https://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=JayGatsby&feedformat=atomBoard Game Arena - User contributions [en]2022-08-20T03:08:56ZUser contributionsMediaWiki 1.34.1https://en.doc.boardgamearena.com/index.php?title=Gamehelpblooms&diff=14205Gamehelpblooms2022-07-30T13:52:12Z<p>JayGatsby: typo</p>
<hr />
<div>Blooms is a two-player territory game a bit like the classical game Go, but shorter, easier to learn, and more colorful.<br />
<br />
==Definitions==<br />
<br />
*'''Bloom''': a bloom is an entire group of connected stones on the board of the same color. A single stone (unconnected to others of the same color) is also a bloom.<br />
*'''Fenced''': a bloom is fenced when there are no empty spaces adjacent to any of the bloom’s stones.<br />
<br />
== Gameplay ==<br />
<br />
Each player owns 2 colors of stones. <br />
<br />
To start, Player 1 places one stone of either of their colors on any empty space.<br />
<br />
From then on, starting with Player 2, the players take turns. On your turn, you must place one or two stones onto any empty spaces. If you place two, they must be different colors. Then, capture all fenced enemy blooms.<br />
<br />
The first player to have captured X stones wins (this number is visible in the top right under each player name).</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=13949Gamehelpveletas2022-07-10T19:37:28Z<p>JayGatsby: /* Terminology */</p>
<hr />
<div>== Introduction ==<br />
<br />
'''''Veletas''''' is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces (shooters) and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
=== Terminology ===<br />
<br />
A ''group'' is a set of one or more like-colored, orthogonally adjacent stones. The ''size'' of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
<br />
A ''trapped shooter'' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed on the perimeter of the board.<br />
<br />
== Gameplay ==<br />
<br />
After the setup, the players take turns, starting with Black. Each turn has three components:<br />
<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any stone. Jumping over other shooters, claimed or not, is allowed.<br />
# Shoot a stone: The player must then place a stone of their color on an empty square that is a straight orthogonal or diagonal line away from the square onto which the shooter was moved (or from any shooter, if none was moved), with no stones in between along that line. Stones placed on top of shooters to mark them as claimed (see below) do not count.<br />
# Claim trapped shooters: Each trapped unclaimed shooter is claimed by the player who owns the biggest group orthogonally adjacent to it. If there is no such group or players are tied for the largest such group, the shooter is claimed by the person whose turn it is not. Claiming a shooter is indicated by placing a stone of the corresponding color on top of it. Claimed shooters cannot move or shoot.<br />
<br />
The game ends when a player has claimed the majority of shooters, i.e. at least four of them. That player wins.<br />
<br />
== Smaller Boards ==<br />
<br />
* 7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
* 9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelplifeline&diff=13670Gamehelplifeline2022-06-21T14:16:59Z<p>JayGatsby: Formatting, invention date.</p>
<hr />
<div>==Summary==<br />
Lifeline is a territorial strategy game for two players (Black and White) that is played on the cells of an initially empty hexhex board. The recommended board sizes are between 3 and 12 cells per side. Michael Amundsen and Luis Bolaños Mures invented Lifeline in February 2022.<br />
<br />
==Definitions==<br />
A ''group'' is an entire set of connected stones of the same color. A single stone, not connected to others of its color, is also a group.<br />
<br />
A group is ''dead'' if there is no path of connected empty cells between that group and any other of its color.<br />
<br />
==Play==<br />
On your turn, perform the following actions in the stated order:<br />
<br />
# Place a stone of your color on an empty cell. If it is your first turn of the game, perform this action twice.<br />
# Remove all dead enemy groups.<br />
# Remove all dead friendly groups.<br />
<br />
The board positions at the start and at the end of your turn must be different.<br />
<br />
The last player to make a placement wins. Note that, after your first turn, you will always have a placement available unless you have no groups on the board.<br />
<br />
To make the game fair, White will have the option, on their first turn only, to swap sides with Black instead of making a regular move.<br />
<br />
==Variants==<br />
The standard game is made fair by the combination of the double first move and White's swap option, as described above. This balancing method is called ''strong pie''. Some alternatives are:<br />
<br />
* '''Weak pie:''' Instead of placing twice on their first turn, players place one stone on every turn, and dead groups are not removed until there are at least four stones on the board. White's swap option still applies, but takes place after Black has placed only one stone.<br />
* '''Komi pie:''' Before the game starts, the first player chooses a whole number as the komi value, and then the second player chooses sides. The first four stones are placed in the same manner as with weak pie, but there is no swap option after Black's fist placement. Throughout the game proper, White will have the option to spend a point of komi instead of making a placement.<br />
<br />
Unlike strong pie, these methods require somewhat large boards to be effective: at least base 6 for weak pie, and at least base 7 for komi pie.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelplifeline&diff=13669Gamehelplifeline2022-06-21T14:07:36Z<p>JayGatsby: </p>
<hr />
<div>==Summary==<br />
Lifeline is a territorial strategy game for two players (Black and White) that is played on the cells of an initially empty hexhex board. The recommended board sizes are between 3 and 12 cells per side. The game was invented by Michael Amundsen and Luis Bolaños Mures.<br />
<br />
==Definitions==<br />
A ''group'' is an entire set of connected stones of the same color. A single stone, not connected to others of its color, is also a group.<br />
<br />
A group is ''dead'' if there is no path of connected empty cells between that group and any other of its color.<br />
<br />
==Play==<br />
On your turn, perform the following actions in the stated order:<br />
<br />
# Place a stone of your color on an empty cell. If it is your first turn of the game, perform this action twice.<br />
# Remove all dead enemy groups.<br />
# Remove all dead friendly groups.<br />
<br />
The board positions at the start and at the end of your turn must be different.<br />
<br />
The last player to make a placement wins. Note that, after your first turn, you will always have a placement available unless you have no groups on the board.<br />
<br />
To make the game fair, White will have the option, on their first turn only, to swap sides with Black instead of making a regular move.<br />
<br />
==Variants==<br />
The standard game is made fair by the combination of the double first move and White's swap option, as described above. This balancing method is called strong pie. Some alternatives are:<br />
<br />
* Weak pie: Instead of placing twice on their first turn, players place one stone on every turn, and dead groups are not removed until there are at least four stones on the board. White's swap option still applies, but takes place after Black has placed only one stone.<br />
* Komi pie: Before the game starts, the first player chooses a whole number as the komi value, and then the second player chooses sides. The first four stones are placed in the same manner as with weak pie, but there is no swap option after Black's fist placement. Throughout the game proper, White will have the option to spend a point of komi instead of making a placement.<br />
<br />
Unlike strong pie, these methods require somewhat large boards to be effective: at least base 6 for weak pie, and at least base 7 for komi pie.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=13423Gamehelpveletas2022-06-02T21:34:58Z<p>JayGatsby: /* Gameplay */ Added win condition, improved wording</p>
<hr />
<div>== Introduction ==<br />
<br />
'''''Veletas''''' is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces (shooters) and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
=== Terminology ===<br />
<br />
A ''piece'' is a (red) shooter, a black stone or a white stone.<br />
A ''group'' is a set of one or more like-colored, orthogonally adjacent stones. The ''size'' of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
A ''trapped shooter'' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed on the perimeter of the board.<br />
<br />
== Gameplay ==<br />
<br />
After the setup, the players take turns, starting with Black. Each turn has three components:<br />
<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any stone. Jumping over other shooters, claimed or not, is allowed.<br />
# Shoot a stone: The player must then place a stone of their color on an empty square that is a straight orthogonal or diagonal line away from the square onto which the shooter was moved (or from any shooter, if none was moved), with no stones in between along that line. Stones placed on top of shooters to mark them as claimed (see below) do not count.<br />
# Claim trapped shooters: Each trapped unclaimed shooter is claimed by the player who owns the biggest group orthogonally adjacent to it. If there is no such group or players are tied for the largest such group, the shooter is claimed by the person whose turn it is not. Claiming a shooter is indicated by placing a stone of the corresponding color on top of it. Claimed shooters cannot move or shoot.<br />
<br />
The game ends when a player has claimed the majority of shooters, i.e. at least four of them. That player wins.<br />
<br />
== Smaller Boards ==<br />
<br />
* 7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
* 9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=13380Gamehelpveletas2022-05-28T17:43:08Z<p>JayGatsby: Revised rules (tweaked setup, shooters can move and shoot over other shooters)</p>
<hr />
<div>== Introduction ==<br />
<br />
'''''Veletas''''' is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces (shooters) and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
=== Terminology ===<br />
<br />
A ''piece'' is a (red) shooter, a black stone or a white stone.<br />
A ''group'' is a set of one or more like-colored, orthogonally adjacent stones. The ''size'' of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
A ''trapped shooter'' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed on the perimeter of the board.<br />
<br />
== Gameplay ==<br />
<br />
After the setup, the players take turns, starting with Black. Each turn has three components:<br />
<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any stone. Jumping over other shooters, claimed or not, is allowed.<br />
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter (or any shooter, if none was moved on that turn). There must be no stones between that shooter and the stone that is being placed. Stones placed on top of shooters to mark them as claimed (see below) do not count.<br />
# Check for trapped shooters: Each trapped unclaimed shooter is claimed by the player who owns the biggest group orthogonally adjacent to it. If there is no such group or players are tied for the largest such group, the shooter is claimed by the person whose turn it is not. Claiming a shooter is indicated by placing a stone of the corresponding color on top of it. Claimed shooters cannot move or shoot.<br />
<br />
== Smaller Boards ==<br />
<br />
* 7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
* 9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=9052Gamehelpveletas2021-08-05T15:39:29Z<p>JayGatsby: /* Introduction */ Wording</p>
<hr />
<div>== Introduction ==<br />
<br />
'''''Veletas''''' is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces (shooters) and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
=== Terminology ===<br />
<br />
A ''piece'' is a (red) shooter, a black stone or a white stone.<br />
A ''group'' is a set of one or more like-colored, orthogonally adjacent stones. The ''size'' of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
A ''trapped shooter'' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.<br />
<br />
== Gameplay ==<br />
<br />
After the setup, the players take turns, starting with Black. Each turn has three components:<br />
<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.<br />
<br />
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter (or any shooter, if none was moved on that turn).<br />
<br />
# Check for trapped shooters: Each trapped unclaimed shooter is claimed by the player who owns the biggest group orthogonally adjacent to it. If there is no such group or players are tied for the largest such group, the shooter is claimed by the person whose turn it is not.<br />
<br />
== Smaller Boards ==<br />
<br />
* 7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
* 9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=9050Gamehelpveletas2021-08-05T15:36:04Z<p>JayGatsby: /* Gameplay */ Wording</p>
<hr />
<div>== Introduction ==<br />
<br />
'''''Veletas''''' is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
=== Terminology ===<br />
<br />
A ''piece'' is a (red) shooter, a black stone or a white stone.<br />
A ''group'' is a set of one or more like-colored, orthogonally adjacent stones. The ''size'' of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
A ''trapped shooter'' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.<br />
<br />
== Gameplay ==<br />
<br />
After the setup, the players take turns, starting with Black. Each turn has three components:<br />
<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.<br />
<br />
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter (or any shooter, if none was moved on that turn).<br />
<br />
# Check for trapped shooters: Each trapped unclaimed shooter is claimed by the player who owns the biggest group orthogonally adjacent to it. If there is no such group or players are tied for the largest such group, the shooter is claimed by the person whose turn it is not.<br />
<br />
== Smaller Boards ==<br />
<br />
* 7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
* 9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=9047Gamehelpveletas2021-08-05T15:33:33Z<p>JayGatsby: /* Gameplay */</p>
<hr />
<div>== Introduction ==<br />
<br />
'''''Veletas''''' is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
=== Terminology ===<br />
<br />
A ''piece'' is a (red) shooter, a black stone or a white stone.<br />
A ''group'' is a set of one or more like-colored, orthogonally adjacent stones. The ''size'' of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
A ''trapped shooter'' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.<br />
<br />
== Gameplay ==<br />
<br />
After the setup, the players take turns, starting with Black. Each turn has three components:<br />
<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.<br />
<br />
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter (or any shooter, if none was moved on that turn).<br />
<br />
# Check for trapped shooters: Each trapped unclaimed shooter is claimed by the player who owns the biggest group orthogonally adjacent to it. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn't.<br />
<br />
== Smaller Boards ==<br />
<br />
* 7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
* 9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=9045Gamehelpveletas2021-08-05T15:30:11Z<p>JayGatsby: /* Gameplay */ Wording</p>
<hr />
<div>== Introduction ==<br />
<br />
'''''Veletas''''' is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
=== Terminology ===<br />
<br />
A ''piece'' is a (red) shooter, a black stone or a white stone.<br />
A ''group'' is a set of one or more like-colored, orthogonally adjacent stones. The ''size'' of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
A ''trapped shooter'' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.<br />
<br />
== Gameplay ==<br />
<br />
After the setup, the players take turns, starting with Black. Each turn has three components:<br />
<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.<br />
<br />
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter (or any shooter, if none was moved on that turn).<br />
<br />
# Check for trapped shooters: Each trapped and unclaimed shooter is claimed by the player who owns the biggest group orthogonally adjacent to it. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn't.<br />
<br />
== Smaller Boards ==<br />
<br />
* 7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
* 9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=9042Gamehelpveletas2021-08-05T15:25:44Z<p>JayGatsby: /* Terminology */</p>
<hr />
<div>== Introduction ==<br />
<br />
'''''Veletas''''' is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
=== Terminology ===<br />
<br />
A ''piece'' is a (red) shooter, a black stone or a white stone.<br />
A ''group'' is a set of one or more like-colored, orthogonally adjacent stones. The ''size'' of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
A ''trapped shooter'' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.<br />
<br />
== Gameplay ==<br />
<br />
After the setup, the players take turns, starting with Black. Each turn has three components:<br />
<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.<br />
<br />
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter (or any shooter, if none was moved on that turn).<br />
<br />
# Check for trapped shooters: If there are any shooters that are trapped and unclaimed, they are claimed by the player who owns the biggest orthogonally adjacent group. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn't.<br />
<br />
== Smaller Boards ==<br />
<br />
* 7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
* 9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=9041Gamehelpveletas2021-08-05T15:25:11Z<p>JayGatsby: Formatting</p>
<hr />
<div>== Introduction ==<br />
<br />
'''''Veletas''''' is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
=== Terminology ===<br />
<br />
A '''piece''' is a (red) shooter, a black stone or a white stone.<br />
A '''group''' is a set of one or more like-colored, orthogonally adjacent stones. The '''size''' of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
A '''trapped shooter''' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.<br />
<br />
== Gameplay ==<br />
<br />
After the setup, the players take turns, starting with Black. Each turn has three components:<br />
<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.<br />
<br />
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter (or any shooter, if none was moved on that turn).<br />
<br />
# Check for trapped shooters: If there are any shooters that are trapped and unclaimed, they are claimed by the player who owns the biggest orthogonally adjacent group. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn't.<br />
<br />
== Smaller Boards ==<br />
<br />
* 7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
* 9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=9040Gamehelpveletas2021-08-05T15:21:38Z<p>JayGatsby: </p>
<hr />
<div>== Introduction & Information ==<br />
Veletas is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
=== Terminology ===<br />
<br />
A '''piece''' is a (red) shooter, a black stone or a white stone.<br />
A '''group''' is a set of one or more like-colored, orthogonally adjacent stones. The size of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
A '''trapped shooter''' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.<br />
<br />
== Gameplay ==<br />
<br />
The players take turns, starting with Black.<br />
<br />
=== On Your Turn ===<br />
<br />
Each turn has three components:<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.<br />
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter (or any shooter, if none was moved on that turn).<br />
# Check for trapped shooters: If there are any shooters that are trapped and unclaimed, they are claimed by the player who owns the biggest orthogonally adjacent group. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn't.<br />
<br />
== Smaller Boards ==<br />
<br />
7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsbyhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&diff=9039Gamehelpveletas2021-08-05T15:20:41Z<p>JayGatsby: Rules update</p>
<hr />
<div>== Introduction & Information ==<br />
Veletas is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.<br />
<br />
<br />
=== Terminology ===<br />
<br />
A '''piece''' is a (red) shooter, a black stone or a white stone.<br />
A '''group''' is a set of one or more like-colored, orthogonally adjacent stones. The size of a group is the number of stones in it. Stones on top of shooters are not part of any groups.<br />
A '''trapped shooter''' is a shooter that cannot make any legal move in the current position.<br />
<br />
=== Setup ===<br />
The board starts empty. Black begins by placing three shooters and one black stone on empty squares of the board. White then has the option of swapping sides with Black. Next, whichever player is now White places the remaining four shooters and one white stone on empty squares of the board. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.<br />
<br />
== Gameplay ==<br />
The players take turns, starting with Black.<br />
<br />
=== On Your Turn ===<br />
Each turn has three components:<br />
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.<br />
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter (or any shooter, if none was moved on that turn).<br />
# Check for trapped shooters: If there are any shooters that are trapped and unclaimed, they are claimed by the player who owns the biggest orthogonally adjacent group. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn't.<br />
<br />
== Smaller Boards ==<br />
7x7 board with 3 shooters: Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.<br />
<br />
9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.</div>JayGatsby