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	<updated>2026-09-24T13:21:59Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoffeerush&amp;diff=25727</id>
		<title>Gamehelpcoffeerush</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoffeerush&amp;diff=25727"/>
		<updated>2025-07-08T19:11:05Z</updated>

		<summary type="html">&lt;p&gt;Zepholosz: Undo revision 25726 by Zepholosz (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Game Goal&#039;&#039;&#039; ==&lt;br /&gt;
* The main goal is to &#039;&#039;&#039;earn the most points&#039;&#039;&#039;.&lt;br /&gt;
* Points are earned by successfully &#039;&#039;&#039;completing customer orders&#039;&#039;&#039; and &#039;&#039;&#039;activating upgrades&#039;&#039;&#039;.&lt;br /&gt;
* Points are lost for &#039;&#039;&#039;penalty cards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Player&#039;s Turn Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;1. Activate Upgrades&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;Optional step at the start of your turn.&#039;&#039;&lt;br /&gt;
* Turn in &#039;&#039;&#039;3 completed and “upvoted” cards&#039;&#039;&#039; from your player board to gain an &#039;&#039;&#039;upgrade tile&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;2. Move&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Move your meeple up to 3 spaces&#039;&#039;&#039; on the board.&lt;br /&gt;
* &#039;&#039;&#039;Collect the ingredient shown&#039;&#039;&#039; on each space you land on.&lt;br /&gt;
* You &#039;&#039;&#039;may pass over&#039;&#039;&#039; another meeple and collect ingredients, but &#039;&#039;&#039;cannot end your movement&#039;&#039;&#039; on a space with another meeple.&lt;br /&gt;
* Use &#039;&#039;&#039;Rush Tokens&#039;&#039;&#039; to move &#039;&#039;&#039;1 additional space&#039;&#039;&#039; each. There is &#039;&#039;&#039;no limit&#039;&#039;&#039; to how many tokens you may use.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;3. Pour Ingredients&#039;&#039;&#039; ===&lt;br /&gt;
* Place collected ingredients &#039;&#039;&#039;into your cups&#039;&#039;&#039;.&lt;br /&gt;
* Once placed, &#039;&#039;&#039;ingredients must stay in that cup&#039;&#039;&#039;.&lt;br /&gt;
* You may:&lt;br /&gt;
** &#039;&#039;&#039;Return ingredients&#039;&#039;&#039; to the supply instead of placing them.&lt;br /&gt;
** &#039;&#039;&#039;Empty any number of cups&#039;&#039;&#039;, returning all ingredients to the supply.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;4. Process Order&#039;&#039;&#039; ===&lt;br /&gt;
* When ingredients in a cup match a card, &#039;&#039;&#039;place the cup on the card&#039;&#039;&#039;.&lt;br /&gt;
* Other players should verify the order:&lt;br /&gt;
** If &#039;&#039;&#039;correct&#039;&#039;&#039;: return ingredients to the supply and place the card face down in your &#039;&#039;&#039;&amp;quot;up vote&amp;quot; area&#039;&#039;&#039; (used for scoring and upgrades).&lt;br /&gt;
** If &#039;&#039;&#039;incorrect&#039;&#039;&#039;: remove the cup from the card.&lt;br /&gt;
* Completing a &#039;&#039;&#039;Specialty Order&#039;&#039;&#039; earns you a &#039;&#039;&#039;Rush Token&#039;&#039;&#039;.&lt;br /&gt;
* Count the number of orders completed this turn:&lt;br /&gt;
** The &#039;&#039;&#039;next 2 players&#039;&#039;&#039; must each draw that many new cards and place them on &#039;&#039;&#039;Tab 1&#039;&#039;&#039; of their boards.&lt;br /&gt;
* If there are &#039;&#039;&#039;no more cards&#039;&#039;&#039; to draw:&lt;br /&gt;
** Flip the &#039;&#039;&#039;Starting Player Token&#039;&#039;&#039; to the &#039;&#039;&#039;&amp;quot;Closed&amp;quot;&#039;&#039;&#039; side.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5. Flow of Time&#039;&#039;&#039; ===&lt;br /&gt;
* All cards on your player board &#039;&#039;&#039;move 1 tab down&#039;&#039;&#039;.&lt;br /&gt;
* Cards falling off &#039;&#039;&#039;Tab 4&#039;&#039;&#039; become &#039;&#039;&#039;penalty cards&#039;&#039;&#039; (placed face down in your &#039;&#039;&#039;&amp;quot;down vote&amp;quot; area&#039;&#039;&#039;):&lt;br /&gt;
** Gain &#039;&#039;&#039;Rush Tokens equal to the number of penalty cards received&#039;&#039;&#039;.&lt;br /&gt;
** If you receive your &#039;&#039;&#039;5th penalty card&#039;&#039;&#039;, the &#039;&#039;&#039;Starting Player Token&#039;&#039;&#039; is flipped to &#039;&#039;&#039;&amp;quot;Closed&amp;quot;&#039;&#039;&#039; immediately.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;6. Check for Game End&#039;&#039;&#039; ===&lt;br /&gt;
* Check the &#039;&#039;&#039;Starting Player Token&#039;&#039;&#039;:&lt;br /&gt;
** If on the &#039;&#039;&#039;&amp;quot;Open&amp;quot;&#039;&#039;&#039; side: your turn ends, and the next player goes.&lt;br /&gt;
** If on the &#039;&#039;&#039;&amp;quot;Closed&amp;quot;&#039;&#039;&#039; side: continue the round until &#039;&#039;&#039;all players have had a turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;How the Game Ends&#039;&#039;&#039; ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
* The &#039;&#039;&#039;Starting Player Token is on the &amp;quot;Closed&amp;quot; side&#039;&#039;&#039;, &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
* The current round ends so all players have taken an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
The token flips to &#039;&#039;&#039;&amp;quot;Closed&amp;quot;&#039;&#039;&#039; when:&lt;br /&gt;
* There are &#039;&#039;&#039;no more new order cards&#039;&#039;&#039; to distribute, &#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* A player receives their &#039;&#039;&#039;5th penalty card&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scoring Points at Game End&#039;&#039;&#039; ==&lt;br /&gt;
* Each &#039;&#039;&#039;completed order card&#039;&#039;&#039; (&amp;quot;upvoted&amp;quot;) = &#039;&#039;&#039;1 point&#039;&#039;&#039;&lt;br /&gt;
* Each &#039;&#039;&#039;activated upgrade tile&#039;&#039;&#039; = &#039;&#039;&#039;2 points&#039;&#039;&#039;&lt;br /&gt;
* Each &#039;&#039;&#039;penalty card&#039;&#039;&#039; (&amp;quot;downvoted&amp;quot;) = &#039;&#039;&#039;-1 point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Breaking Ties&#039;&#039;&#039; ==&lt;br /&gt;
* If tied, the player with the &#039;&#039;&#039;most completed order cards wins&#039;&#039;&#039;.&lt;br /&gt;
* Still tied? The player with the &#039;&#039;&#039;most Rush Tokens wins&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Upgrades&#039;&#039;&#039; ==&lt;br /&gt;
Upgrades are special tiles earned by turning in &#039;&#039;&#039;3 completed order cards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each tile grants a unique ability, such as:&lt;br /&gt;
* Receive &#039;&#039;&#039;2 ingredients&#039;&#039;&#039; when your meeple is &#039;&#039;&#039;in a corner space&#039;&#039;&#039;.&lt;br /&gt;
* Receive &#039;&#039;&#039;2 ingredients&#039;&#039;&#039; when your meeple is &#039;&#039;&#039;on the same space as another meeple&#039;&#039;&#039;.&lt;br /&gt;
* Your meeple may &#039;&#039;&#039;move diagonally&#039;&#039;&#039;.&lt;br /&gt;
* Take &#039;&#039;&#039;2 special ingredients&#039;&#039;&#039; (Caramel, chocolate, tea leaves, or water) when on a &#039;&#039;&#039;special space&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Zepholosz</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoffeerush&amp;diff=25726</id>
		<title>Gamehelpcoffeerush</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcoffeerush&amp;diff=25726"/>
		<updated>2025-07-08T19:10:35Z</updated>

		<summary type="html">&lt;p&gt;Zepholosz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;เป้าหมายของเกม&#039;&#039;&#039; ==&lt;br /&gt;
* The main goal is to &#039;&#039;&#039;earn the most points&#039;&#039;&#039;.&lt;br /&gt;
* Points are earned by successfully &#039;&#039;&#039;completing customer orders&#039;&#039;&#039; and &#039;&#039;&#039;activating upgrades&#039;&#039;&#039;.&lt;br /&gt;
* Points are lost for &#039;&#039;&#039;penalty cards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Player&#039;s Turn Steps&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;1. Activate Upgrades&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;Optional step at the start of your turn.&#039;&#039;&lt;br /&gt;
* Turn in &#039;&#039;&#039;3 completed and “upvoted” cards&#039;&#039;&#039; from your player board to gain an &#039;&#039;&#039;upgrade tile&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;2. Move&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Move your meeple up to 3 spaces&#039;&#039;&#039; on the board.&lt;br /&gt;
* &#039;&#039;&#039;Collect the ingredient shown&#039;&#039;&#039; on each space you land on.&lt;br /&gt;
* You &#039;&#039;&#039;may pass over&#039;&#039;&#039; another meeple and collect ingredients, but &#039;&#039;&#039;cannot end your movement&#039;&#039;&#039; on a space with another meeple.&lt;br /&gt;
* Use &#039;&#039;&#039;Rush Tokens&#039;&#039;&#039; to move &#039;&#039;&#039;1 additional space&#039;&#039;&#039; each. There is &#039;&#039;&#039;no limit&#039;&#039;&#039; to how many tokens you may use.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;3. Pour Ingredients&#039;&#039;&#039; ===&lt;br /&gt;
* Place collected ingredients &#039;&#039;&#039;into your cups&#039;&#039;&#039;.&lt;br /&gt;
* Once placed, &#039;&#039;&#039;ingredients must stay in that cup&#039;&#039;&#039;.&lt;br /&gt;
* You may:&lt;br /&gt;
** &#039;&#039;&#039;Return ingredients&#039;&#039;&#039; to the supply instead of placing them.&lt;br /&gt;
** &#039;&#039;&#039;Empty any number of cups&#039;&#039;&#039;, returning all ingredients to the supply.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;4. Process Order&#039;&#039;&#039; ===&lt;br /&gt;
* When ingredients in a cup match a card, &#039;&#039;&#039;place the cup on the card&#039;&#039;&#039;.&lt;br /&gt;
* Other players should verify the order:&lt;br /&gt;
** If &#039;&#039;&#039;correct&#039;&#039;&#039;: return ingredients to the supply and place the card face down in your &#039;&#039;&#039;&amp;quot;up vote&amp;quot; area&#039;&#039;&#039; (used for scoring and upgrades).&lt;br /&gt;
** If &#039;&#039;&#039;incorrect&#039;&#039;&#039;: remove the cup from the card.&lt;br /&gt;
* Completing a &#039;&#039;&#039;Specialty Order&#039;&#039;&#039; earns you a &#039;&#039;&#039;Rush Token&#039;&#039;&#039;.&lt;br /&gt;
* Count the number of orders completed this turn:&lt;br /&gt;
** The &#039;&#039;&#039;next 2 players&#039;&#039;&#039; must each draw that many new cards and place them on &#039;&#039;&#039;Tab 1&#039;&#039;&#039; of their boards.&lt;br /&gt;
* If there are &#039;&#039;&#039;no more cards&#039;&#039;&#039; to draw:&lt;br /&gt;
** Flip the &#039;&#039;&#039;Starting Player Token&#039;&#039;&#039; to the &#039;&#039;&#039;&amp;quot;Closed&amp;quot;&#039;&#039;&#039; side.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5. Flow of Time&#039;&#039;&#039; ===&lt;br /&gt;
* All cards on your player board &#039;&#039;&#039;move 1 tab down&#039;&#039;&#039;.&lt;br /&gt;
* Cards falling off &#039;&#039;&#039;Tab 4&#039;&#039;&#039; become &#039;&#039;&#039;penalty cards&#039;&#039;&#039; (placed face down in your &#039;&#039;&#039;&amp;quot;down vote&amp;quot; area&#039;&#039;&#039;):&lt;br /&gt;
** Gain &#039;&#039;&#039;Rush Tokens equal to the number of penalty cards received&#039;&#039;&#039;.&lt;br /&gt;
** If you receive your &#039;&#039;&#039;5th penalty card&#039;&#039;&#039;, the &#039;&#039;&#039;Starting Player Token&#039;&#039;&#039; is flipped to &#039;&#039;&#039;&amp;quot;Closed&amp;quot;&#039;&#039;&#039; immediately.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;6. Check for Game End&#039;&#039;&#039; ===&lt;br /&gt;
* Check the &#039;&#039;&#039;Starting Player Token&#039;&#039;&#039;:&lt;br /&gt;
** If on the &#039;&#039;&#039;&amp;quot;Open&amp;quot;&#039;&#039;&#039; side: your turn ends, and the next player goes.&lt;br /&gt;
** If on the &#039;&#039;&#039;&amp;quot;Closed&amp;quot;&#039;&#039;&#039; side: continue the round until &#039;&#039;&#039;all players have had a turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;How the Game Ends&#039;&#039;&#039; ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
* The &#039;&#039;&#039;Starting Player Token is on the &amp;quot;Closed&amp;quot; side&#039;&#039;&#039;, &#039;&#039;&#039;AND&#039;&#039;&#039;&lt;br /&gt;
* The current round ends so all players have taken an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
The token flips to &#039;&#039;&#039;&amp;quot;Closed&amp;quot;&#039;&#039;&#039; when:&lt;br /&gt;
* There are &#039;&#039;&#039;no more new order cards&#039;&#039;&#039; to distribute, &#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
* A player receives their &#039;&#039;&#039;5th penalty card&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Scoring Points at Game End&#039;&#039;&#039; ==&lt;br /&gt;
* Each &#039;&#039;&#039;completed order card&#039;&#039;&#039; (&amp;quot;upvoted&amp;quot;) = &#039;&#039;&#039;1 point&#039;&#039;&#039;&lt;br /&gt;
* Each &#039;&#039;&#039;activated upgrade tile&#039;&#039;&#039; = &#039;&#039;&#039;2 points&#039;&#039;&#039;&lt;br /&gt;
* Each &#039;&#039;&#039;penalty card&#039;&#039;&#039; (&amp;quot;downvoted&amp;quot;) = &#039;&#039;&#039;-1 point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Breaking Ties&#039;&#039;&#039; ==&lt;br /&gt;
* If tied, the player with the &#039;&#039;&#039;most completed order cards wins&#039;&#039;&#039;.&lt;br /&gt;
* Still tied? The player with the &#039;&#039;&#039;most Rush Tokens wins&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Upgrades&#039;&#039;&#039; ==&lt;br /&gt;
Upgrades are special tiles earned by turning in &#039;&#039;&#039;3 completed order cards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each tile grants a unique ability, such as:&lt;br /&gt;
* Receive &#039;&#039;&#039;2 ingredients&#039;&#039;&#039; when your meeple is &#039;&#039;&#039;in a corner space&#039;&#039;&#039;.&lt;br /&gt;
* Receive &#039;&#039;&#039;2 ingredients&#039;&#039;&#039; when your meeple is &#039;&#039;&#039;on the same space as another meeple&#039;&#039;&#039;.&lt;br /&gt;
* Your meeple may &#039;&#039;&#039;move diagonally&#039;&#039;&#039;.&lt;br /&gt;
* Take &#039;&#039;&#039;2 special ingredients&#039;&#039;&#039; (Caramel, chocolate, tea leaves, or water) when on a &#039;&#039;&#039;special space&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Zepholosz</name></author>
	</entry>
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