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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Z3phyr</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-13T06:27:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulstainedglassofsintra&amp;diff=32094</id>
		<title>Gamehelpazulstainedglassofsintra</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulstainedglassofsintra&amp;diff=32094"/>
		<updated>2026-11-01T17:29:16Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== On your turn you either: ==&lt;br /&gt;
&lt;br /&gt;
* take tiles and place them in a single column under or to the right of the pawn&lt;br /&gt;
* &amp;quot;reset&amp;quot; pawn to leftmost position (cant be used if pawn is already on the leftmost column)&lt;br /&gt;
&lt;br /&gt;
== When you take tiles ==&lt;br /&gt;
&lt;br /&gt;
* pick one workshop or center of the table&lt;br /&gt;
* take all tiles of a single color from there&lt;br /&gt;
* if you picked workshop, put all other tiles in the center&lt;br /&gt;
* if you picked center and there is a 1st player tile, take it and break 1 glass (penalty points)&lt;br /&gt;
* you can move the pawn to the right&lt;br /&gt;
* put all tiles below the pawn on matching spaces&lt;br /&gt;
* all tiles that you don&#039;t have space for move you on the broken glass track (penalty points)&lt;br /&gt;
* if window is completed score it&lt;br /&gt;
&lt;br /&gt;
== Scoring a window: ==&lt;br /&gt;
&lt;br /&gt;
* get VPs depicted below window&lt;br /&gt;
* get VPs depicted below all completed windows to the right (flipped windows also count)&lt;br /&gt;
* get VPs for each tile matching round scoring color&lt;br /&gt;
* if this window was completed first time flip it&lt;br /&gt;
* if second time remove it&lt;br /&gt;
&lt;br /&gt;
== Broken glass: ==&lt;br /&gt;
&lt;br /&gt;
Table says how many points you lose at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you get to the bottom score points and start from the start of the track.&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulstainedglassofsintra&amp;diff=32093</id>
		<title>Gamehelpazulstainedglassofsintra</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulstainedglassofsintra&amp;diff=32093"/>
		<updated>2026-11-01T17:24:50Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: small claryfication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== On your turn you either: ==&lt;br /&gt;
&lt;br /&gt;
* take tiles and place them in a single column under or to the right of the pawn&lt;br /&gt;
* &amp;quot;reset&amp;quot; pawn to leftmost position (cant be used if pawn is already on the leftmost column)&lt;br /&gt;
&lt;br /&gt;
== When you take tiles ==&lt;br /&gt;
&lt;br /&gt;
* pick one workshop or center of the table&lt;br /&gt;
* take all tiles of a single color from there&lt;br /&gt;
* if you picked workshop, put all other tiles in the center&lt;br /&gt;
* if you picked center and there is a 1st player tile, take it and break 1 glass (penalty points)&lt;br /&gt;
* you can move the pawn to the right&lt;br /&gt;
* put all tiles below the pawn on matching spaces&lt;br /&gt;
* all tiles that you don&#039;t have space for move you on the broken glass track (penalty points)&lt;br /&gt;
* if window is completed score it&lt;br /&gt;
&lt;br /&gt;
== Scoring a window: ==&lt;br /&gt;
&lt;br /&gt;
* get VPs depicted below window&lt;br /&gt;
* get VPs depicted below all completed windows to the right (flipped windows also count)&lt;br /&gt;
* get VPs for each tile matching round scoring color&lt;br /&gt;
* if this window was completed first time flip it&lt;br /&gt;
* if second time remove it and place pawn to the right&lt;br /&gt;
&lt;br /&gt;
== Broken glass: ==&lt;br /&gt;
&lt;br /&gt;
Table says how many points you lose at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you get to the bottom score points and start from the start of the track.&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulstainedglassofsintra&amp;diff=32092</id>
		<title>Gamehelpazulstainedglassofsintra</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulstainedglassofsintra&amp;diff=32092"/>
		<updated>2026-11-01T17:24:10Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: Created page with &amp;quot;== On your turn you either: ==  * take tiles and place them under or to the right of the pawn * &amp;quot;reset&amp;quot; pawn to leftmost position (cant be used if pawn is already on the leftmost column)  == When you take tiles ==  * pick one workshop or center of the table * take all tiles of a single color from there * if you picked workshop, put all other tiles in the center * if you picked center and there is a 1st player tile, take it and break 1 glass (penalty points) * you can mov...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== On your turn you either: ==&lt;br /&gt;
&lt;br /&gt;
* take tiles and place them under or to the right of the pawn&lt;br /&gt;
* &amp;quot;reset&amp;quot; pawn to leftmost position (cant be used if pawn is already on the leftmost column)&lt;br /&gt;
&lt;br /&gt;
== When you take tiles ==&lt;br /&gt;
&lt;br /&gt;
* pick one workshop or center of the table&lt;br /&gt;
* take all tiles of a single color from there&lt;br /&gt;
* if you picked workshop, put all other tiles in the center&lt;br /&gt;
* if you picked center and there is a 1st player tile, take it and break 1 glass (penalty points)&lt;br /&gt;
* you can move the pawn to the right&lt;br /&gt;
* put all tiles below the pawn on matching spaces&lt;br /&gt;
* all tiles that you don&#039;t have space for move you on the broken glass track (penalty points)&lt;br /&gt;
* if window is completed score it&lt;br /&gt;
&lt;br /&gt;
== Scoring a window: ==&lt;br /&gt;
&lt;br /&gt;
* get VPs depicted below window&lt;br /&gt;
* get VPs depicted below all completed windows to the right (flipped windows also count)&lt;br /&gt;
* get VPs for each tile matching round scoring color&lt;br /&gt;
* if this window was completed first time flip it&lt;br /&gt;
* if second time remove it and place pawn to the right&lt;br /&gt;
&lt;br /&gt;
== Broken glass: ==&lt;br /&gt;
&lt;br /&gt;
Table says how many points you lose at the end of the game.&lt;br /&gt;
&lt;br /&gt;
If you get to the bottom score points and start from the start of the track.&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptaketime&amp;diff=32088</id>
		<title>Gamehelptaketime</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptaketime&amp;diff=32088"/>
		<updated>2026-10-30T19:26:35Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: more clear description of face up cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Play cards to slots around the clock.&lt;br /&gt;
&lt;br /&gt;
Scenario determines rulest the cards need to follow.&lt;br /&gt;
&lt;br /&gt;
Basic rules are&lt;br /&gt;
&lt;br /&gt;
* At least 1 card must have been placed next to each of the 6 segments.&lt;br /&gt;
* The value of each segment must be equal to or greater than the previous segment. In other words, the segments must increase in value (or remain the same) as you proceed clockwise from the Hand.&lt;br /&gt;
* The value of each segment must be less than or equal to 24. (Note that this limit does not apply to the first 3 clocks from Chapter 1.)&lt;br /&gt;
&lt;br /&gt;
And each scenario adds new rules or modifies them.&lt;br /&gt;
&lt;br /&gt;
There are 12 white and dark cards with numbers 1-12.&lt;br /&gt;
&lt;br /&gt;
Most cards are played face down. Some cards can be played face up, but scenario and player count detrmines the limit.&lt;br /&gt;
&lt;br /&gt;
You cannot discuss cards or strategy whle playing.&lt;br /&gt;
&lt;br /&gt;
But before the cards are dealt you can discuss and come up with a plan to make your chances better.&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnucleum&amp;diff=32087</id>
		<title>Gamehelpnucleum</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnucleum&amp;diff=32087"/>
		<updated>2026-10-30T19:24:02Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: more details in end game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nucleum - Summary Rules ==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Nucleum&#039;&#039;&#039;, players take on the role of industrialists in 19th-century Saxony during a technological boom fueled by the invention of the Nucleum (a nuclear reactor). The goal is to earn the most Victory Points (VP) by building and powering Urban Buildings, securing Contracts, and meeting Milestones.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay and Turn Structure ===&lt;br /&gt;
Gameplay is continuous; players take turns one after another with no fixed rounds or phases. On your turn, you &#039;&#039;&#039;must&#039;&#039;&#039; choose one of the following three options:&lt;br /&gt;
&lt;br /&gt;
==== A. Play an Action Tile to the Player Board ====&lt;br /&gt;
* Place an Action tile from your pool onto the leftmost free slot at the top of your board.&lt;br /&gt;
* Resolve one or both actions shown on the tile in any order.&lt;br /&gt;
* &#039;&#039;&#039;Bonus:&#039;&#039;&#039; You may fulfill exactly &#039;&#039;&#039;one&#039;&#039;&#039; Contract (either from your board or a purple one) before, between, or after these actions.&lt;br /&gt;
&lt;br /&gt;
==== B. Play an Action Tile as a Railway ====&lt;br /&gt;
* Place a tile onto an empty railway space on the map and place one of your &#039;&#039;&#039;Workers&#039;&#039;&#039; on it.&lt;br /&gt;
* &#039;&#039;&#039;Color Matching:&#039;&#039;&#039; If the colors on the tile edges match the adjacent city or another tile (Domino-style), you resolve the corresponding actions. Other players may also resolve actions if they have matching adjacent tiles.&lt;br /&gt;
* Completed rail lines allow the transport of Coal, Uranium, and electricity.&lt;br /&gt;
&lt;br /&gt;
==== C. Recharge ====&lt;br /&gt;
This option is used to reset and gain resources:&lt;br /&gt;
# &#039;&#039;&#039;Income:&#039;&#039;&#039; Receive Thalers, Workers, and VP based on your income track markers (limited by actions placed above the board).&lt;br /&gt;
# &#039;&#039;&#039;Place Milestone Marker:&#039;&#039;&#039; Based on your current Achievement tokens (stars), place a marker on the Milestone track to secure end-game multipliers.&lt;br /&gt;
# &#039;&#039;&#039;Nucleum Placement:&#039;&#039;&#039; If you place a marker in a segment containing a Nucleum token, place it into a power plant on the map for a bonus.&lt;br /&gt;
# &#039;&#039;&#039;Retrieve Tiles:&#039;&#039;&#039; Take back all Action tiles from the top of your player board into your pool.&lt;br /&gt;
# &#039;&#039;&#039;King’s Day Scoring:&#039;&#039;&#039; Triggered if a Milestone space on the side board is emptied. (when all players recharged)&lt;br /&gt;
&lt;br /&gt;
=== The Main Actions ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Urbanize (Build):&#039;&#039;&#039; Place an Urban Building from your board into a city within your network, paying the cost in Thalers.&lt;br /&gt;
* &#039;&#039;&#039;Industrialize (Mines &amp;amp; Turbines):&#039;&#039;&#039; Place a Mine (produces Uranium) or a Turbine (unlocks abilities) into your network, paying the cost in Workers. Building a Turbine-Mine pair grants a specific bonus.&lt;br /&gt;
* &#039;&#039;&#039;Develop:&#039;&#039;&#039; Purchase 1 or 2 new Action tiles from the market to add to your pool.&lt;br /&gt;
* &#039;&#039;&#039;Contract:&#039;&#039;&#039; Take a Silver or Gold Contract from the market and place it on your board to receive an immediate reward.&lt;br /&gt;
* &#039;&#039;&#039;Energize:&#039;&#039;&#039; Activate a power plant to power a connected building. This requires Coal (imported via rails) or Uranium (requires a Nucleum in the plant).&lt;br /&gt;
&lt;br /&gt;
=== Focus: Powering Praha ===&lt;br /&gt;
* &#039;&#039;&#039;Double Scoring:&#039;&#039;&#039; VP for energized buildings in Praha are &#039;&#039;&#039;doubled&#039;&#039;&#039; during final scoring.&lt;br /&gt;
* &#039;&#039;&#039;Government Buildings:&#039;&#039;&#039; Level-IV buildings in Praha score based on the number of specific building types (like Factories) connected via completed rail lines owned by the player.&lt;br /&gt;
&lt;br /&gt;
=== The Four Experiments (Differences) ===&lt;br /&gt;
Each player board features unique technologies and turbine effects:&lt;br /&gt;
* &#039;&#039;&#039;Experiment A:&#039;&#039;&#039; Focused on &#039;&#039;&#039;Industry and Uranium&#039;&#039;&#039;; provides discounts for Urbanization and extra Uranium when building.&lt;br /&gt;
* &#039;&#039;&#039;Experiment B:&#039;&#039;&#039; Focused on &#039;&#039;&#039;Contracts and Milestones&#039;&#039;&#039;; allows Industrialization anywhere (ignoring networks) and uses Special Action tiles.&lt;br /&gt;
* &#039;&#039;&#039;Experiment C:&#039;&#039;&#039; Focused on &#039;&#039;&#039;Energy Efficiency&#039;&#039;&#039;; uses &amp;quot;virtual&amp;quot; Turbines and more efficient Uranium processing (3 electricity instead of 2).&lt;br /&gt;
* &#039;&#039;&#039;Experiment D:&#039;&#039;&#039; Focused on &#039;&#039;&#039;Railways&#039;&#039;&#039;; gains Achievement tokens when taking Contracts and benefits from building rail lines.&lt;br /&gt;
&lt;br /&gt;
=== Technology Levels ===&lt;br /&gt;
Technologies are unlocked via Contracts or Milestones.&lt;br /&gt;
* &#039;&#039;&#039;Level 1 &amp;amp; 2:&#039;&#039;&#039; Provide permanent passive bonuses or immediate one-time actions (e.g., discounts).&lt;br /&gt;
* &#039;&#039;&#039;Level 3:&#039;&#039;&#039; Powerful game-changing abilities, such as ignoring network requirements or extra Uranium capacity in plants.&lt;br /&gt;
** &#039;&#039;&#039;8th on level 3 (Ultimate Goal):&#039;&#039;&#039; A specific end-game scoring condition unique to each Experiment.&lt;br /&gt;
&lt;br /&gt;
=== Game End and Final Scoring ===&lt;br /&gt;
The end is triggered when &#039;&#039;&#039;two&#039;&#039;&#039; (three in a 2-player game) of these five conditions are met:&lt;br /&gt;
# The Action tile draw pile is empty.&lt;br /&gt;
# All three Milestone spaces of a player are empty.&lt;br /&gt;
# A player has unlocked all 8 Technologies.&lt;br /&gt;
# A player reaches 70 VP.&lt;br /&gt;
# The last Contract tile is drawn.&lt;br /&gt;
Each endgame condition gives 3 VPs to the player who triggered it.&lt;br /&gt;
&lt;br /&gt;
When end is triggered players finish the current round. (to play equal number of turns)&lt;br /&gt;
&lt;br /&gt;
Then each player gets one more turn.&lt;br /&gt;
&lt;br /&gt;
Then you can place milestone marker based on your Achievement tokens (stars) left. (not a full recharge, only milestone placement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Scoring:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Milestones:&#039;&#039;&#039; VP for markers on the track based on the multiplier of their tier and the specific Milestone tile condition. Markers on &amp;quot;0&amp;quot; cost 3 VP.&lt;br /&gt;
* &#039;&#039;&#039;Buildings:&#039;&#039;&#039; VP shown on the back of all energized buildings (doubled in Praha).&lt;br /&gt;
* &#039;&#039;&#039;Income Tracks:&#039;&#039;&#039; 3, 6, or 10 VP if markers reached the final spaces of each track.&lt;br /&gt;
* &#039;&#039;&#039;8th Technology:&#039;&#039;&#039; Score the individual ultimate goal.&lt;br /&gt;
&lt;br /&gt;
=== Cities list ===&lt;br /&gt;
Green Cities:&lt;br /&gt;
&lt;br /&gt;
# Brüx&lt;br /&gt;
# Görlitz&lt;br /&gt;
# Marienburg&lt;br /&gt;
# Riesa&lt;br /&gt;
&lt;br /&gt;
Orange Cities:&lt;br /&gt;
&lt;br /&gt;
# Chemnitz&lt;br /&gt;
# Dresden&lt;br /&gt;
# Freiberg&lt;br /&gt;
# Joachimsthal&lt;br /&gt;
&lt;br /&gt;
White Cities:&lt;br /&gt;
#Aussig&lt;br /&gt;
#Glashütte&lt;br /&gt;
#Leipzig&lt;br /&gt;
#Plauen&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptaketime&amp;diff=32068</id>
		<title>Gamehelptaketime</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptaketime&amp;diff=32068"/>
		<updated>2026-10-29T19:24:49Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: fix numbered list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Play cards to slots around the clock.&lt;br /&gt;
&lt;br /&gt;
Scenario determines rulest the cards need to follow.&lt;br /&gt;
&lt;br /&gt;
Basic rules are&lt;br /&gt;
&lt;br /&gt;
* At least 1 card must have been placed next to each of the 6 segments.&lt;br /&gt;
* The value of each segment must be equal to or greater than the previous segment. In other words, the segments must increase in value (or remain the same) as you proceed clockwise from the Hand.&lt;br /&gt;
* The value of each segment must be less than or equal to 24. (Note that this limit does not apply to the first 3 clocks from Chapter 1.)&lt;br /&gt;
&lt;br /&gt;
And each scenario adds new rules or modifies them.&lt;br /&gt;
&lt;br /&gt;
There are 12 white and dark cards with numbers 1-12.&lt;br /&gt;
&lt;br /&gt;
Most cards are played face down, there is a limited number perr scenario depending on player count no cards that can be played face up.&lt;br /&gt;
&lt;br /&gt;
You cannot discuss cards or strategy whle playing.&lt;br /&gt;
&lt;br /&gt;
But before the cards are dealt you can discuss and come up with a plan to make your chances better.&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptaketime&amp;diff=32067</id>
		<title>Gamehelptaketime</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptaketime&amp;diff=32067"/>
		<updated>2026-10-29T19:24:11Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: Created page with &amp;quot; Play cards to slots around the clock.  Scenario determines rulest the cards need to follow.  Basic rules are  - At least 1 card must have been placed next to each of the 6 segments. - The value of each segment must be equal to or greater than the previous segment. In other words, the segments must increase in value (or remain the same) as you proceed clockwise from the Hand. - The value of each segment must be less than or equal to 24. (Note that this limit does not app...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Play cards to slots around the clock.&lt;br /&gt;
&lt;br /&gt;
Scenario determines rulest the cards need to follow.&lt;br /&gt;
&lt;br /&gt;
Basic rules are&lt;br /&gt;
&lt;br /&gt;
- At least 1 card must have been placed next to each of the 6 segments.&lt;br /&gt;
- The value of each segment must be equal to or greater than the previous segment. In other words, the segments must increase in value (or remain the same) as you proceed clockwise from the Hand.&lt;br /&gt;
- The value of each segment must be less than or equal to 24. (Note that this limit does not apply to the first 3 clocks from Chapter 1.)&lt;br /&gt;
&lt;br /&gt;
And each scenario adds new rules or modifies them.&lt;br /&gt;
&lt;br /&gt;
There are 12 white and dark cards with numbers 1-12.&lt;br /&gt;
&lt;br /&gt;
Most cards are played face down, there is a limited number perr scenario depending on player count no cards that can be played face up.&lt;br /&gt;
&lt;br /&gt;
You cannot discuss cards or strategy whle playing.&lt;br /&gt;
&lt;br /&gt;
But before the cards are dealt you can discuss and come up with a plan to make your chances better.&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmarsthedicegame&amp;diff=31957</id>
		<title>Gamehelpterraformingmarsthedicegame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmarsthedicegame&amp;diff=31957"/>
		<updated>2026-10-21T14:16:35Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: add symbols, minor tweaks on arrows description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You have two options on your turn: &lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Produce&amp;quot; or&lt;br /&gt;
# Take a &amp;quot;Supporting Action&amp;quot; followd by a &amp;quot;Main Action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Produce Turn ===&lt;br /&gt;
When you produce, the following happens:&lt;br /&gt;
&lt;br /&gt;
# Keep up to 3 resource dice, discard the rest (wild tokens are not dice).&lt;br /&gt;
# Discard any number of cards from your hand.&lt;br /&gt;
# If you have less than 5 cards, draw until you have 5.&lt;br /&gt;
# Roll and add all the resource dice (brown boxes on your corporation card + green project cards).&lt;br /&gt;
# Ready blue project cards (yellow, green and red arrows).&lt;br /&gt;
&lt;br /&gt;
=== Action Turn ===&lt;br /&gt;
You take one supporting action, and one main action. (As a main action you can do a second supporting action)&lt;br /&gt;
&lt;br /&gt;
==== Supporting Actions ====&lt;br /&gt;
&lt;br /&gt;
* Roll and add 1 die of any color.&lt;br /&gt;
* Pay 1 resource die (any): to turn another die any side.&lt;br /&gt;
* Pay 1 resource die (any): to draw 2 cards.&lt;br /&gt;
* Use a ready &amp;lt;u&amp;gt;yellow arrow&amp;lt;/u&amp;gt; action (blue cards) (this card will be unavailable until you take a produce turn).&lt;br /&gt;
&lt;br /&gt;
==== Main Actions ====&lt;br /&gt;
&lt;br /&gt;
* Perform a second support action.&lt;br /&gt;
* Play a card from hand (paying its cost in matching resource dice).&lt;br /&gt;
* Pay 3 heat resources: to increase temperature 1 step.&lt;br /&gt;
* Pay 3 water resources: to place 1 ocean tile.&lt;br /&gt;
* Pay 4 plant resources: to place 1 forest tile (and increase oxygen 1 step).&lt;br /&gt;
* Pay 3 city resources: to place 1 city tile.&lt;br /&gt;
* Pay 3 MegaCredit: resources to immediately gain 2 VP.&lt;br /&gt;
* Use a &amp;lt;u&amp;gt;red arrow&amp;lt;/u&amp;gt; action (blue cards) (this card will be unavailable until you take a produce turn).&lt;br /&gt;
&lt;br /&gt;
==== Free Actions ====&lt;br /&gt;
&lt;br /&gt;
* Use &amp;lt;u&amp;gt;green arrow&amp;lt;/u&amp;gt; action (this card will be unavailable until you take a produce turn). Free actions that can be used at &#039;&#039;&#039;any&#039;&#039;&#039; time.&lt;br /&gt;
&lt;br /&gt;
=== Dice Faces ===&lt;br /&gt;
Some resources are harder to get. Common have 3 faces (50%), uncommon 2 faces (33%), rare 1 face (16%).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Yellow&lt;br /&gt;
!Green&lt;br /&gt;
!Blue&lt;br /&gt;
!Gray&lt;br /&gt;
!Red&lt;br /&gt;
|-&lt;br /&gt;
|Common (3x)&lt;br /&gt;
|[[File:Megacredit symbol.png|alt=Megacredit symbol|thumb]]Megacredit&lt;br /&gt;
|[[File:Plant symbol.png|alt=plant symbol|thumb]]Plant &lt;br /&gt;
|[[File:Energy.png|alt=energy symbol|thumb]]Energy &lt;br /&gt;
|[[File:Steel.png|alt=steel symbol|thumb]]Steel &lt;br /&gt;
|[[File:Heat.png|alt=heat symbol|thumb]]Heat &lt;br /&gt;
|-&lt;br /&gt;
|Uncommon (2x)&lt;br /&gt;
|[[File:Science symbol.png|alt=science symbol|thumb]]Science &lt;br /&gt;
|[[File:Microbe symbol.png|alt=microbe symbol|thumb]]Microbe&lt;br /&gt;
|[[File:WaterDie.png|alt=water symbol|thumb]]Water &lt;br /&gt;
|[[File:Titanium.png|alt=titanium symbol|thumb]]Titanium &lt;br /&gt;
|[[File:Event.png|alt=event symbol|thumb]]Event &lt;br /&gt;
|-&lt;br /&gt;
|Rare (1x)&lt;br /&gt;
|[[File:Earth symbol.png|alt=Earth symbol|thumb]]Earth &lt;br /&gt;
|[[File:Animal symbol.png|alt=animal symbol|thumb]]Animal &lt;br /&gt;
|[[File:Oxygen.png|alt=oxygen symbol|thumb]]Oxygen &lt;br /&gt;
|[[File:City.png|alt=city symbol|thumb]]City &lt;br /&gt;
|[[File:Nuclear.png|alt=nuclerar symbol|thumb]]Nuclear &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Grid of dice face rarity.png|thumb]]&lt;br /&gt;
=== Extra bonuses ===&lt;br /&gt;
&lt;br /&gt;
* on terraformation tracks (oxygen and temperature) sometimes you get bonus resource dice&lt;br /&gt;
* when placing a forest, city etc get covered bonuses&lt;br /&gt;
* when reacing 5 and 12 green VP (tracked during the game, not at the end) gain and play a special bonus card frome the bonus pool (2 cards per player)&lt;br /&gt;
&lt;br /&gt;
=== Victory Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ocean&#039;&#039;&#039; - Gain 2 VP (because it counts as terraforming).&lt;br /&gt;
* &#039;&#039;&#039;Forest&#039;&#039;&#039; - Gain 1 VP per adjacent city when placing tile. (If Oxygen is increased 1 step, Gain 2 VP for terraforming.)&lt;br /&gt;
* &#039;&#039;&#039;City&#039;&#039;&#039; - Gain 2VP plus 1 VP per adjacent forest.&lt;br /&gt;
* &#039;&#039;&#039;Heat&#039;&#039;&#039; - Gain 2 VP (because it counts as terraforming).&lt;br /&gt;
* &#039;&#039;&#039;Oxygen&#039;&#039;&#039; - Gain 2 VP (because it counts as terraforming).&lt;br /&gt;
* &#039;&#039;&#039;Green Ribbon&#039;&#039;&#039; - Score the printed VPs &#039;&#039;&#039;immediately&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Red Ribbon&#039;&#039;&#039; - Score these VPs at the &#039;&#039;end of the game&#039;&#039;.&lt;br /&gt;
=== Game End ===&lt;br /&gt;
When &#039;&#039;&#039;two&#039;&#039;&#039; out of &#039;&#039;three&#039;&#039; of the following &amp;quot;Terraforming&amp;quot; conditions are met, the end of the game is triggered.&lt;br /&gt;
&lt;br /&gt;
All players get one last turn (including the player who just completed the second parameter).&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;oxygen&#039;&#039;&#039; track is completed.&lt;br /&gt;
* The &#039;&#039;&#039;temperature&#039;&#039;&#039; track is completed.&lt;br /&gt;
* All &#039;&#039;&#039;ocean tiles&#039;&#039;&#039; have been placed.&lt;br /&gt;
&lt;br /&gt;
Players add victory points from Red Ribbons:&lt;br /&gt;
&lt;br /&gt;
* Cards&lt;br /&gt;
* Milestones (4VP, first player to complete)&lt;br /&gt;
* Awards (5 VP first place, 3 VP second place; most of a die symbol in cards cost; in 2 player game no 2nd place)&lt;br /&gt;
&lt;br /&gt;
Tiebreaker (dice production).&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Nuclear.png&amp;diff=31956</id>
		<title>File:Nuclear.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Nuclear.png&amp;diff=31956"/>
		<updated>2026-10-21T14:16:04Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Event.png&amp;diff=31955</id>
		<title>File:Event.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Event.png&amp;diff=31955"/>
		<updated>2026-10-21T14:15:30Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Heat.png&amp;diff=31954</id>
		<title>File:Heat.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Heat.png&amp;diff=31954"/>
		<updated>2026-10-21T14:14:49Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:City.png&amp;diff=31953</id>
		<title>File:City.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:City.png&amp;diff=31953"/>
		<updated>2026-10-21T14:14:15Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Titanium.png&amp;diff=31952</id>
		<title>File:Titanium.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Titanium.png&amp;diff=31952"/>
		<updated>2026-10-21T14:13:44Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Steel.png&amp;diff=31951</id>
		<title>File:Steel.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Steel.png&amp;diff=31951"/>
		<updated>2026-10-21T14:13:11Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Oxygen.png&amp;diff=31950</id>
		<title>File:Oxygen.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Oxygen.png&amp;diff=31950"/>
		<updated>2026-10-21T14:12:35Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:WaterDie.png&amp;diff=31949</id>
		<title>File:WaterDie.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:WaterDie.png&amp;diff=31949"/>
		<updated>2026-10-21T14:11:57Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Energy.png&amp;diff=31948</id>
		<title>File:Energy.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Energy.png&amp;diff=31948"/>
		<updated>2026-10-21T14:11:01Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmarsthedicegame&amp;diff=31900</id>
		<title>Gamehelpterraformingmarsthedicegame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmarsthedicegame&amp;diff=31900"/>
		<updated>2026-10-16T12:29:06Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: move dice image to dice images section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You have two options on your turn: &lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Produce&amp;quot; or&lt;br /&gt;
# Take a &amp;quot;Supporting Action&amp;quot; followd by a &amp;quot;Main Action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Produce Turn ===&lt;br /&gt;
When you produce, the following happens:&lt;br /&gt;
&lt;br /&gt;
# Keep up to 3 resource dice, disacrd the rest (wild tokens are not dice).&lt;br /&gt;
# Discard any number of cards from your hand.&lt;br /&gt;
# If you have less than 5 cards, draw until you have 5.&lt;br /&gt;
# Roll and add all the resource dice (brown boxes on your corporation card + green project cards).&lt;br /&gt;
# Ready blue project cards (yellow arrows and red arrows).&lt;br /&gt;
&lt;br /&gt;
=== Action Turn ===&lt;br /&gt;
You take one supporting action, and one main action. (As a main action you can do a second supporting action)&lt;br /&gt;
&lt;br /&gt;
==== Supporting Actions ====&lt;br /&gt;
&lt;br /&gt;
* Roll and add 1 die of any color.&lt;br /&gt;
* Pay 1 resource die (any): to turn another die any side.&lt;br /&gt;
* Pay 1 resource die (any): to draw 2 cards.&lt;br /&gt;
* Use a ready &amp;lt;u&amp;gt;yellow arrow&amp;lt;/u&amp;gt; action (blue cards) (this card will be unavailable until you take a produce turn).&lt;br /&gt;
&lt;br /&gt;
==== Main Actions ====&lt;br /&gt;
&lt;br /&gt;
* Perform a second support action.&lt;br /&gt;
* Play a card from hand (paying its cost in matching resource dice).&lt;br /&gt;
* Pay 3 heat resources: to increase temperature 1 step.&lt;br /&gt;
* Pay 3 water resources: to place 1 ocean tile.&lt;br /&gt;
* Pay 4 plant resources: to place 1 forest tile (and increase oxygen 1 step).&lt;br /&gt;
* Pay 3 city resources: to place 1 city tile.&lt;br /&gt;
* Pay 3 MegaCredit: resources to immediately gain 2 VP.&lt;br /&gt;
* Use a &amp;lt;u&amp;gt;red arrow&amp;lt;/u&amp;gt; action (blue cards) (this card will be unavailable until you take a produce turn).&lt;br /&gt;
&lt;br /&gt;
==== Free Actions ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;green arrow&amp;lt;/u&amp;gt; actions are free actions that can be used at &#039;&#039;&#039;any&#039;&#039;&#039; time.&lt;br /&gt;
&lt;br /&gt;
=== Dice Faces ===&lt;br /&gt;
Some resources are harder to get. Common have 3 faces (50%), uncommon 2 faces (33%), rare 1 face (16%).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Yellow&lt;br /&gt;
!Green&lt;br /&gt;
!Blue&lt;br /&gt;
!Gray&lt;br /&gt;
!Red&lt;br /&gt;
|-&lt;br /&gt;
|Common (3x)&lt;br /&gt;
|[[File:Megacredit symbol.png|alt=Megacredit symbol|thumb]]Megacredit&lt;br /&gt;
|[[File:Plant symbol.png|alt=plant symbol|thumb]]Plant &lt;br /&gt;
|Energy&lt;br /&gt;
|Steel&lt;br /&gt;
|Heat&lt;br /&gt;
|-&lt;br /&gt;
|Uncommon (2x)&lt;br /&gt;
|[[File:Science symbol.png|alt=science symbol|thumb]]Science &lt;br /&gt;
|[[File:Microbe symbol.png|alt=microbe symbol|thumb]]Microbe&lt;br /&gt;
|Water&lt;br /&gt;
|Titanium&lt;br /&gt;
|Event&lt;br /&gt;
|-&lt;br /&gt;
|Rare (1x)&lt;br /&gt;
|[[File:Earth symbol.png|alt=Earth symbol|thumb]]Earth &lt;br /&gt;
|[[File:Animal symbol.png|alt=animal symbol|thumb]]Animal &lt;br /&gt;
|Oxygen&lt;br /&gt;
|City&lt;br /&gt;
|Nuclear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Grid of dice face rarity.png|thumb]]&lt;br /&gt;
=== Extra bonuses ===&lt;br /&gt;
&lt;br /&gt;
* on terraformation tracks (oxygen and temperature) sometimes you get bonus resource dice&lt;br /&gt;
* when placing a forest, city etc get covered bonuses&lt;br /&gt;
* when reacing 5 and 12 green VP (tracked during the game, not at the end) gain and play a special bonus card frome the bonus pool (2 cards per player)&lt;br /&gt;
&lt;br /&gt;
=== Victory Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ocean&#039;&#039;&#039; - Gain 2 VP (because it counts as terraforming).&lt;br /&gt;
* &#039;&#039;&#039;Forest&#039;&#039;&#039; - Gain 1 VP per adjacent city when placing tile. (If Oxygen is increased 1 step, Gain 2 VP for terraforming.)&lt;br /&gt;
* &#039;&#039;&#039;City&#039;&#039;&#039; - Gain 2VP plus 1 VP per adjacent forest.&lt;br /&gt;
* &#039;&#039;&#039;Heat&#039;&#039;&#039; - Gain 2 VP (because it counts as terraforming).&lt;br /&gt;
* &#039;&#039;&#039;Oxygen&#039;&#039;&#039; - Gain 2 VP (because it counts as terraforming).&lt;br /&gt;
* &#039;&#039;&#039;Green Ribbon&#039;&#039;&#039; - Score the printed VPs &#039;&#039;&#039;immediately&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Red Ribbon&#039;&#039;&#039; - Score these VPs at the &#039;&#039;end of the game&#039;&#039;.&lt;br /&gt;
=== Game End ===&lt;br /&gt;
When &#039;&#039;&#039;two&#039;&#039;&#039; out of &#039;&#039;three&#039;&#039; of the following &amp;quot;Terraforming&amp;quot; conditions are met, the end of the game is triggered.&lt;br /&gt;
&lt;br /&gt;
All players get one last turn (including the player who just completed the second parameter).&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;oxygen&#039;&#039;&#039; track is completed.&lt;br /&gt;
* The &#039;&#039;&#039;temperature&#039;&#039;&#039; track is completed.&lt;br /&gt;
* All &#039;&#039;&#039;ocean tiles&#039;&#039;&#039; have been placed.&lt;br /&gt;
&lt;br /&gt;
Players add victory points from Red Ribbons:&lt;br /&gt;
&lt;br /&gt;
* Cards&lt;br /&gt;
* Milestones (4VP, first player to complete)&lt;br /&gt;
* Awards (5 VP first place, 3 VP second place; most of a die symbol in cards cost; in 2 player game no 2nd place)&lt;br /&gt;
&lt;br /&gt;
Tiebreaker (dice production).&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmarsthedicegame&amp;diff=31899</id>
		<title>Gamehelpterraformingmarsthedicegame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmarsthedicegame&amp;diff=31899"/>
		<updated>2026-10-16T11:50:03Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: improving readability, adding missing rules, etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You have two options on your turn: &lt;br /&gt;
&lt;br /&gt;
# &amp;quot;Produce&amp;quot; or&lt;br /&gt;
# Take a &amp;quot;Supporting Action&amp;quot; followd by a &amp;quot;Main Action&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Produce Turn ===&lt;br /&gt;
When you produce, the following happens:&lt;br /&gt;
&lt;br /&gt;
# Keep up to 3 resource dice, disacrd the rest (wild tokens are not dice).&lt;br /&gt;
# Discard any number of cards from your hand.&lt;br /&gt;
# If you have less than 5 cards, draw until you have 5.&lt;br /&gt;
# Roll and add all the resource dice (brown boxes on your corporation card + green project cards).&lt;br /&gt;
# Ready blue project cards (yellow arrows and red arrows).&lt;br /&gt;
&lt;br /&gt;
=== Action Turn ===&lt;br /&gt;
You take one supporting action, and one main action. (As a main action you can do a second supporting action)&lt;br /&gt;
&lt;br /&gt;
==== Supporting Actions ====&lt;br /&gt;
&lt;br /&gt;
* Roll and add 1 die of any color.&lt;br /&gt;
* Pay 1 resource die (any): to turn another die any side.&lt;br /&gt;
* Pay 1 resource die (any): to draw 2 cards.&lt;br /&gt;
* Use a ready &amp;lt;u&amp;gt;yellow arrow&amp;lt;/u&amp;gt; action (blue cards) (this card will be unavailable until you take a produce turn).&lt;br /&gt;
&lt;br /&gt;
==== Main Actions ====&lt;br /&gt;
&lt;br /&gt;
* Perform a second support action.&lt;br /&gt;
* Play a card from hand (paying its cost in matching resource dice).&lt;br /&gt;
* Pay 3 heat resources: to increase temperature 1 step.&lt;br /&gt;
* Pay 3 water resources: to place 1 ocean tile.&lt;br /&gt;
* Pay 4 plant resources: to place 1 forest tile (and increase oxygen 1 step).&lt;br /&gt;
* Pay 3 city resources: to place 1 city tile.&lt;br /&gt;
* Pay 3 MegaCredit: resources to immediately gain 2 VP.&lt;br /&gt;
* Use a &amp;lt;u&amp;gt;red arrow&amp;lt;/u&amp;gt; action (blue cards) (this card will be unavailable until you take a produce turn).&lt;br /&gt;
&lt;br /&gt;
==== Free Actions ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;green arrow&amp;lt;/u&amp;gt; actions are free actions that can be used at &#039;&#039;&#039;any&#039;&#039;&#039; time.&lt;br /&gt;
&lt;br /&gt;
=== Dice Faces ===&lt;br /&gt;
Some resources are harder to get. Common have 3 faces (50%), uncommon 2 faces (33%), rare 1 face (16%).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Yellow&lt;br /&gt;
!Green&lt;br /&gt;
!Blue&lt;br /&gt;
!Gray&lt;br /&gt;
!Red&lt;br /&gt;
|-&lt;br /&gt;
|Common (3x)&lt;br /&gt;
|[[File:Megacredit symbol.png|alt=Megacredit symbol|thumb]]Megacredit&lt;br /&gt;
|[[File:Plant symbol.png|alt=plant symbol|thumb]]Plant &lt;br /&gt;
|Energy&lt;br /&gt;
|Steel&lt;br /&gt;
|Heat&lt;br /&gt;
|-&lt;br /&gt;
|Uncommon (2x)&lt;br /&gt;
|[[File:Science symbol.png|alt=science symbol|thumb]]Science &lt;br /&gt;
|[[File:Microbe symbol.png|alt=microbe symbol|thumb]]Microbe&lt;br /&gt;
|Water&lt;br /&gt;
|Titanium&lt;br /&gt;
|Event&lt;br /&gt;
|-&lt;br /&gt;
|Rare (1x)&lt;br /&gt;
|[[File:Earth symbol.png|alt=Earth symbol|thumb]]Earth &lt;br /&gt;
|[[File:Animal symbol.png|alt=animal symbol|thumb]]Animal &lt;br /&gt;
|Oxygen&lt;br /&gt;
|City&lt;br /&gt;
|Nuclear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extra bonuses ===&lt;br /&gt;
&lt;br /&gt;
* on terraformation tracks (oxygen and temperature) sometimes you get bonus resource dice&lt;br /&gt;
* when placing a forest, city etc get covered bonuses&lt;br /&gt;
* when reacing 5 and 12 green VP (tracked during the game, not at the end) gain and play a special bonus card frome the bonus pool (2 cards per player)&lt;br /&gt;
&lt;br /&gt;
=== Victory Points ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ocean&#039;&#039;&#039; - Gain 2 VP (because it counts as terraforming).&lt;br /&gt;
* &#039;&#039;&#039;Forest&#039;&#039;&#039; - Gain 1 VP per adjacent city when placing tile. (If Oxygen is increased 1 step, Gain 2 VP for terraforming.)&lt;br /&gt;
* &#039;&#039;&#039;City&#039;&#039;&#039; - Gain 2VP plus 1 VP per adjacent forest.&lt;br /&gt;
* &#039;&#039;&#039;Heat&#039;&#039;&#039; - Gain 2 VP (because it counts as terraforming).&lt;br /&gt;
* &#039;&#039;&#039;Oxygen&#039;&#039;&#039; - Gain 2 VP (because it counts as terraforming).&lt;br /&gt;
* &#039;&#039;&#039;Green Ribbon&#039;&#039;&#039; - Score the printed VPs &#039;&#039;&#039;immediately&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Red Ribbon&#039;&#039;&#039; - Score these VPs at the &#039;&#039;end of the game&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Grid of dice face rarity.png|thumb]]  &lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
When &#039;&#039;&#039;two&#039;&#039;&#039; out of &#039;&#039;three&#039;&#039; of the following &amp;quot;Terraforming&amp;quot; conditions are met, the end of the game is triggered.&lt;br /&gt;
&lt;br /&gt;
All players get one last turn (including the player who just completed the second parameter).&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;oxygen&#039;&#039;&#039; track is completed.&lt;br /&gt;
* The &#039;&#039;&#039;temperature&#039;&#039;&#039; track is completed.&lt;br /&gt;
* All &#039;&#039;&#039;ocean tiles&#039;&#039;&#039; have been placed.&lt;br /&gt;
&lt;br /&gt;
Players add victory points from Red Ribbons:&lt;br /&gt;
&lt;br /&gt;
* Cards&lt;br /&gt;
* Milestones (4VP, first player to complete)&lt;br /&gt;
* Awards (5 VP first place, 3 VP second place; most of a die symbol in cards cost; in 2 player game no 2nd place)&lt;br /&gt;
&lt;br /&gt;
Tiebreaker (dice production).&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Animal_symbol.png&amp;diff=31898</id>
		<title>File:Animal symbol.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Animal_symbol.png&amp;diff=31898"/>
		<updated>2026-10-16T11:37:49Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Microbe_symbol.png&amp;diff=31897</id>
		<title>File:Microbe symbol.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Microbe_symbol.png&amp;diff=31897"/>
		<updated>2026-10-16T11:37:15Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Plant_symbol.png&amp;diff=31896</id>
		<title>File:Plant symbol.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Plant_symbol.png&amp;diff=31896"/>
		<updated>2026-10-16T11:36:37Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Earth_symbol.png&amp;diff=31895</id>
		<title>File:Earth symbol.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Earth_symbol.png&amp;diff=31895"/>
		<updated>2026-10-16T11:36:06Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Science_symbol.png&amp;diff=31894</id>
		<title>File:Science symbol.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Science_symbol.png&amp;diff=31894"/>
		<updated>2026-10-16T11:35:03Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Megacredit_symbol.png&amp;diff=31893</id>
		<title>File:Megacredit symbol.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Megacredit_symbol.png&amp;diff=31893"/>
		<updated>2026-10-16T11:33:49Z</updated>

		<summary type="html">&lt;p&gt;Z3phyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;die face&lt;/div&gt;</summary>
		<author><name>Z3phyr</name></author>
	</entry>
</feed>