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	<updated>2026-11-06T21:55:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelporiflamme&amp;diff=8324</id>
		<title>Gamehelporiflamme</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelporiflamme&amp;diff=8324"/>
		<updated>2021-05-22T14:54:43Z</updated>

		<summary type="html">&lt;p&gt;Xnyhps: whether -&amp;gt; wherever&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
In Oriflamme (Citadels 2), players play for 6 rounds by playing influence cards and activating them. To seize power, you must conspire, fight and deduce how others will play. The player with the highest influence after 6 rounds wins!&lt;br /&gt;
&lt;br /&gt;
==Setup (What you need to know)==&lt;br /&gt;
* Each player takes 10 cards of their color and removes 3 randomly.&lt;br /&gt;
* Everyone starts with 1 influence.&lt;br /&gt;
* The resolution direction is placed.&lt;br /&gt;
&lt;br /&gt;
==Round of the Game==&lt;br /&gt;
Each round consists of 2 phases. After the phases are played, the first player tile is passed to the left.&lt;br /&gt;
&lt;br /&gt;
===Placement Phase===&lt;br /&gt;
* The first player chooses a card and places it face down in the middle of the table.&lt;br /&gt;
* The next player places another card to the left or right of all cards already placed.&lt;br /&gt;
* You cannot play between cards.&lt;br /&gt;
* Starting from the second round, you may place a card on top of your own card already in play. While a card is underneath another card, it cannot be targeted or revealed. It cannot gain influence or use its ability.&lt;br /&gt;
* Once everyone has played a card, the placement phase is over.&lt;br /&gt;
&lt;br /&gt;
===Resolution Phase===&lt;br /&gt;
* Starting from the first card, players choose whether to reveal them.&lt;br /&gt;
* If the card is not revealed, 1 influence is placed on it.&lt;br /&gt;
* If the card is revealed, apply the card&#039;s effect and take all influences on it.&lt;br /&gt;
* Repeat until the end of the queue is reached.&lt;br /&gt;
* Each time you eliminate a card, you get 1 influence.&lt;br /&gt;
* Cards in the queue will remain until they are discarded or eliminated.&lt;br /&gt;
* Cards in the same family can be stacked. However, a covered card can never be revealed or targeted.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* The game ends when 6 rounds are played. &lt;br /&gt;
* Influences still on the cards do not count. &lt;br /&gt;
* The player with the most influence wins. &lt;br /&gt;
* In case of a tie, the tied player with the most cards in the influence queue wins.&lt;br /&gt;
&lt;br /&gt;
==Abilities of Influences==&lt;br /&gt;
* Ambush: If revealed by another card, discard that card and gain 4 influence. Otherwise, gain 1 influence and discard ambush with any influence on it.&lt;br /&gt;
* Archer: Eliminate the first or last card from the queue.&lt;br /&gt;
* Assassination: Eliminate any card in the queue. Discard assassination.&lt;br /&gt;
* Conspiracy: Gain double the amount of influence on the card. Discard conspiracy.&lt;br /&gt;
* Heir: If there are no other cards revealed with the same name, gain 2 influence.&lt;br /&gt;
* Lord: Earn 1 influence, plus 1 influence per adjacent card in your family.&lt;br /&gt;
* Royal Decree: Move a card wherever you want in the queue. Discard royal decree.&lt;br /&gt;
* Shapeshifter: Copy the ability (not the name) of an adjacent card.&lt;br /&gt;
* Soldier: Eliminate an adjacent card.&lt;br /&gt;
* Spy: Steal 1 influence from a player with a card adjacent to the spy.&lt;/div&gt;</summary>
		<author><name>Xnyhps</name></author>
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