Risk Tokens'''</li><br />
<ol><br />
<li>The player with the most movement points takes a risk token. In case of a tie, no one takes a risk token.</li><br />
<li>Another risk token is revealed if needed.</li><br />
</ol><br />
<li>'''Action Phase'''</li><br />
<ol><br />
<li>Players move their climbers using their played (green) cards.</li><br />
<li>Placing a tent costs the same as the cost to enter that space.</li><br />
<li>Players increase their climbers' acclimatization level using their played (blue) cards.</li><br />
<li>The player with a risk token must suffer the consequences and either reduce their movement by that amount or, if they choose not to, subtract acclimatization points from a climber who had one or more cards assigned to this turn.</li><br />
<li>Each climber's newly gained victory points are marked on the victory point track.</li><br />
<li>Note the influence of weather on movement (only in winter weather)!.</li><br />
</ol><br />
<li>'''Acclimatization Checks'''</li><br />
<ol><br />
<li>Add/subtract acclimatization according to each climber's current space.</li><br />
<li>A tent adds +1 to acclimatization.</li><br />
<li>Subtract acclimatization resulting from the current weather, if in the affected altitude zone.</li><br />
<li>If acclimatization exceeds 6, it is reduced back to 6.</li><br />
<li>If acclimatization drops below 1, the climber dies and losing any VP gained.</li><br />
</ol><br />
<li>'''End of Turn'''</li><br />
<ol><br />
<li>The starting player marker passes to the left.</li><br />
<li>The weather marker moves to the next space.</li><br />
<li>Draw 3 cards to have 6 again.</li><br />
</ol><br />
</ol></div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelpdragonheart&diff=1396Gamehelpdragonheart2015-03-21T02:42:04Z<p>Squarerootofthree: /* Cards */</p>
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<div>==Summary==<br />
Dragonheart is a two player card game where the goal is to collect as many points as possible by placing your cards on the board and collecting the cards already placed there. There are 9 different cards, each with their own rules as to which cards can be collected when they are placed down.<br />
<br />
==Goal==<br />
To have the most points by the end of the game.<br />
<br />
==Game Start==<br />
At the start of the game, each player takes five cards from their deck and the Great Dragon piece is put on the board.<br />
<br />
==End==<br />
The game ends when all nine ship cards have been used, or one players deck is exhausted. At that point, each player adds the value of all the cards in their respective piles, plus 3 extra points to whomever has the Great Dragon piece. Whoever has the most points, wins the game. In case of a tie, the player with the Great Dragon wins.<br />
<br />
==Turns==<br />
Players alternate turns, putting down and picking up cards. A player may choose to put down as many cards of the same type as he or she wants to. The cards get placed on their corresponding picture on the game board. Depending on what was placed, a player may take cards from the board to put in their pile, or move cards to the bottom of the board, below the ship. <br />
<br />
==Cards==<br />
There are nine types of cards in the game. Cards have a point value to them listed as a number in the corner, that is unrelated to what type of card it is. Arrows on the board indicate what cards can take what.<br />
<br />
* ''Dwarf'': The player who places the fourth dwarf on the board, takes all four of the dwarf cards. No other card allows a player to take a dwarf.<br />
* ''Huntress'': The player who places the third huntress card, takes all fire dragon cards from the board. At that point, the three huntress cards are moved to the bottom of the board. <br />
* ''Fire Dragon'': Each time a fire dragon is placed, the player takes all of the treasure chest cards. <br />
* ''Treasure Chest'': Placing this card has no action, but it can be taken by a fire dragon or sorceress.<br />
* ''Troll'': Placing this card allows the player to take the sorceress pile.<br />
* ''Knight'': The player who places the second knight card, may choose to take either the sorceress or troll pile. Afterwards, the two knight cards are placed at the bottom of the board.<br />
* ''Petrified Dragon'': Placing this card has no effect, but when it is taken by a sorceress, the Great Dragon piece is taken too, either from the board or from the opponent.<br />
* ''Sorceress'': Placing a sorceress allows the player to take either the petrified dragon pile, or the treasure pile. Taking the petrified dragon cards (if there are any on the board) gives the player possession of the Great Dragon.<br />
* ''Ship'': The third ship card placed, allows the player to take all the knight and huntress cards placed at the bottom of the table. The ship cards are then discarded. The third time that three ship cards are played ends the game and the opponent takes one final turn.<br />
* ''Great Dragon'': The great dragon piece goes to the last player to take a petrified dragon stack. Possession of the Great Dragon gives the player an extra card, plus three extra points at the end of the game. If the dragon is taken from an opponent, then the player gets a random card from the opponents hand.<br />
<br />
<br />
'''Card Distribution in each deck'''<br />
<br />
* ''Dwarf'': 10 - (1,1,1,1,1,1,2,2,2,3)<br />
* ''Huntress'': 6 - (1,1,1,1,2,2)<br />
* ''Fire Dragon'': 4 - (2,3,3,4)<br />
* ''Treasure Chest'': 7 - (1,1,2,2,3,3,4)<br />
* ''Troll'': 3 - (1,2,3)<br />
* ''Knight'': 5 - (1,1,1,1,2)<br />
* ''Petrified Dragon'': 5 (2,2,2,2,2)<br />
* ''Sorceress'': 4 - (1,1,2,2)<br />
* ''Ship'': 6</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelpdragonheart&diff=1395Gamehelpdragonheart2015-03-21T02:39:16Z<p>Squarerootofthree: /* Cards */</p>
<hr />
<div>==Summary==<br />
Dragonheart is a two player card game where the goal is to collect as many points as possible by placing your cards on the board and collecting the cards already placed there. There are 9 different cards, each with their own rules as to which cards can be collected when they are placed down.<br />
<br />
==Goal==<br />
To have the most points by the end of the game.<br />
<br />
==Game Start==<br />
At the start of the game, each player takes five cards from their deck and the Great Dragon piece is put on the board.<br />
<br />
==End==<br />
The game ends when all nine ship cards have been used, or one players deck is exhausted. At that point, each player adds the value of all the cards in their respective piles, plus 3 extra points to whomever has the Great Dragon piece. Whoever has the most points, wins the game. In case of a tie, the player with the Great Dragon wins.<br />
<br />
==Turns==<br />
Players alternate turns, putting down and picking up cards. A player may choose to put down as many cards of the same type as he or she wants to. The cards get placed on their corresponding picture on the game board. Depending on what was placed, a player may take cards from the board to put in their pile, or move cards to the bottom of the board, below the ship. <br />
<br />
==Cards==<br />
There are nine types of cards in the game. Cards have a point value to them listed as a number in the corner, that is unrelated to what type of card it is. Arrows on the board indicate what cards can take what.<br />
<br />
* ''Dwarf'': The player who places the fourth dwarf on the board, takes all four of the dwarf cards. No other card allows a player to take a dwarf.<br />
* ''Huntress'': The player who places the third huntress card, takes all fire dragon cards from the board. At that point, the three huntress cards are moved to the bottom of the board. <br />
* ''Fire Dragon'': Each time a fire dragon is placed, the player takes all of the treasure chest cards. <br />
* ''Treasure Chest'': Placing this card has no action, but it can be taken by a fire dragon or sorceress.<br />
* ''Troll'': Placing this card allows the player to take the sorceress pile.<br />
* ''Knight'': The player who places the second knight card, may choose to take either the sorceress or troll pile. Afterwards, the two knight cards are placed at the bottom of the board.<br />
* ''Petrified Dragon'': Placing this card has no effect, but when it is taken by a sorceress, the Great Dragon piece is taken too, either from the board or from the opponent.<br />
* ''Sorceress'': Placing a sorceress allows the player to take either the petrified dragon pile, or the treasure pile. Taking the petrified dragon cards (if there are any on the board) gives the player possession of the Great Dragon.<br />
* ''Ship'': The third ship card placed, allows the player to take all the knight and huntress cards placed at the bottom of the table. The ship cards are then discarded. The third time that three ship cards are played ends the game and the opponent takes one final turn.<br />
* ''Great Dragon'': The great dragon piece goes to the last player to take a petrified dragon stack. Possession of the Great Dragon gives the player an extra card, plus three extra points at the end of the game. If the dragon is taken from an opponent, then the player gets a random card from the opponents hand.<br />
<br />
<br />
'''Card Distribution in each deck'''<br />
Ships: 6<br />
Treasure chest: 7 - (1,1,2,2,3,3,4)<br />
Stone dragon: 5 (2,2,2,2,2)<br />
Princess: 4 - (1,1,2,2)<br />
Troll 3 - (1,2,3)<br />
Dwarf: 10 - (1,1,1,1,1,1,2,2,2,3)<br />
Hero: 5 - (1,1,1,1,2)<br />
Dragon huntress: 6 - (1,1,1,1,2,2)<br />
Fire-dragon: 4 - (2,3,3,4)</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&diff=1354Gamehelpk22015-01-28T15:10:26Z<p>Squarerootofthree: Created page with "'''Turn Summary''' <ol> <li>'''Card Selection'''</li> <ol> <li>Each player plays 3 cards face down.</li> <li>Players reveal them simultan..."</p>
<hr />
<div>'''Turn Summary'''<br />
<br />
<ol><br />
<li>'''Card Selection'''</li><br />
<ol><br />
<li>Each player plays 3 cards face down.</li><br />
<li>Players reveal them simultaneously.</li><br />
</ol><br />
<li>'''Risk Tokens'''</li><br />
<ol><br />
<li>The player with the most movement points takes a risk token. In case of a tie, no one takes a risk token.</li><br />
<li>Another risk token is revealed if needed.</li><br />
</ol><br />
<li>'''Action Phase'''</li><br />
<ol><br />
<li>Players move their climbers using their played (green) cards.</li><br />
<li>Placing a tent costs the same as the cost to enter that space.</li><br />
<li>Players increase their climbers' acclimatization level using their played (blue) cards.</li><br />
<li>The player with a risk token must suffer the consequences and reduce their movement by that amount.</li><br />
<li>Each climber's newly gained victory points are marked on the victory point track.</li><br />
<li>Note the influence of weather on movement (only in winter weather)!.</li><br />
</ol><br />
<li>'''Acclimatization Checks'''</li><br />
<ol><br />
<li>Add/subtract acclimatization according to each climber's current space.</li><br />
<li>A tent adds +1 to acclimatization.</li><br />
<li>Subtract acclimatization resulting from the current weather, if in the affected altitude zone.</li><br />
<li>If acclimatization exceeds 6, it is reduced back to 6.</li><br />
<li>If acclimatization drops below 1, the climber dies and losing any VP gained.</li><br />
</ol><br />
<li>'''End of Turn'''</li><br />
<ol><br />
<li>The starting player marker passes to the left.</li><br />
<li>The weather marker moves to the next space.</li><br />
<li>Draw 3 cards to have 6 again.</li><br />
</ol><br />
</ol></div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelpgyges&diff=1352Gamehelpgyges2015-01-23T00:20:40Z<p>Squarerootofthree: Created page with "Gyges '''Introduction''' The board game has 6x6 spaces on which pieces can move. A player wins when he can put a piece on his opponent's goal. '''The pieces''' There are 4..."</p>
<hr />
<div>Gyges<br />
<br />
'''Introduction'''<br />
<br />
The board game has 6x6 spaces on which pieces can move.<br />
A player wins when he can put a piece on his opponent's goal.<br />
<br />
'''The pieces'''<br />
<br />
There are 4 pieces of each type, the simple rings (1 move), the double rings (2 moves) and the triple rings (3 moves). All of the pieces have the<br />
same color, and a player can only move a piece if this one is on the first non-empty row.<br />
<br />
'''Starting Positions'''<br />
<br />
Players choose their starting arrangement on their first row. Each one has 2 pieces of each type.<br />
The first player (South) puts his pieces on its first row. Then the second player does the same. And the game starts: each player moves a (one)<br />
piece in a turn.<br />
<br />
'''Move of a Piece'''<br />
<br />
A piece moves of as many spaces (neither more nor less) than it has rings.<br />
<br />
A piece moves from space to space orthogonally and spaces must be empty (a piece cannot pace through another piece). All four directions are<br />
allowed, but moving diagonal is forbidden.<br />
<br />
When the last move of a piece reaches an occupied space, the player has two choices: '''Bounce''' or '''Replace'''<br />
<br />
'''Bounce:''' The piece bounces on the reached piece of as many moves as this piece has rings. A piece can bounce off several pieces.<br />
Beware: when a piece bounces on a triple, for example, you must make 2 moves before bouncing again.<br />
<br />
'''Replace:''' When a piece lands on an occupied space you may leave it there and move the landed on piece to any free space on the<br />
board, except behind the opponent's first line. A piece can move, bounce one or more times, and finish his move on an occupied space<br />
and replace it.<br />
<br />
The move of a piece can sometimes be long and complex, but it is often the only way to reach the goal: Put a piece on the opponent's goal!<br />
<br />
'''Forbidden moves'''<br />
* A piece, during his move, can only pass through a space one time.<br />
* A piece can't pass through a goal. He can only reach it.<br />
* A piece can't pass through another piece.<br />
* To win, a piece must finish his move exactly on the goal.<br />
* A replaced piece can't be put beyond the opponent's first line.</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Help&diff=1337Help2015-01-18T00:35:59Z<p>Squarerootofthree: /* Games */</p>
<hr />
<div>An issue? A question?<br />
<br />
* [[Faq|Frequently asked questions]] could probably help you.<br />
<br />
* [http://forum.boardgamearena.com Forums] are also helpful to get information.<br />
<br />
<br />
== Help contents ==<br />
<br />
* [[Faq|Frequently asked questions]]<br />
* [[About Board Game Arena|About Board Game Arena]]<br />
** [[About us|About us]]<br />
** [[Club Board Game Arena|Club Board Game Arena]]<br />
** [[Contact us|Contact us]]<br />
<br />
=== Detailed help ===<br />
<br />
* [[Getting started|Getting started]]<br />
* [[Referral|Referral]]<br />
* [[Browser support|Browser support]]<br />
* [[Moderation and grades|Moderation and grades]]<br />
* [[Game clock|Game clock]]<br />
* [[Rating|Rating]]<br />
* [[Reputation|Reputation]]<br />
* [[Translation guidelines|Translation guidelines]]<br />
<br />
== Games ==<br />
Game names which are displayed in red still need game help/summaries written for them. So help out and write one for them by creating a new page for these games. To do so simply click on them below, this wil direct you to a page creation page.<br />
<table cellpadding="0" cellspacing="5" border="0"><br />
<tr><br />
<td valign="top"><br />
'''Available on BGA'''<br />
* [[Gamehelpamyitis|Amyitis]]<br />
* [[Gamehelparmadora|Armadöra]]<br />
* [[Gamehelpbackgammon|Backgammon]]<br />
* [[Gamehelpbattlesheep|Battle Sheep]]<br />
* [[Gamehelpcantstop|Can't Stop]] <br />
* [[Gamehelpcaylus|Caylus]]<br />
* [[Gamehelpcheckers|Checkers]]<br />
* [[Gamehelpchinagold|China Gold]]<br />
* [[Gamehelpcinco|Cinco]]<br />
* [[Gamehelpcolorpop|Color Pop]]<br />
* [[Gamehelpcoloretto|Coloretto]]<br />
* [[Gamehelpdiams|Diam's]]<br />
* [[Gamehelpdragonheart|Dragonheart]]<br />
* [[Gamehelpeightmastersrevenge|8 Master's Revenge]]<br />
* [[Gamehelpelfenland|Elfenland]]<br />
<br />
</td><br />
<td valign="top"><br />
<br />
<br />
* [[Gamehelpnorthwestpassage|Expedition: Northwest Passage]]<br />
* [[Gamehelpgearnpiston|Gear & Piston]]<br />
* [[Gamehelpgomoku|Gomoku]]<br />
* [[Gamehelpgosu|Gosu]]<br />
* [[Gamehelpgyges|Gygès]]<br />
* [[Gamehelphaggis|Haggis]]<br />
* [[Gamehelphawaii|Hawaii]]<br />
* [[Gamehelphearts|Hearts]]<br />
* [[Gamehelphex|Hex]]<br />
* [[Gamehelphive|Hive]]<br />
* [[Gamehelpintheyearofthedragon|In the Year of the Dragon]]<br />
* [[Gamehelpinjawara|Injawara]]<br />
* [[Gamehelpjaipur|Jaipur]]<br />
* [[Gamehelpkahuna|Kahuna]]<br />
* [[Gamehelpkalah|Kalah]]<br />
<br />
</td><br />
<td valign="top"><br />
<br />
<br />
* [[Gamehelpkoryo|Koryŏ]]<br />
* [[Gamehelplibertalia|Libertalia]]<br />
* [[Gamehelpmachiavelli|Machiavelli]]<br />
* [[Gamehelpneutreeko|Neutreeko]]<br />
* [[Gamehelpniagara|Niagara]]<br />
* [[Gamehelpdudo|Perudo]]<br />
* [[Gamehelppuertorico|Puerto Rico]]<br />
* [[Gamehelppylos|Pylos]]<br />
* [[Gamehelpquarto|Quarto]]<br />
* [[Gamehelpquoridor|Quoridor]]<br />
* [[Gamehelpraceforthegalaxy|Race for the Galaxy]]<br />
* [[Gamehelpreversi|Reversi]]<br />
* [[Gamehelpsaboteur|Saboteur]]<br />
* [[Gamehelpseasons|Seasons]]<br />
* [[Gamehelpsechsnimmt|6 Nimmt!]]<br />
<br />
</td><br />
<td valign="top"><br />
<br />
<br />
* [[Gamehelpsenet|Senet]]<br />
* [[Gamehelpsobek|Sobek]]<br />
* [[Gamehelpspyrium|Spyrium]]<br />
* [[Gamehelpstoneage|Stone Age]]<br />
* [[Gamehelptakenoko|Takenoko]]<br />
* [[Gamehelptargi|Targi]]<br />
* [[Gamehelpsechsnimmt|Take 5!]]<br />
* [[Gamehelptashkalar|Tash-Kalar]]<br />
* [[Gamehelptheboss|The Boss]]<br />
* [[Gamehelpthejellymonsterlab|The Jelly Monster Lab]]<br />
* [[Gamehelpthermopyles|Thermopyles]]<br />
* [[Gamehelpthroughtheages|Through the Ages]]<br />
* [[Gamehelptimemasters|Time Masters]]<br />
* [[Gamehelptobago|Tobago]]<br />
* [[Gamehelptokaido|Tokaido]]<br />
<br />
<br />
</td><br />
<td valign="top"><br />
<br />
<br />
* [[Gamehelptournay|Tournay]]<br />
* [[Gamehelptroyes|Troyes]]<br />
* [[Gamehelptwintinbots|Twin Tin Bots]]<br />
* [[Gamehelptzolkin|Tzolk'in]]<br />
* [[Gamehelpunclechestnuttablegype|Uncle Chesnut's Table Gype]]<br />
* [[Gamehelpunitedsquare|United Square]]<br />
* [[Gamehelpyatzy|Yahtzee]]<br />
</td><br />
<td valign="top"><br />
'''Removed from BGA''' <br />
* [[Gamehelpdominion|Dominion]]<br />
</td><br />
</tr><br />
</table></div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelptashkalar&diff=1336Gamehelptashkalar2015-01-18T00:34:54Z<p>Squarerootofthree: Undo revision 1313 by Tolkienistka (talk)</p>
<hr />
<div>== Game forms ==<br />
<br />
On Board Game Arena, Tash-Kalar may be played only by 2 players, and in 2 distinct forms :<br />
<br />
- '''The High Form''': Players score points for tasks and for legendary pieces currently on the board.<br />
<br />
- '''Deathmatch Duel''': No tasks. Players score points for destroying enemy pieces, for summoning legendary beings, and when their opponent invokes a flare.<br />
<br />
The actual board game also features Deathmatch Melee for 3 or 4 players, and team play.<br />
<br />
== Setup ==<br />
<br />
Each player draws 6 cards : 3 beings from his or her own deck, 2 legends, and 1 flare.<br />
<br />
In '''High Form''', 3 tasks are revealed that may be claimed, along with a fourth "next task".<br />
<br />
In '''Deathmatch''', the player who plays second puts one common piece of each color on the game board, on marked squares.<br />
<br />
== Game play ==<br />
<br />
Players take turns in clockwise order, beginning with the starting player.<br />
Each turn, you have 2 actions. Exception: The starting player has only 1 action on his or<br />
her first turn.<br />
<br />
Possible actions:<br />
<br />
- '''Place 1 common piece''' of your color on any empty square. If you have none left to place, you begin this action by picking up 1 of your common or heroic pieces, then place it as a common piece.<br />
<br />
- '''Summon a being'''. (See below.)<br />
<br />
- '''Discard 1 being''' that you drew from your deck. If you do, you may also return one<br />
or more of your other cards to the bottoms of their decks.<br />
<br />
Actions can be done in any order. You can do more than one “place” or “summon” action<br />
per turn (but no more than one “discard” action). You have to use all your actions.<br />
You can invoke a flare (see below) before or after any action.<br />
Invoking a flare does not cost you an action.<br />
<br />
Finish your turn by drawing cards so that you end up with 3 beings from your deck, 2<br />
legends, and 1 flare.<br />
If you draw the last card in your deck, you may end up with fewer than 3.<br />
<br />
'''High Form''': At the end of the turn, you may claim exactly 1 of the current tasks, if you meet its<br />
criteria.<br />
<br />
'''Deathmatch''': At the end of your turn, score points for destroyed enemy pieces: 2 points for legendary,<br />
1 point for heroic, 1 point for each pair of common pieces.<br />
You get no points for destroying your own pieces. You get no points for an un-<br />
paired common piece.<br />
Also score 1 point each time you summon a legend. (Upgrading a heroic piece does not<br />
count as “summoning a legend”.)<br />
<br />
== Summoning a being ==<br />
<br />
To summon a being, use 1 action and do the following:<br />
<br />
- '''Play the card''' from your hand and choose a square on the board where your pieces match the pattern on the card.<br />
The pattern can be rotated (by 90, 180, or 270 degrees). Mirror images and flips<br />
also count as a match.<br />
The pieces used to summon the being can be the same rank as those depicted<br />
in the pattern or higher rank.<br />
Empty squares are not important to the pattern.<br />
<br />
- '''Place a piece of the indicated rank''' (upper left corner of the card) on the square<br />
indicated by the white-framed square in the pattern.<br />
This square may be empty, unless the pattern says it must be occupied by one<br />
of your pieces.<br />
If the square is occupied by a piece of the same rank or lower, destroy that piece<br />
when you put the new piece on the square.<br />
If the square is occupied by a piece of higher rank, you cannot summon the<br />
being.<br />
If all your pieces of that type are already on the board, you may<br />
still be able to summon the being by picking up a piece that is not required for the pattern and use it as<br />
the new piece.<br />
<br />
- Once the new piece is on the board, '''resolve the effect''' printed on the card.<br />
<br />
- After resolving the effect, discard the card.<br />
<br />
== Invoking a flare ==<br />
<br />
You can invoke a flare on your turn before or after any action.<br />
To invoke a flare, you must meet at least one of the criteria:<br />
<br />
- You meet the upper criterion if your opponent has '''that many more upgraded<br />
pieces''' (heroic and legendary) on the board than you.<br />
<br />
- You meet the lower criterion if your opponent has '''that many more pieces (total)'''<br />
on the board than you.<br />
<br />
If you meet the upper criterion, you resolve the upper effect. If you meet the lower<br />
criterion, you resolve the lower effect. If you meet both, you resolve the upper effect<br />
first, then the lower.<br />
Once the card has been resolved, discard it.<br />
<br />
== Resolving effects of beings and flares ==<br />
<br />
No other action can be taken and no flare can be invoked until the entire effect of the<br />
card is resolved.<br />
Some parts of an effect may be optional:<br />
<br />
- May indicates that a certain part of an effect is optional.<br />
<br />
- Up to always includes 0.<br />
<br />
Any parts that are not specified as optional are mandatory.<br />
If an effect cannot be performed fully, do the parts that can be done.<br />
When a card uses its own name, it is referring to the piece on the board that represents<br />
the summoned being.<br />
<br />
'''Keywords''':<br />
<br />
- Upgraded piece: a heroic or legendary piece.<br />
<br />
- Non-legendary piece: a common or heroic piece.<br />
<br />
- Piece: If a piece is not specified as belonging to you or an opponent, then the<br />
effect includes any player's piece.<br />
<br />
- Marked space: a colored space in the pattern. If the text does not refer to marked<br />
spaces, the colored spaces in the pattern are just illustrational.<br />
<br />
- Adjacent square: one of eight squares sharing an edge (orthogonally adjacent)<br />
or a corner (diagonally adjacent) with a given square. If the given square is not<br />
specified, assume it is the square currently occupied by the newly summoned<br />
piece.<br />
<br />
- Distance: the shortest number of moves required to get from one square to<br />
another. For example, adjacent squares are at distance 1.<br />
<br />
- Move: A move is always onto an adjacent square. A move onto an occupied square<br />
destroys the piece that was there.<br />
<br />
- Standard move: This type of move can be only onto an empty square or a square<br />
occupied by a piece of lower rank.<br />
<br />
- Combat move: This type of move can be only onto an empty square or a square<br />
occupied by a piece of equal or lower rank.<br />
<br />
- Standard leap and combat leap: A leap is the same as a move, except the square<br />
doesn’t have to be adjacent. If not specified, a leap can be onto any square on the<br />
board.<br />
<br />
- Place: Like the “place” action. However, if there is no piece of the specified color<br />
and rank available, the piece cannot be placed.<br />
<br />
- Upgrade: Legendary pieces cannot be upgraded. To upgrade a common piece, flip<br />
it over. To upgrade a heroic piece, remove it and replace it with a legendary piece.<br />
If none is available, the heroic piece cannot be upgraded.<br />
<br />
- Downgrade: Common pieces cannot be downgraded. To downgrade a heroic piece,<br />
flip it over. To downgrade a legendary piece, replace it with a heroic piece. If none<br />
is available, the legendary piece cannot be downgraded.<br />
<br />
- Destroy: To destroy a piece, remove it from the board.<br />
<br />
- Convert: To convert an enemy piece, replace it with one of your pieces of the same<br />
rank (unless a different rank is specified).<br />
<br />
When keeping track of '''how many enemy pieces you destroyed''', count pieces you<br />
destroyed during summoning, pieces you destroyed with moves and leaps, pieces you<br />
destroyed with a “destroy” effect, and pieces you converted. Neither upgrading nor<br />
downgrading ever counts as destroying a piece.<br />
<br />
== The end of the game ==<br />
<br />
The end of the game is triggered when a player draws the last card from his or her deck.<br />
<br />
In '''High Form''', the end of the game is also triggered if a player has 9 or more points at the end of any<br />
player’s turn.<br />
Count the points for tasks claimed (by the player or by the team) plus 1 point for<br />
each legendary piece of that player’s color currently on the board. (It doesn’t<br />
matter how the piece became legendary.)<br />
<br />
In '''Deathmatch''', the end of the game is also triggered if a player reaches or surpasses 18 points.<br />
<br />
Once the turn that triggers the end is done, play continues so that each player gets one<br />
more turn, including the player whose turn triggered the end. Then the game ends.<br />
The player with more points wins.<br />
If there is a tie, the tiebreakers are, in this order: number of upgraded pieces on<br />
the board and then total number of pieces on the board.<br />
If there is still a tie, it remains unbroken.<br />
<br />
----<br />
<br />
These rules are extracted from CGE's full rules for Tash-Kalar.</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelptzolkin&diff=1306Gamehelptzolkin2014-12-16T19:04:48Z<p>Squarerootofthree: /* Food Day */</p>
<hr />
<div><br />
Rules are here: http://czechgames.com/files/Tzolkin_EN.pdf<br />
<br />
== '''For Each Round''' ==<br />
<br />
- Each player takes their turn, going around the table<br />
<br />
- On a food day, feed your workers and take your rewards<br />
<br />
- Advance the Calendar<br />
<br />
== '''Player turn''' ==<br />
<br />
<br />
- '''Beg for corn:''' If you have 2 or less corn, you may beg for corn unless you are at the bottom step of all three temples. (Turn in all corn, take 3 corn and move one step down on any temple)<br />
<br />
- '''Either place workers OR pick up workers'''<br />
<br />
-- ''Placing workers'': pay corn for the number of workers you place. The cost for the number of workers you place is 0, 1, 3, 6, 10, or 15 for, respectively, 1, 2, 3, 4, 5, or 6 workers placed on that turn, plus the cumulative cost noted next to each of your placed workers.<br />
<br />
-- ''Picking up Workers'': You may pick up one or more of your placed workers. For each worker picked up either<br />
<br />
--- Use the action where your worker was standing<br />
<br />
--- Use a lower action on the wheel from where your worker was standing(if not <br />
standing on a free action space,pay 1 corn for each step back)<br />
<br />
--- Do nothing.<br />
<br />
== '''Food Day''' ==<br />
<br />
-'''Feed the Workers''' Each players must pay 2 corn for each worker they have in play (on a gear or in front of you) with the exception for any farms you own. You must feed as many workers as you have corn for.<br />
-- For each worker not fed, you lose 3 points<br />
<br />
-'''Take Rewards'''<br />
<br />
--''Middle of Age (Brown days)''<br />
<br />
--- Receive items shown on the left edge of temples from step you are on and all steps below<br />
<br />
-- ''End of Age (Teal Days)''<br />
<br />
--- Remove all Age 1 buildings and fill spaces with Age 2 buildings<br />
<br />
--- Receive points shown on the right edge of temples for the step you are on.<br />
<br />
--- Bonus points for each temple for person with the highest market. Bonus amount is shown above each temple. For ties, everyone receives half the bonus.<br />
<br />
== '''Advance the Calendar''' ==<br />
<br />
If there is no worker on the starting player space, place a corn on the current Tzolk'in gear tooth and advance the gear one day.<br />
<br />
Otherwise:<br />
<br />
- The worker on the Starting Player space returns to the player<br />
<br />
-- If this person was not the starting player, they take the starting player marker.<br />
<br />
-- If they were the starting player, the starting player marker is moved to the player on his left<br />
<br />
- Advance the Tzolk'in Gear one day.<br />
<br />
- The player that placed their worker on the Starting Player space may decide to advance the gear one extra day if the player board is light side up AND this advance will not push a player off the gears.<br />
<br />
-- If you use this option, flip your board to dark side up.<br />
<br />
-- This does not avoid food days.</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelptzolkin&diff=1305Gamehelptzolkin2014-12-16T18:44:48Z<p>Squarerootofthree: /* Player turn */</p>
<hr />
<div><br />
Rules are here: http://czechgames.com/files/Tzolkin_EN.pdf<br />
<br />
== '''For Each Round''' ==<br />
<br />
- Each player takes their turn, going around the table<br />
<br />
- On a food day, feed your workers and take your rewards<br />
<br />
- Advance the Calendar<br />
<br />
== '''Player turn''' ==<br />
<br />
<br />
- '''Beg for corn:''' If you have 2 or less corn, you may beg for corn unless you are at the bottom step of all three temples. (Turn in all corn, take 3 corn and move one step down on any temple)<br />
<br />
- '''Either place workers OR pick up workers'''<br />
<br />
-- ''Placing workers'': pay corn for the number of workers you place. The cost for the number of workers you place is 0, 1, 3, 6, 10, or 15 for, respectively, 1, 2, 3, 4, 5, or 6 workers placed on that turn, plus the cumulative cost noted next to each of your placed workers.<br />
<br />
-- ''Picking up Workers'': You may pick up one or more of your placed workers. For each worker picked up either<br />
<br />
--- Use the action where your worker was standing<br />
<br />
--- Use a lower action on the wheel from where your worker was standing(if not <br />
standing on a free action space,pay 1 corn for each step back)<br />
<br />
--- Do nothing.<br />
<br />
== '''Food Day''' ==<br />
<br />
-'''Feed the Workers''' Each players must pay 2 corn for each worker they have in play (on a gear or in front of you) with the exception for any farms you own. You must feed as many workers as you have corn for.<br />
-- For each worker not fed, you lose 3 points<br />
<br />
-'''Take Rewards'''<br />
<br />
--''Middle of Age (Brown days)''<br />
<br />
--- Receive items shown on the left edge of temples from step you are on and all steps below<br />
<br />
-- ''End of Age (Teal Days)''<br />
<br />
--- Remove all Age 1 buildings and fill spaces with Age 2 buildings/<br />
<br />
--- Receive points shown on the right edge of temples for the step you are on.<br />
<br />
--- Bonus points for each temple for person with the highest market. Bonus amount is shown above each temple. For ties, everyone receives half the bonus.<br />
<br />
== '''Advance the Calendar''' ==<br />
<br />
If there is no worker on the starting player space, place a corn on the current Tzolk'in gear tooth and advance the gear one day.<br />
<br />
Otherwise:<br />
<br />
- The worker on the Starting Player space returns to the player<br />
<br />
-- If this person was not the starting player, they take the starting player marker.<br />
<br />
-- If they were the starting player, the starting player marker is moved to the player on his left<br />
<br />
- Advance the Tzolk'in Gear one day.<br />
<br />
- The player that placed their worker on the Starting Player space may decide to advance the gear one extra day if the player board is light side up AND this advance will not push a player off the gears.<br />
<br />
-- If you use this option, flip your board to dark side up.<br />
<br />
-- This does not avoid food days.</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelptzolkin&diff=1304Gamehelptzolkin2014-12-16T18:40:55Z<p>Squarerootofthree: /* Player turn */</p>
<hr />
<div><br />
Rules are here: http://czechgames.com/files/Tzolkin_EN.pdf<br />
<br />
== '''For Each Round''' ==<br />
<br />
- Each player takes their turn, going around the table<br />
<br />
- On a food day, feed your workers and take your rewards<br />
<br />
- Advance the Calendar<br />
<br />
== '''Player turn''' ==<br />
<br />
<br />
- '''Beg for corn:''' If you have 2 or less corn, you may beg for corn unless you are at the bottom step of all three temples. (Turn in all corn, take 3 corn and move one step down on any temple)<br />
<br />
- '''Either place workers OR pick up workers'''<br />
<br />
-- ''Placing workers'': pay for the number of workers you place. The cost for the number of workers you place is 0, 1, 3, 6, 10, or 15 for, respectively, 1, 2, 3, 4, 5, or 6 workers placed on that turn, plus the cumulative cost noted next to each of your placed workers.<br />
<br />
-- ''Picking up Workers'': You may pick up one or more of your placed workers. For each worker picked up either<br />
<br />
--- Use the action where your worker was standing<br />
<br />
--- Use a lower action on the wheel from where your worker was standing(if not <br />
standing on a free action space,pay 1 corn for each step back)<br />
<br />
--- Do nothing.<br />
<br />
== '''Food Day''' ==<br />
<br />
-'''Feed the Workers''' Each players must pay 2 corn for each worker they have in play (on a gear or in front of you) with the exception for any farms you own. You must feed as many workers as you have corn for.<br />
-- For each worker not fed, you lose 3 points<br />
<br />
-'''Take Rewards'''<br />
<br />
--''Middle of Age (Brown days)''<br />
<br />
--- Receive items shown on the left edge of temples from step you are on and all steps below<br />
<br />
-- ''End of Age (Teal Days)''<br />
<br />
--- Remove all Age 1 buildings and fill spaces with Age 2 buildings/<br />
<br />
--- Receive points shown on the right edge of temples for the step you are on.<br />
<br />
--- Bonus points for each temple for person with the highest market. Bonus amount is shown above each temple. For ties, everyone receives half the bonus.<br />
<br />
== '''Advance the Calendar''' ==<br />
<br />
If there is no worker on the starting player space, place a corn on the current Tzolk'in gear tooth and advance the gear one day.<br />
<br />
Otherwise:<br />
<br />
- The worker on the Starting Player space returns to the player<br />
<br />
-- If this person was not the starting player, they take the starting player marker.<br />
<br />
-- If they were the starting player, the starting player marker is moved to the player on his left<br />
<br />
- Advance the Tzolk'in Gear one day.<br />
<br />
- The player that placed their worker on the Starting Player space may decide to advance the gear one extra day if the player board is light side up AND this advance will not push a player off the gears.<br />
<br />
-- If you use this option, flip your board to dark side up.<br />
<br />
-- This does not avoid food days.</div>Squarerootofthreehttps://en.doc.boardgamearena.com/index.php?title=Gamehelphive&diff=1225Gamehelphive2014-09-29T18:29:51Z<p>Squarerootofthree: Added expansion piece descriptions</p>
<hr />
<div>Each turn, you may either place an insect or move an insect. All insects in play must be contiguous at all times.<br />
<br />
The first player's Queen Bee to be surrounded on all sides loses. You must place your Queen be by your fourth turn.<br />
<br />
Movement rules:<br />
* Queen Bee: Can only move one space<br />
* Beetle: Only one space, but it can move on top of another insect<br />
* Spider: 3 spaces in one direction<br />
* Grasshopper: Moves to the next open space in a straight line<br />
* Soldier Ant: It can move an unlimited amount along outside borders<br />
<br />
Expansion Pieces:<br />
* Mosquito: Uses the movement ability of any piece it is touching<br />
* Ladybug: Travels two spaces on top of other pieces and one space back down<br />
* Pill bug: Can move a single space, or move a piece currently adjacent to it to another adjacent location<br />
<br />
This is just a brief summary of movement rules. This has a comprehensive overview of movement rules: http://boardgamegeek.com/thread/371756/hive-detailed-review</div>Squarerootofthree