https://en.doc.boardgamearena.com/api.php?action=feedcontributions&user=Detros&feedformat=atomBoard Game Arena - User contributions [en]2024-03-29T15:36:51ZUser contributionsMediaWiki 1.39.0https://en.doc.boardgamearena.com/index.php?title=Gamehelptwintinbots&diff=2403Gamehelptwintinbots2017-05-22T13:26:09Z<p>Detros: /* Crystals */ crystals carried when game ends</p>
<hr />
<div>== Goal ==<br />
Deliver crystals to your base.<br />
<br />
First player to get 10 or more points immediately wins. Different amount of players slightly changes the score needed for win.<br />
<br />
== Playing area ==<br />
Game is for 2-6 players. In case of 5 or 6 players the bigger playing area is used.<br />
Tiles are hexagonal.<br />
<br />
== Orders ==<br />
You take control of two bots. Each has space for up to three orders. These orders allow you to move the bot, turn it left and right, load and unload crystals. There are also some special orders of which each player gets one at the start. Each turn all issued orders are executed, first of your bot A, then bot B. No orders (beside ''Double Modification'') are ever consumed, they stay in the list of orders of given bot untill you modify it.<br />
<br />
Moving forward will push both crystals and bots if there is empty tile to push to. Bots can push only one object at a time unless they are using special order Dash. Bases can't be pushed. Your bots can load crystals from other bots and any bot can deliver to any base. You can also zap bots, both yours and enemy ones to make them do one basic order of your liking.<br />
<br />
== Crystals ==<br />
Crystals delivered to your base give you<br />
* blue - 2 points + random special order<br />
* green - 3 points<br />
* red - 4 points<br />
<br />
You also gain one point less than the core value (1 for blue, 2 for green and 3 for red one) per each crystal carried by your bots when the game ends.<br />
<br />
New crystals will spawn in the central tile when crystals get delivered. If that tile is full the player to whose base the last crystal got delivered can pick one of the adjacent tiles. If those get full too, the placement circle enlarges again.<br />
<br />
== Actions ==<br />
Each turn you can pick from one of these actions to modify the orders of your bots:<br />
* don't change the orders - select this option in the upper ribbon<br />
* add one order - click unused order, click unused order space<br />
* change one order - click unused order, click used order<br />
* delete one order - click used order, click X under it<br />
* swap two orders of one bot - click used order, click used order<br />
* delete all orders of one bot - click X under bot<br />
<br />
In the first turn you can do two actions.<br />
<br />
Beside that, you can also do two actions in any turn, but only once. For that do the first action, select the ''Double Modification'' order, then do the second one. The order is consumed during this process.<br />
<br />
Beside the basic game there is also an option to add some special tiles on random tiles:<br />
* rocks - immovable obstacles<br />
* blobs - movable obstacles, can be moved to any of the adjacent tiles by zapping, can push this way<br />
* teleports - crystals or bots that get on teleport tile from one direction appear in the same direction from the tile of the other same-coloured teleport<br />
* mud - subtracts one from movement</div>Detroshttps://en.doc.boardgamearena.com/index.php?title=Gamehelptwintinbots&diff=2399Gamehelptwintinbots2017-05-18T13:08:05Z<p>Detros: separating</p>
<hr />
<div>== Goal ==<br />
Deliver crystals to your base.<br />
<br />
First player to get 10 or more points immediately wins. Different amount of players slightly changes the score needed for win.<br />
<br />
== Playing area ==<br />
Game is for 2-6 players. In case of 5 or 6 players the bigger playing area is used.<br />
Tiles are hexagonal.<br />
<br />
== Orders ==<br />
You take control of two bots. Each has space for up to three orders. These orders allow you to move the bot, turn it left and right, load and unload crystals. There are also some special orders of which each player gets one at the start. Each turn all issued orders are executed, first of your bot A, then bot B. No orders (beside ''Double Modification'') are ever consumed, they stay in the list of orders of given bot untill you modify it.<br />
<br />
Moving forward will push both crystals and bots if there is empty tile to push to. Bots can push only one object at a time unless they are using special order Dash. Bases can't be pushed. Your bots can load crystals from other bots and any bot can deliver to any base. You can also zap bots, both yours and enemy ones to make them do one basic order of your liking.<br />
<br />
== Crystals ==<br />
Crystals delivered to your base give you<br />
* blue - 2 points + random special order<br />
* green - 3 points<br />
* red - 4 points<br />
<br />
New crystals will spawn in the central tile when crystals get delivered. If that tile is full the player to whose base the last crystal got delivered can pick one of the adjacent tiles. If those get full too, the placement circle enlarges again.<br />
<br />
== Actions ==<br />
Each turn you can pick from one of these actions to modify the orders of your bots:<br />
* don't change the orders - select this option in the upper ribbon<br />
* add one order - click unused order, click unused order space<br />
* change one order - click unused order, click used order<br />
* delete one order - click used order, click X under it<br />
* swap two orders of one bot - click used order, click used order<br />
* delete all orders of one bot - click X under bot<br />
<br />
In the first turn you can do two actions.<br />
<br />
Beside that, you can also do two actions in any turn, but only once. For that do the first action, select the ''Double Modification'' order, then do the second one. The order is consumed during this process.<br />
<br />
Beside the basic game there is also an option to add some special tiles on random tiles:<br />
* rocks - immovable obstacles<br />
* blobs - movable obstacles, can be moved to any of the adjacent tiles by zapping, can push this way<br />
* teleports - crystals or bots that get on teleport tile from one direction appear in the same direction from the tile of the other same-coloured teleport<br />
* mud - subtracts one from movement</div>Detroshttps://en.doc.boardgamearena.com/index.php?title=Gamehelpstoneage&diff=2398Gamehelpstoneage2017-05-18T10:20:32Z<p>Detros: /* Special Considerations When Playing With Fewer Than 4 Players */ end of sentence</p>
<hr />
<div><br />
== Goal ==<br />
<br />
Gain the most Victory Points by the end of the game. <br />
<br />
There are two ways to gain points:<br />
<br />
* Acquiring buildings during the game for either a fixed or variable amount<br />
* Acquiring Civilization cards during the game that give extra points at the end of the game<br />
<br />
<br />
== Rules summary ==<br />
<br />
Each round is divided into 3 phases, which are executed in the order described:<br />
1. The players take turns placing their people on the game board.<br />
2. The players use the actions of their placed people all at once in turn order.<br />
3. The players feed their people.<br />
<br />
== Phase 1: ==<br />
===Place People on the Board===<br />
<br />
In turn order, one area at a time, players place one or more of their people in the different areas of the board. Each "ring" in each area of the board can only be occupied by one person. The exception to this rule is the hunting ground which can be occupied by as many people of any color every turn.<br />
<br />
====Special Considerations When Playing With Fewer Than 4 Players====<br />
<br />
When playing with '''2 or 3 players''': Of the non-resource areas (Tool Maker, Hut and Field) only two may be occupied per turn. The third place remains empty until the next round. <br />
<br />
With '''3 players''': Of the resource areas (Forest, Clay Pit, Quarry and River) only 2 players may place people in each round, even if there are additional spaces for additional people.<br />
<br />
With '''2 players''': Of the resource areas (Forest, Clay Pit, Quarry and River) only 1 player may place people in each round, even if there are additional spaces for additional people.<br />
<br />
All remaining rules remain unchanged when playing with fewer than 4 players.<br />
<br />
== Phase 2: ==<br />
===Use the Actions of Your Placed People===<br />
<br />
In turn order each player uses all of his placed people in any order. During this phase, the following actions may be used:<br />
<br />
* '''Hunting Grounds (Food), Forest (Wood), Clay Pit (Brick), Quarry (Stone), and River (Gold)''': Roll 1 dice per person placed and acquire resources according to the number rolled (1 Food for each full 2 on Hunting Grounds, 1 Wood for each full 3 on Forest, 1 Brick for each full 4 on Clay Pit, 1 Stone for each full 5 on Quarry, 1 Gold for each full 6 on River).<br />
<br />
* '''Field''': Placing a person in the Field increases your Agriculture Level. Each turn during the Feeding Phase, your Agriculture Level is subtracted from the amount of people you have. A higher agriculture level allows you to more easily sustain your population.<br />
<br />
* '''Tool Maker''': Placing a person on the Tool Maker adds one new Tool to your player board. You only have 3 tools on your player board, and each subsequent person placed on the Tool Maker upgrades one of your tools to the next level.<br />
<br />
* '''Hut''': Place two People on the Hut to gain an extra Person to place (and feed) for the rest of the game.<br />
<br />
* '''Building Card''': Buy the building with the resources shown on the Building Card, scoring the point value shown in the top-left corner (A question mark in the top-left corner is explained below).<br />
<br />
* '''Civilization Card''': Buy the card with a number of resources (of any kind) depending on its position in the Civilization Card Track (1 to 4 resources depicted above the card). The immediate effect of the card is applied when purchase. The bottom half of Civilization Card is used for scoring at the end of the game.<br />
<br />
===Resources===<br />
<br />
Hunting Grounds, Forest, Clay Pit, Quarry, and River:<br />
Roll 1 dice per Person placed in that area and take the corresponding resources:<br />
<br />
* 1 Food for each full 2 on Hunting Grounds,<br />
* 1 Wood for each full 3 on Forest,<br />
* 1 Brick for each full 4 on Clay Pit,<br />
* 1 Stone for each full 5 on Quarry,<br />
* 1 Gold for each full 6 on River.<br />
<br />
You may use tools to increase the dice result and take more resources.<br />
<br />
===Buildings===<br />
<br />
Pay the building cost to get the Building and receive the Point Value listed in the top-left corner of the card.<br />
<br />
''If the building cost is Not Fixed'': If there is a question mark in the corner of the card, you win points for each of the resources used to acquire this building. The values of each resource correspond to the numbers it requires when people are placed on them:<br />
* Each Wood is worth 3 Points,<br />
* Each Brick is worth 4 Points,<br />
* Each Stone is worth 5 Points,<br />
* Each Gold is worth 6 Points.<br />
<br />
===Civilization Card Details===<br />
<br />
Each Civilization Card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).<br />
<br />
Place the mouse cursor on each card to see details in the tooltip. <br />
<br />
Note that at the list of your acquired civilization cards you will see only the bottom half of each card, for the top half is no longer relevant.<br />
<br />
== Phase 3: ==<br />
===Feed Your People===<br />
<br />
Each Agriculture Level automatically counts as 1 Food during this phase.<br />
<br />
You must provide 1 Food per Person.<br />
<br />
In the event that you don't have enough food, you may use any resource to feed your people.<br />
<br />
If you don't manage (or choose not) to feed your people by the means above, you lose all of your food and 10 points as a penalty.<br />
<br />
===Game End===<br />
<br />
The game ends when either:<br />
<br />
* One Building Stack is empty at the end of a round<br />
or<br />
* There are no more Civilization Cards at the beginning of a round<br />
<br />
<br />
The final number of points for each player is decided by the conditions below: <br />
<br />
* Points earned during the game by acquiring Buildings, minus Food Penalties,<br />
* Multipliers denoted at the bottom halves of Civilization Cards collected,<br />
* Each Resource that a Player has leftover on his Player Board Scores 1 Point</div>Detroshttps://en.doc.boardgamearena.com/index.php?title=Gamehelptwintinbots&diff=2397Gamehelptwintinbots2017-05-18T10:17:00Z<p>Detros: more details, terminology, headings</p>
<hr />
<div>== Goal ==<br />
Deliver crystals to your base.<br />
<br />
First player to get 10 or more points immediately wins. Different amount of players slightly changes the score needed for win.<br />
<br />
== Playing area ==<br />
Game is for 2-6 players. In case of 5 or 6 players the bigger playing area is used.<br />
Tiles are hexagonal.<br />
<br />
== Orders ==<br />
You take control of two bots. Each has space for up to three orders. These orders allow you to move the bot, turn it left and right, load and unload crystals. There are also some special orders of which each player gets one at the start. Each turn all issued orders are executed, first of your bot A, then bot B. No orders (beside ''Double Modification'') are ever consumed, they stay in the list of orders of given bot untill you modify it.<br />
<br />
Moving forward will push both crystals and bots if there is empty tile to push to. Bots can push only one object at a time unless they are using special order Dash. Bases can't be pushed. Your bots can load crystals from other bots and any bot can deliver to any base. You can also zap bots, both yours and enemy ones to make them do one basic order of your liking.<br />
<br />
== Crystals ==<br />
Crystals delivered to your base give you<br />
* blue - 2 points + random special order<br />
* green - 3 points<br />
* red - 4 points<br />
<br />
New crystals will spawn in the central tile when crystals get delivered. If that tile is full the player to whose base the last crystal got delivered can pick one of the adjacent tiles. If those get full, the placement circle enlarges again.<br />
<br />
== Actions ==<br />
Each turn you can pick from one of these actions to modify the orders of your bots:<br />
* don't change the orders - select this option in the upper ribbon<br />
* add one order - click unused order, click unused order space<br />
* change one order - click unused order, click used order<br />
* delete one order - click used order, click X under it<br />
* swap two orders of one bot - click used order, click used order<br />
* delete all orders of one bot - click X under bot<br />
<br />
In the first turn you can do two actions. You can also do one extra action if you use ''Double Modification'' order. For that do the first action, select the ''Double Modification'' order, then do the second one. The order is consumed during this process.<br />
<br />
Beside the basic game there is also an option to add some special tiles on random tiles:<br />
* rocks - immovable obstacles<br />
* blobs - movable obstacles, can be moved to any of the adjacent tiles by zapping, can push this way<br />
* teleports - crystals or bots that get on teleport tile from one direction appear in the same direction from the tile of the other same-coloured teleport<br />
* mud - subtracts one from movement</div>Detroshttps://en.doc.boardgamearena.com/index.php?title=Gamehelptwintinbots&diff=2395Gamehelptwintinbots2017-05-17T16:53:15Z<p>Detros: basic formatting but it should encompass all the main rules</p>
<hr />
<div>Your goal is to deliver crystals to your base. First player to get 10 or more points immediately wins.<br />
<br />
You take control of two bots. Each has space for up to three commands. These commands allow you to move the bot, turn it left and right, load and unload crystals. There are also some special commands of which each player gets one at the start. Each turn all issued commands are executed, first of your bot A, then bot B.<br />
<br />
Moving forward will push both crystals and bots if there is empty tile to push to. Bots can push only one object at a time unless they are using special command Dash. Bases can't be pushed. Your bots can load crystals from other bots and any bot can deliver to any base. You can also zap bots, both yours and enemy ones to make them do one basic command of your liking.<br />
<br />
Crystals delivered to your base give you<br />
* blue - 2 points + random special command<br />
* green - 3 points<br />
* red - 4 points<br />
<br />
New crystals will spawn in the central tile when crystals get delivered. If that tile is full the player who delivered the last crystal can pick one of the adjacent tiles.<br />
<br />
Each turn you can pick from one of these actions:<br />
* don't change the orders - select this option in the upper ribbon<br />
* add one command - click unused command, click unused command space<br />
* change one command - click unused command, click used command<br />
* delete one command - click used command, click X under it<br />
* swap order of commands - click used command, click used command<br />
<br />
In the first turn you can do two actions. You can also do one extra action if you use DoubleAction command. For that do the first one, select the DoubleMove command, then do the second action. DoubleMove command is consumed during this process.<br />
<br />
Beside the basic game there is also an option to add some special tiles on random tiles:<br />
* rocks - ''needs explanation''<br />
* blobs - ''needs explanation''<br />
* teleports - crystals or bots that get on teleport tile from one direction appear in the same direction from the tile of the other same-coloured teleport<br />
* mud - ''needs explanation''</div>Detros