<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xspuipuke</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xspuipuke"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Xspuipuke"/>
	<updated>2026-11-11T18:26:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvintagerevival&amp;diff=31800</id>
		<title>Gamehelpvintagerevival</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvintagerevival&amp;diff=31800"/>
		<updated>2026-10-08T09:03:20Z</updated>

		<summary type="html">&lt;p&gt;Xspuipuke: Created page with &amp;quot;In Vintage Revival, you run a workshop, in which you salvage an repair vintage items and arrange them in a collection. The three goal cards at the right show you how to score points. You also score for repairing items and placing inventory tiles.  The game is played over 5 rounds. Each round comprises 3 phases:  1. Draw vintage items: Each player gets a hand of 4 tiles, one each of sizes 2x2, 2x4, 3x2, and 3x3. 2. In four draft turns, players keep and place 1 tile from h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Vintage Revival, you run a workshop, in which you salvage an repair vintage items and arrange them in a collection.&lt;br /&gt;
The three goal cards at the right show you how to score points. You also score for repairing items and placing inventory tiles.&lt;br /&gt;
&lt;br /&gt;
The game is played over 5 rounds. Each round comprises 3 phases:&lt;br /&gt;
&lt;br /&gt;
1. Draw vintage items: Each player gets a hand of 4 tiles, one each of sizes 2x2, 2x4, 3x2, and 3x3.&lt;br /&gt;
2. In four draft turns, players keep and place 1 tile from hand and pass the rest: clockwise in odd rounds, counter-clockwise in even rounds.&lt;br /&gt;
3. After placing 4 tiles in a round, each player may place 1 inventory tile (from 5 at the start of the game) or 2 spare parts of their choice.&lt;br /&gt;
&lt;br /&gt;
Anatomy of vintage items:&lt;br /&gt;
Repair cost: There are 1 or 2 symbols at the top left (cog, screw, or wire) showing what the item needs to count for scoring.&lt;br /&gt;
Spare parts: The up to 4 dark symbols at the bottom show what you get from the item if you salvage it (see next section).&lt;br /&gt;
Sparkles: Tiles with sparkles are considered rare and count for the goal card at the bottom.&lt;br /&gt;
Decade: 50s to 90s, also reflected by the wallpaper color in the background. Relevant for the goal card in the middle.&lt;br /&gt;
&lt;br /&gt;
Placing tiles:&lt;br /&gt;
When you select a tile in the draft, you must make a choice:&lt;br /&gt;
- Place it face down as a parts donor to get spare parts (shown at the bottom of the tile).&lt;br /&gt;
OR&lt;br /&gt;
- Place it face up to potentially score points (once it is fully repaired).&lt;br /&gt;
&lt;br /&gt;
When placing a face-down tile ADJACENT to a face-up one or vice versa, if the face-up tile needs spare parts from the face-down tile, they are automatically transferred.&lt;br /&gt;
If there is a choice, you must select it yourself by clicking the spare part and the target icon.&lt;br /&gt;
An item is considered fully repaired if all of its cost icons are covered by spare part tokens.&lt;br /&gt;
&lt;br /&gt;
Empty parts donors (face-down tiles) are removed automatically, if possible. Your collection may never split into multiple separated parts.&lt;br /&gt;
You may place a new tile over a parts donor (thus, removing the parts donor and any remaining spare parts on it) if it keeps your collection in one chunk.&lt;br /&gt;
&lt;br /&gt;
Inventory tiles:&lt;br /&gt;
At the end of each round, you can either place an inventory tile or 2 spare parts anywhere in your collection.&lt;br /&gt;
There are 5 inventory tiles to choose from, each scoring for items that touch it depending on a condition:&lt;br /&gt;
- Bookcase: tiles of the same color (the most common color touching it will be selected automatically)&lt;br /&gt;
- Chandelier: different item types (like phone, lamp, or sewing machine - regardless of decade); note that computer and typewriter are considered the same type&lt;br /&gt;
- Painting: different colors&lt;br /&gt;
- Plant: different tile sizes (2x2, 2x4, 3x2, and 3x3)&lt;br /&gt;
- Sofa: tiles of the same tile size (the most common tile size will be selected automatically)&lt;br /&gt;
If you don&#039;t place an inventory tile, you will have a greater selection later but you can only ever place 1 per round.&lt;br /&gt;
&lt;br /&gt;
Scoring:&lt;br /&gt;
Goals - according to the conditions on the cards; the table tells you how many points you get&lt;br /&gt;
Inventory tiles - 1, 3, 6, or 10 points for 1, 2, 3, or 4 eligible tiles touching it, respectively&lt;br /&gt;
Repaired items - 1 point for every fully repaired item&lt;br /&gt;
Parts donors and items that have not been fully repaired do not count for scoring at all - as if they were not there.&lt;br /&gt;
&lt;br /&gt;
In your player info box, you will see a live score during the game with &amp;quot;(max #)&amp;quot; indicating how many points you&#039;d get if all current tiles were repaired.&lt;/div&gt;</summary>
		<author><name>Xspuipuke</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpretrorevival&amp;diff=30588</id>
		<title>Gamehelpretrorevival</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpretrorevival&amp;diff=30588"/>
		<updated>2026-07-07T13:23:21Z</updated>

		<summary type="html">&lt;p&gt;Xspuipuke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Retro Revival, each player is creating a display of retro items and inventory tiles.&lt;br /&gt;
Your goal is to gain the most points from 3 different goal tiles, from your placed inventory tiles, and your displayed items in general.&lt;br /&gt;
&lt;br /&gt;
The game is played over 5 rounds, in which you draft and place 4 tiles. The draft direction alternates between rounds.&lt;br /&gt;
At the end of a round, each player may place an inventory tile. You can see your remaining tiles in the player box at the right.&lt;br /&gt;
&lt;br /&gt;
At the start of a round, you get one tile of each available shape at random.&lt;br /&gt;
Pick one and decide what to do with it:&lt;br /&gt;
- Place it face up to use it in your display for its type, color, and shape. Face-up tiles needs to be repared in order to count. The required spare parts are shown at the bottom of the tile.&lt;br /&gt;
OR&lt;br /&gt;
- Place it face down to use it for spare parts, gaining the spare parts printed at the top of the front side (showing an item picture). These spare parts can and must be used for orthogonally adjacent face-up tiles that need them.&lt;br /&gt;
&lt;br /&gt;
Tiles can be moved around by clicking in the grid or using the shifting arrows. You may not rotate tiles – all tiles must be placed upright.&lt;br /&gt;
&lt;br /&gt;
Once an item is fully repaired, it will count for goals, inventory tiles, and towards the number of repaired items (1 point each).&lt;br /&gt;
Once a face-down tile is devoid of spare parts, it will be removed automatically unless removing it would split your display into multiple seperate regions.&lt;br /&gt;
&lt;br /&gt;
You can place a new tile on top of a face-down one, removing the latter without getting its spare parts.&lt;br /&gt;
&lt;br /&gt;
Inventory Tiles&lt;br /&gt;
You have 5 different tiles: 3 vertical ones, and 2 horizontal ones.&lt;br /&gt;
- Vertical ones score different things touching them: either shapes, colors, or item types (the illustrated item).&lt;br /&gt;
- Horizontal ones score the same thing of which you have the most touching that inventory tile: either a color or shape.&lt;br /&gt;
&lt;br /&gt;
Instead of placing an inventory tile, you may immediately place up to 2 spare parts on any face-up tiles in your display. If you do, you get to keep all remaining inventory tiles but you won&#039;t be placing them all. You may only ever place one at the end of a round.&lt;br /&gt;
&lt;br /&gt;
After 5 rounds, the game will end and score automatically: your success in the 3 goals, your inventory tiles, and the number of fully repaired items. Any face-down tiles or unrepaired items don&#039;t count.&lt;/div&gt;</summary>
		<author><name>Xspuipuke</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpretrorevival&amp;diff=30587</id>
		<title>Gamehelpretrorevival</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpretrorevival&amp;diff=30587"/>
		<updated>2026-07-07T13:14:03Z</updated>

		<summary type="html">&lt;p&gt;Xspuipuke: Created page with &amp;quot;In Retro Revival, each player is creating a display of retro items and inventory tiles. Your goal is to gain the most points from 3 different goal tiles, from your placed inventory tiles, and your displayed items in general.  The game is played over 5 rounds, in which you draft and place 4 tiles. The draft direction alternates between rounds. At the end of a round, each player may place an inventory tile. You can see your remaining tiles in the player box at the right....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Retro Revival, each player is creating a display of retro items and inventory tiles.&lt;br /&gt;
Your goal is to gain the most points from 3 different goal tiles, from your placed inventory tiles, and your displayed items in general.&lt;br /&gt;
&lt;br /&gt;
The game is played over 5 rounds, in which you draft and place 4 tiles. The draft direction alternates between rounds.&lt;br /&gt;
At the end of a round, each player may place an inventory tile. You can see your remaining tiles in the player box at the right.&lt;br /&gt;
&lt;br /&gt;
At the start of a round, you get one tile of each available shape at random.&lt;br /&gt;
Pick one and decide what to do with it:&lt;br /&gt;
- Place it face up to use it in your display for its type, color, and shape. Face-up tiles needs to be repared in order to count. The required spare parts are shown at the bottom of the tile.&lt;br /&gt;
OR&lt;br /&gt;
- Place it face down to use it for spare parts, gaining the items printed at the top of the front side (showing an item). These spare parts can and must be used for orthogonally adjacent face-up tiles that need them.&lt;br /&gt;
&lt;br /&gt;
Tiles can be moved around by clicking in the grid or using the shifting arrows. You may not rotate tiles – all tiles must be placed upright.&lt;br /&gt;
&lt;br /&gt;
Once an item is fully repaired, it will count for goals, inventory tiles, and towards the number of repaired items (1 point each).&lt;br /&gt;
Once a face-down tile is devoid of spare parts, it will be removed automatically unless removing it would split your display into multiple seperate regions.&lt;br /&gt;
&lt;br /&gt;
You can place a new tile on top of a face-down one, removing the latter without getting its spare parts.&lt;br /&gt;
&lt;br /&gt;
Inventory Tiles&lt;br /&gt;
You have 5 different tiles: 3 vertical ones, and 2 horizontal ones.&lt;br /&gt;
- Vertical ones score different things touching them: either shapes, colors, or item types (the illustrated item).&lt;br /&gt;
- Horizontal ones score the same thing of which you have the most touching that inventory tile: either a color or shape.&lt;br /&gt;
&lt;br /&gt;
Instead of placing an inventory tile, you may immediately place up to 2 spare parts on any face-up tiles in your display. If you do, you get to keep all remaining inventory tiles but you won&#039;t be placing them all. You may only ever place one at the end of a round.&lt;br /&gt;
&lt;br /&gt;
After 5 rounds, the game will end and score automatically: your success in the 3 goals, your inventory tiles, and the number of fully repaired items. Any face-down tiles or unrepaired items don&#039;t count.&lt;/div&gt;</summary>
		<author><name>Xspuipuke</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=29347</id>
		<title>Gamehelpterraformingmars</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=29347"/>
		<updated>2026-04-10T16:28:34Z</updated>

		<summary type="html">&lt;p&gt;Xspuipuke: /* Solo */ Added info on Prelude and Colonies expansion special rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Turn Structure==&lt;br /&gt;
&lt;br /&gt;
Each round represents a generation of Mars&#039;s development &amp;amp; colonization. At the start of each round, the &amp;quot;first player token&amp;quot; moves to the next player. Each generation, players perform the following steps:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;: Draw 4 cards. Add any number of them to your hand for 3 M€ each, then discard the rest. (No hand limit.)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Actions&#039;&#039;&#039;:  Take 1-2 actions from the list below. Continue in turn order until all players have passed.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Play a card from your hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Execute a &#039;&#039;standard project&#039;&#039;.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Claim a milestone.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Fund an award.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Use a Blue Card action (each may be used once per generation).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Spend 8 plants to place a greenery tile. (This increases the oxygen level and your Terraform Rating).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Spend 8 heat to increase the temperature by 1 degree. (This also increases your Terraform Rating).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Pass. If you pass, you will not be able to take any more actions for the round. Usually, you do this when you cannot take further actions. When all players have passed, the round ends.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Production&#039;&#039;&#039;: Convert unspent energy into heat. All players gain resources according to their production values and M€ equal to their Terraform Rating + M€ production value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Playing Cards ====&lt;br /&gt;
&lt;br /&gt;
To play a card, you must pay its cost in M€. (Other cards may be able to reduce this cost.) In some cases, resources can be spent instead of M€.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;1 Steel = 2 M€ to pay for any &#039;&#039;Building&#039;&#039; card (brown building icon)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;1 Titanium = 3 M€ to pay for any &#039;&#039;Space&#039;&#039; card (gold sunburst icon)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some cards have requirements, such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Global parameters (# of oceans, oxygen, temperature must be above or below a certain level)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;# of Tags of a given type in play. Tags appear on the top of played cards in your tableau. (BGA also displays them in numbers.)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Ability to produce a specific resource (like titanium).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the cost is paid, then you gain the benefits and effects of the card (e.g., gain resources, increase/decrease production values). If a production value change has a red border (usually a negative effect), you can apply it to another player or no one. &lt;br /&gt;
&lt;br /&gt;
After the card is played, it moves to one of three areas on your board. (You can change how these areas are arranged by clicking on the &amp;quot;three bars&amp;quot; icon.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Red cards&#039;&#039;&#039; have one-time effects. They do not contribute tags so they are automatically hidden, but may be worth VP.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Green cards&#039;&#039;&#039; have one-time effects, but their tags add to your tableau (which can help you play other cards) and may be worth VP.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Blue cards&#039;&#039;&#039; have either an ongoing passive effect or an action you can take on your turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Standard Projects ====&lt;br /&gt;
&lt;br /&gt;
Standard projects are always available as an action. Most involve placing tiles on the Mars board. If a tile is placed in a hex with resource icons, the player gains those resources. You also gain 2M€ per Ocean tile adjacent to the placed tile.&lt;br /&gt;
&lt;br /&gt;
You can also raise the temperature by spending heat or plants instead of M€.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!| Name || Cost || Description || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sell Patents&#039;&#039;&#039; || Discard a card || Each discarded card gains you 1 M€. || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Plant&#039;&#039;&#039; || 11 M€ || Increase your energy production by one step. || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asteroid&#039;&#039;&#039; || 14 M€ || Increase temperature by 1 degree. Increase your TR by 1. || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aquifer&#039;&#039;&#039; || 18 M€ || Place 1 Ocean tile. Increase your TR by 1. || Oceans do not belong to any player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greenery&#039;&#039;&#039; || 23 M€ || Place 1 Greenery tile, which raises the oxygen level by 1%. Increase your TR by 1. || Greenery tiles must be placed next to another tile you own. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;City&#039;&#039;&#039; || 25 M€ || Place 1 City tile. Increase your M€ production by 1. || Cities may not be placed adjacent to each other (except for Noctis City, which is placed on its reserved hex, and &#039;&#039;Urbanized Area&#039;&#039;, which must be placed next to 2 City tiles.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Milestones and Awards ====&lt;br /&gt;
&lt;br /&gt;
Milestones and awards are the competitive aspect of &#039;&#039;Terraforming Mars&#039;&#039;. The first player to meet a certain milestone gains its benefits. Awards are given at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Pay 8 M€ to claim a Milestone for which you have met the requirements. Each milestone is worth 5 VP, but only 3 milestones may be claimed per game. The Milestones available depend on the map.&lt;br /&gt;
&lt;br /&gt;
For Awards, the first Award funded costs 8 M€, the next costs 14 M€, and the last costs 20 M€. Only three Awards may be funded per game. When scoring, BGA checks each funded award and gives VP to the first and second-place players that meet its criteria. The player who funded the award receives no special consideration.&lt;br /&gt;
&lt;br /&gt;
==Game End and Scoring ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the oxygen level reaches 14%, 9 Ocean tiles are on the map, and the temperature is 8˚C. The current generation/round ends. All players have one final turn to convert extra plants into one or more greenery tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!| Source || Description &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terraform Rating&#039;&#039;&#039; || Gain VP equal to your Terraform Rating.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greenery Tiles&#039;&#039;&#039; || Gain VP for each Greenery Tile you own. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;City Tiles&#039;&#039;&#039; || Gain VP for each &#039;&#039;Greenery Tile adjacent to a City Tile&#039;&#039; you own. The owner of the Greenery Tile does not matter. The capital city also scores 1 VP for each adjacent Ocean tile.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Awards&#039;&#039;&#039; || 5 VP to the winner and 2 VP to second place. The award must be funded for it to count. (In a two-player game, second place is not awarded.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Milestones&#039;&#039;&#039; || Gain 5 VP for each Milestone you claim. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Played cards&#039;&#039;&#039; || Gain 1 VP for each card that indicates its VP worth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a tie, the player with the most M€ wins.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
====Solo====&lt;br /&gt;
&lt;br /&gt;
To win, you must reach the goals for each global parameter (temperature, Ocean tiles, and oxygen level).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Always uses the Corporate Era setup. (All Corporate Era cards are included.) &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Before the game starts, 2 neutral City tiles are placed on the map, each with an adjacent greenery tile. These tiles do not increase the oxygen level. &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Starting Terraform Rating is 14 instead of 20. You do not have extra production of resources.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Awards and Milestones are not used.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can steal from a neutral opponent or reduce its resources and production.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The game ends after 14 generations (rounds), regardless of whether the temperature, ocean tiles, or oxygen levels meet their goals.&amp;lt;li&amp;gt;&#039;&#039;&#039;Prelude Expansion:&#039;&#039;&#039; With the Prelude expansion enabled, the game ends in 12 generations!&amp;lt;li&amp;gt;&#039;&#039;&#039;Colonies Expansion:&#039;&#039;&#039; With the Colonies expansion enabled, you start the game with -2 MC production and must choose 3 from 4 random colony tiles to use for the game.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Options====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Draft Enabled&#039;&#039;&#039;: Cards are drafted among all players during the Research phase instead of bought.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Beginner Corporations&#039;&#039;&#039;: Beginner Corporations start with 42 M€ and receive 10 cards without needing to spend money. (Recommended for beginner players only)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Corporate Era&#039;&#039;&#039;: Choose a corporation card at the beginning. Each gives a different benefit. All productions start at 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Prelude Expansion&#039;&#039;&#039;: Includes Prelude cards (player chooses 2 out of 4), extra project cards, and extra corporations.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Colonies Expansion&#039;&#039;&#039;: Includes Colony tiles with fleets, extra project cards, and extra corporations.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&#039;&#039;Tharsis&#039;&#039;: Base map, focuses on urban development and oxygen production&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&#039;&#039;Elysium&#039;&#039;: Large ocean area and unique placement bonuses&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&#039;&#039;Hellas&#039;&#039;: Depicts the south pole and relies on heat and water&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&#039;&#039;Vastitas Borealis&#039;&#039;: Features frozen carbon dioxide that can increase temperature&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&#039;&#039;Amazonis Planitia&#039;&#039;: Large map designed for 4-5 players with higher Milestone requirements&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Realtime Scoring&#039;&#039;&#039;: Player&#039;s scores are shown during the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Multi-step undo support (Experimental)&#039;&#039;&#039;: Allows player to undo actions one-by-one, instead of restarting the Actions phase&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xspuipuke</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=29346</id>
		<title>Gamehelpterraformingmars</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=29346"/>
		<updated>2026-04-10T16:26:23Z</updated>

		<summary type="html">&lt;p&gt;Xspuipuke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Turn Structure==&lt;br /&gt;
&lt;br /&gt;
Each round represents a generation of Mars&#039;s development &amp;amp; colonization. At the start of each round, the &amp;quot;first player token&amp;quot; moves to the next player. Each generation, players perform the following steps:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;: Draw 4 cards. Add any number of them to your hand for 3 M€ each, then discard the rest. (No hand limit.)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Actions&#039;&#039;&#039;:  Take 1-2 actions from the list below. Continue in turn order until all players have passed.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Play a card from your hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Execute a &#039;&#039;standard project&#039;&#039;.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Claim a milestone.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Fund an award.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Use a Blue Card action (each may be used once per generation).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Spend 8 plants to place a greenery tile. (This increases the oxygen level and your Terraform Rating).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Spend 8 heat to increase the temperature by 1 degree. (This also increases your Terraform Rating).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Pass. If you pass, you will not be able to take any more actions for the round. Usually, you do this when you cannot take further actions. When all players have passed, the round ends.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Production&#039;&#039;&#039;: Convert unspent energy into heat. All players gain resources according to their production values and M€ equal to their Terraform Rating + M€ production value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Playing Cards ====&lt;br /&gt;
&lt;br /&gt;
To play a card, you must pay its cost in M€. (Other cards may be able to reduce this cost.) In some cases, resources can be spent instead of M€.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;1 Steel = 2 M€ to pay for any &#039;&#039;Building&#039;&#039; card (brown building icon)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;1 Titanium = 3 M€ to pay for any &#039;&#039;Space&#039;&#039; card (gold sunburst icon)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some cards have requirements, such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Global parameters (# of oceans, oxygen, temperature must be above or below a certain level)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;# of Tags of a given type in play. Tags appear on the top of played cards in your tableau. (BGA also displays them in numbers.)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Ability to produce a specific resource (like titanium).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the cost is paid, then you gain the benefits and effects of the card (e.g., gain resources, increase/decrease production values). If a production value change has a red border (usually a negative effect), you can apply it to another player or no one. &lt;br /&gt;
&lt;br /&gt;
After the card is played, it moves to one of three areas on your board. (You can change how these areas are arranged by clicking on the &amp;quot;three bars&amp;quot; icon.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Red cards&#039;&#039;&#039; have one-time effects. They do not contribute tags so they are automatically hidden, but may be worth VP.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Green cards&#039;&#039;&#039; have one-time effects, but their tags add to your tableau (which can help you play other cards) and may be worth VP.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Blue cards&#039;&#039;&#039; have either an ongoing passive effect or an action you can take on your turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Standard Projects ====&lt;br /&gt;
&lt;br /&gt;
Standard projects are always available as an action. Most involve placing tiles on the Mars board. If a tile is placed in a hex with resource icons, the player gains those resources. You also gain 2M€ per Ocean tile adjacent to the placed tile.&lt;br /&gt;
&lt;br /&gt;
You can also raise the temperature by spending heat or plants instead of M€.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!| Name || Cost || Description || Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sell Patents&#039;&#039;&#039; || Discard a card || Each discarded card gains you 1 M€. || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Plant&#039;&#039;&#039; || 11 M€ || Increase your energy production by one step. || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asteroid&#039;&#039;&#039; || 14 M€ || Increase temperature by 1 degree. Increase your TR by 1. || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aquifer&#039;&#039;&#039; || 18 M€ || Place 1 Ocean tile. Increase your TR by 1. || Oceans do not belong to any player.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greenery&#039;&#039;&#039; || 23 M€ || Place 1 Greenery tile, which raises the oxygen level by 1%. Increase your TR by 1. || Greenery tiles must be placed next to another tile you own. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;City&#039;&#039;&#039; || 25 M€ || Place 1 City tile. Increase your M€ production by 1. || Cities may not be placed adjacent to each other (except for Noctis City, which is placed on its reserved hex, and &#039;&#039;Urbanized Area&#039;&#039;, which must be placed next to 2 City tiles.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Milestones and Awards ====&lt;br /&gt;
&lt;br /&gt;
Milestones and awards are the competitive aspect of &#039;&#039;Terraforming Mars&#039;&#039;. The first player to meet a certain milestone gains its benefits. Awards are given at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Pay 8 M€ to claim a Milestone for which you have met the requirements. Each milestone is worth 5 VP, but only 3 milestones may be claimed per game. The Milestones available depend on the map.&lt;br /&gt;
&lt;br /&gt;
For Awards, the first Award funded costs 8 M€, the next costs 14 M€, and the last costs 20 M€. Only three Awards may be funded per game. When scoring, BGA checks each funded award and gives VP to the first and second-place players that meet its criteria. The player who funded the award receives no special consideration.&lt;br /&gt;
&lt;br /&gt;
==Game End and Scoring ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the oxygen level reaches 14%, 9 Ocean tiles are on the map, and the temperature is 8˚C. The current generation/round ends. All players have one final turn to convert extra plants into one or more greenery tiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!| Source || Description &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Terraform Rating&#039;&#039;&#039; || Gain VP equal to your Terraform Rating.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greenery Tiles&#039;&#039;&#039; || Gain VP for each Greenery Tile you own. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;City Tiles&#039;&#039;&#039; || Gain VP for each &#039;&#039;Greenery Tile adjacent to a City Tile&#039;&#039; you own. The owner of the Greenery Tile does not matter. The capital city also scores 1 VP for each adjacent Ocean tile.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Awards&#039;&#039;&#039; || 5 VP to the winner and 2 VP to second place. The award must be funded for it to count. (In a two-player game, second place is not awarded.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Milestones&#039;&#039;&#039; || Gain 5 VP for each Milestone you claim. &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Played cards&#039;&#039;&#039; || Gain 1 VP for each card that indicates its VP worth.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On a tie, the player with the most M€ wins.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
====Solo====&lt;br /&gt;
&lt;br /&gt;
To win, you must reach the goals for each global parameter (temperature, Ocean tiles, and oxygen level).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Always uses the Corporate Era setup. (All Corporate Era cards are included.) &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Before the game starts, 2 neutral City tiles are placed on the map, each with an adjacent greenery tile. These tiles do not increase the oxygen level. &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Starting Terraform Rating is 14 instead of 20. You do not have extra production of resources.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Awards and Milestones are not used.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can steal from a neutral opponent or reduce its resources and production.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The game ends after 14 generations (rounds), regardless of whether the temperature, ocean tiles, or oxygen levels meet their goals. NOTE: With the Prelude expansion enabled, the game ends in 12 generations!&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Options====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Draft Enabled&#039;&#039;&#039;: Cards are drafted among all players during the Research phase instead of bought.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Beginner Corporations&#039;&#039;&#039;: Beginner Corporations start with 42 M€ and receive 10 cards without needing to spend money. (Recommended for beginner players only)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Corporate Era&#039;&#039;&#039;: Choose a corporation card at the beginning. Each gives a different benefit. All productions start at 0.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Prelude Expansion&#039;&#039;&#039;: Includes Prelude cards (player chooses 2 out of 4), extra project cards, and extra corporations.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Colonies Expansion&#039;&#039;&#039;: Includes Colony tiles with fleets, extra project cards, and extra corporations.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Map&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&#039;&#039;Tharsis&#039;&#039;: Base map, focuses on urban development and oxygen production&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&#039;&#039;Elysium&#039;&#039;: Large ocean area and unique placement bonuses&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&#039;&#039;Hellas&#039;&#039;: Depicts the south pole and relies on heat and water&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&#039;&#039;Vastitas Borealis&#039;&#039;: Features frozen carbon dioxide that can increase temperature&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;&#039;&#039;Amazonis Planitia&#039;&#039;: Large map designed for 4-5 players with higher Milestone requirements&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Realtime Scoring&#039;&#039;&#039;: Player&#039;s scores are shown during the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Multi-step undo support (Experimental)&#039;&#039;&#039;: Allows player to undo actions one-by-one, instead of restarting the Actions phase&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xspuipuke</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpghostsgalore&amp;diff=26190</id>
		<title>Gamehelpghostsgalore</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpghostsgalore&amp;diff=26190"/>
		<updated>2025-08-13T13:31:16Z</updated>

		<summary type="html">&lt;p&gt;Xspuipuke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Ghosts Galore, each player builds a ghost train by placing 9 tiles in a 3x3 grid. Tiles show track (straights, curves, double curves, and bridges) and up to 3 monsters of 9 different types, each of which scores in a particular way. Your goal is to score the most points by the end of the game from monsters, track, and printed points on the tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE INTERFACE&lt;br /&gt;
&lt;br /&gt;
When you open the game, you see your game board first and the other players&#039; game boards next to or below it, depending on your screen size. Notice the little &amp;quot;HELP&amp;quot; button to the right of your board: By clicking it, a point overview sheet will slide open and tell you how each element of the game scores. If live scoring is enabled, you will see a scoring sheet at the bottom of the display at all times, which will tally your scores as you place tiles. Live scoring will not consider your hidden tile (see the &amp;quot;How to Play&amp;quot; section below on what that is) except when the game is over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW TO PLAY&lt;br /&gt;
&lt;br /&gt;
Over the course of 8 rounds, players will be drafting 1 tile each from a pool of tiles and place them in their grid any way they like. On the 9th and final round of the game, you will be placing your so-called &amp;quot;hidden tile&amp;quot;, which you can see at the top right of the screen in an own area called &amp;quot;Your Hidden Tile&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, a different player will begin and they will be prompted a single option in the status bar: to pick a tile from the deck. Either click that button or the draw pile to draw a tile from the deck, which will appear face up next to the pile. Then choose:&lt;br /&gt;
1. Either you like the tile and place it in your grid, by clicking on the tile first, then on a space in your grid (or a different one if you misclick). You can rotate the tile via arrows that will appear to the left and right of the tile once it is selected. Confirm your placement by clicking the &amp;quot;Confirm&amp;quot; button in the status bar.&lt;br /&gt;
2. Or click &amp;quot;Pass&amp;quot; in the status bar to wait and see what other tiles will appear that round. This does not skip your turn, it merely postpones it. All players will be placing 1 tile per round, at some point during that round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiles that are passed on will appear in the &amp;quot;Tiles Available on the Table&amp;quot; section in the center of the screen. Once there are tiles there, the prompt at the start of a turn will let you choose whether you want to either pick a tile from the deck or an available one from the table.&lt;br /&gt;
1. To pick a tile from the deck, again, click the &amp;quot;Pick&amp;quot; button or the draw pile. Once you do that, you cannot change your mind. You must either place the newly revealed tile or &amp;quot;Pass&amp;quot; and wait until it is your turn again to choose a different tile.&lt;br /&gt;
2. To pick a tile from the face-up ones on the table, simply click that tile and place it, as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Once all but one player have chosen a tile, the remaining player will see ALL remaining tiles in the deck in the &amp;quot;Tiles Available on the Table&amp;quot; section and they can choose any one of those 5 tiles. (It&#039;s always 5 tiles for the remaining player.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At any point during the game, you can pre-place your hidden tile by clicking it and placing it in your grid the same way you place tiles from the deck or table. Your hidden tile will be shown slightly transparent in your grid so you know that this is it. You can remove the tile (to place it somewhere else) by clicking the button in &amp;quot;The Hidden Tile&amp;quot; section at the top. On the 9th round at the latest, you will be prompted to place your hidden tile on the remaining spot in the 3x3 grid. If you did before, you can simply click &amp;quot;Confirm&amp;quot; in the status bar (if you&#039;re happy with your placement) or adjust the placement by rotating the tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once all players have done so, the game will be over and the winner will be declared.&lt;/div&gt;</summary>
		<author><name>Xspuipuke</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpghostsgalore&amp;diff=26186</id>
		<title>Gamehelpghostsgalore</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpghostsgalore&amp;diff=26186"/>
		<updated>2025-08-13T11:12:56Z</updated>

		<summary type="html">&lt;p&gt;Xspuipuke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Ghosts Galore, each player builds a ghost train by placing 9 tiles in a 3x3 grid. Tiles show track (straights, curves, double curves, and bridges) and 2-3 monsters of 9 different types, each of which scores in a particular way. Your goal is to score the most points by the end of the game from monsters, track, and printed points on the tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE INTERFACE&lt;br /&gt;
&lt;br /&gt;
When you open the game, you see your game board first and the other players&#039; game boards next to or below it, depending on your screen size. Notice the little &amp;quot;HELP&amp;quot; button to the right of your board: By clicking it, a point overview sheet will slide open and tell you how each element of the game scores. If live scoring is enabled, you will see a scoring sheet at the bottom of the display at all times, which will tally your scores as you place tiles. Live scoring will not consider your hidden tile (see the &amp;quot;How to Play&amp;quot; section below on what that is) except when the game is over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW TO PLAY&lt;br /&gt;
&lt;br /&gt;
Over the course of 8 rounds, players will be drafting 1 tile each from a pool of tiles and place them in their grid any way they like. On the 9th and final round of the game, you will be placing your so-called &amp;quot;hidden tile&amp;quot;, which you can see at the top right of the screen in an own area called &amp;quot;Your Hidden Tile&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each round, a different player will begin and they will be prompted a single option in the status bar: to pick a tile from the deck. Either click that button or the draw pile to draw a tile from the deck, which will appear face up next to the pile. Then choose:&lt;br /&gt;
1. Either you like the tile and place it in your grid, by clicking on the tile first, then on a space in your grid (or a different one if you misclick). You can rotate the tile via arrows that will appear to the left and right of the tile once it is selected. Confirm your placement by clicking the &amp;quot;Confirm&amp;quot; button in the status bar.&lt;br /&gt;
2. Or click &amp;quot;Pass&amp;quot; in the status bar to wait and see what other tiles will appear that round. This does not skip your turn, it merely postpones it. All players will be placing 1 tile per round, at some point during that round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiles that are passed on will appear in the &amp;quot;Tiles Available on the Table&amp;quot; section in the center of the screen. Once there are tiles there, the prompt at the start of a turn will let you choose whether you want to either pick a tile from the deck or an available one from the table.&lt;br /&gt;
1. To pick a tile from the deck, again, click the &amp;quot;Pick&amp;quot; button or the draw pile. Once you do that, you cannot change your mind. You must either place the newly revealed tile or &amp;quot;Pass&amp;quot; and wait until it is your turn again to choose a different tile.&lt;br /&gt;
2. To pick a tile from the face-up ones on the table, simply click that tile and place it, as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Once all but one player have chosen a tile, the remaining player will see ALL remaining tiles in the deck in the &amp;quot;Tiles Available on the Table&amp;quot; section and they can choose any one of those 5 tiles. (It&#039;s always 5 tiles for the remaining player.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At any point during the game, you can pre-place your hidden tile by clicking it and placing it in your grid the same way you place tiles from the deck or table. Your hidden tile will be shown slightly transparent in your grid so you know that this is it. You can remove the tile (to place it somewhere else) by clicking the button in &amp;quot;The Hidden Tile&amp;quot; section at the top. On the 9th round at the latest, you will be prompted to place your hidden tile on the remaining spot in the 3x3 grid. If you did before, you can simply click &amp;quot;Confirm&amp;quot; in the status bar (if you&#039;re happy with your placement) or adjust the placement by rotating the tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once all players have done so, the game will be over and the winner will be declared.&lt;/div&gt;</summary>
		<author><name>Xspuipuke</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpghostsgalore&amp;diff=26185</id>
		<title>Gamehelpghostsgalore</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpghostsgalore&amp;diff=26185"/>
		<updated>2025-08-13T11:11:28Z</updated>

		<summary type="html">&lt;p&gt;Xspuipuke: Created page with &amp;quot;In Ghosts Galore, each player builds a ghost train by placing 9 tiles in a 3x3 grid. Tiles show track (straights, curves, double curves, and bridges) and 2-3 monsters of 9 different types, each of which scores in a particular way. Your goal is to score the most points by the end of the game from monsters, track, and printed points on the tiles.  THE INTERFACE When you open the game, you see your game board first and the other players&amp;#039; game boards next to or below it, dep...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Ghosts Galore, each player builds a ghost train by placing 9 tiles in a 3x3 grid. Tiles show track (straights, curves, double curves, and bridges) and 2-3 monsters of 9 different types, each of which scores in a particular way. Your goal is to score the most points by the end of the game from monsters, track, and printed points on the tiles.&lt;br /&gt;
&lt;br /&gt;
THE INTERFACE&lt;br /&gt;
When you open the game, you see your game board first and the other players&#039; game boards next to or below it, depending on your screen size. Notice the little &amp;quot;HELP&amp;quot; button to the right of your board: By clicking it, a point overview sheet will slide open and tell you how each element of the game scores. If live scoring is enabled, you will see a scoring sheet at the bottom of the display at all times, which will tally your scores as you place tiles. Live scoring will not consider your hidden tile (see the &amp;quot;How to Play&amp;quot; section below on what that is) except when the game is over.&lt;br /&gt;
&lt;br /&gt;
HOW TO PLAY&lt;br /&gt;
Over the course of 8 rounds, players will be drafting 1 tile each from a pool of tiles and place them in their grid any way they like. On the 9th and final round of the game, you will be placing your so-called &amp;quot;hidden tile&amp;quot;, which you can see at the top right of the screen in an own area called &amp;quot;Your Hidden Tile&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Each round, a different player will begin and they will be prompted a single option in the status bar: to pick a tile from the deck. Either click that button or the draw pile to draw a tile from the deck, which will appear face up next to the pile. Then choose:&lt;br /&gt;
1. Either you like the tile and place it in your grid, by clicking on the tile first, then on a space in your grid (or a different one if you misclick). You can rotate the tile via arrows that will appear to the left and right of the tile once it is selected. Confirm your placement by clicking the &amp;quot;Confirm&amp;quot; button in the status bar.&lt;br /&gt;
2. Or click &amp;quot;Pass&amp;quot; in the status bar to wait and see what other tiles will appear that round. This does not skip your turn, it merely postpones it. All players will be placing 1 tile per round, at some point during that round.&lt;br /&gt;
&lt;br /&gt;
Tiles that are passed on will appear in the &amp;quot;Tiles Available on the Table&amp;quot; section in the center of the screen. Once there are tiles there, the prompt at the start of a turn will let you choose whether you want to either pick a tile from the deck or an available one from the table.&lt;br /&gt;
1. To pick a tile from the deck, again, click the &amp;quot;Pick&amp;quot; button or the draw pile. Once you do that, you cannot change your mind. You must either place the newly revealed tile or &amp;quot;Pass&amp;quot; and wait until it is your turn again to choose a different tile.&lt;br /&gt;
2. To pick a tile from the face-up ones on the table, simply click that tile and place it, as described above.&lt;br /&gt;
&lt;br /&gt;
Note: Once all but one player have chosen a tile, the remaining player will see ALL remaining tiles in the deck in the &amp;quot;Tiles Available on the Table&amp;quot; section and they can choose any one of those 5 tiles. (It&#039;s always 5 tiles for the remaining player.)&lt;br /&gt;
&lt;br /&gt;
At any point during the game, you can pre-place your hidden tile by clicking it and placing it in your grid the same way you place tiles from the deck or table. Your hidden tile will be shown slightly transparent in your grid so you know that this is it. You can remove the tile (to place it somewhere else) by clicking the button in &amp;quot;The Hidden Tile&amp;quot; section at the top. On the 9th round at the latest, you will be prompted to place your hidden tile on the remaining spot in the 3x3 grid. If you did before, you can simply click &amp;quot;Confirm&amp;quot; in the status bar (if you&#039;re happy with your placement) or adjust the placement by rotating the tile.&lt;br /&gt;
&lt;br /&gt;
Once all players have done so, the game will be over and the winner will be declared.&lt;/div&gt;</summary>
		<author><name>Xspuipuke</name></author>
	</entry>
</feed>