https://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Kilogrampa3458&feedformat=atomBoard Game Arena - User contributions [en]2023-06-06T10:01:43ZUser contributionsMediaWiki 1.39.0https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&diff=5874Gamehelphypnosia2020-10-15T21:38:13Z<p>Kilogrampa3458: </p>
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<div>HYPNOSIA<br />
<br />
<br />
Hypnosia is a strategy game designed for 2 to 6 players. <br />
Content:<br />
<br />
-1 board<br />
<br />
-2 dice<br />
<br />
-24 pawns (4 pawns in 6 different colors)<br />
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'''Set up of the game'''<br />
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Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.<br />
Each player throws the 2 dice: the player getting the higher score begins the game.<br />
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'''Goal'''<br />
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The goal of Hypnosia is to bring pawns into the center spaces of the board.<br />
The first player throws the 2 dice, then has to move 1 or 2 of his pawns the number of spaces indicated by each die. For example, he gets 5 and 4: he can move one pawn 5 spaces and a second pawn 4 spaces, or only one pawn a total of 9 (5+4) spaces.<br />
Important: a player must "burn" all the points of a die, so a pawn cannot stop short.<br />
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'''How to move'''<br />
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Pawns can only move in a counter-clockwise direction.<br />
Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter the outer circle. For example, the first pawn can enter the circle with any score from 1 to 6, whereas the last one can only enter the circle with a score of 4 or more.<br />
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Some locations are special (double-colored). They permit a pawn to enter the next inner circle by crossing a "bridge". <br />
A pawn must first land on this special space, and only then can it move into the next inner circle:<br />
-during the next turn<br />
-in the same turn if the pawn landed on the special space using the 1st die.<br />
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A pawn can't move back to an outer circle.<br />
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Once a player has finished his two moves, play continues with the player on his left who does the same sequence of events.<br />
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'''Stacking pawns'''<br />
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A player can stack two pawns (two being the maximum). To do so, he must move a pawn so that it will end its movement on a space occupied by another of his pawns. Those two pawns are now stacked. This stack moves as a single pawn.<br />
For strategic reasons, a player can dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its current space.<br />
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'''Capturing pawns'''<br />
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A player can capture an opponent's pawn. To do so, he must move one of his pawn or a stack so that it will end its movement on a space occupied by an opponent's pawn or stack. In this case, the opponent's pawn or stack is permanently removed from the game.<br />
-A stack can remove an opponent's single pawn.<br />
-A stack can remove an opponent's stack.<br />
-A single pawn can remove an opponent's single pawn.<br />
-A single pawn can't remove an opponent's stack.<br />
Every pawn captured gives 1 point to the capturing player. The owner of the captured pawn loses 1 point.<br />
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'''End of the game/Victory'''<br />
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To enter into the center, a player must:<br />
-put a pawn on one of the 6 special locations surrounding the center.<br />
-get a "1" on a die (because all points of a die must be "burned").<br />
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The game ends either:<br />
-if there are 5 pawns in the center.<br />
-if there are no more pawns on the board.<br />
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The first pawn which enters the center gets 5 points, the second 4 points, the third 3 points, the fourth 2 points, and the fifth 1 point.<br />
If a stack enters the center when there are already four pawns there, only one of them can enter.<br />
In the case of a tie, the arrival order into the center will decide the ranking of the tied players.<br />
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'''Variants'''<br />
<br />
For a more challenging game, apply this rule: the stack cannot cross the bridge. Before crossing any bridge, the<br />
stack has to be dismantled first. This rule also applies in the innermost circle – it means that the stack cannot<br />
score in one move. <br />
-Code Blue 3458</div>Kilogrampa3458