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	<updated>2026-09-16T22:52:42Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcraftingthecosmos&amp;diff=24416</id>
		<title>Gamehelpcraftingthecosmos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcraftingthecosmos&amp;diff=24416"/>
		<updated>2025-03-21T14:13:36Z</updated>

		<summary type="html">&lt;p&gt;ZoitsaV: Created page with &amp;quot;The goal of Crafting the Cosmos is to have the most victory points at the end of the game. The game is played in a series of rounds. Each round consists of each player taking a turn, which is then followed by a shared end phase. A player’s turn consists of 2 phases: energy and craft. Each player will take turns in sequence. 1. The first player takes their turn by moving energy on the main board and gaining resources. 2. They then spend their resources to craft their ga...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of Crafting the Cosmos is to have the most victory points at the end of the game.&lt;br /&gt;
The game is played in a series of rounds. Each round consists of each player taking a turn, which is then&lt;br /&gt;
followed by a shared end phase. A player’s turn consists of 2 phases: energy and craft. Each player will&lt;br /&gt;
take turns in sequence.&lt;br /&gt;
1. The first player takes their turn by moving energy on the main board and gaining resources.&lt;br /&gt;
2. They then spend their resources to craft their galaxy.&lt;br /&gt;
3. Gameplay proceeds with the next player in clockwise turn order, repeating steps 1 and 2.&lt;br /&gt;
Once all players have taken a turn, there is an end phase where all players will score universal goals and&lt;br /&gt;
prepare for the next round.&lt;br /&gt;
&lt;br /&gt;
During the energy phase, perform the following 2 steps: shift energy and collect resources.&lt;br /&gt;
1. Shift Energy&lt;br /&gt;
Move energy tokens around the&lt;br /&gt;
controls on the main board to gain&lt;br /&gt;
resources for crafting your cosmos.&lt;br /&gt;
Each control is a single space that can&lt;br /&gt;
hold a maximum of 3 energy tokens.&lt;br /&gt;
i You must move your energy&lt;br /&gt;
token at least 1 space. (It does&lt;br /&gt;
not have to be the first token&lt;br /&gt;
you move.)&lt;br /&gt;
i You may move only your&lt;br /&gt;
energy token and dark&lt;br /&gt;
energy tokens.&lt;br /&gt;
i You may move energy tokens&lt;br /&gt;
a combined total of 3 spaces.&lt;br /&gt;
i Energy tokens must&lt;br /&gt;
move clockwise.&lt;br /&gt;
i Skip any control that is full&lt;br /&gt;
(i.e., has 3 energy tokens).&lt;br /&gt;
2. Collect Resources&lt;br /&gt;
Gain the resources from the 1 active control space with your energy token and then from all 4 of the&lt;br /&gt;
passive control spaces.&lt;br /&gt;
Active vs. Passive Rewards&lt;br /&gt;
Active Reward: Indicated on the left side of the control. Receive all of&lt;br /&gt;
the resources for the control where your energy token is (matching&lt;br /&gt;
your player color).&lt;br /&gt;
Passive Rewards: Indicated on the right side of the control. Gain&lt;br /&gt;
resources equal to the total number of energy tokens in each control,&lt;br /&gt;
regardless of whose energy tokens are there (your energy token,&lt;br /&gt;
your opponent’s energy token, or dark energy tokens). If there are no&lt;br /&gt;
energy tokens in a control, you do not get any of those resources.&lt;br /&gt;
When collecting resources, start with your active rewards, then collect&lt;br /&gt;
the passive rewards from the control with your energy token. Finally,&lt;br /&gt;
move clockwise around the control spaces, collecting the rest of your&lt;br /&gt;
passive rewards.&lt;br /&gt;
Important: Finish taking all of your resources during the energy&lt;br /&gt;
phase before beginning the craft phase and placing resources or&lt;br /&gt;
taking actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nebulae&lt;br /&gt;
Surround a nebula with specific types of stars to complete it and score points.&lt;br /&gt;
Gain: Draw 1 from the size 1, size 2, or size 3 stack and keep it near your player board.&lt;br /&gt;
Stars&lt;br /&gt;
Required to complete a nebula.&lt;br /&gt;
Gain: Take the appropriate stars from the reserve and keep them near your player board.&lt;br /&gt;
Supernovae&lt;br /&gt;
Convert regular stars into powerful wild stars.&lt;br /&gt;
Gain: Increase your supernova slider once per resource gained.&lt;br /&gt;
Time Crystals&lt;br /&gt;
Accumulate time crystals to gain extra stars and score points.&lt;br /&gt;
Gain: Slide a time crystal up your time chamber track.&lt;br /&gt;
When you reach the sixth space of your time chamber track, take a new time crystal&lt;br /&gt;
token from the supply, place it on the 0 space of the track, and then continue gaining&lt;br /&gt;
crystals, if applicable. Take a new time crystal token only when you reach the sixth&lt;br /&gt;
space of the track. (See page 12 for the discharge time chamber action.)&lt;br /&gt;
Energy Cards&lt;br /&gt;
Spend energy cards to gain power cards, activate power cards, and score points.&lt;br /&gt;
Gain: Draw cards from the faceup energy card display or facedown energy card deck.&lt;br /&gt;
New faceup cards are revealed at the end of each player’s energy phase until there are&lt;br /&gt;
4 faceup cards again. (They are not refilled after each card is taken.) There is an energy&lt;br /&gt;
card hand limit of 10 that is checked during the end phase (see page 16). If the deck&lt;br /&gt;
becomes depleted, shuffle the energy card discard pile to form a new deck.&lt;br /&gt;
Proto Life&lt;br /&gt;
Surround a completed nebula with proto life to gain valuable advanced life.&lt;br /&gt;
Gain: Take life tokens from the supply with the proto life (purple) side faceup and keep&lt;br /&gt;
them near your player board.&lt;br /&gt;
DNA&lt;br /&gt;
Convert fragile proto life into robust stable life.&lt;br /&gt;
Gain: Increase your DNA slider once per resource gained.&lt;br /&gt;
Graviton&lt;br /&gt;
Spend gravitons to perform move actions with stars or life.&lt;br /&gt;
Gain: Increase your graviton slider once per resource gained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once a player has collected all of their resources (during the energy phase), they spend them during&lt;br /&gt;
the craft phase in any order to craft their galaxy. They may take placement actions, scoring actions,&lt;br /&gt;
energy card actions, and resource slider actions in any order.&lt;br /&gt;
Players must place all of their nebulae, stars, and proto life before the end of their turn or they are lost.&lt;br /&gt;
Nebula&lt;br /&gt;
Back&lt;br /&gt;
Nebula&lt;br /&gt;
Front&lt;br /&gt;
Nebula Size&lt;br /&gt;
Points for&lt;br /&gt;
Completing&lt;br /&gt;
Star Cost Reminder&lt;br /&gt;
Required Stars&lt;br /&gt;
Proto Life&lt;br /&gt;
You must place proto life adjacent to existing life on an empty life space of your&lt;br /&gt;
player board, purple side up. In the rare case that you have no life on your board,&lt;br /&gt;
place any new life on the starting life space. (See page 13 for rules on creating&lt;br /&gt;
advanced life.)&lt;br /&gt;
Stars&lt;br /&gt;
You may place a star on any empty star space of your player board. There are 4&lt;br /&gt;
standard types of stars: hydrogen ( ), helium ( ), carbon ( ), and oxygen ( ).&lt;br /&gt;
Points&lt;br /&gt;
When you gain points, move your score marker on your personal score track. When&lt;br /&gt;
you reach 50 or more points on the track, take a 50-point token, move your score&lt;br /&gt;
marker to the beginning of the track, and continue from there. If you reach 100 or&lt;br /&gt;
more points, flip the 50-point token to the 100-point side, place your score marker&lt;br /&gt;
at the beginning of the track once again, and continue as before. A player can have&lt;br /&gt;
more than 150 points.&lt;br /&gt;
Nebulae&lt;br /&gt;
You may place a nebula into any empty nebula space on your player board, element side&lt;br /&gt;
up. You may look at the element side before choosing where to place it. The larger the&lt;br /&gt;
nebula the more stars you will need to complete it and the more points it will be worth.&lt;br /&gt;
(See page 12 for rules on completing nebulae.)&lt;br /&gt;
Stars&lt;br /&gt;
Proto Life&lt;br /&gt;
You must place proto life adjacent to existing life on an empty life space of your&lt;br /&gt;
player board, purple side up. In the rare case that you have no life on your board,&lt;br /&gt;
place any new life on the starting life space. (See page 13 for rules on creating&lt;br /&gt;
advanced life.)&lt;br /&gt;
Stars&lt;br /&gt;
You may place a star on any empty star space of your player board. There are 4&lt;br /&gt;
standard types of stars: hydrogen ( ), helium ( ), carbon ( ), and oxygen ( ).&lt;br /&gt;
Points&lt;br /&gt;
When you gain points, move your score marker on your personal score track. When&lt;br /&gt;
you reach 50 or more points on the track, take a 50-point token, move your score&lt;br /&gt;
marker to the beginning of the track, and continue from there. If you reach 100 or&lt;br /&gt;
more points, flip the 50-point token to the 100-point side, place your score marker&lt;br /&gt;
at the beginning of the track once again, and continue as before. A player can have&lt;br /&gt;
more than 150 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may perform any of the following 3 actions at any time and in&lt;br /&gt;
any order during your craft phase if you meet the requirement.&lt;br /&gt;
Complete a Nebula&lt;br /&gt;
Requirement: The nebula is next to a matching quantity of&lt;br /&gt;
stars that are rich in the elements the nebula requires.&lt;br /&gt;
Reminder: Supernovae are wild. A supernova may count as any&lt;br /&gt;
single type of star when completing a nebula.&lt;br /&gt;
i Gain the points indicated on the nebula tile.&lt;br /&gt;
i Discard 1 star touching the nebula to the supply. (You&lt;br /&gt;
choose the star, and you may choose a supernova.)&lt;br /&gt;
i Flip over the nebula tile to its completed side. You may&lt;br /&gt;
complete each nebula once.&lt;br /&gt;
Note: You do not need any life present to complete a nebula.&lt;br /&gt;
(See page 13 for scoring advanced life.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discharge Time Chamber&lt;br /&gt;
Requirement: Have a time crystal token on the 6 spot of your time chamber track.&lt;br /&gt;
i Gain 1 star token ( , , , or ) and place it on any open star space.&lt;br /&gt;
i Move the time crystal token to the rightmost scoring space.&lt;br /&gt;
i Gain victory points based on the number on the scoring space (1: 3 points; 2: 6 points; 3: 10&lt;br /&gt;
points; 4: 15 points; 5: 21 points). After you have filled your time chamber 5 times, future&lt;br /&gt;
discharge time chamber actions will earn you a star but not score additional points.&lt;br /&gt;
&lt;br /&gt;
Example: At the start of the round, the cyan player&lt;br /&gt;
has 4 time crystals. A This turn, they gain 3 more&lt;br /&gt;
time crystals. They slide their time crystal token&lt;br /&gt;
up 2 spaces to the top of the time chamber track&lt;br /&gt;
and then B grab a new crystal from the supply and&lt;br /&gt;
place it on the 0 space of the time chamber.&lt;br /&gt;
C They then slide it up 1 more space to gain their&lt;br /&gt;
third crystal. D At any point during their craft&lt;br /&gt;
phase, they can slide the crystal at the top of their&lt;br /&gt;
time chamber over to the 6-point space to gain 6&lt;br /&gt;
points on their score track and gain a star.&lt;br /&gt;
&lt;br /&gt;
Create Advanced Life&lt;br /&gt;
Requirement: Have&lt;br /&gt;
6 life tokens (any&lt;br /&gt;
combination of proto&lt;br /&gt;
and stable) surrounding&lt;br /&gt;
a completed nebula tile&lt;br /&gt;
without an advanced life&lt;br /&gt;
token already on it.&lt;br /&gt;
i Discard all of the proto life&lt;br /&gt;
tokens surrounding this&lt;br /&gt;
nebula. (The stable life&lt;br /&gt;
tokens all stay.)&lt;br /&gt;
i Draw 1 advanced life token&lt;br /&gt;
from the top of the advanced&lt;br /&gt;
life stack and place it&lt;br /&gt;
facedown on the nebula.&lt;br /&gt;
&lt;br /&gt;
Example: The player has 6 life tokens surrounding a completed&lt;br /&gt;
nebula tile and decides to form advanced life. They discard all of&lt;br /&gt;
the proto life tokens (3) around the nebula. Finally, they draw 1&lt;br /&gt;
advanced life token and place it facedown on the nebula&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players can spend energy cards in 3 ways during the craft phase. After you spend energy cards, place&lt;br /&gt;
them in a central discard pile near the draw deck. You do not need to use all of your energy cards each&lt;br /&gt;
round. You may keep up to 10 energy cards. (See page 16 regarding hand limit.)&lt;br /&gt;
&lt;br /&gt;
1. Players can discard matching sets of energy&lt;br /&gt;
cards to add power cards to their galaxy.&lt;br /&gt;
(See sidebar.) &lt;br /&gt;
2. Players can also discard energy cards to&lt;br /&gt;
activate many power cards based on their&lt;br /&gt;
costs. (Some power cards have costs in&lt;br /&gt;
addition to energy cards.) You can activate&lt;br /&gt;
power cards during the craft phase only. You&lt;br /&gt;
may use a power card as often as you can&lt;br /&gt;
afford to.&lt;br /&gt;
3. Players can discard 5 matching&lt;br /&gt;
energy cards to gain 6 points.&lt;br /&gt;
You can perform this action&lt;br /&gt;
multiple times if you have enough&lt;br /&gt;
matching energy cards.&lt;br /&gt;
&lt;br /&gt;
Example: The magenta player decides to fill their second power card slot. A They discard 3 matching energy&lt;br /&gt;
cards (3 light energy cards). B They draw 3 cards from the matching power card deck (light) and choose 1.&lt;br /&gt;
They choose “Relativity Δ.” C They place it in their second power card slot. Next, they take their power token&lt;br /&gt;
from the slot and place it in the light control on the main board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAINING POWER CARDS&lt;br /&gt;
The cost to gain a power card is indicated by the&lt;br /&gt;
slots on your player board. The first power card costs&lt;br /&gt;
2 matching energy cards. The second costs 3, the&lt;br /&gt;
third also costs 3, and the fourth costs 4 matching&lt;br /&gt;
energy cards.&lt;br /&gt;
To gain a power card, you will draw a number of&lt;br /&gt;
power cards equal to the number of matching energy&lt;br /&gt;
cards you spent. Always draw from the power card&lt;br /&gt;
deck matching the type of energy cards used. Next,&lt;br /&gt;
keep 1 power card and place the others in any order&lt;br /&gt;
on the bottom of the matching power card deck.&lt;br /&gt;
When you gain a power card, place the power token&lt;br /&gt;
from that power card slot on the main board as a&lt;br /&gt;
reminder for future energy phases (i.e., if you gain a&lt;br /&gt;
time power card, place the marker in the time control&lt;br /&gt;
of the main board as a reminder to gain an additional&lt;br /&gt;
resource each energy phase). You still gain resources&lt;br /&gt;
if no energy tokens are in the control.&lt;br /&gt;
You can fill your power card slots in any order.&lt;br /&gt;
You can gain multiple power cards in a single turn if&lt;br /&gt;
you have enough energy cards. If you have no open&lt;br /&gt;
slots, you cannot gain a new power card with this&lt;br /&gt;
action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
UNIVERSAL GOALS&lt;br /&gt;
&lt;br /&gt;
Points are awarded to the players who have the most of the resources&lt;br /&gt;
specified by the universal goal card: 1st place scores 6 points, and 2nd&lt;br /&gt;
place scores 3 points. If players are tied for 1st place, they each score 6&lt;br /&gt;
points, and no player scores 2nd place points. If players are tied for 2nd&lt;br /&gt;
place, they each score 3 points. Then discard the universal goal card.&lt;br /&gt;
You must have at least 1 of the contested resource to be able to score&lt;br /&gt;
from a universal goal. If no players are able to score the goal, the goal&lt;br /&gt;
is still discarded.&lt;br /&gt;
For the purposes of universal goals, supernovae count as stars but&lt;br /&gt;
count only as their own type. They cannot be counted as any other type&lt;br /&gt;
of star (i.e., they could count for your continuous stream of stars but&lt;br /&gt;
not as a carbon star). (See pages 18–19 for a complete reference of&lt;br /&gt;
universal goal cards.)&lt;br /&gt;
The game ends after the end phase if the time crystal tokens in the supply are depleted or if the last&lt;br /&gt;
universal goal card is scored. Each player flips over their advanced life tokens and adds those victory&lt;br /&gt;
points to their score track. Whoever has the most points wins.&lt;br /&gt;
In the case of a tie, whoever has the most energy cards left in hand is the winner. If there is still a tie,&lt;br /&gt;
the tied players share the victory.&lt;br /&gt;
Example: It is the end phase and time to award points for the universal&lt;br /&gt;
goal, which is for the most proto life. The magenta player and the cyan&lt;br /&gt;
player each have 7 proto life tokens. The violet player has 3 proto life&lt;br /&gt;
tokens. Magenta and cyan each score 6 points, and violet scores 0&lt;br /&gt;
&lt;br /&gt;
END of GAME&lt;br /&gt;
&lt;br /&gt;
The game ends after the end phase if the time crystal tokens in the supply are depleted or if the last&lt;br /&gt;
universal goal card is scored. Each player flips over their advanced life tokens and adds those victory&lt;br /&gt;
points to their score track. Whoever has the most points wins.&lt;br /&gt;
In the case of a tie, whoever has the most energy cards left in hand is the winner. If there is still a tie,&lt;br /&gt;
the tied players share the victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LINK https://boardgamegeek.com/filepage/292899/crafting-the-cosmos-rulebook&lt;/div&gt;</summary>
		<author><name>ZoitsaV</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20823</id>
		<title>Tips oxono</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20823"/>
		<updated>2024-04-20T14:37:27Z</updated>

		<summary type="html">&lt;p&gt;ZoitsaV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot;&amp;gt;ENGLISH&amp;lt;/span&amp;gt;&lt;br /&gt;
!ΕΛΛΗΝΙΚΑ&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;GOAL OF THE GAME&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be the first player to align 4 pieces of the same colour or 4 pieces of the same symbol, vertically or horizontally.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΣΤΟΧΟΣ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Να είστε ο πρώτος παίκτης που θα ευθυγραμμίσει 4 κομμάτια του ίδιου χρώματος ή 4 κομμάτια του ίδιου συμβόλου, κάθετα ή οριζόντια.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;SET UP&#039;&#039;&#039;&amp;lt;/big&amp;gt; The board is placed between the two players. Both Totems (X and O) are randomly placed on the two central squares of the board marked with a dot. Each player chooses a colour (pink or black), and splits their 16 pieces in 2 stacks of 8 pieces (one stack per symbol).&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΕΓΚΑΤΑΣΤΑΣΗ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Το ταμπλό τοποθετείται ανάμεσα στους δύο παίκτες. Και τα δύο τοτέμ (X και O) τοποθετούνται τυχαία στα δύο κεντρικά τετράγωνα του ταμπλό που είναι σημειωμένα με έναν κύκλο. Κάθε παίκτης επιλέγει ένα χρώμα (ροζ ή μαύρο) και χωρίζει τα 16 κομμάτια του σε 2 στοίβες των 8 κομματιών (μια στοίβα ανά σύμβολο).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;HOW TO PLAY&amp;lt;/big&amp;gt;&#039;&#039;&#039; The player with the pink pieces plays first. Each player in turn moves a Totem of their choice (X or O) and then places one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to the new position of the Totem. The game goes on this way until 4 pieces of the same colour or 4 pieces of the same symbol are aligned vertically or horizontally.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΠΩΣ ΝΑ ΠΑΙΞΕΤΕ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Ο παίκτης με τα ροζ κομμάτια παίζει πρώτος. Κάθε παίκτης σε σειρά μετακινεί ένα τοτέμ της επιλογής του (X ή O) και στη συνέχεια τοποθετεί ένα από τα κομμάτια του με το ίδιο σύμβολο με το τοτέμ που παίχτηκε, σε ένα ελεύθερο τετράγωνο που είναι δίπλα (κάθετα ή οριζόντια) στη νέα θέση του τοτέμ. Το παιχνίδι συνεχίζεται με αυτόν τον τρόπο μέχρι να ευθυγραμμιστούν 4 κομμάτια του ίδιου χρώματος ή 4 κομμάτια του ίδιου συμβόλου κάθετα ή οριζόντια.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;MOVES OF THE TOTEMS&amp;lt;/big&amp;gt;&#039;&#039;&#039; At their turn, players always start by moving one of the two Totems of their choice (X or O), as many squares as they want in a row (minimum 1 square), horizontally or vertically from its initial position. Attention: A Totem can not pass over a square occupied by another piece or Totem, so you can only move a Totem over empty squares&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΚΙΝΗΣΕΙΣ ΤΩΝ ΤΟΤΕΜΣ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Στη σειρά τους, οι παίκτες ξεκινούν πάντα με τη μετακίνηση ενός από τα δύο τοτέμ της επιλογής τους (X ή O), όσα τετράγωνα θέλουν σε μια σειρά (τουλάχιστον 1 τετράγωνο), οριζόντια ή κάθετα από την αρχική του θέση. &lt;br /&gt;
&#039;&#039;&#039;Προσοχή:&#039;&#039;&#039; Ένα τοτέμ δεν μπορεί να περάσει πάνω από ένα τετράγωνο που είναι κατειλημμένο από άλλο κομμάτι ή τοτέμ, οπότε μπορείτε να μετακινήσετε ένα τοτέμ μόνο πάνω από κενά τετράγωνα.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;PLACEMENT OF PIECES&amp;lt;/big&amp;gt;&#039;&#039;&#039; Each time a player has moved a Totem, they must place one of their pieces with the same symbol as the moved Totem (X or O), on a free square adjacent to its new position, horizontally or vertically (max 4 possible squares).&lt;br /&gt;
Note: You can only move a Totem if you still have pieces of the same symbol in reserve.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΟΠΟΘΕΤΗΣΗ ΤΩΝ ΚΟΜΜΑΤΙΩΝ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Κάθε φορά που ένας παίκτης μετακινεί ένα τοτέμ, πρέπει να τοποθετήσει ένα από τα κομμάτια του με το ίδιο σύμβολο με το μετακινηθέν τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα του θέση, οριζόντια ή κάθετα (έως 4 δυνατά τετράγωνα).&lt;br /&gt;
&#039;&#039;&#039;Σημείωση:&#039;&#039;&#039; Μπορείτε να μετακινήσετε ένα τοτέμ μόνο αν έχετε ακόμα κομμάτια με το ίδιο σύμβολο στην αποθήκη σας.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;SPECIAL CASES&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
A) If a Totem is surrounded: A Totem is considered to be surrounded when all horizontal and vertical adjacent squares around its position are occupied by other pieces (or the other Totem). In this case, players can still move the surrounded Totem (even if the other Totem is not surrounded), by skipping over a piece (or series of pieces) around its position, regardless of the colour or symbol (always vertically or horizontally). The Totem must be placed on the first free square available after the piece (or series of pieces) just skipped. Players must then place one of their pieces with the same symbol as the Totem played, on a free square adjacent to the Totem’s new position.&lt;br /&gt;
&lt;br /&gt;
B) If a Totem moves from a surrounded square to another surrounded square:&lt;br /&gt;
In this case, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
&lt;br /&gt;
C) If you want to move a surrounded Totem, but all squares in both rows (vertically and horizontally) are occupied: In this case players can move the surrounded Totem to any free square on the board and place one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to its new position. If at this moment, the Totem is moved to a surrounded square, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΕΙΔΙΚΕΣ ΠΕΡΙΠΤΩΣΕΙΣ&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Α) Εάν ένα τοτέμ είναι περικυκλωμένο: Ένα τοτέμ θεωρείται περικυκλωμένο όταν όλα τα οριζόντια και κάθετα γειτονικά τετράγωνα γύρω από τη θέση του είναι κατειλημμένα από άλλα κομμάτια (ή το άλλο τοτέμ). Σε αυτήν την περίπτωση, οι παίκτες μπορούν ακόμα να μετακινήσουν το περικυκλωμένο τοτέμ (ακόμα κι αν το άλλο τοτέμ δεν είναι περικυκλωμένο), πηδώντας πάνω από ένα κομμάτι (ή σειρά κομματιών) γύρω από τη θέση του, ανεξάρτητα από το χρώμα ή το σύμβολο (πάντα κάθετα ή οριζόντια). Το τοτέμ πρέπει να τοποθετηθεί στο πρώτο διαθέσιμο ελεύθερο τετράγωνο μετά το κομμάτι (ή τη σειρά κομματιών) που μόλις παραλείφθηκε. Στη συνέχεια, οι παίκτες πρέπει να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα θέση του τοτέμ.&lt;br /&gt;
&lt;br /&gt;
Β) Εάν ένα τοτέμ μετακινηθεί από ένα περικυκλωμένο τετράγωνο σε ένα άλλο περικυκλωμένο τετράγωνο: Σε αυτήν την περίπτωση, οι παίκτες μπορούν να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ, σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό.&lt;br /&gt;
&lt;br /&gt;
Γ) Εάν θέλετε να μετακινήσετε ένα περικυκλωμένο τοτέμ, αλλά όλα τα τετράγωνα και στις δύο σειρές (κάθετα και οριζόντια) είναι κατειλημμένα: Σε αυτήν την περίπτωση, οι παίκτες μπορούν να μετακινήσουν το περικυκλωμένο τοτέμ σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό και να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα θέση του τοτέμ (κάθετα ή οριζόντια). Εάν αυτήν τη στιγμή το τοτέμ μετακινηθεί σε ένα περικυκλωμένο τετράγωνο, οι παίκτες μπορούν να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ, σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;END OF GAME&amp;lt;/big&amp;gt;&#039;&#039;&#039; The game ends as soon as a player aligns 4 pieces of the same colour (any symbol) or 4 pieces of the same symbol (any colour), vertically or horizontally. Whoever achieves one of these alignments immediately wins the game. Note: The player who places the 4th piece of the same symbol wins, even it there are more pieces of the opponent’s colour in the alignement. &lt;br /&gt;
Attention: The symbol of the Totems do not count in the alignment of the pieces.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΕΛΟΣ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Το παιχνίδι λήγει αμέσως μόλις ένας παίκτης &#039;&#039;&#039;ευθυγραμμίσει 4 κομμάτια του ίδιου χρώματος&#039;&#039;&#039; (οποιοδήποτε σύμβολο) &#039;&#039;&#039;ή 4 κομμάτια του ίδιου συμβόλου&#039;&#039;&#039; (οποιοδήποτε χρώμα), κάθετα ή οριζόντια. Ο παίκτης που επιτυγχάνει μία από αυτές τις ευθυγραμμίσεις κερδίζει αμέσως το παιχνίδι. Σημείωση: Ο παίκτης που τοποθετεί το 4ο κομμάτι με το ίδιο σύμβολο κερδίζει, ακόμα κι αν υπάρχουν περισσότερα κομμάτια του αντιπάλου στην ευθυγράμμιση.&lt;br /&gt;
&#039;&#039;&#039;Προσοχή:&#039;&#039;&#039; Το σύμβολο των τοτέμ δεν μετρά στην ευθυγράμμιση των κομματιών.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;GAME ENDS IN A DRAW&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
If both players have placed their 16 pieces without aligning 4 pieces of the same colour or the same symbol, the game ends in a draw.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΟ ΠΑΙΧΝΙΔΙ ΛΗΓΕΙ ΙΣΟΠΑΛΙΑ&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Εάν και οι δύο παίκτες έχουν τοποθετήσει τα 16 κομμάτια τους χωρίς να ευθυγραμμίσουν 4 κομμάτια του ίδιου χρώματος ή του ίδιου συμβόλου, το παιχνίδι λήγει ισοπαλία.&lt;br /&gt;
|}&lt;br /&gt;
ΟΔΗΓΙΕΣ ΠΑΙΧΝΙΔΙΟΥ OXONO ΣΕ PDF : https://www.cosmoludo.com/_files/ugd/774d61_e7b0421de44c43e7a37d9975a90ca3ea.pdf&lt;/div&gt;</summary>
		<author><name>ZoitsaV</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20822</id>
		<title>Tips oxono</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20822"/>
		<updated>2024-04-20T14:35:43Z</updated>

		<summary type="html">&lt;p&gt;ZoitsaV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot;&amp;gt;ENGLISH&amp;lt;/span&amp;gt;&lt;br /&gt;
!ΕΛΛΗΝΙΚΑ&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;GOAL OF THE GAME&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be the first player to align 4 pieces of the same colour or 4 pieces of the same symbol, vertically or horizontally.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΣΤΟΧΟΣ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Να είστε ο πρώτος παίκτης που θα ευθυγραμμίσει 4 κομμάτια του ίδιου χρώματος ή 4 κομμάτια του ίδιου συμβόλου, κάθετα ή οριζόντια.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;SET UP&#039;&#039;&#039;&amp;lt;/big&amp;gt; The board is placed between the two players. Both Totems (X and O) are randomly placed on the two central squares of the board marked with a dot. Each player chooses a colour (pink or black), and splits their 16 pieces in 2 stacks of 8 pieces (one stack per symbol).&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΕΓΚΑΤΑΣΤΑΣΗ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Το ταμπλό τοποθετείται ανάμεσα στους δύο παίκτες. Και τα δύο τοτέμ (X και O) τοποθετούνται τυχαία στις δύο κεντρικές τετράγωνες του ταμπλό που είναι σημειωμένες με έναν κύκλο. Κάθε παίκτης επιλέγει ένα χρώμα (ροζ ή μαύρο) και χωρίζει τα 16 κομμάτια του σε 2 στοίβες των 8 κομματιών (μια στοίβα ανά σύμβολο).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;HOW TO PLAY&amp;lt;/big&amp;gt;&#039;&#039;&#039; The player with the pink pieces plays first. Each player in turn moves a Totem of their choice (X or O) and then places one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to the new position of the Totem. The game goes on this way until 4 pieces of the same colour or 4 pieces of the same symbol are aligned vertically or horizontally.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΠΩΣ ΝΑ ΠΑΙΞΕΤΕ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Ο παίκτης με τα ροζ κομμάτια παίζει πρώτος. Κάθε παίκτης σε σειρά μετακινεί ένα τοτέμ της επιλογής του (X ή O) και στη συνέχεια τοποθετεί ένα από τα κομμάτια του με το ίδιο σύμβολο με το τοτέμ που παίχτηκε, σε ένα ελεύθερο τετράγωνο που είναι δίπλα (κάθετα ή οριζόντια) στη νέα θέση του τοτέμ. Το παιχνίδι συνεχίζεται με αυτόν τον τρόπο μέχρι να ευθυγραμμιστούν 4 κομμάτια του ίδιου χρώματος ή 4 κομμάτια του ίδιου συμβόλου κάθετα ή οριζόντια.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;MOVES OF THE TOTEMS&amp;lt;/big&amp;gt;&#039;&#039;&#039; At their turn, players always start by moving one of the two Totems of their choice (X or O), as many squares as they want in a row (minimum 1 square), horizontally or vertically from its initial position. Attention: A Totem can not pass over a square occupied by another piece or Totem, so you can only move a Totem over empty squares&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΚΙΝΗΣΕΙΣ ΤΩΝ ΤΟΤΕΜΣ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Στη σειρά τους, οι παίκτες ξεκινούν πάντα με τη μετακίνηση ενός από τα δύο τοτέμ της επιλογής τους (X ή O), όσα τετράγωνα θέλουν σε μια σειρά (τουλάχιστον 1 τετράγωνο), οριζόντια ή κάθετα από την αρχική του θέση. Προσοχή: Ένα τοτέμ δεν μπορεί να περάσει πάνω από ένα τετράγωνο που είναι κατειλημμένο από άλλο κομμάτι ή τοτέμ, οπότε μπορείτε να μετακινήσετε ένα τοτέμ μόνο πάνω από κενά τετράγωνα.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;PLACEMENT OF PIECES&amp;lt;/big&amp;gt;&#039;&#039;&#039; Each time a player has moved a Totem, they must place one of their pieces with the same symbol as the moved Totem (X or O), on a free square adjacent to its new position, horizontally or vertically (max 4 possible squares).&lt;br /&gt;
Note: You can only move a Totem if you still have pieces of the same symbol in reserve.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΟΠΟΘΕΤΗΣΗ ΤΩΝ ΚΟΜΜΑΤΙΩΝ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Κάθε φορά που ένας παίκτης μετακινεί ένα τοτέμ, πρέπει να τοποθετήσει ένα από τα κομμάτια του με το ίδιο σύμβολο με το μετακινηθέν τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα του θέση, οριζόντια ή κάθετα (έως 4 δυνατά τετράγωνα).&lt;br /&gt;
Σημείωση: Μπορείτε να μετακινήσετε ένα τοτέμ μόνο αν έχετε ακόμα κομμάτια με το ίδιο σύμβολο στην αποθήκη σας.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;SPECIAL CASES&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
A) If a Totem is surrounded: A Totem is considered to be surrounded when all horizontal and vertical adjacent squares around its position are occupied by other pieces (or the other Totem). In this case, players can still move the surrounded Totem (even if the other Totem is not surrounded), by skipping over a piece (or series of pieces) around its position, regardless of the colour or symbol (always vertically or horizontally). The Totem must be placed on the first free square available after the piece (or series of pieces) just skipped. Players must then place one of their pieces with the same symbol as the Totem played, on a free square adjacent to the Totem’s new position.&lt;br /&gt;
&lt;br /&gt;
B) If a Totem moves from a surrounded square to another surrounded square:&lt;br /&gt;
In this case, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
&lt;br /&gt;
C) If you want to move a surrounded Totem, but all squares in both rows (vertically and horizontally) are occupied: In this case players can move the surrounded Totem to any free square on the board and place one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to its new position. If at this moment, the Totem is moved to a surrounded square, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΕΙΔΙΚΕΣ ΠΕΡΙΠΤΩΣΕΙΣ&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Α) Εάν ένα τοτέμ είναι περικυκλωμένο: Ένα τοτέμ θεωρείται περικυκλωμένο όταν όλα τα οριζόντια και κάθετα γειτονικά τετράγωνα γύρω από τη θέση του είναι κατειλημμένα από άλλα κομμάτια (ή το άλλο τοτέμ). Σε αυτήν την περίπτωση, οι παίκτες μπορούν ακόμα να μετακινήσουν το περικυκλωμένο τοτέμ (ακόμα κι αν το άλλο τοτέμ δεν είναι περικυκλωμένο), πηδώντας πάνω από ένα κομμάτι (ή σειρά κομματιών) γύρω από τη θέση του, ανεξάρτητα από το χρώμα ή το σύμβολο (πάντα κάθετα ή οριζόντια). Το τοτέμ πρέπει να τοποθετηθεί στο πρώτο διαθέσιμο ελεύθερο τετράγωνο μετά το κομμάτι (ή τη σειρά κομματιών) που μόλις παραλείφθηκε. Στη συνέχεια, οι παίκτες πρέπει να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα θέση του τοτέμ.&lt;br /&gt;
&lt;br /&gt;
Β) Εάν ένα τοτέμ μετακινηθεί από ένα περικυκλωμένο τετράγωνο σε ένα άλλο περικυκλωμένο τετράγωνο: Σε αυτήν την περίπτωση, οι παίκτες μπορούν να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ, σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό.&lt;br /&gt;
&lt;br /&gt;
Γ) Εάν θέλετε να μετακινήσετε ένα περικυκλωμένο τοτέμ, αλλά όλα τα τετράγωνα και στις δύο σειρές (κάθετα και οριζόντια) είναι κατειλημμένα: Σε αυτήν την περίπτωση, οι παίκτες μπορούν να μετακινήσουν το περικυκλωμένο τοτέμ σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό και να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα θέση του τοτέμ (κάθετα ή οριζόντια). Εάν αυτήν τη στιγμή το τοτέμ μετακινηθεί σε ένα περικυκλωμένο τετράγωνο, οι παίκτες μπορούν να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ, σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;END OF GAME&amp;lt;/big&amp;gt;&#039;&#039;&#039; The game ends as soon as a player aligns 4 pieces of the same colour (any symbol) or 4 pieces of the same symbol (any colour), vertically or horizontally. Whoever achieves one of these alignments immediately wins the game. Note: The player who places the 4th piece of the same symbol wins, even it there are more pieces of the opponent’s colour in the alignement. &lt;br /&gt;
Attention: The symbol of the Totems do not count in the alignment of the pieces.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΕΛΟΣ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Το παιχνίδι λήγει αμέσως μόλις ένας παίκτης &#039;&#039;&#039;ευθυγραμμίσει 4 κομμάτια του ίδιου χρώματος&#039;&#039;&#039; (οποιοδήποτε σύμβολο) &#039;&#039;&#039;ή 4 κομμάτια του ίδιου συμβόλου&#039;&#039;&#039; (οποιοδήποτε χρώμα), κάθετα ή οριζόντια. Ο παίκτης που επιτυγχάνει μία από αυτές τις ευθυγραμμίσεις κερδίζει αμέσως το παιχνίδι. Σημείωση: Ο παίκτης που τοποθετεί το 4ο κομμάτι με το ίδιο σύμβολο κερδίζει, ακόμα κι αν υπάρχουν περισσότερα κομμάτια του αντιπάλου στην ευθυγράμμιση.&lt;br /&gt;
Προσοχή: Το σύμβολο των τοτέμ δεν μετρά στην ευθυγράμμιση των κομματιών.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;GAME ENDS IN A DRAW&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
If both players have placed their 16 pieces without aligning 4 pieces of the same colour or the same symbol, the game ends in a draw.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΟ ΠΑΙΧΝΙΔΙ ΛΗΓΕΙ ΙΣΟΠΑΛΙΑ&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Εάν και οι δύο παίκτες έχουν τοποθετήσει τα 16 κομμάτια τους χωρίς να ευθυγραμμίσουν 4 κομμάτια του ίδιου χρώματος ή του ίδιου συμβόλου, το παιχνίδι λήγει ισοπαλία.&lt;br /&gt;
|}&lt;br /&gt;
ΟΔΗΓΙΕΣ ΠΑΙΧΝΙΔΙΟΥ OXONO ΣΕ PDF : https://www.cosmoludo.com/_files/ugd/774d61_e7b0421de44c43e7a37d9975a90ca3ea.pdf&lt;/div&gt;</summary>
		<author><name>ZoitsaV</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20821</id>
		<title>Tips oxono</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20821"/>
		<updated>2024-04-20T14:28:22Z</updated>

		<summary type="html">&lt;p&gt;ZoitsaV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot;&amp;gt;ENGLISH&amp;lt;/span&amp;gt;&lt;br /&gt;
!ΕΛΛΗΝΙΚΑ&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;GOAL OF THE GAME&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be the first player to align 4 pieces of the same colour or 4 pieces of the same symbol, vertically or horizontally.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΣΤΟΧΟΣ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Να είστε ο πρώτος παίκτης που θα ευθυγραμμίσει 4 κομμάτια του ίδιου χρώματος ή 4 κομμάτια του ίδιου συμβόλου, κάθετα ή οριζόντια.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;SET UP&#039;&#039;&#039;&amp;lt;/big&amp;gt; The board is placed between the two players. Both Totems (X and O) are randomly placed on the two central squares of the board marked with a dot. Each player chooses a colour (pink or black), and splits their 16 pieces in 2 stacks of 8 pieces (one stack per symbol).&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΕΓΚΑΤΑΣΤΑΣΗ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Το ταμπλό τοποθετείται ανάμεσα στους δύο παίκτες. Και τα δύο τοτέμ (X και O) τοποθετούνται τυχαία στις δύο κεντρικές τετράγωνες του ταμπλό που είναι σημειωμένες με έναν κύκλο. Κάθε παίκτης επιλέγει ένα χρώμα (ροζ ή μαύρο) και χωρίζει τα 16 κομμάτια του σε 2 στοίβες των 8 κομματιών (μια στοίβα ανά σύμβολο).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;HOW TO PLAY&amp;lt;/big&amp;gt;&#039;&#039;&#039; The player with the pink pieces plays first. Each player in turn moves a Totem of their choice (X or O) and then places one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to the new position of the Totem. The game goes on this way until 4 pieces of the same colour or 4 pieces of the same symbol are aligned vertically or horizontally.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΠΩΣ ΝΑ ΠΑΙΞΕΤΕ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Ο παίκτης με τα ροζ κομμάτια παίζει πρώτος. Κάθε παίκτης σε σειρά μετακινεί ένα τοτέμ της επιλογής του (X ή O) και στη συνέχεια τοποθετεί ένα από τα κομμάτια του με το ίδιο σύμβολο με το τοτέμ που παίχτηκε, σε ένα ελεύθερο τετράγωνο που είναι δίπλα (κάθετα ή οριζόντια) στη νέα θέση του τοτέμ. Το παιχνίδι συνεχίζεται με αυτόν τον τρόπο μέχρι να ευθυγραμμιστούν 4 κομμάτια του ίδιου χρώματος ή 4 κομμάτια του ίδιου συμβόλου κάθετα ή οριζόντια.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;MOVES OF THE TOTEMS&amp;lt;/big&amp;gt;&#039;&#039;&#039; At their turn, players always start by moving one of the two Totems of their choice (X or O), as many squares as they want in a row (minimum 1 square), horizontally or vertically from its initial position. Attention: A Totem can not pass over a square occupied by another piece or Totem, so you can only move a Totem over empty squares&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΚΙΝΗΣΕΙΣ ΤΩΝ ΤΟΤΕΜΣ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Στη σειρά τους, οι παίκτες ξεκινούν πάντα με τη μετακίνηση ενός από τα δύο τοτέμ της επιλογής τους (X ή O), όσα τετράγωνα θέλουν σε μια σειρά (τουλάχιστον 1 τετράγωνο), οριζόντια ή κάθετα από την αρχική του θέση. Προσοχή: Ένα τοτέμ δεν μπορεί να περάσει πάνω από ένα τετράγωνο που είναι κατειλημμένο από άλλο κομμάτι ή τοτέμ, οπότε μπορείτε να μετακινήσετε ένα τοτέμ μόνο πάνω από κενά τετράγωνα.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;PLACEMENT OF PIECES&amp;lt;/big&amp;gt;&#039;&#039;&#039; Each time a player has moved a Totem, they must place one of their pieces with the same symbol as the moved Totem (X or O), on a free square adjacent to its new position, horizontally or vertically (max 4 possible squares).&lt;br /&gt;
Note: You can only move a Totem if you still have pieces of the same symbol in reserve.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΟΠΟΘΕΤΗΣΗ ΤΩΝ ΚΟΜΜΑΤΙΩΝ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Κάθε φορά που ένας παίκτης μετακινεί ένα τοτέμ, πρέπει να τοποθετήσει ένα από τα κομμάτια του με το ίδιο σύμβολο με το μετακινηθέν τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα του θέση, οριζόντια ή κάθετα (έως 4 δυνατά τετράγωνα).&lt;br /&gt;
Σημείωση: Μπορείτε να μετακινήσετε ένα τοτέμ μόνο αν έχετε ακόμα κομμάτια με το ίδιο σύμβολο στην αποθήκη σας.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;SPECIAL CASES&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
A) If a Totem is surrounded: A Totem is considered to be surrounded when all horizontal and vertical adjacent squares around its position are occupied by other pieces (or the other Totem). In this case, players can still move the surrounded Totem (even if the other Totem is not surrounded), by skipping over a piece (or series of pieces) around its position, regardless of the colour or symbol (always vertically or horizontally). The Totem must be placed on the first free square available after the piece (or series of pieces) just skipped. Players must then place one of their pieces with the same symbol as the Totem played, on a free square adjacent to the Totem’s new position.&lt;br /&gt;
&lt;br /&gt;
B) If a Totem moves from a surrounded square to another surrounded square:&lt;br /&gt;
In this case, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
&lt;br /&gt;
C) If you want to move a surrounded Totem, but all squares in both rows (vertically and horizontally) are occupied: In this case players can move the surrounded Totem to any free square on the board and place one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to its new position. If at this moment, the Totem is moved to a surrounded square, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΕΙΔΙΚΕΣ ΠΕΡΙΠΤΩΣΕΙΣ&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Α) Εάν ένα τοτέμ είναι περικυκλωμένο: Ένα τοτέμ θεωρείται περικυκλωμένο όταν όλα τα οριζόντια και κάθετα γειτονικά τετράγωνα γύρω από τη θέση του είναι κατειλημμένα από άλλα κομμάτια (ή το άλλο τοτέμ). Σε αυτήν την περίπτωση, οι παίκτες μπορούν ακόμα να μετακινήσουν το περικυκλωμένο τοτέμ (ακόμα κι αν το άλλο τοτέμ δεν είναι περικυκλωμένο), πηδώντας πάνω από ένα κομμάτι (ή σειρά κομματιών) γύρω από τη θέση του, ανεξάρτητα από το χρώμα ή το σύμβολο (πάντα κάθετα ή οριζόντια). Το τοτέμ πρέπει να τοποθετηθεί στο πρώτο διαθέσιμο ελεύθερο τετράγωνο μετά το κομμάτι (ή τη σειρά κομματιών) που μόλις παραλείφθηκε. Στη συνέχεια, οι παίκτες πρέπει να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα θέση του τοτέμ.&lt;br /&gt;
&lt;br /&gt;
Β) Εάν ένα τοτέμ μετακινηθεί από ένα περικυκλωμένο τετράγωνο σε ένα άλλο περικυκλωμένο τετράγωνο: Σε αυτήν την περίπτωση, οι παίκτες μπορούν να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ, σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό.&lt;br /&gt;
&lt;br /&gt;
Γ) Εάν θέλετε να μετακινήσετε ένα περικυκλωμένο τοτέμ, αλλά όλα τα τετράγωνα και στις δύο σειρές (κάθετα και οριζόντια) είναι κατειλημμένα: Σε αυτήν την περίπτωση, οι παίκτες μπορούν να μετακινήσουν το περικυκλωμένο τοτέμ σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό και να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα θέση του τοτέμ (κάθετα ή οριζόντια). Εάν αυτήν τη στιγμή το τοτέμ μετακινηθεί σε ένα περικυκλωμένο τετράγωνο, οι παίκτες μπορούν να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ, σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;END OF GAME&amp;lt;/big&amp;gt;&#039;&#039;&#039; The game ends as soon as a player aligns 4 pieces of the same colour (any symbol) or 4 pieces of the same symbol (any colour), vertically or horizontally. Whoever achieves one of these alignments immediately wins the game. Note: The player who places the 4th piece of the same symbol wins, even it there are more pieces of the opponent’s colour in the alignement. &lt;br /&gt;
Attention: The symbol of the Totems do not count in the alignment of the pieces.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΕΛΟΣ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Το παιχνίδι λήγει αμέσως μόλις ένας παίκτης ευθυγραμμίσει 4 κομμάτια του ίδιου χρώματος (οποιοδήποτε σύμβολο) ή 4 κομμάτια του ίδιου συμβόλου (οποιοδήποτε χρώμα), κάθετα ή οριζόντια. Ο παίκτης που επιτυγχάνει μία από αυτές τις ευθυγραμμίσεις κερδίζει αμέσως το παιχνίδι. Σημείωση: Ο παίκτης που τοποθετεί το 4ο κομμάτι με το ίδιο σύμβολο κερδίζει, ακόμα κι αν υπάρχουν περισσότερα κομμάτια του αντιπάλου στην ευθυγράμμιση.&lt;br /&gt;
Προσοχή: Το σύμβολο των τοτέμ δεν μετρά στην ευθυγράμμιση των κομματιών.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;GAME ENDS IN A DRAW&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
If both players have placed their 16 pieces without aligning 4 pieces of the same colour or the same symbol, the game ends in a draw.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΟ ΠΑΙΧΝΙΔΙ ΛΗΓΕΙ ΙΣΟΠΑΛΙΑ&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Εάν και οι δύο παίκτες έχουν τοποθετήσει τα 16 κομμάτια τους χωρίς να ευθυγραμμίσουν 4 κομμάτια του ίδιου χρώματος ή του ίδιου συμβόλου, το παιχνίδι λήγει ισοπαλία.&lt;br /&gt;
|}&lt;br /&gt;
ΟΔΗΓΙΕΣ ΠΑΙΧΝΙΔΙΟΥ OXONO ΣΕ PDF : https://www.cosmoludo.com/_files/ugd/774d61_e7b0421de44c43e7a37d9975a90ca3ea.pdf&lt;/div&gt;</summary>
		<author><name>ZoitsaV</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20820</id>
		<title>Tips oxono</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20820"/>
		<updated>2024-04-20T14:26:40Z</updated>

		<summary type="html">&lt;p&gt;ZoitsaV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot;&amp;gt;ENGLISH&amp;lt;/span&amp;gt;&lt;br /&gt;
!ΕΛΛΗΝΙΚΑ&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;GOAL OF THE GAME&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be the first player to align 4 pieces of the same colour or 4 pieces of the same symbol, vertically or horizontally.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΣΤΟΧΟΣ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Να είστε ο πρώτος παίκτης που θα ευθυγραμμίσει 4 κομμάτια του ίδιου χρώματος ή 4 κομμάτια του ίδιου συμβόλου, κάθετα ή οριζόντια.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;SET UP&#039;&#039;&#039;&amp;lt;/big&amp;gt; The board is placed between the two players. Both Totems (X and O) are randomly placed on the two central squares of the board marked with a dot. Each player chooses a colour (pink or black), and splits their 16 pieces in 2 stacks of 8 pieces (one stack per symbol).&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΕΓΚΑΤΑΣΤΑΣΗ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Το ταμπλό τοποθετείται ανάμεσα στους δύο παίκτες. Και τα δύο τοτέμ (X και O) τοποθετούνται τυχαία στις δύο κεντρικές τετράγωνες του ταμπλό που είναι σημειωμένες με έναν κύκλο. Κάθε παίκτης επιλέγει ένα χρώμα (ροζ ή μαύρο) και χωρίζει τα 16 κομμάτια του σε 2 στοίβες των 8 κομματιών (μια στοίβα ανά σύμβολο).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;HOW TO PLAY&amp;lt;/big&amp;gt;&#039;&#039;&#039; The player with the pink pieces plays first. Each player in turn moves a Totem of their choice (X or O) and then places one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to the new position of the Totem. The game goes on this way until 4 pieces of the same colour or 4 pieces of the same symbol are aligned vertically or horizontally.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΠΩΣ ΝΑ ΠΑΙΞΕΤΕ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Ο παίκτης με τα ροζ κομμάτια παίζει πρώτος. Κάθε παίκτης σε σειρά μετακινεί ένα τοτέμ της επιλογής του (X ή O) και στη συνέχεια τοποθετεί ένα από τα κομμάτια του με το ίδιο σύμβολο με το τοτέμ που παίχτηκε, σε ένα ελεύθερο τετράγωνο που είναι δίπλα (κάθετα ή οριζόντια) στη νέα θέση του τοτέμ. Το παιχνίδι συνεχίζεται με αυτόν τον τρόπο μέχρι να ευθυγραμμιστούν 4 κομμάτια του ίδιου χρώματος ή 4 κομμάτια του ίδιου συμβόλου κάθετα ή οριζόντια.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;MOVES OF THE TOTEMS&amp;lt;/big&amp;gt;&#039;&#039;&#039; At their turn, players always start by moving one of the two Totems of their choice (X or O), as many squares as they want in a row (minimum 1 square), horizontally or vertically from its initial position. Attention: A Totem can not pass over a square occupied by another piece or Totem, so you can only move a Totem over empty squares&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΚΙΝΗΣΕΙΣ ΤΩΝ ΤΟΤΕΜΣ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Στη σειρά τους, οι παίκτες ξεκινούν πάντα με τη μετακίνηση ενός από τα δύο τοτέμ της επιλογής τους (X ή O), όσα τετράγωνα θέλουν σε μια σειρά (τουλάχιστον 1 τετράγωνο), οριζόντια ή κάθετα από την αρχική του θέση. Προσοχή: Ένα τοτέμ δεν μπορεί να περάσει πάνω από ένα τετράγωνο που είναι κατειλημμένο από άλλο κομμάτι ή τοτέμ, οπότε μπορείτε να μετακινήσετε ένα τοτέμ μόνο πάνω από κενά τετράγωνα.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;PLACEMENT OF PIECES&amp;lt;/big&amp;gt;&#039;&#039;&#039; Each time a player has moved a Totem, they must place one of their pieces with the same symbol as the moved Totem (X or O), on a free square adjacent to its new position, horizontally or vertically (max 4 possible squares).&lt;br /&gt;
Note: You can only move a Totem if you still have pieces of the same symbol in reserve.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΟΠΟΘΕΤΗΣΗ ΤΩΝ ΚΟΜΜΑΤΙΩΝ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Κάθε φορά που ένας παίκτης μετακινεί ένα τοτέμ, πρέπει να τοποθετήσει ένα από τα κομμάτια του με το ίδιο σύμβολο με το μετακινηθέν τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα του θέση, οριζόντια ή κάθετα (έως 4 δυνατά τετράγωνα).&lt;br /&gt;
Σημείωση: Μπορείτε να μετακινήσετε ένα τοτέμ μόνο αν έχετε ακόμα κομμάτια με το ίδιο σύμβολο στην αποθήκη σας.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;SPECIAL CASES&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
A) If a Totem is surrounded: A Totem is considered to be surrounded when all horizontal and vertical adjacent squares around its position are occupied by other pieces (or the other Totem). In this case, players can still move the surrounded Totem (even if the other Totem is not surrounded), by skipping over a piece (or series of pieces) around its position, regardless of the colour or symbol (always vertically or horizontally). The Totem must be placed on the first free square available after the piece (or series of pieces) just skipped. Players must then place one of their pieces with the same symbol as the Totem played, on a free square adjacent to the Totem’s new position.&lt;br /&gt;
&lt;br /&gt;
B) If a Totem moves from a surrounded square to another surrounded square:&lt;br /&gt;
In this case, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
&lt;br /&gt;
C) If you want to move a surrounded Totem, but all squares in both rows (vertically and horizontally) are occupied: In this case players can move the surrounded Totem to any free square on the board and place one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to its new position. If at this moment, the Totem is moved to a surrounded square, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΕΙΔΙΚΕΣ ΠΕΡΙΠΤΩΣΕΙΣ&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Α) Εάν ένα τοτέμ είναι περικυκλωμένο: Ένα τοτέμ θεωρείται περικυκλωμένο όταν όλα τα οριζόντια και κάθετα γειτονικά τετράγωνα γύρω από τη θέση του είναι κατειλημμένα από άλλα κομμάτια (ή το άλλο τοτέμ). Σε αυτήν την περίπτωση, οι παίκτες μπορούν ακόμα να μετακινήσουν το περικυκλωμένο τοτέμ (ακόμα κι αν το άλλο τοτέμ δεν είναι περικυκλωμένο), πηδώντας πάνω από ένα κομμάτι (ή σειρά κομματιών) γύρω από τη θέση του, ανεξάρτητα από το χρώμα ή το σύμβολο (πάντα κάθετα ή οριζόντια). Το τοτέμ πρέπει να τοποθετηθεί στο πρώτο διαθέσιμο ελεύθερο τετράγωνο μετά το κομμάτι (ή τη σειρά κομματιών) που μόλις παραλείφθηκε. Στη συνέχεια, οι παίκτες πρέπει να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα θέση του τοτέμ.&lt;br /&gt;
&lt;br /&gt;
Β) Εάν ένα τοτέμ μετακινηθεί από ένα περικυκλωμένο τετράγωνο σε ένα άλλο περικυκλωμένο τετράγωνο: Σε αυτήν την περίπτωση, οι παίκτες μπορούν να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ, σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό.&lt;br /&gt;
&lt;br /&gt;
Γ) Εάν θέλετε να μετακινήσετε ένα περικυκλωμένο τοτέμ, αλλά όλα τα τετράγωνα και στις δύο σειρές (κάθετα και οριζόντια) είναι κατειλημμένα: Σε αυτήν την περίπτωση, οι παίκτες μπορούν να μετακινήσουν το περικυκλωμένο τοτέμ σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό και να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα θέση του τοτέμ (κάθετα ή οριζόντια). Εάν αυτήν τη στιγμή το τοτέμ μετακινηθεί σε ένα περικυκλωμένο τετράγωνο, οι παίκτες μπορούν να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ, σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;END OF GAME&amp;lt;/big&amp;gt;&#039;&#039;&#039; The game ends as soon as a player aligns 4 pieces of the same colour (any symbol) or 4 pieces of the same symbol (any colour), vertically or horizontally. Whoever achieves one of these alignments immediately wins the game. Note: The player who places the 4th piece of the same symbol wins, even it there are more pieces of the opponent’s colour in the alignement. &lt;br /&gt;
Attention: The symbol of the Totems do not count in the alignment of the pieces.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΕΛΟΣ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Το παιχνίδι λήγει αμέσως μόλις ένας παίκτης ευθυγραμμίσει 4 κομμάτια του ίδιου χρώματος (οποιοδήποτε σύμβολο) ή 4 κομμάτια του ίδιου συμβόλου (οποιοδήποτε χρώμα), κάθετα ή οριζόντια. Ο παίκτης που επιτυγχάνει μία από αυτές τις ευθυγραμμίσεις κερδίζει αμέσως το παιχνίδι. Σημείωση: Ο παίκτης που τοποθετεί το 4ο κομμάτι με το ίδιο σύμβολο κερδίζει, ακόμα κι αν υπάρχουν περισσότερα κομμάτια του αντιπάλου στην ευθυγράμμιση.&lt;br /&gt;
Προσοχή: Το σύμβολο των τοτέμ δεν μετρά στην ευθυγράμμιση των κομματιών.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;GAME ENDS IN A DRAW&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
If both players have placed their 16 pieces without aligning 4 pieces of the same colour or the same symbol, the game ends in a draw.&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;ΤΟ ΠΑΙΧΝΙΔΙ ΛΗΓΕΙ ΙΣΟΠΑΛΙΑ&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Εάν και οι δύο παίκτες έχουν τοποθετήσει τα 16 κομμάτια τους χωρίς να ευθυγραμμίσουν 4 κομμάτια του ίδιου χρώματος ή του ίδιου συμβόλου, το παιχνίδι λήγει ισοπαλία.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZoitsaV</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20819</id>
		<title>Tips oxono</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20819"/>
		<updated>2024-04-20T14:24:26Z</updated>

		<summary type="html">&lt;p&gt;ZoitsaV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;lt;span lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot;&amp;gt;ENGLISH&amp;lt;/span&amp;gt;&lt;br /&gt;
!ΕΛΛΗΝΙΚΑ&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;GOAL OF THE GAME&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be the first player to align 4 pieces of the same colour or 4 pieces of the same symbol, vertically or horizontally.&lt;br /&gt;
|ΣΤΟΧΟΣ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ: Να είστε ο πρώτος παίκτης που θα ευθυγραμμίσει 4 κομμάτια του ίδιου χρώματος ή 4 κομμάτια του ίδιου συμβόλου, κάθετα ή οριζόντια.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;SET UP&#039;&#039;&#039;&amp;lt;/big&amp;gt; The board is placed between the two players. Both Totems (X and O) are randomly placed on the two central squares of the board marked with a dot. Each player chooses a colour (pink or black), and splits their 16 pieces in 2 stacks of 8 pieces (one stack per symbol).&lt;br /&gt;
|ΕΓΚΑΤΑΣΤΑΣΗ: Το ταμπλό τοποθετείται ανάμεσα στους δύο παίκτες. Και τα δύο τοτέμ (X και O) τοποθετούνται τυχαία στις δύο κεντρικές τετράγωνες του ταμπλό που είναι σημειωμένες με έναν κύκλο. Κάθε παίκτης επιλέγει ένα χρώμα (ροζ ή μαύρο) και χωρίζει τα 16 κομμάτια του σε 2 στοίβες των 8 κομματιών (μια στοίβα ανά σύμβολο).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;HOW TO PLAY&amp;lt;/big&amp;gt;&#039;&#039;&#039; The player with the pink pieces plays first. Each player in turn moves a Totem of their choice (X or O) and then places one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to the new position of the Totem. The game goes on this way until 4 pieces of the same colour or 4 pieces of the same symbol are aligned vertically or horizontally.&lt;br /&gt;
|ΠΩΣ ΝΑ ΠΑΙΞΕΤΕ: Ο παίκτης με τα ροζ κομμάτια παίζει πρώτος. Κάθε παίκτης σε σειρά μετακινεί ένα τοτέμ της επιλογής του (X ή O) και στη συνέχεια τοποθετεί ένα από τα κομμάτια του με το ίδιο σύμβολο με το τοτέμ που παίχτηκε, σε ένα ελεύθερο τετράγωνο που είναι δίπλα (κάθετα ή οριζόντια) στη νέα θέση του τοτέμ. Το παιχνίδι συνεχίζεται με αυτόν τον τρόπο μέχρι να ευθυγραμμιστούν 4 κομμάτια του ίδιου χρώματος ή 4 κομμάτια του ίδιου συμβόλου κάθετα ή οριζόντια.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;MOVES OF THE TOTEMS&amp;lt;/big&amp;gt;&#039;&#039;&#039; At their turn, players always start by moving one of the two Totems of their choice (X or O), as many squares as they want in a row (minimum 1 square), horizontally or vertically from its initial position. Attention: A Totem can not pass over a square occupied by another piece or Totem, so you can only move a Totem over empty squares&lt;br /&gt;
|ΚΙΝΗΣΕΙΣ ΤΩΝ ΤΟΤΕΜΣ: Στη σειρά τους, οι παίκτες ξεκινούν πάντα με τη μετακίνηση ενός από τα δύο τοτέμ της επιλογής τους (X ή O), όσα τετράγωνα θέλουν σε μια σειρά (τουλάχιστον 1 τετράγωνο), οριζόντια ή κάθετα από την αρχική του θέση. Προσοχή: Ένα τοτέμ δεν μπορεί να περάσει πάνω από ένα τετράγωνο που είναι κατειλημμένο από άλλο κομμάτι ή τοτέμ, οπότε μπορείτε να μετακινήσετε ένα τοτέμ μόνο πάνω από κενά τετράγωνα.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;PLACEMENT OF PIECES&amp;lt;/big&amp;gt;&#039;&#039;&#039; Each time a player has moved a Totem, they must place one of their pieces with the same symbol as the moved Totem (X or O), on a free square adjacent to its new position, horizontally or vertically (max 4 possible squares).&lt;br /&gt;
Note: You can only move a Totem if you still have pieces of the same symbol in reserve.&lt;br /&gt;
|ΤΟΠΟΘΕΤΗΣΗ ΤΩΝ ΚΟΜΜΑΤΙΩΝ: Κάθε φορά που ένας παίκτης μετακινεί ένα τοτέμ, πρέπει να τοποθετήσει ένα από τα κομμάτια του με το ίδιο σύμβολο με το μετακινηθέν τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα του θέση, οριζόντια ή κάθετα (έως 4 δυνατά τετράγωνα).&lt;br /&gt;
Σημείωση: Μπορείτε να μετακινήσετε ένα τοτέμ μόνο αν έχετε ακόμα κομμάτια με το ίδιο σύμβολο στην αποθήκη σας.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;SPECIAL CASES&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
A) If a Totem is surrounded: A Totem is considered to be surrounded when all horizontal and vertical adjacent squares around its position are occupied by other pieces (or the other Totem). In this case, players can still move the surrounded Totem (even if the other Totem is not surrounded), by skipping over a piece (or series of pieces) around its position, regardless of the colour or symbol (always vertically or horizontally). The Totem must be placed on the first free square available after the piece (or series of pieces) just skipped. Players must then place one of their pieces with the same symbol as the Totem played, on a free square adjacent to the Totem’s new position.&lt;br /&gt;
&lt;br /&gt;
B) If a Totem moves from a surrounded square to another surrounded square:&lt;br /&gt;
In this case, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
&lt;br /&gt;
C) If you want to move a surrounded Totem, but all squares in both rows (vertically and horizontally) are occupied: In this case players can move the surrounded Totem to any free square on the board and place one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to its new position. If at this moment, the Totem is moved to a surrounded square, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
|ΕΙΔΙΚΕΣ ΠΕΡΙΠΤΩΣΕΙΣ&lt;br /&gt;
Α) Εάν ένα τοτέμ είναι περικυκλωμένο: Ένα τοτέμ θεωρείται περικυκλωμένο όταν όλα τα οριζόντια και κάθετα γειτονικά τετράγωνα γύρω από τη θέση του είναι κατειλημμένα από άλλα κομμάτια (ή το άλλο τοτέμ). Σε αυτήν την περίπτωση, οι παίκτες μπορούν ακόμα να μετακινήσουν το περικυκλωμένο τοτέμ (ακόμα κι αν το άλλο τοτέμ δεν είναι περικυκλωμένο), πηδώντας πάνω από ένα κομμάτι (ή σειρά κομματιών) γύρω από τη θέση του, ανεξάρτητα από το χρώμα ή το σύμβολο (πάντα κάθετα ή οριζόντια). Το τοτέμ πρέπει να τοποθετηθεί στο πρώτο διαθέσιμο ελεύθερο τετράγωνο μετά το κομμάτι (ή τη σειρά κομματιών) που μόλις παραλείφθηκε. Στη συνέχεια, οι παίκτες πρέπει να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα θέση του τοτέμ.&lt;br /&gt;
&lt;br /&gt;
Β) Εάν ένα τοτέμ μετακινηθεί από ένα περικυκλωμένο τετράγωνο σε ένα άλλο περικυκλωμένο τετράγωνο: Σε αυτήν την περίπτωση, οι παίκτες μπορούν να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ, σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό.&lt;br /&gt;
&lt;br /&gt;
Γ) Εάν θέλετε να μετακινήσετε ένα περικυκλωμένο τοτέμ, αλλά όλα τα τετράγωνα και στις δύο σειρές (κάθετα και οριζόντια) είναι κατειλημμένα: Σε αυτήν την περίπτωση, οι παίκτες μπορούν να μετακινήσουν το περικυκλωμένο τοτέμ σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό και να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ (X ή O), σε ένα ελεύθερο τετράγωνο που είναι δίπλα στη νέα θέση του τοτέμ (κάθετα ή οριζόντια). Εάν αυτήν τη στιγμή το τοτέμ μετακινηθεί σε ένα περικυκλωμένο τετράγωνο, οι παίκτες μπορούν να τοποθετήσουν ένα από τα κομμάτια τους με το ίδιο σύμβολο με το παιγμένο τοτέμ, σε οποιοδήποτε ελεύθερο τετράγωνο στο ταμπλό.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;END OF GAME&amp;lt;/big&amp;gt;&#039;&#039;&#039; The game ends as soon as a player aligns 4 pieces of the same colour (any symbol) or 4 pieces of the same symbol (any colour), vertically or horizontally. Whoever achieves one of these alignments immediately wins the game. Note: The player who places the 4th piece of the same symbol wins, even it there are more pieces of the opponent’s colour in the alignement. &lt;br /&gt;
Attention: The symbol of the Totems do not count in the alignment of the pieces.&lt;br /&gt;
|ΤΕΛΟΣ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ: Το παιχνίδι λήγει αμέσως μόλις ένας παίκτης ευθυγραμμίσει 4 κομμάτια του ίδιου χρώματος (οποιοδήποτε σύμβολο) ή 4 κομμάτια του ίδιου συμβόλου (οποιοδήποτε χρώμα), κάθετα ή οριζόντια. Ο παίκτης που επιτυγχάνει μία από αυτές τις ευθυγραμμίσεις κερδίζει αμέσως το παιχνίδι. Σημείωση: Ο παίκτης που τοποθετεί το 4ο κομμάτι με το ίδιο σύμβολο κερδίζει, ακόμα κι αν υπάρχουν περισσότερα κομμάτια του αντιπάλου στην ευθυγράμμιση.&lt;br /&gt;
Προσοχή: Το σύμβολο των τοτέμ δεν μετρά στην ευθυγράμμιση των κομματιών.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;GAME ENDS IN A DRAW&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
If both players have placed their 16 pieces without aligning 4 pieces of the same colour or the same symbol, the game ends in a draw.&lt;br /&gt;
|ΤΟ ΠΑΙΧΝΙΔΙ ΛΗΓΕΙ ΙΣΟΠΑΛΙΑ&lt;br /&gt;
Εάν και οι δύο παίκτες έχουν τοποθετήσει τα 16 κομμάτια τους χωρίς να ευθυγραμμίσουν 4 κομμάτια του ίδιου χρώματος ή του ίδιου συμβόλου, το παιχνίδι λήγει ισοπαλία.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZoitsaV</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20818</id>
		<title>Tips oxono</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_oxono&amp;diff=20818"/>
		<updated>2024-04-20T14:06:02Z</updated>

		<summary type="html">&lt;p&gt;ZoitsaV: Tips oxono&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GOAL OF THE GAME&lt;br /&gt;
Be the first player to align 4 pieces of the same colour or 4 pieces of the same symbol, vertically or horizontally.&lt;br /&gt;
&lt;br /&gt;
SET UP&lt;br /&gt;
The board is placed between the two players. Both Totems (X and O) are randomly placed on the two central squares of the board marked with a dot. Each player chooses a colour (pink or black), and splits their 16 pieces in 2 stacks of 8 pieces (one stack per symbol).&lt;br /&gt;
&lt;br /&gt;
HOW TO PLAY&lt;br /&gt;
The player with the pink pieces plays first. Each player in turn moves a Totem of their choice (X or O) and then places one of their pieces with the same symbol as the Totem played, on a free square adjacent (vertically or horizontally) to the new position of the Totem. The game goes on this way until 4 pieces of the same colour or 4 pieces of the same symbol are aligned vertically or horizontally.&lt;br /&gt;
&lt;br /&gt;
MOVES OF THE TOTEMS&lt;br /&gt;
At their turn, players always start by moving one of the two Totems of their choice (X or O), as many squares as they want in a row (minimum 1 square), horizontally or vertically from its initial position. Attention: A Totem can not pass over a square occupied by another piece or Totem, so you can only move a Totem over empty squares.&lt;br /&gt;
&lt;br /&gt;
PLACEMENT OF PIECES&lt;br /&gt;
Each time a player has moved a Totem, they must place one of their pieces with the same symbol as the moved Totem (X or O), on a free square adjacent to its new position, horizontally or vertically (max 4 possible squares).&lt;br /&gt;
&lt;br /&gt;
Note: You can only move a Totem if you still have pieces of the same symbol in reserve.&lt;br /&gt;
&lt;br /&gt;
SPECIAL CASES&lt;br /&gt;
&lt;br /&gt;
A) If a Totem is surrounded:&lt;br /&gt;
A Totem is considered to be surrounded when all horizontal and vertical adjacent squares around its position are occupied by other pieces (or the&lt;br /&gt;
other Totem). In this case, players can still move the surrounded Totem (even if the other Totem is not surrounded), by skipping over a piece (or series of pieces) around its position, regardless of the colour or symbol (always vertically or horizontally). The Totem must be placed on the first free square available after the piece (or series of pieces) just skipped. Players must then place one of their pieces with the same symbol as the Totem played, on a free square adjacent to the Totem’s new position.&lt;br /&gt;
&lt;br /&gt;
B) If a Totem moves from a surrounded square to another surrounded square:&lt;br /&gt;
In this case, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
C) If you want to move a surrounded Totem, but all squares in both rows (vertically and horizontally) are occupied:&lt;br /&gt;
In this case players can move the surrounded Totem to any free square on the board and place one of their pieces with the same symbol&lt;br /&gt;
as the Totem played, on a free square adjacent (vertically or horizontally) to its new position. If at this moment, the Totem is moved to a surrounded square, players can place one of their pieces with the same symbol as the Totem played, on any free square on the board.&lt;br /&gt;
&lt;br /&gt;
END OF GAME&lt;br /&gt;
The game ends as soon as a player aligns 4 pieces of the same colour (any symbol) or 4 pieces of the same symbol (any colour), vertically or&lt;br /&gt;
horizontally. Whoever achieves one of these alignments immediately wins the game. Note: The player who places the 4th piece of the same symbol wins, even it there are more pieces of the opponent’s colour in the alignement. &lt;br /&gt;
Attention: The symbol of the Totems do not count in the alignment of the pieces.&lt;br /&gt;
&lt;br /&gt;
GAME ENDS IN A DRAW&lt;br /&gt;
&lt;br /&gt;
If both players have placed their 16 pieces without aligning 4 pieces of the same colour or the same symbol, the game ends in a draw.&lt;/div&gt;</summary>
		<author><name>ZoitsaV</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_greatsplit&amp;diff=20346</id>
		<title>Tips greatsplit</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_greatsplit&amp;diff=20346"/>
		<updated>2024-03-07T11:30:58Z</updated>

		<summary type="html">&lt;p&gt;ZoitsaV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most exclusive gala night of the year! The most renowned luxury hoarders have already arrived, eager to exchange irresistible offers...&lt;br /&gt;
and screw each other over to build the best collection of all. We were just waiting for you to start... The Great Split!&lt;br /&gt;
&lt;br /&gt;
In The Great Split, your goal is to build the most prestigious collection of riches.&lt;br /&gt;
Each round, you split your hand of cards into two groups, put them into a wallet, and pass them to the player on your left. At the same time, you also receive a wallet from the player on your right.&lt;br /&gt;
&lt;br /&gt;
When you receive a wallet, you must choose which of the two groups of cards you want to pick, and give back the other. This is when your wallet is returned to you, too. You thus create your hand of cards for the round, containing the cards you picked from the player to your right, and those returned to you by the player on your left.&lt;br /&gt;
&lt;br /&gt;
Apply the effects of your cards to add Gems, Gold, Artwork, or Tomes to your collection. Each kind of riches has its own way to grant you&lt;br /&gt;
Prestige points during the game, so make sure to build your collection accordingly.&lt;br /&gt;
&lt;br /&gt;
But that’s not all! The more riches of one kind you have, the more Contracts you obtain, but they will be worth nothing if you don’t validate them with Seals, so make sure to get those along the way too!&lt;br /&gt;
&lt;br /&gt;
At the end of the final round of scoring, the player with the most Prestige points wins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLAYER BOARD setup&lt;br /&gt;
This is the setup procedure for a game with 3-7 players. To play a game with 2 players, a few tweaks and additional rules are needed.&lt;br /&gt;
1.Give a Player board to each player. Place your board in front of you.&lt;br /&gt;
2.Give a set of Resource cubes (2 white cubes, 5 silver cubes, 1 purple cube, 1 brown cube, 1 green cube, 1 blue cube, and 1 yellow cube) to each player.&lt;br /&gt;
3.Place your white Resource cubes in the “0” spaces of both the Prestige Track and the +100 Track.&lt;br /&gt;
4.Place your remaining Resource cubes in the leftmost spaces of the corresponding tracks on your board.&lt;br /&gt;
5.Take the Wallet and the Splitter card matching the colored texture featured on your Player board.&lt;br /&gt;
6. Shuffle the Character tiles and give 1 to each player. Place your Character next to your board. Put any unused Character tiles back&lt;br /&gt;
in the box.&lt;br /&gt;
7.For each Resource icon shown in the top left corner of your Character tile, advance 1 space on the corresponding Resource Track on your Player board. Your Character may also show some Contract icons at the bottom, which will be used for the Contract scoring at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMON AREA&lt;br /&gt;
8.Set the Central board in the middle of the table, visible to all players. Place the Market slider on the Central board, with the arrow pointing to the 0 space of the Art Market.&lt;br /&gt;
9.Shuffle the Scoring tokens and randomly place 1, face up, in each of the matching spaces on the Central board.&lt;br /&gt;
10.Shuffle theMarket tokens, randomly pick 6, and place them face down on the Central board in the matching spaces. Put the remaining Market tokens back in the box without looking at them.&lt;br /&gt;
11.Put the Round marker on the first space of the Round Track.&lt;br /&gt;
12.Separate the Resource cards into 3 separate decks, based on their Level. Shuffle each deck.&lt;br /&gt;
13.Deal 4 cards from the Level I deck to each player. Put any unused Level I cards back in the box, they won’t be needed.&lt;br /&gt;
14.Place the Level II and Level III decks face down in the corresponding spaces on top of the Central board.&lt;br /&gt;
15.Choose a player to be the Host. The Host will be in charge of dealing cards and keeping track of the game progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME ROUND&lt;br /&gt;
A game of&lt;br /&gt;
The Great Split&lt;br /&gt;
is played over&lt;br /&gt;
6 rounds&lt;br /&gt;
, each composed&lt;br /&gt;
of the following phases:&lt;br /&gt;
•&lt;br /&gt;
Deal&lt;br /&gt;
. During this phase, you will&lt;br /&gt;
receive 1 card&lt;br /&gt;
from the deck.&lt;br /&gt;
•&lt;br /&gt;
Split&lt;br /&gt;
. During this phase, you will&lt;br /&gt;
Split your hand of cards&lt;br /&gt;
into&lt;br /&gt;
2 groups and&lt;br /&gt;
exchange cards&lt;br /&gt;
with the players to your right&lt;br /&gt;
and left.&lt;br /&gt;
•&lt;br /&gt;
Resolution&lt;br /&gt;
. During this phase, you will&lt;br /&gt;
earn riches&lt;br /&gt;
based on&lt;br /&gt;
the cards in your hand after the Split Phase. You will track your&lt;br /&gt;
total value of&lt;br /&gt;
Prestige&lt;br /&gt;
,&lt;br /&gt;
Tomes&lt;br /&gt;
,&lt;br /&gt;
Artwork&lt;br /&gt;
,&lt;br /&gt;
Gems&lt;br /&gt;
,&lt;br /&gt;
Gold&lt;br /&gt;
, and&lt;br /&gt;
Seals&lt;br /&gt;
on your board.&lt;br /&gt;
•&lt;br /&gt;
Market&lt;br /&gt;
. During this phase, the current value of&lt;br /&gt;
Artwork&lt;br /&gt;
may increase.&lt;br /&gt;
•&lt;br /&gt;
End of Round&lt;br /&gt;
. During this phase, you will prepare for the next&lt;br /&gt;
round, with 1 or more Scorings taking place in specific rounds.&lt;br /&gt;
DEAL&lt;br /&gt;
The Host checks which card Level must be dealt&lt;br /&gt;
for the current round (as shown on the Central&lt;br /&gt;
board, above the current position of the Round&lt;br /&gt;
marker). Then, the Host deals&lt;br /&gt;
1 Resource&lt;br /&gt;
card&lt;br /&gt;
from the deck of the&lt;br /&gt;
corresponding&lt;br /&gt;
Level&lt;br /&gt;
A&lt;br /&gt;
to each player. The same area of&lt;br /&gt;
the Central board also shows the&lt;br /&gt;
maximum&lt;br /&gt;
hand size&lt;br /&gt;
B&lt;br /&gt;
allowed for the current round.&lt;br /&gt;
Check if your total hand size (excluding your&lt;br /&gt;
Splitter card)&lt;br /&gt;
exceeds&lt;br /&gt;
this value; if your hand&lt;br /&gt;
exceeds the maximum size, you must&lt;br /&gt;
discard&lt;br /&gt;
Resource cards&lt;br /&gt;
until you reach the maximum number allowed. Create a&lt;br /&gt;
face-down&lt;br /&gt;
discard pile&lt;br /&gt;
next to the trash icon on the right side of&lt;br /&gt;
the Central board. It is the Host’s duty to make sure&lt;br /&gt;
all players&lt;br /&gt;
have performed this check before moving to the following phase.&lt;br /&gt;
Note:&lt;br /&gt;
Even if your hand size is below the maximum limit, you still&lt;br /&gt;
receive only 1 card in this phase.&lt;br /&gt;
SPLIT&lt;br /&gt;
During this phase, each step is performed&lt;br /&gt;
simultaneously&lt;br /&gt;
by all&lt;br /&gt;
players. Make sure to wait for everyone before proceeding with&lt;br /&gt;
the next step.&lt;br /&gt;
1.&lt;br /&gt;
Create a Split&lt;br /&gt;
. Look at the cards you have in your hand and&lt;br /&gt;
organize them into&lt;br /&gt;
2 groups&lt;br /&gt;
by placing the Splitter card&lt;br /&gt;
between them. The 2 groups may contain a different number&lt;br /&gt;
of cards. Once you are sure of your Split, insert the cards into&lt;br /&gt;
your Wallet.&lt;br /&gt;
2.&lt;br /&gt;
Offer your Split&lt;br /&gt;
. When the Host gives you the ok,&lt;br /&gt;
pass your&lt;br /&gt;
Wallet&lt;br /&gt;
to the player on your left. At the same time, you&lt;br /&gt;
receive&lt;br /&gt;
a Wallet&lt;br /&gt;
from the player on your right.&lt;br /&gt;
The amount of riches you&lt;br /&gt;
earn from a card depends&lt;br /&gt;
on the icons shown in&lt;br /&gt;
the middle. For example,&lt;br /&gt;
this card awards you 2&lt;br /&gt;
Topazes.&lt;br /&gt;
You can find additional&lt;br /&gt;
information in the corners:&lt;br /&gt;
A.&lt;br /&gt;
Resources&lt;br /&gt;
B&lt;br /&gt;
. Card level&lt;br /&gt;
Folder_12.indd 10&lt;br /&gt;
01/07/22 13:27&lt;br /&gt;
Folder_12.indd 9&lt;br /&gt;
01/07/22 13:27&lt;br /&gt;
Folder_12.indd 9&lt;br /&gt;
01/07/22 13:27&lt;br /&gt;
Folder_12.indd 11&lt;br /&gt;
01/07/22 13:27&lt;br /&gt;
Folder_12.indd 3&lt;br /&gt;
01/07/22 13:27&lt;br /&gt;
A&lt;br /&gt;
A&lt;br /&gt;
B&lt;br /&gt;
B&lt;br /&gt;
C&lt;br /&gt;
0&lt;br /&gt;
15&lt;br /&gt;
III&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
5&lt;br /&gt;
iI&lt;br /&gt;
5&lt;br /&gt;
7&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18&lt;br /&gt;
II&lt;br /&gt;
IiI&lt;br /&gt;
A&lt;br /&gt;
B&lt;br /&gt;
A.&lt;br /&gt;
Look at the cards in your hand.&lt;br /&gt;
B.&lt;br /&gt;
Choose how to Split your hand.&lt;br /&gt;
Use your&lt;br /&gt;
Splitter card to separate the 2 groups.&lt;br /&gt;
C.&lt;br /&gt;
Place your cards into your Wallet.&lt;br /&gt;
PLAYER 2&lt;br /&gt;
PLAYER 3&lt;br /&gt;
YOU&lt;br /&gt;
PLAYER 4&lt;br /&gt;
When all players are ready, pass your&lt;br /&gt;
Wallet to the player on your left.&lt;br /&gt;
TGS_RULEBOOK_v18.indd 4&lt;br /&gt;
19/05/2023 10:44:50&lt;br /&gt;
TGS_Rulebook-EN_Web.pdf&lt;br /&gt;
5&lt;br /&gt;
3.&lt;br /&gt;
Make your choice&lt;br /&gt;
. Open the Wallet you received from the&lt;br /&gt;
player on your right and&lt;br /&gt;
take out the cards&lt;br /&gt;
it contains without&lt;br /&gt;
changing their order. Choose which group of the Split you want&lt;br /&gt;
to&lt;br /&gt;
take for yourself&lt;br /&gt;
and keep those cards in your hand. Put&lt;br /&gt;
the unchosen group&lt;br /&gt;
back into the Wallet&lt;br /&gt;
, together with the&lt;br /&gt;
Splitter card from the player on your right.&lt;br /&gt;
Note:&lt;br /&gt;
Be careful not to mix up the cards from the 2 groups of the&lt;br /&gt;
Split while you evaluate them!&lt;br /&gt;
4.&lt;br /&gt;
Return the Wallet&lt;br /&gt;
. When the Host gives you the ok,&lt;br /&gt;
return&lt;br /&gt;
the&lt;br /&gt;
Wallet you received&lt;br /&gt;
to the player on your right. At the same&lt;br /&gt;
time,&lt;br /&gt;
your Wallet&lt;br /&gt;
is&lt;br /&gt;
returned to you&lt;br /&gt;
by the player on your left.&lt;br /&gt;
Put together the cards you got back from the player on your left&lt;br /&gt;
with those you chose from the player on your right: these will be&lt;br /&gt;
the cards you will&lt;br /&gt;
play&lt;br /&gt;
this round.&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
Folder_12.indd 10&lt;br /&gt;
01/07/22 13:27&lt;br /&gt;
Folder_12.indd 9&lt;br /&gt;
01/07/22 13:27&lt;br /&gt;
Folder_12.indd 9&lt;br /&gt;
01/07/22 13:27&lt;br /&gt;
Folder_12.indd 3&lt;br /&gt;
01/07/22 13:27&lt;br /&gt;
Folder_12.indd 11&lt;br /&gt;
01/07/22 13:27&lt;br /&gt;
HOW TO CREATE A GOOD SPLIT&lt;br /&gt;
Depending on how each player builds their collection,&lt;br /&gt;
different riches will take on a different value for them. Show&lt;br /&gt;
off your best haggling skills in crafting your Split and create&lt;br /&gt;
the perfect offer to push your opponent to take what you want&lt;br /&gt;
them to take... leaving you with the tastiest loot!&lt;br /&gt;
If the better group is too obvious, you’ll SURELY end up with&lt;br /&gt;
the worst half!&lt;br /&gt;
Make it spicy: gems or gold? Push your opponent to give up&lt;br /&gt;
something interesting to get what they want!&lt;br /&gt;
A&lt;br /&gt;
A&lt;br /&gt;
B&lt;br /&gt;
B&lt;br /&gt;
C&lt;br /&gt;
At the end of the Split Phase, add the cards that were returned to&lt;br /&gt;
you together with your Splitter card&lt;br /&gt;
A&lt;br /&gt;
to the cards you picked from&lt;br /&gt;
the Split offered by your opponent&lt;br /&gt;
B&lt;br /&gt;
. These will be your earnings&lt;br /&gt;
for the round.&lt;br /&gt;
PLAYER 2&lt;br /&gt;
PLAYER 3&lt;br /&gt;
YOU&lt;br /&gt;
PLAYER 4&lt;br /&gt;
When the unchosen cards have all&lt;br /&gt;
been put back into their Wallets,&lt;br /&gt;
return the Wallet you received to the&lt;br /&gt;
player on your right.&lt;br /&gt;
A.&lt;br /&gt;
Look at the cards you received.&lt;br /&gt;
B.&lt;br /&gt;
Choose which gr&lt;br /&gt;
oup of cards you want to keep.&lt;br /&gt;
C.&lt;br /&gt;
Put the other group and the Splitter card back into the Wallet.&lt;br /&gt;
TGS_RULEBOOK_v18.indd 5&lt;br /&gt;
19/05/2023 10:44:52&lt;br /&gt;
TGS_Rulebook-EN_Web.pdf&lt;br /&gt;
6&lt;br /&gt;
RESOLUTION&lt;br /&gt;
During this phase, players act&lt;br /&gt;
simultaneously&lt;br /&gt;
.&lt;br /&gt;
Keep all your&lt;br /&gt;
Resource cards&lt;br /&gt;
and your&lt;br /&gt;
Splitter card&lt;br /&gt;
in your hand&lt;br /&gt;
and play them in front of you,&lt;br /&gt;
one by one&lt;br /&gt;
, to apply their effects.&lt;br /&gt;
While you do so, you may also trigger&lt;br /&gt;
bonus effects&lt;br /&gt;
through&lt;br /&gt;
special spaces&lt;br /&gt;
(see page 7).&lt;br /&gt;
R&lt;br /&gt;
esou&lt;br /&gt;
R&lt;br /&gt;
ce&lt;br /&gt;
c&lt;br /&gt;
a&lt;br /&gt;
R&lt;br /&gt;
ds&lt;br /&gt;
When you play a&lt;br /&gt;
Resource card&lt;br /&gt;
, you advance 1 space on the&lt;br /&gt;
corresponding Resource Track for&lt;br /&gt;
each Resource icon&lt;br /&gt;
shown in the&lt;br /&gt;
center (or in either corner) of that card.&lt;br /&gt;
This card allows you to gain 3 Tomes.&lt;br /&gt;
Diamond Seals (with brown/purple tails) can be used on any of the&lt;br /&gt;
left-side Seal Tracks&lt;br /&gt;
A&lt;br /&gt;
. Square Seals (with blue/green/yellow tails)&lt;br /&gt;
can be used on any of the right-side Seal Tracks&lt;br /&gt;
B&lt;br /&gt;
.&lt;br /&gt;
Star Seals (with white tails) can be used on any of the Seal Tracks&lt;br /&gt;
C&lt;br /&gt;
.&lt;br /&gt;
Note:&lt;br /&gt;
Splitter cards are very useful! Sometimes&lt;br /&gt;
both you and the player on your right are&lt;br /&gt;
missing the same Resource. Use your Splitter&lt;br /&gt;
card to compensate for this misfortune and&lt;br /&gt;
regain control of your strategy!&lt;br /&gt;
s&lt;br /&gt;
plitte&lt;br /&gt;
R&lt;br /&gt;
c&lt;br /&gt;
a&lt;br /&gt;
R&lt;br /&gt;
d&lt;br /&gt;
Your Splitter card also acts as a “wild”&lt;br /&gt;
Resource card in this phase, allowing you to&lt;br /&gt;
get 1 free advancement on any track of your&lt;br /&gt;
choice (including Seal Tracks). Don’t forget&lt;br /&gt;
to play it in front of you and apply its effect!&lt;br /&gt;
RESOURCE ICONS&lt;br /&gt;
DIAMOND SEALS&lt;br /&gt;
SQUARE SEALS&lt;br /&gt;
STAR SEALS&lt;br /&gt;
PRESTIGE&lt;br /&gt;
TOMES&lt;br /&gt;
ARTWORK&lt;br /&gt;
GOLD&lt;br /&gt;
EMERALDS&lt;br /&gt;
TOPAZES&lt;br /&gt;
A&lt;br /&gt;
C&lt;br /&gt;
B&lt;br /&gt;
A&lt;br /&gt;
C&lt;br /&gt;
C&lt;br /&gt;
B&lt;br /&gt;
While this is true for most Resource icons (&lt;br /&gt;
Prestige, Tomes,&lt;br /&gt;
Artwork, Topazes, Emeralds, and Gold&lt;br /&gt;
), some Resource cards&lt;br /&gt;
have special&lt;br /&gt;
Seal icons&lt;br /&gt;
that&lt;br /&gt;
do not correspond&lt;br /&gt;
to a single track,&lt;br /&gt;
but can be used as&lt;br /&gt;
wildcards&lt;br /&gt;
for specific groups of tracks. There&lt;br /&gt;
are 3 kinds of Seal icons:&lt;br /&gt;
Diamond Seals&lt;br /&gt;
and&lt;br /&gt;
Square Seals&lt;br /&gt;
each correspond to&lt;br /&gt;
1 of the 2 groups of Seal Tracks at the bottom of your&lt;br /&gt;
board. You advance 1 space on any Seal Track of your&lt;br /&gt;
choice among those in the&lt;br /&gt;
corresponding group&lt;br /&gt;
.&lt;br /&gt;
Star Seals&lt;br /&gt;
act as&lt;br /&gt;
wildcards&lt;br /&gt;
for any Seal. You advance 1&lt;br /&gt;
space on any Seal Track&lt;br /&gt;
of your choice&lt;br /&gt;
.&lt;br /&gt;
If a card shows&lt;br /&gt;
more than 1 Seal icon&lt;br /&gt;
, you may either apply their effects&lt;br /&gt;
on the same track or on&lt;br /&gt;
different tracks&lt;br /&gt;
.&lt;br /&gt;
Note:&lt;br /&gt;
Each Seal Track is linked to a specific Resource (as suggested&lt;br /&gt;
by the symbol shown in that track’s Seal icon). This will be important&lt;br /&gt;
for the Contract Scoring (see page 10).&lt;br /&gt;
TGS_RULEBOOK_v18.indd 6&lt;br /&gt;
19/05/2023 10:44:57&lt;br /&gt;
TGS_Rulebook-EN_Web.pdf&lt;br /&gt;
7&lt;br /&gt;
s&lt;br /&gt;
elling&lt;br /&gt;
c&lt;br /&gt;
a&lt;br /&gt;
R&lt;br /&gt;
ds&lt;br /&gt;
At any point during the Resolution Phase, instead of gaining the&lt;br /&gt;
Resources of a card, you may “sell” it: i.e., play it&lt;br /&gt;
face down&lt;br /&gt;
. For each&lt;br /&gt;
card that you sell,&lt;br /&gt;
ignore any icons&lt;br /&gt;
shown on its front and instead&lt;br /&gt;
advance&lt;br /&gt;
1 space&lt;br /&gt;
on either the&lt;br /&gt;
Gold Track&lt;br /&gt;
or the&lt;br /&gt;
Prestige Track&lt;br /&gt;
.&lt;br /&gt;
Note:&lt;br /&gt;
Selling cards to gain Gold or Prestige is also useful when you&lt;br /&gt;
have a Resource card to play but its track has already been maxed out.&lt;br /&gt;
Note:&lt;br /&gt;
When you “sell” a card, don’t discard it. It will stay in your&lt;br /&gt;
hand for the next round.&lt;br /&gt;
s&lt;br /&gt;
pecial&lt;br /&gt;
s&lt;br /&gt;
paces&lt;br /&gt;
instant effects&lt;br /&gt;
When you advance on your tracks, you may also unlock further&lt;br /&gt;
advancements if you reach a&lt;br /&gt;
special space&lt;br /&gt;
.&lt;br /&gt;
On the Gold Track&lt;br /&gt;
: If you reach or move past a space with the&lt;br /&gt;
Double Arrow icon&lt;br /&gt;
, you&lt;br /&gt;
immediately&lt;br /&gt;
advance&lt;br /&gt;
2 spaces&lt;br /&gt;
on any&lt;br /&gt;
single track of your choice,&lt;br /&gt;
except&lt;br /&gt;
for the Gold Track itself. You&lt;br /&gt;
cannot split&lt;br /&gt;
these bonus advancements among&lt;br /&gt;
different tracks&lt;br /&gt;
.&lt;br /&gt;
On the Seal tracks&lt;br /&gt;
: If you reach or move past a space with a&lt;br /&gt;
Resource icon&lt;br /&gt;
(&lt;br /&gt;
), you&lt;br /&gt;
immediately&lt;br /&gt;
advance&lt;br /&gt;
1 space&lt;br /&gt;
on the&lt;br /&gt;
corresponding&lt;br /&gt;
Resource Track&lt;br /&gt;
.&lt;br /&gt;
RESOLUTION EXAMPLE&lt;br /&gt;
scoring effects&lt;br /&gt;
Some special spaces don’t unlock free advancements immediately,&lt;br /&gt;
but have other effects when certain&lt;br /&gt;
Scorings&lt;br /&gt;
are triggered (see&lt;br /&gt;
Scoring, page 9). These spaces are marked with an&lt;br /&gt;
outer border&lt;br /&gt;
.&lt;br /&gt;
On the Tome Track&lt;br /&gt;
: Some spaces show a certain&lt;br /&gt;
Prestige&lt;br /&gt;
value&lt;br /&gt;
. No effect is triggered when you reach or move past&lt;br /&gt;
one of these spaces, but they will contribute to your&lt;br /&gt;
Tome&lt;br /&gt;
score&lt;br /&gt;
(for more details, see page 9).&lt;br /&gt;
On many tracks&lt;br /&gt;
: The Tome, Artwork, Topaz, Emerald, and&lt;br /&gt;
Gold Tracks show a&lt;br /&gt;
Contract icon&lt;br /&gt;
in some of their spaces. No&lt;br /&gt;
effect is triggered when you reach or move past a Contract&lt;br /&gt;
icon, but they will contribute to your&lt;br /&gt;
Contract score&lt;br /&gt;
at the&lt;br /&gt;
end of the game (for more details, see page 10).&lt;br /&gt;
On the Seal Tracks&lt;br /&gt;
: Some spaces show a certain number&lt;br /&gt;
of&lt;br /&gt;
stars&lt;br /&gt;
in a&lt;br /&gt;
ribbon&lt;br /&gt;
. No effect is triggered when you reach&lt;br /&gt;
or move past one of these spaces, but they will contribute&lt;br /&gt;
to your&lt;br /&gt;
Contract score&lt;br /&gt;
at the end of the game (for more&lt;br /&gt;
details, see page 10).&lt;br /&gt;
A&lt;br /&gt;
B&lt;br /&gt;
C&lt;br /&gt;
D&lt;br /&gt;
E&lt;br /&gt;
F&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
When the Split Phase ends, Leo has 5 Resource cards plus&lt;br /&gt;
his Splitter card to play during the Resolution Phase.&lt;br /&gt;
By playing card&lt;br /&gt;
A&lt;br /&gt;
, Leo gains 3 on the Prestige Track (which&lt;br /&gt;
immediately gives him 3 more Prestige points). Card&lt;br /&gt;
B&lt;br /&gt;
lets&lt;br /&gt;
him gain 1 on his Topaz Track, and card&lt;br /&gt;
C&lt;br /&gt;
gives him 2 more&lt;br /&gt;
on his Tome Track.&lt;br /&gt;
With card&lt;br /&gt;
D&lt;br /&gt;
, things start to get interesting: by gaining 2&lt;br /&gt;
Gold, Leo moves past a&lt;br /&gt;
space, which grants him 2 free&lt;br /&gt;
advancements to spend on any track (except for Gold itself).&lt;br /&gt;
He decides to use them on his Emerald Track.&lt;br /&gt;
Card&lt;br /&gt;
E&lt;br /&gt;
shows 2 Square Seal icons. Each can be spent&lt;br /&gt;
individually, so Leo spends 1 on his Topaz Seal Track,&lt;br /&gt;
reaching a&lt;br /&gt;
icon and gaining 1 free advancement on his&lt;br /&gt;
Topaz Track to use immediately. He spends the other Square&lt;br /&gt;
Seal icon on his Emerald Seal Track, reaching a special&lt;br /&gt;
space with a scoring effect that has no immediate use, but&lt;br /&gt;
will come in handy at the end of the game.&lt;br /&gt;
Only Card&lt;br /&gt;
F&lt;br /&gt;
is left:&lt;br /&gt;
the Splitter card.&lt;br /&gt;
Your Splitter card&lt;br /&gt;
can be used each&lt;br /&gt;
round to gain 1&lt;br /&gt;
free advancement&lt;br /&gt;
in any track of&lt;br /&gt;
your choice: since&lt;br /&gt;
a Gem Scoring is&lt;br /&gt;
happening soon,&lt;br /&gt;
Leo decides to&lt;br /&gt;
use it on his least&lt;br /&gt;
advanced Gem&lt;br /&gt;
Track to be better&lt;br /&gt;
prepared for that.&lt;br /&gt;
TGS_RULEBOOK_v18.indd 7&lt;br /&gt;
19/05/2023 10:44:59&lt;br /&gt;
TGS_Rulebook-EN_Web.pdf&lt;br /&gt;
8&lt;br /&gt;
MARKET&lt;br /&gt;
It’s now time to update the value of the&lt;br /&gt;
Art Market&lt;br /&gt;
.&lt;br /&gt;
Once all players have completed the Resolution Phase, the Host&lt;br /&gt;
reveals the&lt;br /&gt;
Market token&lt;br /&gt;
below the current space of the Round&lt;br /&gt;
Track. Market tokens can show a value&lt;br /&gt;
between 0 and 4&lt;br /&gt;
: the Host&lt;br /&gt;
must&lt;br /&gt;
advance the Market slider&lt;br /&gt;
at the bottom of the Central board&lt;br /&gt;
that many spaces&lt;br /&gt;
.&lt;br /&gt;
Note:&lt;br /&gt;
During the game, the arrow in the central space of the Market&lt;br /&gt;
slider must always point to the number equal to the sum of those&lt;br /&gt;
shown on all Market tokens revealed so far.&lt;br /&gt;
When an&lt;br /&gt;
Artwork Scoring&lt;br /&gt;
occurs (see page 9), the position of the&lt;br /&gt;
Market slider determines the amount of&lt;br /&gt;
Prestige points&lt;br /&gt;
you earn,&lt;br /&gt;
depending on the level you reached on your&lt;br /&gt;
Artwork Track&lt;br /&gt;
.&lt;br /&gt;
END OF ROUND&lt;br /&gt;
After updating the value of the Art Market, the Host must advance the&lt;br /&gt;
Round marker&lt;br /&gt;
to the next space on the Round Track.&lt;br /&gt;
There are&lt;br /&gt;
3 possible outcomes&lt;br /&gt;
:&lt;br /&gt;
•&lt;br /&gt;
If the marker&lt;br /&gt;
does not&lt;br /&gt;
move past a&lt;br /&gt;
Scoring line&lt;br /&gt;
, take&lt;br /&gt;
all the&lt;br /&gt;
Resource cards&lt;br /&gt;
you played this round back into your hand&lt;br /&gt;
(&lt;br /&gt;
including any cards you “sold”&lt;br /&gt;
by playing them face down)&lt;br /&gt;
and&lt;br /&gt;
start a new round&lt;br /&gt;
.&lt;br /&gt;
•&lt;br /&gt;
If the marker&lt;br /&gt;
moves past a Scoring line&lt;br /&gt;
, a&lt;br /&gt;
mid-game Scoring&lt;br /&gt;
is&lt;br /&gt;
triggered (see page 9). Apply its effects&lt;br /&gt;
immediately&lt;br /&gt;
, before you&lt;br /&gt;
perform the procedure to start a new round as described above.&lt;br /&gt;
•&lt;br /&gt;
If the Round marker is&lt;br /&gt;
already in the final space&lt;br /&gt;
of the Round&lt;br /&gt;
Track and can’t advance any further,&lt;br /&gt;
the game is over&lt;br /&gt;
. Move to&lt;br /&gt;
the&lt;br /&gt;
End of Game&lt;br /&gt;
procedure (see page 9).&lt;br /&gt;
The latest Market token revealed shows a value of 2. The Market slider&lt;br /&gt;
is advanced 2 spaces, updating the Prestige value of the Art Market.&lt;br /&gt;
In the example above, when the Scoring line is crossed, only the&lt;br /&gt;
Artwork Scoring is triggered.&lt;br /&gt;
0&lt;br /&gt;
15&lt;br /&gt;
III&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
5&lt;br /&gt;
iI&lt;br /&gt;
5&lt;br /&gt;
7&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18&lt;br /&gt;
II&lt;br /&gt;
IiI&lt;br /&gt;
0&lt;br /&gt;
15&lt;br /&gt;
III&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
5&lt;br /&gt;
iI&lt;br /&gt;
5&lt;br /&gt;
7&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18&lt;br /&gt;
II&lt;br /&gt;
IiI&lt;br /&gt;
MARKET TOKENS&lt;br /&gt;
There is 1 Market token with a value of 0, 2 Market tokens with&lt;br /&gt;
a value of 1, 3 Market tokens with a value of 2, 2 Market tokens&lt;br /&gt;
with a value of 3, and 1 Market token with a value of 4.&lt;br /&gt;
Since 6 Market tokens are revealed in a game, the minimum&lt;br /&gt;
value that can be reached by the arrow of the Market slider is&lt;br /&gt;
8, while the maximum is 16.&lt;br /&gt;
TGS_RULEBOOK_v18.indd 8&lt;br /&gt;
19/05/2023 10:45:03&lt;br /&gt;
TGS_Rulebook-EN_Web.pdf&lt;br /&gt;
9&lt;br /&gt;
0&lt;br /&gt;
15&lt;br /&gt;
III&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
5&lt;br /&gt;
iI&lt;br /&gt;
5&lt;br /&gt;
7&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18&lt;br /&gt;
II&lt;br /&gt;
IiI&lt;br /&gt;
With the Scoring tokens in the positions depicted above, only a Tome&lt;br /&gt;
Scoring is triggered after round 3, while an Artwork Scoring and a Gem&lt;br /&gt;
Scoring are triggered after round 4. All kinds of Scoring (including a&lt;br /&gt;
Contract Scoring) will occur again at the end of the final round.&lt;br /&gt;
TOME SCORING&lt;br /&gt;
Some say that knowledge is the most valuable treasure. If that&lt;br /&gt;
knowledge is stored in the form of ancient, rare, and precious&lt;br /&gt;
tomes, that is most certainly true.&lt;br /&gt;
When a&lt;br /&gt;
Tome Scoring&lt;br /&gt;
occurs, find the&lt;br /&gt;
most advanced&lt;br /&gt;
space&lt;br /&gt;
with a Prestige value that you have reached or passed on your&lt;br /&gt;
Tome Track. You gain Prestige points&lt;br /&gt;
equal to the value shown&lt;br /&gt;
on the banner below that space.&lt;br /&gt;
If a Tome Scoring was triggered with the current level of this Tome&lt;br /&gt;
Track, you would gain 9 points.&lt;br /&gt;
ARTWORK SCORING&lt;br /&gt;
The value of artwork tends to rise over time, and the more artwork&lt;br /&gt;
you have in your collection, the better.&lt;br /&gt;
When an&lt;br /&gt;
Artwork Scoring&lt;br /&gt;
occurs, you must compare the&lt;br /&gt;
current&lt;br /&gt;
level&lt;br /&gt;
of your&lt;br /&gt;
Artwork Track&lt;br /&gt;
with the position of the&lt;br /&gt;
Market slider&lt;br /&gt;
on the Central board. You gain Prestige points&lt;br /&gt;
equal to the value&lt;br /&gt;
shown&lt;br /&gt;
on the Art Market&lt;br /&gt;
corresponding to the level of your&lt;br /&gt;
Artwork Track&lt;br /&gt;
.&lt;br /&gt;
0&lt;br /&gt;
15&lt;br /&gt;
III&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
5&lt;br /&gt;
iI&lt;br /&gt;
5&lt;br /&gt;
7&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18&lt;br /&gt;
II&lt;br /&gt;
IiI&lt;br /&gt;
End of Game&lt;br /&gt;
The game ends when the last round is completed and the final&lt;br /&gt;
scoring is set. The player with the&lt;br /&gt;
most Prestige points&lt;br /&gt;
wins.&lt;br /&gt;
In case of a tie, the victory is shared... or should we say split?&lt;br /&gt;
ScorIng&lt;br /&gt;
There are 4 kinds of Scorings:&lt;br /&gt;
Tome Scoring&lt;br /&gt;
,&lt;br /&gt;
Artwork Scoring&lt;br /&gt;
,&lt;br /&gt;
Gem Scoring&lt;br /&gt;
, and&lt;br /&gt;
Contract Scoring&lt;br /&gt;
. All of these Scorings are&lt;br /&gt;
triggered at the&lt;br /&gt;
end of the final round&lt;br /&gt;
, just before the end of&lt;br /&gt;
the game.&lt;br /&gt;
Additionally,&lt;br /&gt;
mid-game Scorings&lt;br /&gt;
are triggered when the Round&lt;br /&gt;
marker crosses a Scoring line during the End of Round Phase (see&lt;br /&gt;
page 8). This happens&lt;br /&gt;
after the 3&lt;br /&gt;
rd&lt;br /&gt;
and 4&lt;br /&gt;
th&lt;br /&gt;
rounds&lt;br /&gt;
.&lt;br /&gt;
When a Scoring line is crossed,&lt;br /&gt;
check the&lt;br /&gt;
2 Scoring tokens&lt;br /&gt;
placed&lt;br /&gt;
on it: the&lt;br /&gt;
corresponding Scorings&lt;br /&gt;
occur&lt;br /&gt;
immediately&lt;br /&gt;
.&lt;br /&gt;
There are 4 kinds of Scoring tokens: 3 of them trigger the&lt;br /&gt;
Tome&lt;br /&gt;
,&lt;br /&gt;
Artwork&lt;br /&gt;
, and&lt;br /&gt;
Gem Scorings&lt;br /&gt;
respectively. The fourth one is a “&lt;br /&gt;
No&lt;br /&gt;
Scoring&lt;br /&gt;
” token, which has&lt;br /&gt;
no effect&lt;br /&gt;
.&lt;br /&gt;
Note:&lt;br /&gt;
This means that 1 of the mid-game Scorings will trigger 2&lt;br /&gt;
kinds of Scoring at the same time, while the other will only trigger&lt;br /&gt;
1 kind of Scoring.&lt;br /&gt;
If you reach the&lt;br /&gt;
end of the Prestige Track&lt;br /&gt;
(99 points), and you&lt;br /&gt;
need to gain further Prestige, advance your wooden cube on the&lt;br /&gt;
+100 Track&lt;br /&gt;
to the&lt;br /&gt;
“100” space&lt;br /&gt;
to mark that you completed a full&lt;br /&gt;
round of the Prestige Track.&lt;br /&gt;
With the Market slider in this position, you would gain 0 points for&lt;br /&gt;
values 0-2 on your Artwork Track; 6 points for values 3-5; 10 points&lt;br /&gt;
for a value of 6; 13 points for values 7-9; and finally, 15 points for&lt;br /&gt;
values 10 or more.&lt;br /&gt;
The current level of this Artwork Track is 9. With the values of the Art&lt;br /&gt;
Market depicted above, you would gain 13 points.&lt;br /&gt;
TGS_RULEBOOK_v18.indd 9&lt;br /&gt;
19/05/2023 10:45:06&lt;br /&gt;
TGS_Rulebook-EN_Web.pdf&lt;br /&gt;
10&lt;br /&gt;
Contracts and Seals are closely related. Contracts are earned by&lt;br /&gt;
advancing on most Resource Tracks, but they are worth nothing if&lt;br /&gt;
you do not have the Seals that testify their validity.&lt;br /&gt;
When the&lt;br /&gt;
Contract Scoring&lt;br /&gt;
occurs at the end of the last round,&lt;br /&gt;
the number of points you earn from the&lt;br /&gt;
Contract icons&lt;br /&gt;
you have&lt;br /&gt;
for each Resource is determined by the level you reached on the&lt;br /&gt;
corresponding Seal Track&lt;br /&gt;
(as suggested by the symbol shown in&lt;br /&gt;
each specific Seal icon)&lt;br /&gt;
.&lt;br /&gt;
Follow this procedure, one Resource at a time:&lt;br /&gt;
•&lt;br /&gt;
Count the number of&lt;br /&gt;
Contract icons&lt;br /&gt;
you reached or passed on&lt;br /&gt;
that&lt;br /&gt;
Resource Track&lt;br /&gt;
.&lt;br /&gt;
•&lt;br /&gt;
Add any&lt;br /&gt;
Contract icons&lt;br /&gt;
matching that Resource on your&lt;br /&gt;
Character tile&lt;br /&gt;
.&lt;br /&gt;
•&lt;br /&gt;
The&lt;br /&gt;
Prestige value&lt;br /&gt;
of each of those Contract icons is equal to&lt;br /&gt;
the&lt;br /&gt;
number of&lt;br /&gt;
icons&lt;br /&gt;
shown in the&lt;br /&gt;
rightmost banner&lt;br /&gt;
you&lt;br /&gt;
reached or passed on the corresponding Seal Track.&lt;br /&gt;
•&lt;br /&gt;
Move on to the&lt;br /&gt;
next Resource Track&lt;br /&gt;
and repeat the process&lt;br /&gt;
above.&lt;br /&gt;
CONTRACT SCORING&lt;br /&gt;
Gems are a tricky business: the more gems you have of one type,&lt;br /&gt;
the more you want gems of the other. Gems which are rarer are the&lt;br /&gt;
ones more valuable to you.&lt;br /&gt;
When a&lt;br /&gt;
Gem Scoring&lt;br /&gt;
occurs, you gain Prestige points&lt;br /&gt;
equal&lt;br /&gt;
to twice the value&lt;br /&gt;
shown on the&lt;br /&gt;
Gem Track&lt;br /&gt;
that is the&lt;br /&gt;
least&lt;br /&gt;
advanced&lt;br /&gt;
on your board.&lt;br /&gt;
&lt;br /&gt;
GEM SCORING&lt;br /&gt;
Tobey has 5 Contracts on his Tome Track and 4 Contracts on his Artwork Track. He also has 1 Contract of both kinds on his&lt;br /&gt;
Character tile, bringing his total to 6 Tome Contracts and 5 Artwork Contracts.&lt;br /&gt;
Since he reached the end of his Tome Seal Track, each of Tobey’s Tome Contracts is worth 4 points, for a total of 6 x 4 =&lt;br /&gt;
24 points. Not bad at all! On the other hand, he only passed the banner with 2 Star icons on his Artwork Seal Track, which&lt;br /&gt;
means that his 5 Artwork Contracts are worth 2 points each, for a total of 10 points.&lt;br /&gt;
With these values on your Gem Tracks, since the least advanced one (the Emerald Track) has a value of 8, during a Gem Scoring you&lt;br /&gt;
would gain 8 x 2 = 16 points.&lt;br /&gt;
In this example, the 2 Gem Tracks are tied at value 7. If a Gem Scoring occurs in this situation, you would still only earn points for one of&lt;br /&gt;
them, for a total of 7 x 2 = 14 points.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, Tome, Artwork, and Gem Scorings are all triggered again. Carey scores the maximum of 10 points for the Tome Scoring, but she’s too low on the Artwork Track to get any points from the Artwork Scoring, given the current values of the Art Market. Regarding the Gem Scoring, Emeralds are her lowest Gems with level 9 reached, earning her 9 x 2 = 18 points. 28 points so far.&lt;br /&gt;
&lt;br /&gt;
It’s now time to calculate the Contract Scoring, one Resource at a time! Carey has 7 Contracts on her Tome Track plus 1 more on her Character tile, for a total of 8 Tome Contracts. Since she maxed out her Tome Seal Track, each of her 8 Tome Contracts is worth 4 points, for a total of 32 points. Her Artwork Seal Track is stuck at level 0, though, so her 2 Artwork Contracts are worth nothing. Artwork is not Carey’s thing, apparently.&lt;br /&gt;
Moving to Gems, Carey has 6 Topaz Contracts that are worth 1 point each, and 2 Emerald Contracts that are worth 0 points each. Finally, Carey maxed out her Gold Track, which grants her 5 Gold Contracts, and she has 2 more Gold Contracts on her Character tile. Each of these 7 Contracts is worth 3 points thanks to her maxed out Gold Seal Track, for a total of 21 points.&lt;br /&gt;
Carey gained a whopping 87 points in the final Scoring alone!&lt;br /&gt;
Having already earned 16 points during the mid-game Scorings, she finishes the game with a total of 103 Prestige points!&lt;br /&gt;
&lt;br /&gt;
ENDGAME SCORING EXAMPLE&lt;br /&gt;
For example, if the board tells you to deal Level III cards this round, you must also deal 1 Level II card to each player.&lt;br /&gt;
&lt;br /&gt;
AddItIonal Rules for 2 Players&lt;br /&gt;
There are a few additional rules when you play a game with only 2 players:&lt;br /&gt;
&lt;br /&gt;
•During setup. During step 13, after the Host has dealt 4 Level I cards to each player, don’t put the remaining cards back into&lt;br /&gt;
the box. Instead, place them close to the other decks of cards, face down, next to the Central board.&lt;br /&gt;
&lt;br /&gt;
•During the Deal phase. When the Host deals Resource cards,in addition to dealing 1 Resource card from the deck for the&lt;br /&gt;
current round, they must also deal 1 Resource card from the previous Level.&lt;br /&gt;
Note:&lt;br /&gt;
The maximum hand size does not change, so you’ll probably have to discard more cards, more often than usual.&lt;br /&gt;
&lt;br /&gt;
CARD ICONS&lt;br /&gt;
Advance on the Prestige Track&lt;br /&gt;
Advance on the Tome Track&lt;br /&gt;
Advance on the Artwork Track&lt;br /&gt;
Advance on the Topaz Track&lt;br /&gt;
Advance on the Emerald Track&lt;br /&gt;
Advance on the Gold Track&lt;br /&gt;
Advance on any Diamond Seal Track&lt;br /&gt;
Advance on any Square Seal Track&lt;br /&gt;
Advance on any Seal Track&lt;br /&gt;
Advance on any Track&lt;br /&gt;
&lt;br /&gt;
SPECIAL SPACES (INSTANT)&lt;br /&gt;
Immediately advance 2 spaces on any single track of your choice (except the Gold Track)&lt;br /&gt;
Instant advancement on the Tome Track&lt;br /&gt;
Instant advancement on the Artwork Track&lt;br /&gt;
Instant advancement on the Topaz Track&lt;br /&gt;
Instant advancement on the Emerald Track&lt;br /&gt;
Instant advancement on the Gold Track&lt;br /&gt;
&lt;br /&gt;
CONTRACT SCORING&lt;br /&gt;
Tome Contract&lt;br /&gt;
Artwork Contract&lt;br /&gt;
Topaz Contract&lt;br /&gt;
Emerald Contract&lt;br /&gt;
Gold Contract&lt;br /&gt;
Prestige points you gain during a Tome Scoring&lt;br /&gt;
Prestige value of each Contract for the corresponding&lt;br /&gt;
Resource during the Contract Scoring&lt;br /&gt;
Tome Seal&lt;br /&gt;
Artwork Seal&lt;br /&gt;
Topaz Seal&lt;br /&gt;
Emerald Seal&lt;br /&gt;
Gold Seal&lt;br /&gt;
&lt;br /&gt;
COMMON BOARD&lt;br /&gt;
Card Level during the Deal phase Maximum hand size&lt;br /&gt;
&lt;br /&gt;
WATCH YOUR NEIGHBORS&lt;br /&gt;
Your game experience while playing The Great Split is greatly influenced by the players sitting to your left and right and how they play. The next time you play, we recommend that you swap places around the table. With new neighbors come new challenges!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CREDITS&lt;br /&gt;
Game Design&lt;br /&gt;
: Hjalmar Hach, Lorenzo Silva&lt;br /&gt;
Artwork:&lt;br /&gt;
Weberson Santiago&lt;br /&gt;
Project Manager&lt;br /&gt;
: Carola Corti&lt;br /&gt;
Art Direction&lt;br /&gt;
: Lorenzo Silva&lt;br /&gt;
Graphic Design&lt;br /&gt;
: Noa Vassalli, Fábio Frencl&lt;br /&gt;
Rulebook&lt;br /&gt;
: Carola Corti, Alessandro Pra’&lt;br /&gt;
Editing&lt;br /&gt;
: William Niebling, Alessandro Pra’&lt;br /&gt;
&lt;br /&gt;
horribleguild.com&lt;br /&gt;
&lt;br /&gt;
If you have any issues, please contact us at: customercare@horribleguild.com&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/scl/fi/f6lao542xi5jzvtm19129/TGS_Rulebook-EN_Web.pdf?rlkey=ta5qfgfgkxvr9cithdpjdl8ck&amp;amp;e=1&amp;amp;dl=0&amp;amp;save_as=true&amp;amp;save_as_action=JPG TGS_RULEBOOK_v18.indd 12]&lt;br /&gt;
19/05/2023 10:45:20&lt;/div&gt;</summary>
		<author><name>ZoitsaV</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_greatsplit&amp;diff=20345</id>
		<title>Tips greatsplit</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_greatsplit&amp;diff=20345"/>
		<updated>2024-03-07T11:27:32Z</updated>

		<summary type="html">&lt;p&gt;ZoitsaV: Tips greatsplit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the most exclusive gala night of the year! The most renowned luxury hoarders have already arrived, eager to exchange irresistible offers...&lt;br /&gt;
and screw each other over to build the best collection of all. We were just waiting for you to start... The Great Split!&lt;br /&gt;
&lt;br /&gt;
In The Great Split, your goal is to build the most prestigious collection of riches.&lt;br /&gt;
Each round, you split your hand of cards into two groups, put them into a wallet, and pass them to the player on your left. At the same time, you also receive a wallet from the player on your right.&lt;br /&gt;
&lt;br /&gt;
When you receive a wallet, you must choose which of the two groups of cards you want to pick, and give back the other. This is when your wallet is returned to you, too. You thus create your hand of cards for the round, containing the cards you picked from the player to your right, and those returned to you by the player on your left.&lt;br /&gt;
&lt;br /&gt;
Apply the effects of your cards to add Gems, Gold, Artwork, or Tomes to your collection. Each kind of riches has its own way to grant you&lt;br /&gt;
Prestige points during the game, so make sure to build your collection accordingly.&lt;br /&gt;
&lt;br /&gt;
But that’s not all! The more riches of one kind you have, the more Contracts you obtain, but they will be worth nothing if you don’t validate them with Seals, so make sure to get those along the way too!&lt;br /&gt;
&lt;br /&gt;
At the end of the final round of scoring, the player with the most Prestige points wins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLAYER BOARD setup&lt;br /&gt;
This is the setup procedure for a game with 3-7 players. To play a game with 2 players, a few tweaks and additional rules are needed.&lt;br /&gt;
1.Give a Player board to each player. Place your board in front of you.&lt;br /&gt;
2.Give a set of Resource cubes (2 white cubes, 5 silver cubes, 1 purple cube, 1 brown cube, 1 green cube, 1 blue cube, and 1 yellow cube) to each player.&lt;br /&gt;
3.Place your white Resource cubes in the “0” spaces of both the Prestige Track and the +100 Track.&lt;br /&gt;
4.Place your remaining Resource cubes in the leftmost spaces of the corresponding tracks on your board.&lt;br /&gt;
5.Take the Wallet and the Splitter card matching the colored texture featured on your Player board.&lt;br /&gt;
6. Shuffle the Character tiles and give 1 to each player. Place your Character next to your board. Put any unused Character tiles back&lt;br /&gt;
in the box.&lt;br /&gt;
7.For each Resource icon shown in the top left corner of your Character tile, advance 1 space on the corresponding Resource Track on your Player board. Your Character may also show some Contract icons at the bottom, which will be used for the Contract scoring at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COMMON AREA&lt;br /&gt;
8.Set the Central board in the middle of the table, visible to all players. Place the Market slider on the Central board, with the arrow pointing to the 0 space of the Art Market.&lt;br /&gt;
9.Shuffle the Scoring tokens and randomly place 1, face up, in each of the matching spaces on the Central board.&lt;br /&gt;
10.Shuffle theMarket tokens, randomly pick 6, and place them face down on the Central board in the matching spaces. Put the remaining Market tokens back in the box without looking at them.&lt;br /&gt;
11.Put the Round marker on the first space of the Round Track.&lt;br /&gt;
12.Separate the Resource cards into 3 separate decks, based on their Level. Shuffle each deck.&lt;br /&gt;
13.Deal 4 cards from the Level I deck to each player. Put any unused Level I cards back in the box, they won’t be needed.&lt;br /&gt;
14.Place the Level II and Level III decks face down in the corresponding spaces on top of the Central board.&lt;br /&gt;
15.Choose a player to be the Host. The Host will be in charge of dealing cards and keeping track of the game progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME ROUND&lt;br /&gt;
A game of&lt;br /&gt;
The Great Split&lt;br /&gt;
is played over&lt;br /&gt;
6 rounds&lt;br /&gt;
, each composed&lt;br /&gt;
of the following phases:&lt;br /&gt;
•&lt;br /&gt;
Deal&lt;br /&gt;
. During this phase, you will&lt;br /&gt;
receive 1 card&lt;br /&gt;
from the deck.&lt;br /&gt;
•&lt;br /&gt;
Split&lt;br /&gt;
. During this phase, you will&lt;br /&gt;
Split your hand of cards&lt;br /&gt;
into&lt;br /&gt;
2 groups and&lt;br /&gt;
exchange cards&lt;br /&gt;
with the players to your right&lt;br /&gt;
and left.&lt;br /&gt;
•&lt;br /&gt;
Resolution&lt;br /&gt;
. During this phase, you will&lt;br /&gt;
earn riches&lt;br /&gt;
based on&lt;br /&gt;
the cards in your hand after the Split Phase. You will track your&lt;br /&gt;
total value of&lt;br /&gt;
Prestige&lt;br /&gt;
,&lt;br /&gt;
Tomes&lt;br /&gt;
,&lt;br /&gt;
Artwork&lt;br /&gt;
,&lt;br /&gt;
Gems&lt;br /&gt;
,&lt;br /&gt;
Gold&lt;br /&gt;
, and&lt;br /&gt;
Seals&lt;br /&gt;
on your board.&lt;br /&gt;
•&lt;br /&gt;
Market&lt;br /&gt;
. During this phase, the current value of&lt;br /&gt;
Artwork&lt;br /&gt;
may increase.&lt;br /&gt;
•&lt;br /&gt;
End of Round&lt;br /&gt;
. During this phase, you will prepare for the next&lt;br /&gt;
round, with 1 or more Scorings taking place in specific rounds.&lt;br /&gt;
DEAL&lt;br /&gt;
The Host checks which card Level must be dealt&lt;br /&gt;
for the current round (as shown on the Central&lt;br /&gt;
board, above the current position of the Round&lt;br /&gt;
marker). Then, the Host deals&lt;br /&gt;
1 Resource&lt;br /&gt;
card&lt;br /&gt;
from the deck of the&lt;br /&gt;
corresponding&lt;br /&gt;
Level&lt;br /&gt;
A&lt;br /&gt;
to each player. The same area of&lt;br /&gt;
the Central board also shows the&lt;br /&gt;
maximum&lt;br /&gt;
hand size&lt;br /&gt;
B&lt;br /&gt;
allowed for the current round.&lt;br /&gt;
Check if your total hand size (excluding your&lt;br /&gt;
Splitter card)&lt;br /&gt;
exceeds&lt;br /&gt;
this value; if your hand&lt;br /&gt;
exceeds the maximum size, you must&lt;br /&gt;
discard&lt;br /&gt;
Resource cards&lt;br /&gt;
until you reach the maximum number allowed. Create a&lt;br /&gt;
face-down&lt;br /&gt;
discard pile&lt;br /&gt;
next to the trash icon on the right side of&lt;br /&gt;
the Central board. It is the Host’s duty to make sure&lt;br /&gt;
all players&lt;br /&gt;
have performed this check before moving to the following phase.&lt;br /&gt;
Note:&lt;br /&gt;
Even if your hand size is below the maximum limit, you still&lt;br /&gt;
receive only 1 card in this phase.&lt;br /&gt;
SPLIT&lt;br /&gt;
During this phase, each step is performed&lt;br /&gt;
simultaneously&lt;br /&gt;
by all&lt;br /&gt;
players. Make sure to wait for everyone before proceeding with&lt;br /&gt;
the next step.&lt;br /&gt;
1.&lt;br /&gt;
Create a Split&lt;br /&gt;
. Look at the cards you have in your hand and&lt;br /&gt;
organize them into&lt;br /&gt;
2 groups&lt;br /&gt;
by placing the Splitter card&lt;br /&gt;
between them. The 2 groups may contain a different number&lt;br /&gt;
of cards. Once you are sure of your Split, insert the cards into&lt;br /&gt;
your Wallet.&lt;br /&gt;
2.&lt;br /&gt;
Offer your Split&lt;br /&gt;
. When the Host gives you the ok,&lt;br /&gt;
pass your&lt;br /&gt;
Wallet&lt;br /&gt;
to the player on your left. At the same time, you&lt;br /&gt;
receive&lt;br /&gt;
a Wallet&lt;br /&gt;
from the player on your right.&lt;br /&gt;
The amount of riches you&lt;br /&gt;
earn from a card depends&lt;br /&gt;
on the icons shown in&lt;br /&gt;
the middle. For example,&lt;br /&gt;
this card awards you 2&lt;br /&gt;
Topazes.&lt;br /&gt;
You can find additional&lt;br /&gt;
information in the corners:&lt;br /&gt;
A.&lt;br /&gt;
Resources&lt;br /&gt;
B&lt;br /&gt;
. Card level&lt;br /&gt;
Folder_12.indd 10&lt;br /&gt;
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Folder_12.indd 3&lt;br /&gt;
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A&lt;br /&gt;
A&lt;br /&gt;
B&lt;br /&gt;
B&lt;br /&gt;
C&lt;br /&gt;
0&lt;br /&gt;
15&lt;br /&gt;
III&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
5&lt;br /&gt;
iI&lt;br /&gt;
5&lt;br /&gt;
7&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18&lt;br /&gt;
II&lt;br /&gt;
IiI&lt;br /&gt;
A&lt;br /&gt;
B&lt;br /&gt;
A.&lt;br /&gt;
Look at the cards in your hand.&lt;br /&gt;
B.&lt;br /&gt;
Choose how to Split your hand.&lt;br /&gt;
Use your&lt;br /&gt;
Splitter card to separate the 2 groups.&lt;br /&gt;
C.&lt;br /&gt;
Place your cards into your Wallet.&lt;br /&gt;
PLAYER 2&lt;br /&gt;
PLAYER 3&lt;br /&gt;
YOU&lt;br /&gt;
PLAYER 4&lt;br /&gt;
When all players are ready, pass your&lt;br /&gt;
Wallet to the player on your left.&lt;br /&gt;
TGS_RULEBOOK_v18.indd 4&lt;br /&gt;
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5&lt;br /&gt;
3.&lt;br /&gt;
Make your choice&lt;br /&gt;
. Open the Wallet you received from the&lt;br /&gt;
player on your right and&lt;br /&gt;
take out the cards&lt;br /&gt;
it contains without&lt;br /&gt;
changing their order. Choose which group of the Split you want&lt;br /&gt;
to&lt;br /&gt;
take for yourself&lt;br /&gt;
and keep those cards in your hand. Put&lt;br /&gt;
the unchosen group&lt;br /&gt;
back into the Wallet&lt;br /&gt;
, together with the&lt;br /&gt;
Splitter card from the player on your right.&lt;br /&gt;
Note:&lt;br /&gt;
Be careful not to mix up the cards from the 2 groups of the&lt;br /&gt;
Split while you evaluate them!&lt;br /&gt;
4.&lt;br /&gt;
Return the Wallet&lt;br /&gt;
. When the Host gives you the ok,&lt;br /&gt;
return&lt;br /&gt;
the&lt;br /&gt;
Wallet you received&lt;br /&gt;
to the player on your right. At the same&lt;br /&gt;
time,&lt;br /&gt;
your Wallet&lt;br /&gt;
is&lt;br /&gt;
returned to you&lt;br /&gt;
by the player on your left.&lt;br /&gt;
Put together the cards you got back from the player on your left&lt;br /&gt;
with those you chose from the player on your right: these will be&lt;br /&gt;
the cards you will&lt;br /&gt;
play&lt;br /&gt;
this round.&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
Folder_12.indd 10&lt;br /&gt;
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Folder_12.indd 9&lt;br /&gt;
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Folder_12.indd 11&lt;br /&gt;
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HOW TO CREATE A GOOD SPLIT&lt;br /&gt;
Depending on how each player builds their collection,&lt;br /&gt;
different riches will take on a different value for them. Show&lt;br /&gt;
off your best haggling skills in crafting your Split and create&lt;br /&gt;
the perfect offer to push your opponent to take what you want&lt;br /&gt;
them to take... leaving you with the tastiest loot!&lt;br /&gt;
If the better group is too obvious, you’ll SURELY end up with&lt;br /&gt;
the worst half!&lt;br /&gt;
Make it spicy: gems or gold? Push your opponent to give up&lt;br /&gt;
something interesting to get what they want!&lt;br /&gt;
A&lt;br /&gt;
A&lt;br /&gt;
B&lt;br /&gt;
B&lt;br /&gt;
C&lt;br /&gt;
At the end of the Split Phase, add the cards that were returned to&lt;br /&gt;
you together with your Splitter card&lt;br /&gt;
A&lt;br /&gt;
to the cards you picked from&lt;br /&gt;
the Split offered by your opponent&lt;br /&gt;
B&lt;br /&gt;
. These will be your earnings&lt;br /&gt;
for the round.&lt;br /&gt;
PLAYER 2&lt;br /&gt;
PLAYER 3&lt;br /&gt;
YOU&lt;br /&gt;
PLAYER 4&lt;br /&gt;
When the unchosen cards have all&lt;br /&gt;
been put back into their Wallets,&lt;br /&gt;
return the Wallet you received to the&lt;br /&gt;
player on your right.&lt;br /&gt;
A.&lt;br /&gt;
Look at the cards you received.&lt;br /&gt;
B.&lt;br /&gt;
Choose which gr&lt;br /&gt;
oup of cards you want to keep.&lt;br /&gt;
C.&lt;br /&gt;
Put the other group and the Splitter card back into the Wallet.&lt;br /&gt;
TGS_RULEBOOK_v18.indd 5&lt;br /&gt;
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6&lt;br /&gt;
RESOLUTION&lt;br /&gt;
During this phase, players act&lt;br /&gt;
simultaneously&lt;br /&gt;
.&lt;br /&gt;
Keep all your&lt;br /&gt;
Resource cards&lt;br /&gt;
and your&lt;br /&gt;
Splitter card&lt;br /&gt;
in your hand&lt;br /&gt;
and play them in front of you,&lt;br /&gt;
one by one&lt;br /&gt;
, to apply their effects.&lt;br /&gt;
While you do so, you may also trigger&lt;br /&gt;
bonus effects&lt;br /&gt;
through&lt;br /&gt;
special spaces&lt;br /&gt;
(see page 7).&lt;br /&gt;
R&lt;br /&gt;
esou&lt;br /&gt;
R&lt;br /&gt;
ce&lt;br /&gt;
c&lt;br /&gt;
a&lt;br /&gt;
R&lt;br /&gt;
ds&lt;br /&gt;
When you play a&lt;br /&gt;
Resource card&lt;br /&gt;
, you advance 1 space on the&lt;br /&gt;
corresponding Resource Track for&lt;br /&gt;
each Resource icon&lt;br /&gt;
shown in the&lt;br /&gt;
center (or in either corner) of that card.&lt;br /&gt;
This card allows you to gain 3 Tomes.&lt;br /&gt;
Diamond Seals (with brown/purple tails) can be used on any of the&lt;br /&gt;
left-side Seal Tracks&lt;br /&gt;
A&lt;br /&gt;
. Square Seals (with blue/green/yellow tails)&lt;br /&gt;
can be used on any of the right-side Seal Tracks&lt;br /&gt;
B&lt;br /&gt;
.&lt;br /&gt;
Star Seals (with white tails) can be used on any of the Seal Tracks&lt;br /&gt;
C&lt;br /&gt;
.&lt;br /&gt;
Note:&lt;br /&gt;
Splitter cards are very useful! Sometimes&lt;br /&gt;
both you and the player on your right are&lt;br /&gt;
missing the same Resource. Use your Splitter&lt;br /&gt;
card to compensate for this misfortune and&lt;br /&gt;
regain control of your strategy!&lt;br /&gt;
s&lt;br /&gt;
plitte&lt;br /&gt;
R&lt;br /&gt;
c&lt;br /&gt;
a&lt;br /&gt;
R&lt;br /&gt;
d&lt;br /&gt;
Your Splitter card also acts as a “wild”&lt;br /&gt;
Resource card in this phase, allowing you to&lt;br /&gt;
get 1 free advancement on any track of your&lt;br /&gt;
choice (including Seal Tracks). Don’t forget&lt;br /&gt;
to play it in front of you and apply its effect!&lt;br /&gt;
RESOURCE ICONS&lt;br /&gt;
DIAMOND SEALS&lt;br /&gt;
SQUARE SEALS&lt;br /&gt;
STAR SEALS&lt;br /&gt;
PRESTIGE&lt;br /&gt;
TOMES&lt;br /&gt;
ARTWORK&lt;br /&gt;
GOLD&lt;br /&gt;
EMERALDS&lt;br /&gt;
TOPAZES&lt;br /&gt;
A&lt;br /&gt;
C&lt;br /&gt;
B&lt;br /&gt;
A&lt;br /&gt;
C&lt;br /&gt;
C&lt;br /&gt;
B&lt;br /&gt;
While this is true for most Resource icons (&lt;br /&gt;
Prestige, Tomes,&lt;br /&gt;
Artwork, Topazes, Emeralds, and Gold&lt;br /&gt;
), some Resource cards&lt;br /&gt;
have special&lt;br /&gt;
Seal icons&lt;br /&gt;
that&lt;br /&gt;
do not correspond&lt;br /&gt;
to a single track,&lt;br /&gt;
but can be used as&lt;br /&gt;
wildcards&lt;br /&gt;
for specific groups of tracks. There&lt;br /&gt;
are 3 kinds of Seal icons:&lt;br /&gt;
Diamond Seals&lt;br /&gt;
and&lt;br /&gt;
Square Seals&lt;br /&gt;
each correspond to&lt;br /&gt;
1 of the 2 groups of Seal Tracks at the bottom of your&lt;br /&gt;
board. You advance 1 space on any Seal Track of your&lt;br /&gt;
choice among those in the&lt;br /&gt;
corresponding group&lt;br /&gt;
.&lt;br /&gt;
Star Seals&lt;br /&gt;
act as&lt;br /&gt;
wildcards&lt;br /&gt;
for any Seal. You advance 1&lt;br /&gt;
space on any Seal Track&lt;br /&gt;
of your choice&lt;br /&gt;
.&lt;br /&gt;
If a card shows&lt;br /&gt;
more than 1 Seal icon&lt;br /&gt;
, you may either apply their effects&lt;br /&gt;
on the same track or on&lt;br /&gt;
different tracks&lt;br /&gt;
.&lt;br /&gt;
Note:&lt;br /&gt;
Each Seal Track is linked to a specific Resource (as suggested&lt;br /&gt;
by the symbol shown in that track’s Seal icon). This will be important&lt;br /&gt;
for the Contract Scoring (see page 10).&lt;br /&gt;
TGS_RULEBOOK_v18.indd 6&lt;br /&gt;
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7&lt;br /&gt;
s&lt;br /&gt;
elling&lt;br /&gt;
c&lt;br /&gt;
a&lt;br /&gt;
R&lt;br /&gt;
ds&lt;br /&gt;
At any point during the Resolution Phase, instead of gaining the&lt;br /&gt;
Resources of a card, you may “sell” it: i.e., play it&lt;br /&gt;
face down&lt;br /&gt;
. For each&lt;br /&gt;
card that you sell,&lt;br /&gt;
ignore any icons&lt;br /&gt;
shown on its front and instead&lt;br /&gt;
advance&lt;br /&gt;
1 space&lt;br /&gt;
on either the&lt;br /&gt;
Gold Track&lt;br /&gt;
or the&lt;br /&gt;
Prestige Track&lt;br /&gt;
.&lt;br /&gt;
Note:&lt;br /&gt;
Selling cards to gain Gold or Prestige is also useful when you&lt;br /&gt;
have a Resource card to play but its track has already been maxed out.&lt;br /&gt;
Note:&lt;br /&gt;
When you “sell” a card, don’t discard it. It will stay in your&lt;br /&gt;
hand for the next round.&lt;br /&gt;
s&lt;br /&gt;
pecial&lt;br /&gt;
s&lt;br /&gt;
paces&lt;br /&gt;
instant effects&lt;br /&gt;
When you advance on your tracks, you may also unlock further&lt;br /&gt;
advancements if you reach a&lt;br /&gt;
special space&lt;br /&gt;
.&lt;br /&gt;
On the Gold Track&lt;br /&gt;
: If you reach or move past a space with the&lt;br /&gt;
Double Arrow icon&lt;br /&gt;
, you&lt;br /&gt;
immediately&lt;br /&gt;
advance&lt;br /&gt;
2 spaces&lt;br /&gt;
on any&lt;br /&gt;
single track of your choice,&lt;br /&gt;
except&lt;br /&gt;
for the Gold Track itself. You&lt;br /&gt;
cannot split&lt;br /&gt;
these bonus advancements among&lt;br /&gt;
different tracks&lt;br /&gt;
.&lt;br /&gt;
On the Seal tracks&lt;br /&gt;
: If you reach or move past a space with a&lt;br /&gt;
Resource icon&lt;br /&gt;
(&lt;br /&gt;
), you&lt;br /&gt;
immediately&lt;br /&gt;
advance&lt;br /&gt;
1 space&lt;br /&gt;
on the&lt;br /&gt;
corresponding&lt;br /&gt;
Resource Track&lt;br /&gt;
.&lt;br /&gt;
RESOLUTION EXAMPLE&lt;br /&gt;
scoring effects&lt;br /&gt;
Some special spaces don’t unlock free advancements immediately,&lt;br /&gt;
but have other effects when certain&lt;br /&gt;
Scorings&lt;br /&gt;
are triggered (see&lt;br /&gt;
Scoring, page 9). These spaces are marked with an&lt;br /&gt;
outer border&lt;br /&gt;
.&lt;br /&gt;
On the Tome Track&lt;br /&gt;
: Some spaces show a certain&lt;br /&gt;
Prestige&lt;br /&gt;
value&lt;br /&gt;
. No effect is triggered when you reach or move past&lt;br /&gt;
one of these spaces, but they will contribute to your&lt;br /&gt;
Tome&lt;br /&gt;
score&lt;br /&gt;
(for more details, see page 9).&lt;br /&gt;
On many tracks&lt;br /&gt;
: The Tome, Artwork, Topaz, Emerald, and&lt;br /&gt;
Gold Tracks show a&lt;br /&gt;
Contract icon&lt;br /&gt;
in some of their spaces. No&lt;br /&gt;
effect is triggered when you reach or move past a Contract&lt;br /&gt;
icon, but they will contribute to your&lt;br /&gt;
Contract score&lt;br /&gt;
at the&lt;br /&gt;
end of the game (for more details, see page 10).&lt;br /&gt;
On the Seal Tracks&lt;br /&gt;
: Some spaces show a certain number&lt;br /&gt;
of&lt;br /&gt;
stars&lt;br /&gt;
in a&lt;br /&gt;
ribbon&lt;br /&gt;
. No effect is triggered when you reach&lt;br /&gt;
or move past one of these spaces, but they will contribute&lt;br /&gt;
to your&lt;br /&gt;
Contract score&lt;br /&gt;
at the end of the game (for more&lt;br /&gt;
details, see page 10).&lt;br /&gt;
A&lt;br /&gt;
B&lt;br /&gt;
C&lt;br /&gt;
D&lt;br /&gt;
E&lt;br /&gt;
F&lt;br /&gt;
I I&lt;br /&gt;
I I&lt;br /&gt;
When the Split Phase ends, Leo has 5 Resource cards plus&lt;br /&gt;
his Splitter card to play during the Resolution Phase.&lt;br /&gt;
By playing card&lt;br /&gt;
A&lt;br /&gt;
, Leo gains 3 on the Prestige Track (which&lt;br /&gt;
immediately gives him 3 more Prestige points). Card&lt;br /&gt;
B&lt;br /&gt;
lets&lt;br /&gt;
him gain 1 on his Topaz Track, and card&lt;br /&gt;
C&lt;br /&gt;
gives him 2 more&lt;br /&gt;
on his Tome Track.&lt;br /&gt;
With card&lt;br /&gt;
D&lt;br /&gt;
, things start to get interesting: by gaining 2&lt;br /&gt;
Gold, Leo moves past a&lt;br /&gt;
space, which grants him 2 free&lt;br /&gt;
advancements to spend on any track (except for Gold itself).&lt;br /&gt;
He decides to use them on his Emerald Track.&lt;br /&gt;
Card&lt;br /&gt;
E&lt;br /&gt;
shows 2 Square Seal icons. Each can be spent&lt;br /&gt;
individually, so Leo spends 1 on his Topaz Seal Track,&lt;br /&gt;
reaching a&lt;br /&gt;
icon and gaining 1 free advancement on his&lt;br /&gt;
Topaz Track to use immediately. He spends the other Square&lt;br /&gt;
Seal icon on his Emerald Seal Track, reaching a special&lt;br /&gt;
space with a scoring effect that has no immediate use, but&lt;br /&gt;
will come in handy at the end of the game.&lt;br /&gt;
Only Card&lt;br /&gt;
F&lt;br /&gt;
is left:&lt;br /&gt;
the Splitter card.&lt;br /&gt;
Your Splitter card&lt;br /&gt;
can be used each&lt;br /&gt;
round to gain 1&lt;br /&gt;
free advancement&lt;br /&gt;
in any track of&lt;br /&gt;
your choice: since&lt;br /&gt;
a Gem Scoring is&lt;br /&gt;
happening soon,&lt;br /&gt;
Leo decides to&lt;br /&gt;
use it on his least&lt;br /&gt;
advanced Gem&lt;br /&gt;
Track to be better&lt;br /&gt;
prepared for that.&lt;br /&gt;
TGS_RULEBOOK_v18.indd 7&lt;br /&gt;
19/05/2023 10:44:59&lt;br /&gt;
TGS_Rulebook-EN_Web.pdf&lt;br /&gt;
8&lt;br /&gt;
MARKET&lt;br /&gt;
It’s now time to update the value of the&lt;br /&gt;
Art Market&lt;br /&gt;
.&lt;br /&gt;
Once all players have completed the Resolution Phase, the Host&lt;br /&gt;
reveals the&lt;br /&gt;
Market token&lt;br /&gt;
below the current space of the Round&lt;br /&gt;
Track. Market tokens can show a value&lt;br /&gt;
between 0 and 4&lt;br /&gt;
: the Host&lt;br /&gt;
must&lt;br /&gt;
advance the Market slider&lt;br /&gt;
at the bottom of the Central board&lt;br /&gt;
that many spaces&lt;br /&gt;
.&lt;br /&gt;
Note:&lt;br /&gt;
During the game, the arrow in the central space of the Market&lt;br /&gt;
slider must always point to the number equal to the sum of those&lt;br /&gt;
shown on all Market tokens revealed so far.&lt;br /&gt;
When an&lt;br /&gt;
Artwork Scoring&lt;br /&gt;
occurs (see page 9), the position of the&lt;br /&gt;
Market slider determines the amount of&lt;br /&gt;
Prestige points&lt;br /&gt;
you earn,&lt;br /&gt;
depending on the level you reached on your&lt;br /&gt;
Artwork Track&lt;br /&gt;
.&lt;br /&gt;
END OF ROUND&lt;br /&gt;
After updating the value of the Art Market, the Host must advance the&lt;br /&gt;
Round marker&lt;br /&gt;
to the next space on the Round Track.&lt;br /&gt;
There are&lt;br /&gt;
3 possible outcomes&lt;br /&gt;
:&lt;br /&gt;
•&lt;br /&gt;
If the marker&lt;br /&gt;
does not&lt;br /&gt;
move past a&lt;br /&gt;
Scoring line&lt;br /&gt;
, take&lt;br /&gt;
all the&lt;br /&gt;
Resource cards&lt;br /&gt;
you played this round back into your hand&lt;br /&gt;
(&lt;br /&gt;
including any cards you “sold”&lt;br /&gt;
by playing them face down)&lt;br /&gt;
and&lt;br /&gt;
start a new round&lt;br /&gt;
.&lt;br /&gt;
•&lt;br /&gt;
If the marker&lt;br /&gt;
moves past a Scoring line&lt;br /&gt;
, a&lt;br /&gt;
mid-game Scoring&lt;br /&gt;
is&lt;br /&gt;
triggered (see page 9). Apply its effects&lt;br /&gt;
immediately&lt;br /&gt;
, before you&lt;br /&gt;
perform the procedure to start a new round as described above.&lt;br /&gt;
•&lt;br /&gt;
If the Round marker is&lt;br /&gt;
already in the final space&lt;br /&gt;
of the Round&lt;br /&gt;
Track and can’t advance any further,&lt;br /&gt;
the game is over&lt;br /&gt;
. Move to&lt;br /&gt;
the&lt;br /&gt;
End of Game&lt;br /&gt;
procedure (see page 9).&lt;br /&gt;
The latest Market token revealed shows a value of 2. The Market slider&lt;br /&gt;
is advanced 2 spaces, updating the Prestige value of the Art Market.&lt;br /&gt;
In the example above, when the Scoring line is crossed, only the&lt;br /&gt;
Artwork Scoring is triggered.&lt;br /&gt;
0&lt;br /&gt;
15&lt;br /&gt;
III&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
5&lt;br /&gt;
iI&lt;br /&gt;
5&lt;br /&gt;
7&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18&lt;br /&gt;
II&lt;br /&gt;
IiI&lt;br /&gt;
0&lt;br /&gt;
15&lt;br /&gt;
III&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
5&lt;br /&gt;
iI&lt;br /&gt;
5&lt;br /&gt;
7&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18&lt;br /&gt;
II&lt;br /&gt;
IiI&lt;br /&gt;
MARKET TOKENS&lt;br /&gt;
There is 1 Market token with a value of 0, 2 Market tokens with&lt;br /&gt;
a value of 1, 3 Market tokens with a value of 2, 2 Market tokens&lt;br /&gt;
with a value of 3, and 1 Market token with a value of 4.&lt;br /&gt;
Since 6 Market tokens are revealed in a game, the minimum&lt;br /&gt;
value that can be reached by the arrow of the Market slider is&lt;br /&gt;
8, while the maximum is 16.&lt;br /&gt;
TGS_RULEBOOK_v18.indd 8&lt;br /&gt;
19/05/2023 10:45:03&lt;br /&gt;
TGS_Rulebook-EN_Web.pdf&lt;br /&gt;
9&lt;br /&gt;
0&lt;br /&gt;
15&lt;br /&gt;
III&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
5&lt;br /&gt;
iI&lt;br /&gt;
5&lt;br /&gt;
7&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18&lt;br /&gt;
II&lt;br /&gt;
IiI&lt;br /&gt;
With the Scoring tokens in the positions depicted above, only a Tome&lt;br /&gt;
Scoring is triggered after round 3, while an Artwork Scoring and a Gem&lt;br /&gt;
Scoring are triggered after round 4. All kinds of Scoring (including a&lt;br /&gt;
Contract Scoring) will occur again at the end of the final round.&lt;br /&gt;
TOME SCORING&lt;br /&gt;
Some say that knowledge is the most valuable treasure. If that&lt;br /&gt;
knowledge is stored in the form of ancient, rare, and precious&lt;br /&gt;
tomes, that is most certainly true.&lt;br /&gt;
When a&lt;br /&gt;
Tome Scoring&lt;br /&gt;
occurs, find the&lt;br /&gt;
most advanced&lt;br /&gt;
space&lt;br /&gt;
with a Prestige value that you have reached or passed on your&lt;br /&gt;
Tome Track. You gain Prestige points&lt;br /&gt;
equal to the value shown&lt;br /&gt;
on the banner below that space.&lt;br /&gt;
If a Tome Scoring was triggered with the current level of this Tome&lt;br /&gt;
Track, you would gain 9 points.&lt;br /&gt;
ARTWORK SCORING&lt;br /&gt;
The value of artwork tends to rise over time, and the more artwork&lt;br /&gt;
you have in your collection, the better.&lt;br /&gt;
When an&lt;br /&gt;
Artwork Scoring&lt;br /&gt;
occurs, you must compare the&lt;br /&gt;
current&lt;br /&gt;
level&lt;br /&gt;
of your&lt;br /&gt;
Artwork Track&lt;br /&gt;
with the position of the&lt;br /&gt;
Market slider&lt;br /&gt;
on the Central board. You gain Prestige points&lt;br /&gt;
equal to the value&lt;br /&gt;
shown&lt;br /&gt;
on the Art Market&lt;br /&gt;
corresponding to the level of your&lt;br /&gt;
Artwork Track&lt;br /&gt;
.&lt;br /&gt;
0&lt;br /&gt;
15&lt;br /&gt;
III&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
III&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
6&lt;br /&gt;
II&lt;br /&gt;
5&lt;br /&gt;
iI&lt;br /&gt;
5&lt;br /&gt;
7&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18&lt;br /&gt;
II&lt;br /&gt;
IiI&lt;br /&gt;
End of Game&lt;br /&gt;
The game ends when the last round is completed and the final&lt;br /&gt;
scoring is set. The player with the&lt;br /&gt;
most Prestige points&lt;br /&gt;
wins.&lt;br /&gt;
In case of a tie, the victory is shared... or should we say split?&lt;br /&gt;
ScorIng&lt;br /&gt;
There are 4 kinds of Scorings:&lt;br /&gt;
Tome Scoring&lt;br /&gt;
,&lt;br /&gt;
Artwork Scoring&lt;br /&gt;
,&lt;br /&gt;
Gem Scoring&lt;br /&gt;
, and&lt;br /&gt;
Contract Scoring&lt;br /&gt;
. All of these Scorings are&lt;br /&gt;
triggered at the&lt;br /&gt;
end of the final round&lt;br /&gt;
, just before the end of&lt;br /&gt;
the game.&lt;br /&gt;
Additionally,&lt;br /&gt;
mid-game Scorings&lt;br /&gt;
are triggered when the Round&lt;br /&gt;
marker crosses a Scoring line during the End of Round Phase (see&lt;br /&gt;
page 8). This happens&lt;br /&gt;
after the 3&lt;br /&gt;
rd&lt;br /&gt;
and 4&lt;br /&gt;
th&lt;br /&gt;
rounds&lt;br /&gt;
.&lt;br /&gt;
When a Scoring line is crossed,&lt;br /&gt;
check the&lt;br /&gt;
2 Scoring tokens&lt;br /&gt;
placed&lt;br /&gt;
on it: the&lt;br /&gt;
corresponding Scorings&lt;br /&gt;
occur&lt;br /&gt;
immediately&lt;br /&gt;
.&lt;br /&gt;
There are 4 kinds of Scoring tokens: 3 of them trigger the&lt;br /&gt;
Tome&lt;br /&gt;
,&lt;br /&gt;
Artwork&lt;br /&gt;
, and&lt;br /&gt;
Gem Scorings&lt;br /&gt;
respectively. The fourth one is a “&lt;br /&gt;
No&lt;br /&gt;
Scoring&lt;br /&gt;
” token, which has&lt;br /&gt;
no effect&lt;br /&gt;
.&lt;br /&gt;
Note:&lt;br /&gt;
This means that 1 of the mid-game Scorings will trigger 2&lt;br /&gt;
kinds of Scoring at the same time, while the other will only trigger&lt;br /&gt;
1 kind of Scoring.&lt;br /&gt;
If you reach the&lt;br /&gt;
end of the Prestige Track&lt;br /&gt;
(99 points), and you&lt;br /&gt;
need to gain further Prestige, advance your wooden cube on the&lt;br /&gt;
+100 Track&lt;br /&gt;
to the&lt;br /&gt;
“100” space&lt;br /&gt;
to mark that you completed a full&lt;br /&gt;
round of the Prestige Track.&lt;br /&gt;
With the Market slider in this position, you would gain 0 points for&lt;br /&gt;
values 0-2 on your Artwork Track; 6 points for values 3-5; 10 points&lt;br /&gt;
for a value of 6; 13 points for values 7-9; and finally, 15 points for&lt;br /&gt;
values 10 or more.&lt;br /&gt;
The current level of this Artwork Track is 9. With the values of the Art&lt;br /&gt;
Market depicted above, you would gain 13 points.&lt;br /&gt;
TGS_RULEBOOK_v18.indd 9&lt;br /&gt;
19/05/2023 10:45:06&lt;br /&gt;
TGS_Rulebook-EN_Web.pdf&lt;br /&gt;
10&lt;br /&gt;
Contracts and Seals are closely related. Contracts are earned by&lt;br /&gt;
advancing on most Resource Tracks, but they are worth nothing if&lt;br /&gt;
you do not have the Seals that testify their validity.&lt;br /&gt;
When the&lt;br /&gt;
Contract Scoring&lt;br /&gt;
occurs at the end of the last round,&lt;br /&gt;
the number of points you earn from the&lt;br /&gt;
Contract icons&lt;br /&gt;
you have&lt;br /&gt;
for each Resource is determined by the level you reached on the&lt;br /&gt;
corresponding Seal Track&lt;br /&gt;
(as suggested by the symbol shown in&lt;br /&gt;
each specific Seal icon)&lt;br /&gt;
.&lt;br /&gt;
Follow this procedure, one Resource at a time:&lt;br /&gt;
•&lt;br /&gt;
Count the number of&lt;br /&gt;
Contract icons&lt;br /&gt;
you reached or passed on&lt;br /&gt;
that&lt;br /&gt;
Resource Track&lt;br /&gt;
.&lt;br /&gt;
•&lt;br /&gt;
Add any&lt;br /&gt;
Contract icons&lt;br /&gt;
matching that Resource on your&lt;br /&gt;
Character tile&lt;br /&gt;
.&lt;br /&gt;
•&lt;br /&gt;
The&lt;br /&gt;
Prestige value&lt;br /&gt;
of each of those Contract icons is equal to&lt;br /&gt;
the&lt;br /&gt;
number of&lt;br /&gt;
icons&lt;br /&gt;
shown in the&lt;br /&gt;
rightmost banner&lt;br /&gt;
you&lt;br /&gt;
reached or passed on the corresponding Seal Track.&lt;br /&gt;
•&lt;br /&gt;
Move on to the&lt;br /&gt;
next Resource Track&lt;br /&gt;
and repeat the process&lt;br /&gt;
above.&lt;br /&gt;
CONTRACT SCORING&lt;br /&gt;
Gems are a tricky business: the more gems you have of one type,&lt;br /&gt;
the more you want gems of the other. Gems which are rarer are the&lt;br /&gt;
ones more valuable to you.&lt;br /&gt;
When a&lt;br /&gt;
Gem Scoring&lt;br /&gt;
occurs, you gain Prestige points&lt;br /&gt;
equal&lt;br /&gt;
to twice the value&lt;br /&gt;
shown on the&lt;br /&gt;
Gem Track&lt;br /&gt;
that is the&lt;br /&gt;
least&lt;br /&gt;
advanced&lt;br /&gt;
on your board.&lt;br /&gt;
&lt;br /&gt;
GEM SCORING&lt;br /&gt;
Tobey has 5 Contracts on his Tome Track and 4 Contracts on his Artwork Track. He also has 1 Contract of both kinds on his&lt;br /&gt;
Character tile, bringing his total to 6 Tome Contracts and 5 Artwork Contracts.&lt;br /&gt;
Since he reached the end of his Tome Seal Track, each of Tobey’s Tome Contracts is worth 4 points, for a total of 6 x 4 =&lt;br /&gt;
24 points. Not bad at all! On the other hand, he only passed the banner with 2 Star icons on his Artwork Seal Track, which&lt;br /&gt;
means that his 5 Artwork Contracts are worth 2 points each, for a total of 10 points.&lt;br /&gt;
With these values on your Gem Tracks, since the least advanced one (the Emerald Track) has a value of 8, during a Gem Scoring you&lt;br /&gt;
would gain 8 x 2 = 16 points.&lt;br /&gt;
In this example, the 2 Gem Tracks are tied at value 7. If a Gem Scoring occurs in this situation, you would still only earn points for one of&lt;br /&gt;
them, for a total of 7 x 2 = 14 points.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, Tome, Artwork, and Gem Scorings are all triggered again. Carey scores the maximum of 10 points for the Tome Scoring, but she’s too low on the Artwork Track to get any points from the Artwork Scoring, given the current values of the Art Market. Regarding the Gem Scoring, Emeralds are her lowest Gems with level 9 reached, earning her 9 x 2 = 18 points. 28 points so far.&lt;br /&gt;
&lt;br /&gt;
It’s now time to calculate the Contract Scoring, one Resource at a time! Carey has 7 Contracts on her Tome Track plus 1 more on her Character tile, for a total of 8 Tome Contracts. Since she maxed out her Tome Seal Track, each of her 8 Tome Contracts is worth 4 points, for a total of 32 points. Her Artwork Seal Track is stuck at level 0, though, so her 2 Artwork Contracts are worth nothing. Artwork is not Carey’s thing, apparently.&lt;br /&gt;
Moving to Gems, Carey has 6 Topaz Contracts that are worth 1 point each, and 2 Emerald Contracts that are worth 0 points each. Finally, Carey maxed out her Gold Track, which grants her 5 Gold Contracts, and she has 2 more Gold Contracts on her Character tile. Each of these 7 Contracts is worth 3 points thanks to her maxed out Gold Seal Track, for a total of 21 points.&lt;br /&gt;
Carey gained a whopping 87 points in the final Scoring alone!&lt;br /&gt;
Having already earned 16 points during the mid-game Scorings, she finishes the game with a total of 103 Prestige points!&lt;br /&gt;
&lt;br /&gt;
ENDGAME SCORING EXAMPLE&lt;br /&gt;
For example, if the board tells you to deal Level III cards this round, you must also deal 1 Level II card to each player.&lt;br /&gt;
&lt;br /&gt;
AddItIonal Rules for 2 Players&lt;br /&gt;
There are a few additional rules when you play a game with only 2 players:&lt;br /&gt;
&lt;br /&gt;
•During setup. During step 13, after the Host has dealt 4 Level I cards to each player, don’t put the remaining cards back into&lt;br /&gt;
the box. Instead, place them close to the other decks of cards, face down, next to the Central board.&lt;br /&gt;
&lt;br /&gt;
•During the Deal phase. When the Host deals Resource cards,in addition to dealing 1 Resource card from the deck for the&lt;br /&gt;
current round, they must also deal 1 Resource card from the previous Level.&lt;br /&gt;
Note:&lt;br /&gt;
The maximum hand size does not change, so you’ll probably have to discard more cards, more often than usual.&lt;br /&gt;
&lt;br /&gt;
CARD ICONS&lt;br /&gt;
Advance on the Prestige Track&lt;br /&gt;
Advance on the Tome Track&lt;br /&gt;
Advance on the Artwork Track&lt;br /&gt;
Advance on the Topaz Track&lt;br /&gt;
Advance on the Emerald Track&lt;br /&gt;
Advance on the Gold Track&lt;br /&gt;
Advance on any Diamond Seal Track&lt;br /&gt;
Advance on any Square Seal Track&lt;br /&gt;
Advance on any Seal Track&lt;br /&gt;
Advance on any Track&lt;br /&gt;
&lt;br /&gt;
SPECIAL SPACES (INSTANT)&lt;br /&gt;
Immediately advance 2 spaces on any single track of your choice (except the Gold Track)&lt;br /&gt;
Instant advancement on the Tome Track&lt;br /&gt;
Instant advancement on the Artwork Track&lt;br /&gt;
Instant advancement on the Topaz Track&lt;br /&gt;
Instant advancement on the Emerald Track&lt;br /&gt;
Instant advancement on the Gold Track&lt;br /&gt;
&lt;br /&gt;
CONTRACT SCORING&lt;br /&gt;
Tome Contract&lt;br /&gt;
Artwork Contract&lt;br /&gt;
Topaz Contract&lt;br /&gt;
Emerald Contract&lt;br /&gt;
Gold Contract&lt;br /&gt;
Prestige points you gain during a Tome Scoring&lt;br /&gt;
Prestige value of each Contract for the corresponding&lt;br /&gt;
Resource during the Contract Scoring&lt;br /&gt;
Tome Seal&lt;br /&gt;
Artwork Seal&lt;br /&gt;
Topaz Seal&lt;br /&gt;
Emerald Seal&lt;br /&gt;
Gold Seal&lt;br /&gt;
&lt;br /&gt;
COMMON BOARD&lt;br /&gt;
Card Level during the Deal phase Maximum hand size&lt;br /&gt;
&lt;br /&gt;
WATCH YOUR NEIGHBORS&lt;br /&gt;
Your game experience while playing The Great Split is greatly influenced by the players sitting to your left and right and how they play. The next time you play, we recommend that you swap places around the table. With new neighbors come new challenges!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CREDITS&lt;br /&gt;
Game Design&lt;br /&gt;
: Hjalmar Hach, Lorenzo Silva&lt;br /&gt;
Artwork:&lt;br /&gt;
Weberson Santiago&lt;br /&gt;
Project Manager&lt;br /&gt;
: Carola Corti&lt;br /&gt;
Art Direction&lt;br /&gt;
: Lorenzo Silva&lt;br /&gt;
Graphic Design&lt;br /&gt;
: Noa Vassalli, Fábio Frencl&lt;br /&gt;
Rulebook&lt;br /&gt;
: Carola Corti, Alessandro Pra’&lt;br /&gt;
Editing&lt;br /&gt;
: William Niebling, Alessandro Pra’&lt;br /&gt;
&lt;br /&gt;
horribleguild.com&lt;br /&gt;
&lt;br /&gt;
If you have any issues, please contact us at: customercare@horribleguild.com&lt;br /&gt;
&lt;br /&gt;
TGS_RULEBOOK_v18.indd 12&lt;br /&gt;
19/05/2023 10:45:20&lt;/div&gt;</summary>
		<author><name>ZoitsaV</name></author>
	</entry>
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