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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-15T01:45:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoplus&amp;diff=30103</id>
		<title>Gamehelpkoplus</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoplus&amp;diff=30103"/>
		<updated>2026-06-05T21:20:24Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Game End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;KoPlus&#039;&#039;&#039;, {{player|2}} to {{player|4}} players are competing to capture alien creatures worth the most points by alternatively placing &#039;&#039;&#039;➕ and コ&#039;&#039;&#039; shaped pentomino tiles (called &#039;&#039;&#039;NET&#039;&#039;&#039;) on the game board.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board consists of a number of &#039;&#039;&#039;4x4 sections&#039;&#039;&#039; put together in a rectangular shape. The number of sections used is 9/12/16 for {{player|2}}/{{player|3}}/{{player|4}}-player game. Some of the board spaces contain aliens of &#039;&#039;&#039;values ranging from 1 to 5&#039;&#039;&#039; (as seen by the number of dots visible on each alien).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During the game, players take turns &#039;&#039;&#039;placing a NET tile&#039;&#039;&#039; from hand on the board. The first placed tile must be コ for odd-numbered players, and ➕ for even-numbered ones. On his/her subsequent turns, each player must &#039;&#039;&#039;alternate between コ and ➕&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The first NET tile of the game can be placed anywhere on the board, where it doesn&#039;t cover any part of the outside 4x4 sections. The subsequent tile placements are subject to following restrictions:&lt;br /&gt;
&lt;br /&gt;
* 👾 The tile &#039;&#039;&#039;must not cover&#039;&#039;&#039; any part of existing tiles on the board&lt;br /&gt;
* 👾 The tile &#039;&#039;&#039;must cover&#039;&#039;&#039; at least one space adjacent to an already placed tile (of any player)&lt;br /&gt;
* 👾 The tile must not be placed so that the total value of the aliens it covers is &#039;&#039;&#039;greater than 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After placing a NET tile, the current player immediately scores the &#039;&#039;&#039;sum of all alien values&#039;&#039;&#039; covered by the tile.&lt;br /&gt;
&lt;br /&gt;
== Bonus Turns ==&lt;br /&gt;
&lt;br /&gt;
If a player&#039;s score after placing a tile is exactly 20, 40 or 60, that player must immediately take &#039;&#039;&#039;another turn&#039;&#039;&#039;. However the number of bonus turns per game available to each player is &#039;&#039;&#039;limited&#039;&#039;&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player count&#039;&#039;&#039;||&#039;&#039;&#039;1st Player&#039;&#039;&#039;||&#039;&#039;&#039;2nd Player&#039;&#039;&#039;||&#039;&#039;&#039;3rd Player||&#039;&#039;&#039;4th Player&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{player|2}}||2||3||-||-&lt;br /&gt;
|-&lt;br /&gt;
|{{player|3}}||1||2||2||-&lt;br /&gt;
|-&lt;br /&gt;
|{{player|4}}||1||1||2||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as no player &#039;&#039;&#039;can place any more tiles&#039;&#039;&#039;. At this time, the final scoring takes place. &lt;br /&gt;
&lt;br /&gt;
For scoring purposes, player&#039;s tiles on the board can either be &#039;&#039;&#039;isolated NET tiles, &#039;&#039;&#039;that are not adjacent to any other tiles of the same player, and &#039;&#039;&#039;NET groups, &#039;&#039;&#039; consisting of 2 or more adjacent tiles. Player&#039;s &#039;&#039;maximal NET groups&#039;&#039;&#039; are the groups with the maximum number of tiles NET groups of that player.&lt;br /&gt;
&lt;br /&gt;
Each player score change during final scoring is determined as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐ &#039;&#039;&#039;+5 points&#039;&#039;&#039; for having a &#039;&#039;&#039;maximal NET group&#039;&#039;&#039; that&#039;s not smaller than maximal NET groups of &#039;&#039;&#039;other players&#039;&#039;&#039;&lt;br /&gt;
* ⭐ &#039;&#039;&#039;-5 points&#039;&#039;&#039; for each &#039;&#039;&#039;isolated NET tile&#039;&#039;&#039;&lt;br /&gt;
* ⭐ &#039;&#039;&#039;-3 points&#039;&#039;&#039; for each non-isolated NET tile that&#039;s also &#039;&#039;&#039;not part of any maximal NET group&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player with &#039;&#039;&#039;the highest total score&#039;&#039;&#039; wins the game. The ties are resolved by the &#039;&#039;&#039;highest number of tiles left&#039;&#039;&#039; in each player&#039;s hand.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoplus&amp;diff=30102</id>
		<title>Gamehelpkoplus</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoplus&amp;diff=30102"/>
		<updated>2026-06-05T21:17:34Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Bonus Turns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;KoPlus&#039;&#039;&#039;, {{player|2}} to {{player|4}} players are competing to capture alien creatures worth the most points by alternatively placing &#039;&#039;&#039;➕ and コ&#039;&#039;&#039; shaped pentomino tiles (called &#039;&#039;&#039;NET&#039;&#039;&#039;) on the game board.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board consists of a number of &#039;&#039;&#039;4x4 sections&#039;&#039;&#039; put together in a rectangular shape. The number of sections used is 9/12/16 for {{player|2}}/{{player|3}}/{{player|4}}-player game. Some of the board spaces contain aliens of &#039;&#039;&#039;values ranging from 1 to 5&#039;&#039;&#039; (as seen by the number of dots visible on each alien).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During the game, players take turns &#039;&#039;&#039;placing a NET tile&#039;&#039;&#039; from hand on the board. The first placed tile must be コ for odd-numbered players, and ➕ for even-numbered ones. On his/her subsequent turns, each player must &#039;&#039;&#039;alternate between コ and ➕&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The first NET tile of the game can be placed anywhere on the board, where it doesn&#039;t cover any part of the outside 4x4 sections. The subsequent tile placements are subject to following restrictions:&lt;br /&gt;
&lt;br /&gt;
* 👾 The tile &#039;&#039;&#039;must not cover&#039;&#039;&#039; any part of existing tiles on the board&lt;br /&gt;
* 👾 The tile &#039;&#039;&#039;must cover&#039;&#039;&#039; at least one space adjacent to an already placed tile (of any player)&lt;br /&gt;
* 👾 The tile must not be placed so that the total value of the aliens it covers is &#039;&#039;&#039;greater than 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After placing a NET tile, the current player immediately scores the &#039;&#039;&#039;sum of all alien values&#039;&#039;&#039; covered by the tile.&lt;br /&gt;
&lt;br /&gt;
== Bonus Turns ==&lt;br /&gt;
&lt;br /&gt;
If a player&#039;s score after placing a tile is exactly 20, 40 or 60, that player must immediately take &#039;&#039;&#039;another turn&#039;&#039;&#039;. However the number of bonus turns per game available to each player is &#039;&#039;&#039;limited&#039;&#039;&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player count&#039;&#039;&#039;||&#039;&#039;&#039;1st Player&#039;&#039;&#039;||&#039;&#039;&#039;2nd Player&#039;&#039;&#039;||&#039;&#039;&#039;3rd Player||&#039;&#039;&#039;4th Player&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{player|2}}||2||3||-||-&lt;br /&gt;
|-&lt;br /&gt;
|{{player|3}}||1||2||2||-&lt;br /&gt;
|-&lt;br /&gt;
|{{player|4}}||1||1||2||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon none of the players &#039;&#039;can place any more tiles&#039;&#039;. At this time, the final scoring takes place. &lt;br /&gt;
&lt;br /&gt;
For scoring purposes, player&#039;s tiles on the board can either be &#039;&#039;&#039;isolated NET tiles&#039;&#039;&#039;, that are not adjacent to any other tiles of the same player, and &#039;&#039;&#039;NET groups&#039;&#039;&#039;, consisting of 2 or more adjacent tiles. Player&#039;s &#039;&#039;maximal NET groups&#039;&#039;&#039; are the groups with the maximum number of tiles NET groups of that player.&lt;br /&gt;
&lt;br /&gt;
Each player score change during final scoring is determined as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐ &#039;&#039;&#039;+5 points&#039;&#039;&#039; for having a &#039;&#039;&#039;maximal NET group&#039;&#039;&#039; that&#039;s not smaller than maximal NET groups of &#039;&#039;&#039;other players&#039;&#039;&#039;&lt;br /&gt;
* ⭐ &#039;&#039;&#039;-5 points&#039;&#039;&#039; for each &#039;&#039;&#039;isolated NET tile&#039;&#039;&#039;&lt;br /&gt;
* ⭐ &#039;&#039;&#039;-3 points&#039;&#039;&#039; for each non-isolated NET tile that&#039;s also &#039;&#039;&#039;not part of any maximal NET group&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player with &#039;&#039;&#039;the highest total score&#039;&#039;&#039; wins the game. The ties are resolved by the &#039;&#039;&#039;highest number of tiles left&#039;&#039;&#039; in each player&#039;s hand.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoplus&amp;diff=30101</id>
		<title>Gamehelpkoplus</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoplus&amp;diff=30101"/>
		<updated>2026-06-05T21:16:51Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Created page with &amp;quot;== Overview ==  In &amp;#039;&amp;#039;&amp;#039;KoPlus&amp;#039;&amp;#039;&amp;#039;, {{player|2}} to {{player|4}} players are competing to capture alien creatures worth the most points by alternatively placing &amp;#039;&amp;#039;&amp;#039;➕ and コ&amp;#039;&amp;#039;&amp;#039; shaped pentomino tiles (called &amp;#039;&amp;#039;&amp;#039;NET&amp;#039;&amp;#039;&amp;#039;) on the game board.  == Game Board ==  The game board consists of a number of &amp;#039;&amp;#039;&amp;#039;4x4 sections&amp;#039;&amp;#039;&amp;#039; put together in a rectangular shape. The number of sections used is 9/12/16 for {{player|2}}/{{player|3}}/{{player|4}}-player game. Some of the board spaces cont...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;KoPlus&#039;&#039;&#039;, {{player|2}} to {{player|4}} players are competing to capture alien creatures worth the most points by alternatively placing &#039;&#039;&#039;➕ and コ&#039;&#039;&#039; shaped pentomino tiles (called &#039;&#039;&#039;NET&#039;&#039;&#039;) on the game board.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board consists of a number of &#039;&#039;&#039;4x4 sections&#039;&#039;&#039; put together in a rectangular shape. The number of sections used is 9/12/16 for {{player|2}}/{{player|3}}/{{player|4}}-player game. Some of the board spaces contain aliens of &#039;&#039;&#039;values ranging from 1 to 5&#039;&#039;&#039; (as seen by the number of dots visible on each alien).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During the game, players take turns &#039;&#039;&#039;placing a NET tile&#039;&#039;&#039; from hand on the board. The first placed tile must be コ for odd-numbered players, and ➕ for even-numbered ones. On his/her subsequent turns, each player must &#039;&#039;&#039;alternate between コ and ➕&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The first NET tile of the game can be placed anywhere on the board, where it doesn&#039;t cover any part of the outside 4x4 sections. The subsequent tile placements are subject to following restrictions:&lt;br /&gt;
&lt;br /&gt;
* 👾 The tile &#039;&#039;&#039;must not cover&#039;&#039;&#039; any part of existing tiles on the board&lt;br /&gt;
* 👾 The tile &#039;&#039;&#039;must cover&#039;&#039;&#039; at least one space adjacent to an already placed tile (of any player)&lt;br /&gt;
* 👾 The tile must not be placed so that the total value of the aliens it covers is &#039;&#039;&#039;greater than 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After placing a NET tile, the current player immediately scores the &#039;&#039;&#039;sum of all alien values&#039;&#039;&#039; covered by the tile.&lt;br /&gt;
&lt;br /&gt;
== Bonus Turns ==&lt;br /&gt;
&lt;br /&gt;
If a player&#039;s score after placing a tile is exactly 20, 40 or 60, that player must immediately take &#039;&#039;&#039;another turn&#039;&#039;&#039;. However the number of bonus turns per game available to each player is &#039;&#039;&#039;limited&#039;&#039;&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player count&#039;&#039;&#039;||&#039;&#039;&#039;1st Player&#039;&#039;&#039;||&#039;&#039;&#039;2nd Player&#039;&#039;&#039;||&#039;&#039;&#039;3rd Player||&#039;&#039;&#039;4th Player&#039;&#039;&#039;||&lt;br /&gt;
|-&lt;br /&gt;
|{{player|2}}||2||3||-||-&lt;br /&gt;
|-&lt;br /&gt;
|{{player|3}}||1||2||2||-&lt;br /&gt;
|-&lt;br /&gt;
|{{player|4}}||1||1||2||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon none of the players &#039;&#039;can place any more tiles&#039;&#039;. At this time, the final scoring takes place. &lt;br /&gt;
&lt;br /&gt;
For scoring purposes, player&#039;s tiles on the board can either be &#039;&#039;&#039;isolated NET tiles&#039;&#039;&#039;, that are not adjacent to any other tiles of the same player, and &#039;&#039;&#039;NET groups&#039;&#039;&#039;, consisting of 2 or more adjacent tiles. Player&#039;s &#039;&#039;maximal NET groups&#039;&#039;&#039; are the groups with the maximum number of tiles NET groups of that player.&lt;br /&gt;
&lt;br /&gt;
Each player score change during final scoring is determined as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐ &#039;&#039;&#039;+5 points&#039;&#039;&#039; for having a &#039;&#039;&#039;maximal NET group&#039;&#039;&#039; that&#039;s not smaller than maximal NET groups of &#039;&#039;&#039;other players&#039;&#039;&#039;&lt;br /&gt;
* ⭐ &#039;&#039;&#039;-5 points&#039;&#039;&#039; for each &#039;&#039;&#039;isolated NET tile&#039;&#039;&#039;&lt;br /&gt;
* ⭐ &#039;&#039;&#039;-3 points&#039;&#039;&#039; for each non-isolated NET tile that&#039;s also &#039;&#039;&#039;not part of any maximal NET group&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player with &#039;&#039;&#039;the highest total score&#039;&#039;&#039; wins the game. The ties are resolved by the &#039;&#039;&#039;highest number of tiles left&#039;&#039;&#039; in each player&#039;s hand.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatslebuilders&amp;diff=29279</id>
		<title>Gamehelpcatslebuilders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatslebuilders&amp;diff=29279"/>
		<updated>2026-04-05T02:05:02Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Round Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CATsle Builders&#039;&#039;&#039; is a &#039;&#039;&#039;trick taking&#039;&#039;&#039; game for {{player|3}} to {{player|5}} players. It&#039;s played with a deck of 60 cards divided into 5 Suits with Values ranging from 1 to 12. The 5 Suits are &#039;&#039;&#039;Walls&#039;&#039;&#039;(white), &#039;&#039;&#039;Gables&#039;&#039;&#039;(green), &#039;&#039;&#039;Gates&#039;&#039;&#039;(red), &#039;&#039;&#039;Bridges&#039;&#039;&#039;(yellow), and &#039;&#039;&#039;Moats&#039;&#039;&#039;(blue). &lt;br /&gt;
&lt;br /&gt;
The game consists of &#039;&#039;&#039;3 Rounds&#039;&#039;&#039;, in each of which players aim to fill their players areas with a number of cards without surpassing the respective &#039;&#039;&#039;card limit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Each round is set up identically, with each player being dealt a &#039;&#039;&#039;hand of cards&#039;&#039;&#039; depending on the player count. In a {{player|3}} player game, &#039;&#039;&#039;the 12 Moat&#039;&#039;&#039; cards are removed from the deck and are not used.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player count&#039;&#039;&#039;||&#039;&#039;&#039;Deck size&#039;&#039;&#039;||&#039;&#039;&#039;Hand size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3||48||11&lt;br /&gt;
|-&lt;br /&gt;
|4||60||14&lt;br /&gt;
|-&lt;br /&gt;
|5||60||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the 1st Round, the first player is selected randomly, and each subsequent Round starts with the player next in turn order after the previous Round&#039;s first player.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
A round consists of a &#039;&#039;&#039;sequence of tricks&#039;&#039;&#039; played until all players are out of cards in their hands. During each trick, each player in turn order plays &#039;&#039;&#039;a card from hand&#039;&#039;&#039;. The leading player may play an arbitrary card, but the others must play a card of the &#039;&#039;&#039;same Suit&#039;&#039;&#039;, if possible. &lt;br /&gt;
&lt;br /&gt;
After each player has played a card, the &#039;&#039;&#039;players&#039; rating&#039;&#039;&#039; is determined by comparing the cards&#039; &#039;&#039;&#039;Suits and Values&#039;&#039;&#039;. The &#039;&#039;&#039;leading Suit&#039;&#039;&#039; beats all other Suits, and &#039;&#039;&#039;higher Values&#039;&#039;&#039; beat lower Values. When comparing two cards of non-leading Suit and same Values, the card player &#039;&#039;&#039;later in the trick&#039;&#039;&#039; is stronger.&lt;br /&gt;
&lt;br /&gt;
After the rating is determined, staring from the highest rank, a number of players &#039;&#039;&#039;take 1 or 2 cards&#039;&#039;&#039; from the trick. The number of cards taken is affected by the player count:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player count&#039;&#039;&#039;||&#039;&#039;&#039;1st rating cards&#039;&#039;&#039;||&#039;&#039;&#039;2nd rating cards&#039;&#039;&#039;||&#039;&#039;&#039;3rd rating cards&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3||1||2||-&lt;br /&gt;
|-&lt;br /&gt;
|4||1||2||-&lt;br /&gt;
|-&lt;br /&gt;
|5||1||1||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a player takes a card, it must be added to one of the 4 columns under the player&#039;s board. If there is already a card of the same Suit in one of the columns, the new card must be added to the same column. Otherwise, it can be placed in any of the empty columns. &lt;br /&gt;
&lt;br /&gt;
Each column has a limit of cards that can be added to it without receiving a penalty. The card beyond that limit are turned sideways when added to a column. In a {{player|4}}+ player game, the boards include an additional column with a &#039;&#039;&#039;limit of 0&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After all required cards are taken, the next trick starts with the &#039;&#039;&#039;player who took 2 cards&#039;&#039;&#039; in the current trick. If this was the last trick of the round, the game proceeds to scoring.&lt;br /&gt;
&lt;br /&gt;
== Round Scoring ==&lt;br /&gt;
&lt;br /&gt;
The score gained by players after each round is determined by the &#039;&#039;&#039;number of cards&#039;&#039;&#039; in each of their board&#039;s columns. It&#039;s gained/lost from these 3 sources:&lt;br /&gt;
&lt;br /&gt;
* ⚒ If the number of cards in a column is &#039;&#039;&#039;within the limit&#039;&#039;&#039;, the score from that column equals to the &#039;&#039;&#039;number of cards&#039;&#039;&#039; in it&lt;br /&gt;
* ⚒ If the number of cards in a column is &#039;&#039;&#039;above the limit&#039;&#039;&#039;, the score from that column equals to the &#039;&#039;&#039;negative number of sideways cards&#039;&#039;&#039; in it&lt;br /&gt;
* ⚒ Additionally, the &#039;&#039;&#039;perfect score&#039;&#039;&#039; bonus is awarded according to the number of columns in which the number of cards is &#039;&#039;&#039;exactly equal&#039;&#039;&#039; to the limit (except that column 0 is &#039;&#039;&#039;never&#039;&#039;&#039; considered perfect)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of perfect columns&#039;&#039;&#039;||0||1||2||3||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bonus score&#039;&#039;&#039;||0||0||1||2||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The resulting round score is the &#039;&#039;&#039;sum&#039;&#039;&#039; of all these scores. If the sum is negative, the player scores &#039;&#039;&#039;no points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
After the end of the &#039;&#039;&#039;3rd Round&#039;&#039;&#039;, the player with the highest &#039;&#039;&#039;total score&#039;&#039;&#039; is declared winner. If there&#039;s a tie, the winner is the player with the &#039;&#039;&#039;most perfect columns&#039;&#039;&#039; during the last round&#039;s scoring.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatslebuilders&amp;diff=29195</id>
		<title>Gamehelpcatslebuilders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatslebuilders&amp;diff=29195"/>
		<updated>2026-03-29T04:05:07Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CATsle Builders&#039;&#039;&#039; is a &#039;&#039;&#039;trick taking&#039;&#039;&#039; game for {{player|3}} to {{player|5}} players. It&#039;s played with a deck of 60 cards divided into 5 Suits with Values ranging from 1 to 12. The 5 Suits are &#039;&#039;&#039;Walls&#039;&#039;&#039;(white), &#039;&#039;&#039;Gables&#039;&#039;&#039;(green), &#039;&#039;&#039;Gates&#039;&#039;&#039;(red), &#039;&#039;&#039;Bridges&#039;&#039;&#039;(yellow), and &#039;&#039;&#039;Moats&#039;&#039;&#039;(blue). &lt;br /&gt;
&lt;br /&gt;
The game consists of &#039;&#039;&#039;3 Rounds&#039;&#039;&#039;, in each of which players aim to fill their players areas with a number of cards without surpassing the respective &#039;&#039;&#039;card limit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Each round is set up identically, with each player being dealt a &#039;&#039;&#039;hand of cards&#039;&#039;&#039; depending on the player count. In a {{player|3}} player game, &#039;&#039;&#039;the 12 Moat&#039;&#039;&#039; cards are removed from the deck and are not used.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player count&#039;&#039;&#039;||&#039;&#039;&#039;Deck size&#039;&#039;&#039;||&#039;&#039;&#039;Hand size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3||48||11&lt;br /&gt;
|-&lt;br /&gt;
|4||60||14&lt;br /&gt;
|-&lt;br /&gt;
|5||60||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the 1st Round, the first player is selected randomly, and each subsequent Round starts with the player next in turn order after the previous Round&#039;s first player.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
A round consists of a &#039;&#039;&#039;sequence of tricks&#039;&#039;&#039; played until all players are out of cards in their hands. During each trick, each player in turn order plays &#039;&#039;&#039;a card from hand&#039;&#039;&#039;. The leading player may play an arbitrary card, but the others must play a card of the &#039;&#039;&#039;same Suit&#039;&#039;&#039;, if possible. &lt;br /&gt;
&lt;br /&gt;
After each player has played a card, the &#039;&#039;&#039;players&#039; rating&#039;&#039;&#039; is determined by comparing the cards&#039; &#039;&#039;&#039;Suits and Values&#039;&#039;&#039;. The &#039;&#039;&#039;leading Suit&#039;&#039;&#039; beats all other Suits, and &#039;&#039;&#039;higher Values&#039;&#039;&#039; beat lower Values. When comparing two cards of non-leading Suit and same Values, the card player &#039;&#039;&#039;later in the trick&#039;&#039;&#039; is stronger.&lt;br /&gt;
&lt;br /&gt;
After the rating is determined, staring from the highest rank, a number of players &#039;&#039;&#039;take 1 or 2 cards&#039;&#039;&#039; from the trick. The number of cards taken is affected by the player count:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player count&#039;&#039;&#039;||&#039;&#039;&#039;1st rating cards&#039;&#039;&#039;||&#039;&#039;&#039;2nd rating cards&#039;&#039;&#039;||&#039;&#039;&#039;3rd rating cards&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3||1||2||-&lt;br /&gt;
|-&lt;br /&gt;
|4||1||2||-&lt;br /&gt;
|-&lt;br /&gt;
|5||1||1||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a player takes a card, it must be added to one of the 4 columns under the player&#039;s board. If there is already a card of the same Suit in one of the columns, the new card must be added to the same column. Otherwise, it can be placed in any of the empty columns. &lt;br /&gt;
&lt;br /&gt;
Each column has a limit of cards that can be added to it without receiving a penalty. The card beyond that limit are turned sideways when added to a column. In a {{player|4}}+ player game, the boards include an additional column with a &#039;&#039;&#039;limit of 0&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After all required cards are taken, the next trick starts with the &#039;&#039;&#039;player who took 2 cards&#039;&#039;&#039; in the current trick. If this was the last trick of the round, the game proceeds to scoring.&lt;br /&gt;
&lt;br /&gt;
== Round Scoring ==&lt;br /&gt;
&lt;br /&gt;
The score gained by players after each round is determined by the &#039;&#039;&#039;number of cards&#039;&#039;&#039; in each of their board&#039;s columns. It&#039;s gained/lost from these 3 sources:&lt;br /&gt;
&lt;br /&gt;
* ⚒ If the number of cards in a column is &#039;&#039;&#039;within the limit&#039;&#039;&#039;, the score from that column equals to the &#039;&#039;&#039;number of cards&#039;&#039;&#039; in it&lt;br /&gt;
* ⚒ If the number of cards in a column is &#039;&#039;&#039;above the limit&#039;&#039;&#039;, the score from that column equals to the &#039;&#039;&#039;number of sideways cards&#039;&#039;&#039; in it&lt;br /&gt;
* ⚒ Additionally, the &#039;&#039;&#039;perfect score&#039;&#039;&#039; bonus is awarded according to the number of columns in which the number of cards is &#039;&#039;&#039;exactly equal&#039;&#039;&#039; to the limit (except that column 0 is &#039;&#039;&#039;never&#039;&#039;&#039; considered perfect)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of perfect columns&#039;&#039;&#039;||0||1||2||3||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bonus score&#039;&#039;&#039;||0||0||1||2||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The resulting round score is the &#039;&#039;&#039;sum&#039;&#039;&#039; of all these scores. If the sum is negative, the player scores &#039;&#039;&#039;no points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
After the end of the &#039;&#039;&#039;3rd Round&#039;&#039;&#039;, the player with the highest &#039;&#039;&#039;total score&#039;&#039;&#039; is declared winner. If there&#039;s a tie, the winner is the player with the &#039;&#039;&#039;most perfect columns&#039;&#039;&#039; during the last round&#039;s scoring.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatslebuilders&amp;diff=29191</id>
		<title>Gamehelpcatslebuilders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatslebuilders&amp;diff=29191"/>
		<updated>2026-03-28T21:25:24Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;CATsle Builders&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;trick taking&amp;#039;&amp;#039;&amp;#039; game for {{player|3}} to {{player|5}} players. It&amp;#039;s played with a deck of 60 cards divided into 5 Suits with Values ranging from 1 to 12. The 5 Suits are &amp;#039;&amp;#039;&amp;#039;Walls&amp;#039;&amp;#039;&amp;#039;(white), &amp;#039;&amp;#039;&amp;#039;Gables&amp;#039;&amp;#039;&amp;#039;(green), &amp;#039;&amp;#039;&amp;#039;Gates&amp;#039;&amp;#039;&amp;#039;(red), &amp;#039;&amp;#039;&amp;#039;Bridges&amp;#039;&amp;#039;&amp;#039;(yellow), and &amp;#039;&amp;#039;&amp;#039;Moats&amp;#039;&amp;#039;&amp;#039;(blue).   The game consists of &amp;#039;&amp;#039;&amp;#039;3 Rounds&amp;#039;&amp;#039;&amp;#039;, in each of which players aim to fill their players areas with a number of cards without surpassing the respective &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CATsle Builders&#039;&#039;&#039; is a &#039;&#039;&#039;trick taking&#039;&#039;&#039; game for {{player|3}} to {{player|5}} players. It&#039;s played with a deck of 60 cards divided into 5 Suits with Values ranging from 1 to 12. The 5 Suits are &#039;&#039;&#039;Walls&#039;&#039;&#039;(white), &#039;&#039;&#039;Gables&#039;&#039;&#039;(green), &#039;&#039;&#039;Gates&#039;&#039;&#039;(red), &#039;&#039;&#039;Bridges&#039;&#039;&#039;(yellow), and &#039;&#039;&#039;Moats&#039;&#039;&#039;(blue). &lt;br /&gt;
&lt;br /&gt;
The game consists of &#039;&#039;&#039;3 Rounds&#039;&#039;&#039;, in each of which players aim to fill their players areas with a number of cards without surpassing the respective &#039;&#039;&#039;card limit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Each round is set up identically, with each player being dealt a &#039;&#039;&#039;hand of cards&#039;&#039;&#039; depending on the player count. I n a {{player|3}}-player game, &#039;&#039;&#039;the 12 Moat&#039;&#039;&#039; cards are removed from the deck and are not used.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player count&#039;&#039;&#039;||&#039;&#039;&#039;Deck size&#039;&#039;&#039;||&#039;&#039;&#039;Hand size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3||48||11&lt;br /&gt;
|-&lt;br /&gt;
|4||60||14&lt;br /&gt;
|-&lt;br /&gt;
|5||60||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the 1st Round, the first player is selected randomly, and each subsequent Round starts with the player next in turn order after the previous Round&#039;s first player. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
A round consists of a &#039;&#039;&#039;sequence of tricks&#039;&#039;&#039; played until all players are out of cards in their hands. During each trick, each player in turn order plays &#039;&#039;&#039;a card from hand&#039;&#039;&#039;. The leading player may play an arbitrary card, but the others must play a card of the &#039;&#039;&#039;same Suit&#039;&#039;&#039;, if possible. &lt;br /&gt;
&lt;br /&gt;
After each player has played a card, the &#039;&#039;&#039;players&#039; rating&#039;&#039;&#039; is determined by comparing the cards&#039; &#039;&#039;&#039;Suits and Values&#039;&#039;&#039;. The &#039;&#039;&#039;leading Suit&#039;&#039;&#039; beats all other Suits, and &#039;&#039;&#039;higher Values&#039;&#039;&#039; beat lower Values. When comparing two cards of non-leading Suit and same Values, the card player &#039;&#039;&#039;later in the trick&#039;&#039;&#039; is stronger.&lt;br /&gt;
&lt;br /&gt;
After the rating is determined, staring from the highest rank, a number of players &#039;&#039;&#039;take 1 or 2 cards&#039;&#039;&#039; from the trick. The number of cards taken is affected by the player count:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player count&#039;&#039;&#039;||&#039;&#039;&#039;1st rating cards&#039;&#039;&#039;||&#039;&#039;&#039;2nd rating cards&#039;&#039;&#039;||&#039;&#039;&#039;3rd rating cards&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|3||1||2||-&lt;br /&gt;
|-&lt;br /&gt;
|4||1||2||-&lt;br /&gt;
|-&lt;br /&gt;
|5||1||1||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a player takes a card, it must be added to one of the 4 columns under the player&#039;s board. If there is already a card of the same Suit in one of the columns, the new card must be added to the same column. Otherwise, it can be placed in any of the empty columns. &lt;br /&gt;
&lt;br /&gt;
Each column has a limit of cards that can be added to it without receiving a penalty. The card beyond that limit are turned sideways when added to a column. In a {{player|4}}+ player game, the boards include an additional column with a &#039;&#039;&#039;limit of 0&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After all required cards are taken, the next trick starts with the &#039;&#039;&#039;player who took 2 cards&#039;&#039;&#039; in the current trick. If this was the last trick of the round, the game proceeds to scoring.&lt;br /&gt;
&lt;br /&gt;
== Round Scoring ==&lt;br /&gt;
&lt;br /&gt;
The score gained by players after each round is determined by the &#039;&#039;&#039;number of cards&#039;&#039;&#039; in each of their board&#039;s columns. It&#039;s gained/lost from these 3 sources:&lt;br /&gt;
&lt;br /&gt;
* ⚒ If the number of cards in a column is &#039;&#039;&#039;within the limit&#039;&#039;&#039;, the score from that column equals to the &#039;&#039;&#039;number of cards&#039;&#039;&#039; in it&lt;br /&gt;
* ⚒ If the number of cards in a column is &#039;&#039;&#039;above the limit&#039;&#039;&#039;, the score from that column equals to the &#039;&#039;&#039;number of sideways cards&#039;&#039;&#039; in it&lt;br /&gt;
* ⚒ Additionally, the &#039;&#039;&#039;perfect score&#039;&#039;&#039; bonus is awarded according to the number of columns in which the number of cards is &#039;&#039;&#039;exactly equal&#039;&#039;&#039; to the limit (except that column 0 is &#039;&#039;&#039;never&#039;&#039;&#039; considered perfect)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Number of perfect columns&#039;&#039;&#039;||0||1||2||3||4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bonus score&#039;&#039;&#039;||0||0||1||2||4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The resulting round score is the &#039;&#039;&#039;sum&#039;&#039;&#039; of all these scores. If the sum is negative, the player scores &#039;&#039;&#039;no points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
After the end of the &#039;&#039;&#039;3rd Round&#039;&#039;&#039;, the player with the highest &#039;&#039;&#039;total score&#039;&#039;&#039; is declared winner. If there&#039;s a tie, the winner is the player with the &#039;&#039;&#039;most perfect columns&#039;&#039;&#039; during the last round&#039;s scoring.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcargoempire&amp;diff=27833</id>
		<title>Gamehelpcargoempire</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcargoempire&amp;diff=27833"/>
		<updated>2025-12-22T19:37:24Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;Cargo Emprire&amp;#039;&amp;#039;&amp;#039; is a transportation game for {{player|1}} to {{player|5}} players, focused exclusively on cargo delivery. Players each start with &amp;#039;&amp;#039;&amp;#039;2 trading posts&amp;#039;&amp;#039;&amp;#039; placed in two of the 12 cities of the game board, and proceed to extend their reach by &amp;#039;&amp;#039;&amp;#039;delivering cargo&amp;#039;&amp;#039;&amp;#039; to other cities for 12 game turns.  == Gameplay ==  The game is played for &amp;#039;&amp;#039;&amp;#039;3 rounds&amp;#039;&amp;#039;&amp;#039;, each consisting of &amp;#039;&amp;#039;&amp;#039;4 turns&amp;#039;&amp;#039;&amp;#039; per player (or &amp;#039;&amp;#039;&amp;#039;3 turns&amp;#039;&amp;#039;&amp;#039; per player in a {{player...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cargo Emprire&#039;&#039;&#039; is a transportation game for {{player|1}} to {{player|5}} players, focused exclusively on cargo delivery. Players each start with &#039;&#039;&#039;2 trading posts&#039;&#039;&#039; placed in two of the 12 cities of the game board, and proceed to extend their reach by &#039;&#039;&#039;delivering cargo&#039;&#039;&#039; to other cities for 12 game turns.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game is played for &#039;&#039;&#039;3 rounds&#039;&#039;&#039;, each consisting of &#039;&#039;&#039;4 turns&#039;&#039;&#039; per player (or &#039;&#039;&#039;3 turns&#039;&#039;&#039; per player in a {{player|5}} player game). In a turn, the current player picks a &#039;&#039;&#039;starting city&#039;&#039;&#039; with a post of his/her color and an available cargo cube, and the &#039;&#039;&#039;destination city&#039;&#039;&#039; that has a free demand space, matching that cube&#039;s color. &lt;br /&gt;
&lt;br /&gt;
To complete a delivery, a player must &#039;&#039;&#039;pay the cost&#039;&#039;&#039; in Transport cards as follows:&lt;br /&gt;
&lt;br /&gt;
* 🚚 A &#039;&#039;&#039;Truck card&#039;&#039;&#039; can be used to move from a city to an &#039;&#039;&#039;ajacent one&#039;&#039;&#039; (connected to it by a railroad track)&lt;br /&gt;
* 🚂 A &#039;&#039;&#039;Train card&#039;&#039;&#039; can be used to move from a city to another one &#039;&#039;&#039;1 or 2 steps&#039;&#039;&#039; away&lt;br /&gt;
* 🚢 A &#039;&#039;&#039;Ship card&#039;&#039;&#039; can be used to move between any &#039;&#039;&#039;2 Ports&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the delivery has been paid for, the cargo cube is removed from the game, and a Trading Post from the player&#039;s board is placed on the destination City Tile&#039;s demand space of the corresponding color.&lt;br /&gt;
&lt;br /&gt;
There are 2 &#039;&#039;&#039;limitations&#039;&#039;&#039; on possible delivery routes:&lt;br /&gt;
&lt;br /&gt;
* ⛔ A route should be &#039;&#039;&#039;the shortest one&#039;&#039;&#039;, taking the minimum possible steps between cities. However, as an exception, it&#039;s allowed to use a land route that would be longer than the shortest possible sea route.&lt;br /&gt;
* ⛔ The route &#039;&#039;&#039;cannot be overpaid&#039;&#039;&#039; for (it&#039;s not allowed to use 1 Truck card and 1 Train card to pay for delivery to a city 2 steps away, since a &#039;&#039;&#039;single Train card&#039;&#039;&#039; would suffice in that case)&lt;br /&gt;
&lt;br /&gt;
== City Upgrades ==&lt;br /&gt;
&lt;br /&gt;
If a delivery fills the &#039;&#039;&#039;last Trading Post space&#039;&#039;&#039; on a City Tile, the city is upgraded to the next level. A &#039;&#039;&#039;LV1&#039;&#039;&#039; City Tile is flipped to the &#039;&#039;&#039;LV2&#039;&#039;&#039; site, with its cargo spaces refilled to the maximum. A &#039;&#039;&#039;LV2&#039;&#039;&#039; City Tile is &#039;&#039;&#039;removed&#039;&#039;&#039; from the game along with any remaining cargo. &lt;br /&gt;
&lt;br /&gt;
All Trading Posts located on the City Tile during an upgrade are moved to empty Trading Post spaces next to the city.&lt;br /&gt;
&lt;br /&gt;
An upgrade of a city that doesn&#039;t have any cargo cubes remaining is called a &#039;&#039;&#039;Perfect Upgrade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
Completing a delivery earns the acting player a number of moves for &#039;&#039;&#039;Vehicle markers&#039;&#039;&#039; on the Development track, depending on spent Transport cards:&lt;br /&gt;
&lt;br /&gt;
* 🚚 Each Truck card used adds &#039;&#039;&#039;1 step&#039;&#039;&#039; to the &#039;&#039;&#039;Truck marker&#039;&#039;&#039;&lt;br /&gt;
* 🚂 Each Train card used adds &#039;&#039;&#039;1 step&#039;&#039;&#039; to the &#039;&#039;&#039;Train marker&#039;&#039;&#039;&lt;br /&gt;
* 🚢 Each Ship card used adds &#039;&#039;&#039;2 steps&#039;&#039;&#039; to the &#039;&#039;&#039;Ship marker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Additionally a player can gain &#039;&#039;&#039;bonus moves&#039;&#039;&#039; in following cases:&lt;br /&gt;
&lt;br /&gt;
*⭐ 1 bonus move if the &#039;&#039;&#039;starting City card&#039;&#039;&#039; is among the Public City cards or the player&#039;s Private City Cards&lt;br /&gt;
*⭐ 1 bonus move if the &#039;&#039;&#039;destination City card&#039;&#039;&#039; is among the Public City cards or the player&#039;s Private City Cards&lt;br /&gt;
*⭐ 1 bonus move if delivery causes a &#039;&#039;&#039;Perfect Upgrade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bonus moves can be arbitrarily split among &#039;&#039;&#039;Vehicle markers&#039;&#039;&#039;, except those that didn&#039;t gain any moves in the first place.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when all players are &#039;&#039;&#039;out of Trading Posts&#039;&#039;&#039; on their boards. At that time the final scoring takes place, with each player gaining score from following sources:&lt;br /&gt;
&lt;br /&gt;
*🧮 For each &#039;&#039;&#039;Vehicle marker&#039;&#039;&#039;, &#039;&#039;&#039;VP&#039;&#039;&#039; indicated on its space, if any.&lt;br /&gt;
*🧮 &#039;&#039;&#039;3 VP&#039;&#039;&#039; for each Trading Post in a LV3 city.&lt;br /&gt;
*🧮 &#039;&#039;&#039;5 VP&#039;&#039;&#039; for each Private City card&lt;br /&gt;
*🧮 &#039;&#039;&#039;VP&#039;&#039;&#039; for completion of each Goal&lt;br /&gt;
&lt;br /&gt;
The player with the &#039;&#039;&#039;most total VP&#039;&#039;&#039; wins the game.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpamoriax&amp;diff=26567</id>
		<title>Gamehelpamoriax</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpamoriax&amp;diff=26567"/>
		<updated>2025-09-23T17:37:53Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Game Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amoriax&#039;&#039;&#039; is a {{player|2}} player abstract strategy game in which players take turns moving one of their &#039;&#039;&#039;12 pieces&#039;&#039;&#039; on a 9x9 board in order to be the first to reach the central square.&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
Each turn, a player moves a piece into an empty square in one of 3 ways:&lt;br /&gt;
&lt;br /&gt;
* ♟ Move a piece from one of the &#039;&#039;&#039;4 corners&#039;&#039;&#039; into the &#039;&#039;&#039;opposite&#039;&#039;&#039; one&lt;br /&gt;
* ♟ If the destination square is &#039;&#039;&#039;outside&#039;&#039;&#039; the marked &#039;&#039;&#039;inner area&#039;&#039;&#039; of the board, make a &#039;&#039;&#039;knight-like jump&#039;&#039;&#039;, going over any other pieces&lt;br /&gt;
* ♟ Slide a piece in any &#039;&#039;&#039;horizontal&#039;&#039;&#039; or &#039;&#039;&#039;vertical&#039;&#039;&#039; direction as far as possible, without going over other pieces or the edge of the board&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Red piece&#039;&#039;&#039; that starts in the center of the board is &#039;&#039;&#039;neutral&#039;&#039;&#039; and can be moved by any player. However, it &#039;&#039;&#039;cannot&#039;&#039;&#039; be moved two times in a row.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Player who manages to move his/her piece (not the &#039;&#039;&#039;Red&#039;&#039;&#039; one) into the &#039;&#039;&#039;central square&#039;&#039;&#039; of the board immediately wins the game.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpamoriax&amp;diff=26452</id>
		<title>Gamehelpamoriax</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpamoriax&amp;diff=26452"/>
		<updated>2025-09-10T05:17:34Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;Amoriax&amp;#039;&amp;#039;&amp;#039; is a {{player|2}} player abstract strategy game in which players take turns moving one of their &amp;#039;&amp;#039;&amp;#039;12 pieces&amp;#039;&amp;#039;&amp;#039; on a 9x9 board in order to be the first to reach the central square.  == Game Turn ==  Each turn, a player moves a piece into an empty square in one of 3 ways:  * ♟ Move a piece from one of the &amp;#039;&amp;#039;&amp;#039;4 corners&amp;#039;&amp;#039;&amp;#039; into the &amp;#039;&amp;#039;&amp;#039;opposite&amp;#039;&amp;#039;&amp;#039; one * ♟ If the destination square is &amp;#039;&amp;#039;&amp;#039;outside&amp;#039;&amp;#039;&amp;#039; the marked &amp;#039;&amp;#039;&amp;#039;inner area&amp;#039;&amp;#039;&amp;#039; of the board, ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amoriax&#039;&#039;&#039; is a {{player|2}} player abstract strategy game in which players take turns moving one of their &#039;&#039;&#039;12 pieces&#039;&#039;&#039; on a 9x9 board in order to be the first to reach the central square.&lt;br /&gt;
&lt;br /&gt;
== Game Turn ==&lt;br /&gt;
&lt;br /&gt;
Each turn, a player moves a piece into an empty square in one of 3 ways:&lt;br /&gt;
&lt;br /&gt;
* ♟ Move a piece from one of the &#039;&#039;&#039;4 corners&#039;&#039;&#039; into the &#039;&#039;&#039;opposite&#039;&#039;&#039; one&lt;br /&gt;
* ♟ If the destination square is &#039;&#039;&#039;outside&#039;&#039;&#039; the marked &#039;&#039;&#039;inner area&#039;&#039;&#039; of the board, make a &#039;&#039;&#039;knight-like jump&#039;&#039;&#039;, going over any other pieces&lt;br /&gt;
* ♟ Slide a piece in any &#039;&#039;&#039;horizontal&#039;&#039;&#039; or &#039;&#039;&#039;vertical&#039;&#039;&#039; direction as far as possible, without going over other pieces or the edge of the board&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Red piece&#039;&#039;&#039; that starts in the center of the board is &#039;&#039;&#039;neutral&#039;&#039;&#039; and can be moved by any player.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Player who manages to move his/her piece (not the &#039;&#039;&#039;Red&#039;&#039;&#039; one) into the &#039;&#039;&#039;central square&#039;&#039;&#039; of the board immediately wins the game.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpolenon&amp;diff=26315</id>
		<title>Gamehelpolenon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpolenon&amp;diff=26315"/>
		<updated>2025-08-28T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Rules correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Olenon&#039;&#039;&#039; is a &#039;&#039;&#039;shredding game&#039;&#039;&#039; for two {{player|2}}-player teams. It&#039;s played with a deck of 32 number cards, consisting of:&lt;br /&gt;
&lt;br /&gt;
6x{{card|0|color=black}}, 5x{{card|1|color=black}}, 5x{{card|2|color=black}}, 4x{{card|3|color=black}},  4x{{card|4|color=black}}, 4x{{card|5|color=black}},  4x{{card|6|color=black}}, &lt;br /&gt;
&lt;br /&gt;
The goal of each team is to win two rounds by having one of the teammates &#039;&#039;&#039;go out&#039;&#039;&#039; by getting rid of his/her cards.&lt;br /&gt;
&lt;br /&gt;
It&#039;s allowed to reveal &#039;&#039;&#039;any information&#039;&#039;&#039; to your teammate, but it must be done in the open, so that the &#039;&#039;&#039;other team&#039;&#039;&#039; also receives it.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
At the start of a round, each player is dealt &#039;&#039;&#039;a hand of 7 cards&#039;&#039;&#039; from the deck. The remaining deck is not used in this round.&lt;br /&gt;
&lt;br /&gt;
Then, the game proceeds with each player taking &#039;&#039;&#039;an action&#039;&#039;&#039; in clockwise turn order. The available actions are:&lt;br /&gt;
&lt;br /&gt;
* 🎴 &#039;&#039;&#039;Play&#039;&#039;&#039; one or more cards with &#039;&#039;&#039;the same value&#039;&#039;&#039; from hand to the table. If there are already cards on the table, the newly played cards&#039; value must be &#039;&#039;&#039;the same&#039;&#039;&#039;. In any case, there cannot be more than 4 cards on the table at any time. &lt;br /&gt;
* 🎴 &#039;&#039;&#039;Replace&#039;&#039;&#039; the cards on the table with the same number of cards of a higher value. As an exception, {{card|6|color=black}}s can be replaced with {{card|0|color=black}}s. The previous cards are discarded.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;Pass&#039;&#039;&#039; by taking one of the cards from the table, placing it face up near your hand. Passed player doesn&#039;t take any more turns until the &#039;&#039;&#039;end of current trick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A trick ends when either there are &#039;&#039;&#039;4 cards&#039;&#039;&#039; on the table or &#039;&#039;&#039;both players&#039;&#039;&#039; from one of the teams have &#039;&#039;&#039;passed&#039;&#039;&#039;. When this happens, any passed players take the corresponding face up cards &#039;&#039;&#039;into their hands&#039;&#039;&#039;, and all cards of the current trick remaining on the table are discarded. Finally, play continues with the player who was &#039;&#039;&#039;the last&#039;&#039;&#039; to play any cards.&lt;br /&gt;
&lt;br /&gt;
When one of the players plays &#039;&#039;&#039;the last card&#039;&#039;&#039; from hand, his/her team immediately &#039;&#039;&#039;wins the round&#039;&#039;&#039;. If no team has won two rounds yet, the deck is reshuffled and the game continues with the next round.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when one of the teams wins a total of 2 rounds.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpolenon&amp;diff=26304</id>
		<title>Gamehelpolenon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpolenon&amp;diff=26304"/>
		<updated>2025-08-28T07:43:31Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;Olenon&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;shredding game&amp;#039;&amp;#039;&amp;#039; for two {{player|2}}-player teams. It&amp;#039;s played with a deck of 32 number cards, consisting of:  6x{{card|0|color=black}}, 5x{{card|1|color=black}}, 5x{{card|2|color=black}}, 4x{{card|3|color=black}},  4x{{card|4|color=black}}, 4x{{card|5|color=black}},  4x{{card|6|color=black}},   The goal of each team is to win two rounds by having one of the teammates &amp;#039;&amp;#039;&amp;#039;go out&amp;#039;&amp;#039;&amp;#039; by getting rid of his/her cards.  It&amp;#039;s allowed to re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Olenon&#039;&#039;&#039; is a &#039;&#039;&#039;shredding game&#039;&#039;&#039; for two {{player|2}}-player teams. It&#039;s played with a deck of 32 number cards, consisting of:&lt;br /&gt;
&lt;br /&gt;
6x{{card|0|color=black}}, 5x{{card|1|color=black}}, 5x{{card|2|color=black}}, 4x{{card|3|color=black}},  4x{{card|4|color=black}}, 4x{{card|5|color=black}},  4x{{card|6|color=black}}, &lt;br /&gt;
&lt;br /&gt;
The goal of each team is to win two rounds by having one of the teammates &#039;&#039;&#039;go out&#039;&#039;&#039; by getting rid of his/her cards.&lt;br /&gt;
&lt;br /&gt;
It&#039;s allowed to reveal &#039;&#039;&#039;any information&#039;&#039;&#039; to your teammate, but it must be done in the open, so that the &#039;&#039;&#039;other team&#039;&#039;&#039; also receives it.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
At the start of a round, each player is dealt &#039;&#039;&#039;a hand of 7 cards&#039;&#039;&#039; from the deck. The remaining deck is not used in this round.&lt;br /&gt;
&lt;br /&gt;
Then, the game proceeds with each player taking &#039;&#039;&#039;an action&#039;&#039;&#039; in clockwise turn order. The available actions are:&lt;br /&gt;
&lt;br /&gt;
* 🎴 &#039;&#039;&#039;Play&#039;&#039;&#039; one or more cards with &#039;&#039;&#039;the same value&#039;&#039;&#039; from hand to the table. If there are already cards on the table, the newly played cards&#039; value must be &#039;&#039;&#039;the same&#039;&#039;&#039;. In any case, there cannot be more than 4 cards on the table at the same time. When the 4th card is played (called &#039;&#039;&#039;Olenon&#039;&#039;&#039;), all 4 cards are &#039;&#039;&#039;discarded&#039;&#039;&#039;, and the current player takes &#039;&#039;&#039;another turn&#039;&#039;&#039;.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;Replace&#039;&#039;&#039; the cards on the table with the same number of cards of a higher value. As an exeption, {{card|6|color=black}}s can be replaced with {{card|0|color=black}}s.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;Pass&#039;&#039;&#039; by taking one of the cards from the table, placing it face up near your hand. Passed player doesn&#039;t take any more turns until the table is &#039;&#039;&#039;reset&#039;&#039;&#039;. This happens immediatly when &#039;&#039;&#039;both players&#039;&#039;&#039; of one of the teams have passed. Cards on the table are then discarded, passed players take the corresponding face up cards &#039;&#039;&#039;into their hands&#039;&#039;&#039;, and play continues with the player who was &#039;&#039;&#039;the last&#039;&#039;&#039; to play any cards.&lt;br /&gt;
&lt;br /&gt;
When one of the players plays &#039;&#039;&#039;the last card&#039;&#039;&#039; from hand, his/her team immediately &#039;&#039;&#039;wins the round&#039;&#039;&#039;. If no team has won two rounds yet, the deck is reshuffled and the game continues with the next round.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when one of the teams wins a total of 2 rounds.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptsukurutenten&amp;diff=26252</id>
		<title>Gamehelptsukurutenten</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptsukurutenten&amp;diff=26252"/>
		<updated>2025-08-19T21:15:16Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Scoring update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsukuru 10 Ten&#039;&#039;&#039; (Make 10 Marten) is a {{player|2}} to {{player|4}} player set collection game similar to &#039;&#039;&#039;Mahjong&#039;&#039;&#039;. Each round, players race to complete and score a &#039;&#039;&#039;value 10 hand of 8 tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles == &lt;br /&gt;
&lt;br /&gt;
The game is played with a set of &#039;&#039;&#039;red, blue, and purple&#039;&#039;&#039; tiles with values ranging from &#039;&#039;&#039;0 to 8&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* 🎴 4 x blue {{card|1|color=blue}} {{card|2|color=blue}} {{card|3|color=blue}} {{card|4|color=blue}} {{card|5|color=blue}} {{card|6|color=blue}} {{card|7|color=blue}}&lt;br /&gt;
* 🎴 4 x red {{card|1|color=red}} {{card|2|color=red}} {{card|3|color=red}} {{card|4|color=red}} {{card|5|color=red}} {{card|6|color=red}} {{card|7|color=red}}&lt;br /&gt;
* 🎴 1 x red {{card|0|color=red}}&lt;br /&gt;
* 🎴 1 x purple {{card|5|color=purple}} {{card|6|color=purple}} {{card|7|color=purple}} {{card|8|color=purple}}&lt;br /&gt;
&lt;br /&gt;
Purple is a &#039;&#039;&#039;wild color&#039;&#039;&#039;, so a purple tile can be used as if was a red or a blue tile.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
A game round starts with each player receiving &#039;&#039;&#039;7 starting tiles&#039;&#039;&#039; face down. The round proceeds with  each player taking &#039;&#039;&#039;one of available actions&#039;&#039;&#039;, starting with &#039;&#039;&#039;the dealer&#039;&#039;&#039; and going clockwise. &lt;br /&gt;
&lt;br /&gt;
The dealer is decided randomly in the first round, and after a round&#039;s end the player on the dealer&#039;s left becomes a new dealer.&lt;br /&gt;
&lt;br /&gt;
During a turn, each player choses one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Draw&#039;&#039;&#039; : take a &#039;&#039;&#039;new tile from the deck&#039;&#039;&#039; and add it to your hand. If the new tile completes the hand, you can declare victory by revealing it (see &#039;&#039;&#039;Finishing&#039;&#039;&#039;).&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Get&#039;&#039;&#039; : take the &#039;&#039;&#039;last tile from an opponent&#039;s discard&#039;&#039;&#039; and add two more tiles from your hand to form &#039;&#039;&#039;an open set&#039;&#039;&#039; (see &#039;&#039;&#039;Sets&#039;&#039;&#039;).&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Finish from discard&#039;&#039;&#039; : take the &#039;&#039;&#039;last tile from an opponent&#039;s discard&#039;&#039;&#039; and use it to complete your hand (see &#039;&#039;&#039;Finishing&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If the action didn&#039;t end the round, you must &#039;&#039;&#039;discard&#039;&#039;&#039; one of the tiles from your hand.&lt;br /&gt;
&lt;br /&gt;
== Sets ==&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;3 kinds of sets&#039;&#039;&#039; that can be formed with the tiles to reduce their total value. Each consists of &#039;&#039;&#039;exactly 3 tiles&#039;&#039;&#039; and is counted as follows&lt;br /&gt;
&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 sequential blue tiles&#039;&#039;&#039; have the value of the &#039;&#039;&#039;lowest blue tile&#039;&#039;&#039;.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 sequential red tiles&#039;&#039;&#039; have the value of the &#039;&#039;&#039;highest red tile&#039;&#039;&#039;.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 equal tiles of the same color&#039;&#039;&#039; have the value of 0.&lt;br /&gt;
&lt;br /&gt;
If a set is formed by taking &#039;&#039;&#039;Get&#039;&#039;&#039; action, it&#039;s revealed to other players and becomes an &#039;&#039;&#039;open set&#039;&#039;&#039;. Otherwise, it&#039;s not necessary to commit to any set configuration, and which tiles become parts of sets is only decided when revealing a hand.&lt;br /&gt;
&lt;br /&gt;
Here are some valid set examples:&lt;br /&gt;
&lt;br /&gt;
* ✔ {{card|4|color=blue}} {{card|5|color=blue}} {{card|6|color=blue}} = 4&lt;br /&gt;
* ✔ {{card|1|color=red}} {{card|2|color=red}} {{card|3|color=red}} = 3&lt;br /&gt;
* ✔ {{card|5|color=red}} {{card|5|color=red}} {{card|5|color=red}} = 0&lt;br /&gt;
* ✔ {{card|2|color=blue}} {{card|3|color=blue}} {{card|4|color=purple}} = 2&lt;br /&gt;
&lt;br /&gt;
When adding a &#039;&#039;&#039;purple tile&#039;&#039;&#039; to a set, it&#039;s automatically converted to a red/blue tile &#039;&#039;&#039;depending on the set color&#039;&#039;&#039;. A set made completely from &#039;&#039;&#039;purple tiles&#039;&#039;&#039; can be considered as either color. In a rare case of forming &#039;&#039;&#039;an open set with 3 purple tiles&#039;&#039;&#039;, their color needs to be chosen immediately when revealing the set.&lt;br /&gt;
&lt;br /&gt;
== Finishing ==&lt;br /&gt;
&lt;br /&gt;
A player can &#039;&#039;&#039;finish the round&#039;&#039;&#039; by revealing &#039;&#039;&#039;a hand of 8 tiles&#039;&#039;&#039; if the sum of the tiles is exactly 10 (after evaluating the sets). This can be done either after drawing a tile from the deck, or by taking &#039;&#039;&#039;Finish from discard&#039;&#039;&#039; action (see &#039;&#039;&#039;Gameplay&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
In both cases, it&#039;s necessary to first select &amp;quot;&#039;&#039;Finish&#039;&#039;&#039;&amp;quot; and then &#039;&#039;&#039;select the tiles&#039;&#039;&#039; necessary for the final hand&#039;s sets. The remaining tiles count as their own value.&lt;br /&gt;
&lt;br /&gt;
The player who reveals a valid winning hand scores 1 point.&lt;br /&gt;
&lt;br /&gt;
== Advanced Scoring (Hand Bonuses) ==&lt;br /&gt;
&lt;br /&gt;
With advanced scoring rules, each winning hand may score bonus points upon revealing. The base score is changed to &#039;&#039;&#039;3 points for the dealer&#039;&#039;&#039;, who&#039;d drawn the first tile in the round, and &#039;&#039;&#039;2 points&#039;&#039;&#039; for other players. After that all matching bonuses add corresponding points as long as they&#039;re not mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
Each free &#039;&#039;&#039;Marten tile&#039;&#039;&#039; must be assigned either Red or Blue color before evaluating the hand.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;1 point bonuses&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Closed&#039;&#039;&#039; - hand doesn&#039;t include &#039;&#039;&#039;open sets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No Ones&#039;&#039;&#039; - hand doesn&#039;t include &#039;&#039;&#039;{{card|1|color=black}} tiles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single Three&#039;&#039;&#039; - hand includes &#039;&#039;&#039;3 tiles&#039;&#039;&#039; of the same color and value&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half Color&#039;&#039;&#039; - hand consists of &#039;&#039;&#039;4 Red&#039;&#039;&#039; and &#039;&#039;&#039;4 Blue&#039;&#039;&#039; tiles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seven&#039;&#039;&#039; - hand includes at least one &#039;&#039;&#039;{{card|7|color=black}} tile&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Straight&#039;&#039;&#039; - hand includes at least &#039;&#039;&#039;5 sequential tiles&#039;&#039;&#039; of the same color&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Blues&#039;&#039;&#039; - hand has exactly &#039;&#039;&#039;2 Blue tiles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;2 point bonuses&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Under Five&#039;&#039;&#039; - All hand tiles have value &#039;&#039;&#039;less than {{card|1|color=black}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single Four&#039;&#039;&#039; - hand includes &#039;&#039;&#039;4 tiles&#039;&#039;&#039; of the same color and value&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single Color&#039;&#039;&#039; - all hand tiles have the &#039;&#039;&#039;same color&#039;&#039;&#039; (&#039;&#039;&#039;+1 point&#039;&#039;&#039; if the color is Red)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eight&#039;&#039;&#039; - hand contains {{card|8|color=purple}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;3 point bonuses&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Double Three&#039;&#039;&#039; - two separate sets of &#039;&#039;&#039;Single Three&#039;&#039;&#039; (&#039;&#039;&#039;+1 point&#039;&#039;&#039; if they have the same value)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heaven&#039;&#039;&#039; - finish on your first turn with a tile &#039;&#039;&#039;drawn from the deck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;5 point bonuses&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Multi&#039;&#039;&#039; - separate sets of &#039;&#039;&#039;Single Three&#039;&#039;&#039; and &#039;&#039;&#039;Single Four&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;10 point bonuses&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;Double Four&#039;&#039;&#039; - two separate sets of &#039;&#039;&#039;Single Four&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;25 point bonuses&#039;&#039;&#039;===&lt;br /&gt;
&#039;&#039;&#039;God Ten&#039;&#039;&#039; - all hand tiles have the &#039;&#039;&#039;same value&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single Three&#039;&#039;&#039;, &#039;&#039;&#039;Single Four&#039;&#039;&#039;, &#039;&#039;&#039;Multi&#039;&#039;&#039; and &#039;&#039;&#039;Double Four&#039;&#039;&#039; are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single Three&#039;&#039;&#039; and &#039;&#039;&#039;Double Three&#039;&#039;&#039; are also mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game proceeds until &#039;&#039;&#039;4 points&#039;&#039;&#039; (&#039;&#039;&#039;25 points&#039;&#039;&#039; with advanced scoring) are scored by one of the players, and that player wins the game.&lt;br /&gt;
&lt;br /&gt;
With advanced scoring, game can also be set to end when every player has played &#039;&#039;&#039;2 rounds&#039;&#039;&#039; as a dealer.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmatchsticktycoon&amp;diff=26217</id>
		<title>Gamehelpmatchsticktycoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmatchsticktycoon&amp;diff=26217"/>
		<updated>2025-08-15T03:28:38Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;Matchstick Tycoon&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;ladder climbing game&amp;#039;&amp;#039;&amp;#039; for {{player|2}} to {{player|8}} players. It&amp;#039;s played with a deck of 56 cards representing 7-segment display style &amp;#039;&amp;#039;&amp;#039;hexadecimal numbers&amp;#039;&amp;#039;&amp;#039; (ranging from {{card|0|color=blue}} to {{card|F|color=orange}}, the deck containing &amp;#039;&amp;#039;&amp;#039;4 copies&amp;#039;&amp;#039;&amp;#039; of each value). A unique addition to the genre is introduction of &amp;#039;&amp;#039;&amp;#039;matchsticks&amp;#039;&amp;#039;&amp;#039; that can be used to modify the numbers by &amp;#039;&amp;#039;&amp;#039;filling empty segments&amp;#039;&amp;#039;&amp;#039;.  == Gam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Matchstick Tycoon&#039;&#039;&#039; is a &#039;&#039;&#039;ladder climbing game&#039;&#039;&#039; for {{player|2}} to {{player|8}} players. It&#039;s played with a deck of 56 cards representing 7-segment display style &#039;&#039;&#039;hexadecimal numbers&#039;&#039;&#039; (ranging from {{card|0|color=blue}} to {{card|F|color=orange}}, the deck containing &#039;&#039;&#039;4 copies&#039;&#039;&#039; of each value). A unique addition to the genre is introduction of &#039;&#039;&#039;matchsticks&#039;&#039;&#039; that can be used to modify the numbers by &#039;&#039;&#039;filling empty segments&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
At the start of the game the deck is distributed as evenly as possible between the players, and each player receives 1 matchstick. Then, players in clockwise order take turns &#039;&#039;&#039;playing a number of cards of the same value&#039;&#039;&#039; from their hands to the table. There are 2 possible cases:&lt;br /&gt;
&lt;br /&gt;
* 🎴 If there are &#039;&#039;&#039;no cards&#039;&#039;&#039; on the table, current player must play &#039;&#039;&#039;1 to 5 cards&#039;&#039;&#039; of any single value.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;Otherwise&#039;&#039;&#039;, current player must follow with the &#039;&#039;&#039;same number&#039;&#039;&#039; of cards of &#039;&#039;&#039;stronger value&#039;&#039;&#039; than the previous player, or &#039;&#039;&#039;pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Default &#039;&#039;&#039;card strengths&#039;&#039;&#039; at the start of the game are &#039;&#039;&#039;increasing with value&#039;&#039;&#039;, with {{card|F|color=orange}} being the strongest card.&lt;br /&gt;
&lt;br /&gt;
When playing a card, it&#039;s possible to &#039;&#039;&#039;rotate and/or place matchsticks&#039;&#039;&#039; on it to make it look and act like another value.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;&#039;passing&#039;&#039;&#039;, a player takes another &#039;&#039;&#039;matchstick from supply&#039;&#039;&#039;. If everyone except the player who &#039;&#039;&#039;played the last cards&#039;&#039;&#039; passes, all cards are &#039;&#039;&#039;removed&#039;&#039;&#039; from the table.&lt;br /&gt;
&lt;br /&gt;
If a player whose turn it is &#039;&#039;&#039;doesn&#039;t have&#039;&#039;&#039; any more cards in hand, but still has matchsticks, he/she must instead &#039;&#039;&#039;discard one of the matchsticks&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Revolution ==&lt;br /&gt;
&lt;br /&gt;
Any time &#039;&#039;&#039;5 cards&#039;&#039;&#039; are played simultaneously, a &#039;&#039;&#039;revolution&#039;&#039;&#039; happens, causing reversal of card strengths (if previously the strongest value was {{card|F|color=orange}}, {{card|0|color=blue}} becomes strongest, and vice versa). Then, the play continues as usual with the next player, who can cause a new &#039;&#039;&#039;revolution&#039;&#039;&#039; in the same way by following with &#039;&#039;&#039;another 5 cards&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game continues until all players except a single one go out by &#039;&#039;&#039;getting rid of all their cards and matchsticks&#039;&#039;&#039;. The players are ranked accoring to the &#039;&#039;&#039;order&#039;&#039;&#039; in which they went out.&lt;br /&gt;
&lt;br /&gt;
== Expansion ==&lt;br /&gt;
&lt;br /&gt;
An expansion to the game adds &#039;&#039;&#039;two new card values&#039;&#039;&#039;, {{card|H|color=orange}} and {{card|G|color=orange}}. It&#039;s possible to choose, whether to add 2 copies, or 4 copies of each new card to the deck.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptsukurutenten&amp;diff=25588</id>
		<title>Gamehelptsukurutenten</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptsukurutenten&amp;diff=25588"/>
		<updated>2025-06-25T21:46:38Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsukuru 10 Ten&#039;&#039;&#039; (Make 10 Marten) is a {{player|2}} to {{player|4}} player set collection game similar to &#039;&#039;&#039;Mahjong&#039;&#039;&#039;. Each round, players race to complete and score a &#039;&#039;&#039;value 10 hand of 8 tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles == &lt;br /&gt;
&lt;br /&gt;
The game is played with a set of &#039;&#039;&#039;red, blue, and purple&#039;&#039;&#039; tiles with values ranging from &#039;&#039;&#039;0 to 8&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* 🎴 4 x blue {{card|1|color=blue}} {{card|2|color=blue}} {{card|3|color=blue}} {{card|4|color=blue}} {{card|5|color=blue}} {{card|6|color=blue}} {{card|7|color=blue}}&lt;br /&gt;
* 🎴 4 x red {{card|1|color=red}} {{card|2|color=red}} {{card|3|color=red}} {{card|4|color=red}} {{card|5|color=red}} {{card|6|color=red}} {{card|7|color=red}}&lt;br /&gt;
* 🎴 1 x red {{card|0|color=red}}&lt;br /&gt;
* 🎴 1 x purple {{card|5|color=purple}} {{card|6|color=purple}} {{card|7|color=purple}} {{card|8|color=purple}}&lt;br /&gt;
&lt;br /&gt;
Purple is a &#039;&#039;&#039;wild color&#039;&#039;&#039;, so a purple tile can be used as if was a red or a blue tile.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
A game round starts with each player receiving &#039;&#039;&#039;7 starting tiles&#039;&#039;&#039; face down. The round proceeds with  each player taking &#039;&#039;&#039;one of available actions&#039;&#039;&#039;, starting with &#039;&#039;&#039;the dealer&#039;&#039;&#039; and going clockwise. &lt;br /&gt;
&lt;br /&gt;
The dealer is decided randomly in the first round, and after a round&#039;s end the player on the dealer&#039;s left becomes a new dealer.&lt;br /&gt;
&lt;br /&gt;
During a turn, each player choses one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Draw&#039;&#039;&#039; : take a &#039;&#039;&#039;new tile from the deck&#039;&#039;&#039; and add it to your hand. If the new tile completes the hand, you can declare victory by revealing it (see &#039;&#039;&#039;Finishing&#039;&#039;&#039;).&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Get&#039;&#039;&#039; : take the &#039;&#039;&#039;last tile from an opponent&#039;s discard&#039;&#039;&#039; and add two more tiles from your hand to form &#039;&#039;&#039;an open set&#039;&#039;&#039; (see &#039;&#039;&#039;Sets&#039;&#039;&#039;).&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Finish from discard&#039;&#039;&#039; : take the &#039;&#039;&#039;last tile from an opponent&#039;s discard&#039;&#039;&#039; and use it to complete your hand (see &#039;&#039;&#039;Finishing&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If the action didn&#039;t end the round, you must &#039;&#039;&#039;discard&#039;&#039;&#039; one of the tiles from your hand.&lt;br /&gt;
&lt;br /&gt;
== Sets ==&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;3 kinds of sets&#039;&#039;&#039; that can be formed with the tiles to reduce their total value. Each consists of &#039;&#039;&#039;exactly 3 tiles&#039;&#039;&#039; and is counted as follows&lt;br /&gt;
&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 sequential blue tiles&#039;&#039;&#039; have the value of the &#039;&#039;&#039;lowest blue tile&#039;&#039;&#039;.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 sequential red tiles&#039;&#039;&#039; have the value of the &#039;&#039;&#039;highest red tile&#039;&#039;&#039;.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 equal tiles of the same color&#039;&#039;&#039; have the value of 0.&lt;br /&gt;
&lt;br /&gt;
If a set is formed by taking &#039;&#039;&#039;Get&#039;&#039;&#039; action, it&#039;s revealed to other players and becomes an &#039;&#039;&#039;open set&#039;&#039;&#039;. Otherwise, it&#039;s not necessary to commit to any set configuration, and which tiles become parts of sets is only decided when revealing a hand.&lt;br /&gt;
&lt;br /&gt;
Here are some valid set examples:&lt;br /&gt;
&lt;br /&gt;
* ✔ {{card|4|color=blue}} {{card|5|color=blue}} {{card|6|color=blue}} = 4&lt;br /&gt;
* ✔ {{card|1|color=red}} {{card|2|color=red}} {{card|3|color=red}} = 3&lt;br /&gt;
* ✔ {{card|5|color=red}} {{card|5|color=red}} {{card|5|color=red}} = 0&lt;br /&gt;
* ✔ {{card|2|color=blue}} {{card|3|color=blue}} {{card|4|color=purple}} = 2&lt;br /&gt;
&lt;br /&gt;
When adding a &#039;&#039;&#039;purple tile&#039;&#039;&#039; to a set, it&#039;s automatically converted to a red/blue tile &#039;&#039;&#039;depending on the set color&#039;&#039;&#039;. A set made completely from &#039;&#039;&#039;purple tiles&#039;&#039;&#039; can be considered as either color. In a rare case of forming &#039;&#039;&#039;an open set with 3 purple tiles&#039;&#039;&#039;, their color needs to be chosen immediately when revealing the set.&lt;br /&gt;
&lt;br /&gt;
== Finishing ==&lt;br /&gt;
&lt;br /&gt;
A player can &#039;&#039;&#039;finish the round&#039;&#039;&#039; by revealing &#039;&#039;&#039;a hand of 8 tiles&#039;&#039;&#039; if the sum of the tiles is exactly 10 (after evaluating the sets). This can be done either after drawing a tile from the deck, or by taking &#039;&#039;&#039;Finish from discard&#039;&#039;&#039; action (see &#039;&#039;&#039;Gameplay&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
In both cases, it&#039;s necessary to first select &amp;quot;&#039;&#039;Finish&#039;&#039;&#039;&amp;quot; and then &#039;&#039;&#039;select the tiles&#039;&#039;&#039; necessary for the final hand&#039;s sets. The remaining tiles count as their own value.&lt;br /&gt;
&lt;br /&gt;
The player who reveals a valid winning hand scores 1 point.&lt;br /&gt;
&lt;br /&gt;
== Special Hands ==&lt;br /&gt;
&lt;br /&gt;
🚧 Coming soon 🚧&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game proceeds until 4 points are scored by one of the players, and that player wins the game.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptsukurutenten&amp;diff=25587</id>
		<title>Gamehelptsukurutenten</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptsukurutenten&amp;diff=25587"/>
		<updated>2025-06-25T21:45:55Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsukuru 10 Ten&#039;&#039;&#039; (Make 10 Marten) is a {{player|2}} to {{player|4}} player set collection game similar to &#039;&#039;&#039;Mahjong&#039;&#039;&#039;. Each round, players race to complete and score a &#039;&#039;&#039;value 10 hand of 8 tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles == &lt;br /&gt;
&lt;br /&gt;
The game is played with a set of &#039;&#039;&#039;red, blue, and purple&#039;&#039;&#039; tiles with values ranging from &#039;&#039;&#039;0 to 8&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* 🎴 4 x blue {{card|1|color=blue}} {{card|2|color=blue}} {{card|3|color=blue}} {{card|4|color=blue}} {{card|5|color=blue}} {{card|6|color=blue}} {{card|7|color=blue}}&lt;br /&gt;
* 🎴 4 x red {{card|1|color=red}} {{card|2|color=red}} {{card|3|color=red}} {{card|4|color=red}} {{card|5|color=red}} {{card|6|color=red}} {{card|7|color=red}}&lt;br /&gt;
* 🎴 1 x red {{card|0|color=red}}&lt;br /&gt;
* 🎴 1 x purple {{card|5|color=purple}} {{card|6|color=purple}} {{card|7|color=purple}} {{card|8|color=purple}}&lt;br /&gt;
&lt;br /&gt;
Purple is a &#039;&#039;&#039;wild color&#039;&#039;&#039;, so a purple tile can be used as if was a red or a blue tile.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
A game round starts with each player receiving &#039;&#039;&#039;7 starting tiles&#039;&#039;&#039; face down. The round proceeds with  each player taking &#039;&#039;&#039;one of available actions&#039;&#039;&#039;, starting with &#039;&#039;&#039;the dealer&#039;&#039;&#039; and going clockwise. &lt;br /&gt;
&lt;br /&gt;
The dealer is decided randomly in the first round, and after a round&#039;s end the player on the dealer&#039;s left becomes a new dealer.&lt;br /&gt;
&lt;br /&gt;
During a turn, each player choses one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Draw&#039;&#039;&#039; : take a &#039;&#039;&#039;new tile from the deck&#039;&#039;&#039; and add it to your hand. If the new tile completes the hand, you can declare victory by revealing it (see &#039;&#039;&#039;Finishing&#039;&#039;&#039;).&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Get&#039;&#039;&#039; : take the &#039;&#039;&#039;last tile from an opponent&#039;s discard&#039;&#039;&#039; and add two more tiles from your hand to form &#039;&#039;&#039;an open set&#039;&#039;&#039; (see &#039;&#039;&#039;Sets&#039;&#039;&#039;).&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Finish from discard&#039;&#039;&#039; : take the &#039;&#039;&#039;last tile from an opponent&#039;s discard&#039;&#039;&#039; and use it to complete your hand (see &#039;&#039;&#039;Finishing&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If the action didn&#039;t end the round, you must &#039;&#039;&#039;discard&#039;&#039;&#039; one of the tiles from your hand.&lt;br /&gt;
&lt;br /&gt;
== Sets ==&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;3 kinds of sets&#039;&#039;&#039; that can be formed from the tiles to reduce their total value. Each consists of &#039;&#039;&#039;exactly 3 tiles&#039;&#039;&#039; and is counted as follows&lt;br /&gt;
&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 sequential blue tiles&#039;&#039;&#039; have the value of the &#039;&#039;&#039;lowest blue tile&#039;&#039;&#039;.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 sequential red tiles&#039;&#039;&#039; have the value of the &#039;&#039;&#039;highest red tile&#039;&#039;&#039;.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 equal tiles of the same color&#039;&#039;&#039; have the value of 0.&lt;br /&gt;
&lt;br /&gt;
If a set is formed by taking &#039;&#039;&#039;Get&#039;&#039;&#039; action, it&#039;s revealed to other players and becomes an &#039;&#039;&#039;open set&#039;&#039;&#039;. Otherwise, it&#039;s not necessary to commit to any set configuration, and which tiles become parts of sets is only decided when revealing a hand.&lt;br /&gt;
&lt;br /&gt;
Here are some valid set examples:&lt;br /&gt;
&lt;br /&gt;
* ✔ {{card|4|color=blue}} {{card|5|color=blue}} {{card|6|color=blue}} = 4&lt;br /&gt;
* ✔ {{card|1|color=red}} {{card|2|color=red}} {{card|3|color=red}} = 3&lt;br /&gt;
* ✔ {{card|5|color=red}} {{card|5|color=red}} {{card|5|color=red}} = 0&lt;br /&gt;
* ✔ {{card|2|color=blue}} {{card|3|color=blue}} {{card|4|color=purple}} = 2&lt;br /&gt;
&lt;br /&gt;
When adding a &#039;&#039;&#039;purple tile&#039;&#039;&#039; to a set, it&#039;s automatically converted to a red/blue tile &#039;&#039;&#039;depending on the set color&#039;&#039;&#039;. A set made completely from &#039;&#039;&#039;purple tiles&#039;&#039;&#039; can be considered as either color. In a rare case of forming &#039;&#039;&#039;an open set with 3 purple tiles&#039;&#039;&#039;, their color needs to be chosen immediately when revealing the set.&lt;br /&gt;
&lt;br /&gt;
== Finishing ==&lt;br /&gt;
&lt;br /&gt;
A player can &#039;&#039;&#039;finish the round&#039;&#039;&#039; by revealing &#039;&#039;&#039;a hand of 8 tiles&#039;&#039;&#039; if the sum of the tiles is exactly 10 (after evaluating the sets). This can be done either after drawing a tile from the deck, or by taking &#039;&#039;&#039;Finish from discard&#039;&#039;&#039; action (see &#039;&#039;&#039;Gameplay&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
In both cases, it&#039;s necessary to first select &amp;quot;&#039;&#039;Finish&#039;&#039;&#039;&amp;quot; and then &#039;&#039;&#039;select the tiles&#039;&#039;&#039; necessary for the final hand&#039;s sets. The remaining tiles count as their own value.&lt;br /&gt;
&lt;br /&gt;
The player who reveals a valid winning hand scores 1 point.&lt;br /&gt;
&lt;br /&gt;
== Special Hands ==&lt;br /&gt;
&lt;br /&gt;
🚧 Coming soon 🚧&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game proceeds until 4 points are scored by one of the players, and that player wins the game.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptsukurutenten&amp;diff=25586</id>
		<title>Gamehelptsukurutenten</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptsukurutenten&amp;diff=25586"/>
		<updated>2025-06-25T20:19:08Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;Tsukuru 10 Ten&amp;#039;&amp;#039;&amp;#039; (Make 10 Marten) is a {{player|2}} to {{player|4}} player set collection game similar to &amp;#039;&amp;#039;&amp;#039;Mahjong&amp;#039;&amp;#039;&amp;#039;. Each round, players race to complete and score a &amp;#039;&amp;#039;&amp;#039;value 10 hand of 8 tiles&amp;#039;&amp;#039;&amp;#039;.  == Tiles ==   The game is played with a set of &amp;#039;&amp;#039;&amp;#039;red, blue, and purple&amp;#039;&amp;#039;&amp;#039; tiles with values ranging from &amp;#039;&amp;#039;&amp;#039;0 to 8&amp;#039;&amp;#039;&amp;#039;:  * 🎴 4 x blue {{card|1|color=blue}} {{card|2|color=blue}} {{card|3|color=blue}} {{card|4|color=blue}} {{card|5|color=blue}} {{car...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tsukuru 10 Ten&#039;&#039;&#039; (Make 10 Marten) is a {{player|2}} to {{player|4}} player set collection game similar to &#039;&#039;&#039;Mahjong&#039;&#039;&#039;. Each round, players race to complete and score a &#039;&#039;&#039;value 10 hand of 8 tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles == &lt;br /&gt;
&lt;br /&gt;
The game is played with a set of &#039;&#039;&#039;red, blue, and purple&#039;&#039;&#039; tiles with values ranging from &#039;&#039;&#039;0 to 8&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* 🎴 4 x blue {{card|1|color=blue}} {{card|2|color=blue}} {{card|3|color=blue}} {{card|4|color=blue}} {{card|5|color=blue}} {{card|6|color=blue}} {{card|7|color=blue}}&lt;br /&gt;
* 🎴 4 x red {{card|1|color=red}} {{card|2|color=red}} {{card|3|color=red}} {{card|4|color=red}} {{card|5|color=red}} {{card|6|color=red}} {{card|7|color=red}}&lt;br /&gt;
* 🎴 1 x red {{card|0|color=red}}&lt;br /&gt;
* 🎴 1 x purple {{card|5|color=purple}} {{card|6|color=purple}} {{card|7|color=purple}} {{card|8|color=purple}}&lt;br /&gt;
&lt;br /&gt;
Purple is a &#039;&#039;&#039;wild color&#039;&#039;&#039;, so a purple tile can be used as if was a red or a blue tile.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
A game round starts with each player receiving &#039;&#039;&#039;7 starting tiles&#039;&#039;&#039; face down. The round proceeds with  each player taking &#039;&#039;&#039;one of available actions&#039;&#039;&#039;, starting with &#039;&#039;&#039;the dealer&#039;&#039;&#039; and going clockwise. &lt;br /&gt;
&lt;br /&gt;
The dealer is decided randomly in the first round, and after a round&#039;s end the player on the dealer&#039;s left becomes a new dealer.&lt;br /&gt;
&lt;br /&gt;
During a turn, each player choses one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Draw&#039;&#039;&#039; : take a &#039;&#039;&#039;new tile from the deck&#039;&#039;&#039; and add it to your hand. If the new tile completes the hand, you can declare victory by revealing it (see &#039;&#039;&#039;Finishing&#039;&#039;&#039;).&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Get&#039;&#039;&#039; : take the &#039;&#039;&#039;last tile from an opponent&#039;s discard&#039;&#039;&#039; and add two more tiles from your hand to form &#039;&#039;&#039;an open set&#039;&#039;&#039; (see &#039;&#039;&#039;Sets&#039;&#039;&#039;).&lt;br /&gt;
* 🦦 &#039;&#039;&#039;Finish from discard&#039;&#039;&#039; : take the &#039;&#039;&#039;last tile from an opponent&#039;s discard&#039;&#039;&#039; and use it to complete your hand (see &#039;&#039;&#039;Finishing&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
If the action didn&#039;t end the round, you must &#039;&#039;&#039;discard&#039;&#039;&#039; one of the tiles from your hand.&lt;br /&gt;
&lt;br /&gt;
== Sets ==&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;3 kinds of sets&#039;&#039;&#039; that can be formed from the tiles to reduce their total value. Each consists of &#039;&#039;&#039;exactly 3 tiles&#039;&#039;&#039; and is counted as follows&lt;br /&gt;
&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 sequential blue tiles&#039;&#039;&#039; have the value of the &#039;&#039;&#039;lowest red tile&#039;&#039;&#039;.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 sequential red tiles&#039;&#039;&#039; have the value of the &#039;&#039;&#039;highest red tile&#039;&#039;&#039;.&lt;br /&gt;
* 🎴 &#039;&#039;&#039;3 equal tiles of the same color&#039;&#039;&#039; have the value of 0.&lt;br /&gt;
&lt;br /&gt;
If a set is formed by taking &#039;&#039;&#039;Get&#039;&#039;&#039; action, it&#039;s revealed to other players and becomes an &#039;&#039;&#039;open set&#039;&#039;&#039;. Otherwise, it&#039;s not necessary to commit to any set configuration, and which tiles become parts of sets is only decided when revealing a hand.&lt;br /&gt;
&lt;br /&gt;
Here are some valid set examples:&lt;br /&gt;
&lt;br /&gt;
* ✔ {{card|4|color=blue}} {{card|5|color=blue}} {{card|6|color=blue}} = 4&lt;br /&gt;
* ✔ {{card|1|color=red}} {{card|2|color=red}} {{card|3|color=red}} = 3&lt;br /&gt;
* ✔ {{card|5|color=red}} {{card|5|color=red}} {{card|5|color=red}} = 0&lt;br /&gt;
* ✔ {{card|2|color=blue}} {{card|3|color=blue}} {{card|4|color=purple}} = 2&lt;br /&gt;
&lt;br /&gt;
When adding a &#039;&#039;&#039;purple tile&#039;&#039;&#039; to a set, it&#039;s automatically converted to a red/blue tile &#039;&#039;&#039;depending on the set color&#039;&#039;&#039;. A set made completely from &#039;&#039;&#039;purple tiles&#039;&#039;&#039; can be considered as either color. In a rare case of forming &#039;&#039;&#039;an open set with 3 purple tiles&#039;&#039;&#039;, their color needs to be chosen immediately when revealing the set.&lt;br /&gt;
&lt;br /&gt;
== Finishing ==&lt;br /&gt;
&lt;br /&gt;
A player can &#039;&#039;&#039;finish the round&#039;&#039;&#039; by revealing &#039;&#039;&#039;a hand of 8 tiles&#039;&#039;&#039; if the sum of the tiles is exactly 10 (after evaluating the sets). This can be done either after drawing a tile from the deck, or by taking &#039;&#039;&#039;Finish from discard&#039;&#039;&#039; action (see &#039;&#039;&#039;Gameplay&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
In both cases, it&#039;s necessary to first select &amp;quot;&#039;&#039;Finish&#039;&#039;&#039;&amp;quot; and then &#039;&#039;&#039;select the tiles&#039;&#039;&#039; necessary for the final hand&#039;s sets. The remaining tiles count as their own value.&lt;br /&gt;
&lt;br /&gt;
The player who reveals a valid winning hand scores 1 point.&lt;br /&gt;
&lt;br /&gt;
== Special Hands ==&lt;br /&gt;
&lt;br /&gt;
🚧 Coming soon 🚧&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game proceeds until 4 points are scored by one of the players, and that player wins the game.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsavannaten&amp;diff=24016</id>
		<title>Gamehelpsavannaten</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsavannaten&amp;diff=24016"/>
		<updated>2025-02-11T04:34:41Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Savanna Ten(サバンナテン)&#039;&#039;&#039; is an area majority game for {{player|2}} to {{player|4}} players. The 5x5 game board features a number of orthogonal and diagonal lines that are scored as soon as they&#039;re filled with animal tiles, with the player satisfying an influence condition receiving a number of points.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
&lt;br /&gt;
The board consists of &#039;&#039;&#039;20 spaces&#039;&#039;&#039; arranged in a 5x5 grid, with the remaining 5 spaces being inaccessible. There is a number of &#039;&#039;&#039;straight lines that can be formed on the board&#039;&#039;&#039;, including the ones that connect across the inaccessible spaces:&lt;br /&gt;
&lt;br /&gt;
* ➡ 5 rows of 4 spaces&lt;br /&gt;
* ⬇ 5 columns of 4 spaces&lt;br /&gt;
* ↗ 2 diagonals of 4 spaces&lt;br /&gt;
* ↗ 8 diagonals of 3 spaces&lt;br /&gt;
&lt;br /&gt;
Each line is subject to being &#039;&#039;&#039;scored as soon as it&#039;s completed&#039;&#039;&#039; (all line&#039;s spaces filled with tiles).&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player is given a shuffled deck of tiles, each having a 🦁Lion on the back and another animal on the front, and draws &#039;&#039;&#039;two tiles into their hand&#039;&#039;&#039;. The deck and the hand is kept 🦁Lion side up, hidden from other players.&lt;br /&gt;
&lt;br /&gt;
Both sides of a tile feature an &#039;&#039;&#039;influence value&#039;&#039;&#039;, that corresponds to the amount of influence the tile contributes to any completed line it&#039;s a part of.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each turn a player &#039;&#039;&#039;places one of the tiles&#039;&#039;&#039; from their hand in any empty space of the board. The tile can be placed either the 🦁Lion side or another animal side up.  If this action completes one or more lines on the board, each of them gets &#039;&#039;&#039;scored&#039;&#039;&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
* 🔟➖: If the total influence of the line is &#039;&#039;&#039;less than 10&#039;&#039;&#039;, the player(s) with the &#039;&#039;&#039;most total influence&#039;&#039;&#039; score 2 points&lt;br /&gt;
* 🔟➕: If the total influence of the line is &#039;&#039;&#039;more than 10&#039;&#039;&#039;, the player(s) with the &#039;&#039;&#039;least total influence&#039;&#039;&#039; score 1 points&lt;br /&gt;
* 🔟⭐: If the total influence of the line is &#039;&#039;&#039;exactly 10&#039;&#039;&#039;, the player who &#039;&#039;&#039;placed the last tile&#039;&#039;&#039; scores 3 points&lt;br /&gt;
&lt;br /&gt;
After placing a tile, a player draws another tile from the deck, if it&#039;s not yet empty.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is &#039;&#039;&#039;completely filled with tiles&#039;&#039;&#039;, with the player having the highest score winning the game. Ties are resolved by having the &#039;&#039;&#039;lowest number of 🦁Lions&#039;&#039;&#039; on the board. &lt;br /&gt;
&lt;br /&gt;
Since in a {{player|3}} game the last player will have an extra tile left in their hand, they receive 2 points as a compensation.&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Mice ===&lt;br /&gt;
&lt;br /&gt;
A 🐭Mouse is shuffled into each player&#039;s deck. Its influence is only 1, but adds &#039;&#039;&#039;1 bonus point&#039;&#039;&#039; for its owner each time they score a line containing the 🐭Mouse.&lt;br /&gt;
&lt;br /&gt;
=== Team Game ===&lt;br /&gt;
&lt;br /&gt;
A {{player|4}} player game can be played in teams, with the first team using red and yellow tiles, and the second team blue and green ones. The players from a single team have &#039;&#039;&#039;common score&#039;&#039;&#039;, and when scoring a line &#039;&#039;&#039;both tile colors contribute to the team&#039;s total influence&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23949</id>
		<title>Gamehelpkaninariebi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23949"/>
		<updated>2025-02-02T03:05:31Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Bonding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kani Nari Ebi(かになりエビ)&#039;&#039;&#039; is a {{player|2}} player strategy game inspired by Hasami Shogi. Each player starts with &#039;&#039;&#039;5 Crab pieces placed on their home column of the 5x5 board&#039;&#039;&#039; and on their turn moves them attempting to surround and capture the opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
One their turn, a player must move one of their pieces to another space on the board.&lt;br /&gt;
There are 2 kinds of pieces that differ in movement pattern:&lt;br /&gt;
&lt;br /&gt;
* 🦀 Crabs move any number of spaces &#039;&#039;&#039;horizontally&#039;&#039;&#039; (but cannot jump over other pieces)&lt;br /&gt;
* 🦐 Shrimps move exactly one space &#039;&#039;&#039;diagonally&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crabs have an opportunity to &#039;&#039;&#039;promote to Shrimps&#039;&#039;&#039; each time they end their move in the opponent&#039;s home column at the opposite edge of the board.&lt;br /&gt;
&lt;br /&gt;
=== Sea Current ===&lt;br /&gt;
&lt;br /&gt;
Each time a piece stops in the middle column, it&#039;s forcibly &#039;&#039;&#039;carried away either up or down&#039;&#039;&#039;, up to player&#039;s choice, as far as possible without going over another piece or the edge of the board. It&#039;s always possible to choose any of the 2 directions, even it if will result in the piece remaining in place. &lt;br /&gt;
&lt;br /&gt;
The Current must be resolved &#039;&#039;&#039;before Bonding and Capture checks&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
=== Bonding ===&lt;br /&gt;
&lt;br /&gt;
If a piece ends its move near a group of &#039;&#039;&#039;friendly pieces of the same type&#039;&#039;&#039;(all 🦀Crabs or all 🦐Shrimps) connected orthogonally, the player receives a Bond Bonus that allows them to make &#039;&#039;&#039;another diagonal move&#039;&#039;&#039; with &#039;&#039;&#039;any piece&#039;&#039;&#039; from the group. The Bonded piece is affected by the Current as usual and can be promoted and make an additional Capture if the conditions are met. This effect can only be used &#039;&#039;&#039;once per turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An advanced game variant allows Bonds between any pieces.&lt;br /&gt;
&lt;br /&gt;
=== Captures ===&lt;br /&gt;
&lt;br /&gt;
When a piece ends its move in the same row or column as another friendly piece and &#039;&#039;&#039;all spaces between them are filled with opponent&#039;s pieces&#039;&#039;&#039;, those opponent&#039;s pieces are captured and removed from the board until the end of the game.&lt;br /&gt;
&lt;br /&gt;
It&#039;s equally possible to surround and capture multiple sets of opponent&#039;s pieces in a single move.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as one of the players fulfills one of the following win conditions:  &lt;br /&gt;
&lt;br /&gt;
* 🦐 &#039;&#039;&#039;Promote&#039;&#039;&#039; 3 Crabs to Shrimps (captured Shrimps don&#039;t count)&lt;br /&gt;
* 🥅 &#039;&#039;&#039;Capture&#039;&#039;&#039; 3 opponent&#039;s pieces&lt;br /&gt;
* ⛔ Ensure that the opponent &#039;&#039;&#039;does not have any valid moves&#039;&#039;&#039; on their turn&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23947</id>
		<title>Gamehelpkaninariebi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23947"/>
		<updated>2025-02-01T20:25:57Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Bonding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kani Nari Ebi(かになりエビ)&#039;&#039;&#039; is a {{player|2}} player strategy game inspired by Hasami Shogi. Each player starts with &#039;&#039;&#039;5 Crab pieces placed on their home column of the 5x5 board&#039;&#039;&#039; and on their turn moves them attempting to surround and capture the opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
One their turn, a player must move one of their pieces to another space on the board.&lt;br /&gt;
There are 2 kinds of pieces that differ in movement pattern:&lt;br /&gt;
&lt;br /&gt;
* 🦀 Crabs move any number of spaces &#039;&#039;&#039;horizontally&#039;&#039;&#039; (but cannot jump over other pieces)&lt;br /&gt;
* 🦐 Shrimps move exactly one space &#039;&#039;&#039;diagonally&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crabs have an opportunity to &#039;&#039;&#039;promote to Shrimps&#039;&#039;&#039; each time they end their move in the opponent&#039;s home column at the opposite edge of the board.&lt;br /&gt;
&lt;br /&gt;
=== Sea Current ===&lt;br /&gt;
&lt;br /&gt;
Each time a piece stops in the middle column, it&#039;s forcibly &#039;&#039;&#039;carried away either up or down&#039;&#039;&#039;, up to player&#039;s choice, as far as possible without going over another piece or the edge of the board. It&#039;s always possible to choose any of the 2 directions, even it if will result in the piece remaining in place. &lt;br /&gt;
&lt;br /&gt;
The Current must be resolved &#039;&#039;&#039;before Bonding and Capture checks&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
=== Bonding ===&lt;br /&gt;
&lt;br /&gt;
If a piece ends its move near a group of &#039;&#039;&#039;friendly pieces of the same type&#039;&#039;&#039;(all 🦀Crabs or all 🦐Shrimps) connected orthogonally, the player receives a Bond Bonus that allows them to make &#039;&#039;&#039;another diagonal move&#039;&#039;&#039; with any piece from the group. The Bonded piece is affected by the Current as usual and can be promoted and make an additional Capture if the conditions are met. This effect can only be used &#039;&#039;&#039;once per turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Captures ===&lt;br /&gt;
&lt;br /&gt;
When a piece ends its move in the same row or column as another friendly piece and &#039;&#039;&#039;all spaces between them are filled with opponent&#039;s pieces&#039;&#039;&#039;, those opponent&#039;s pieces are captured and removed from the board until the end of the game.&lt;br /&gt;
&lt;br /&gt;
It&#039;s equally possible to surround and capture multiple sets of opponent&#039;s pieces in a single move.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as one of the players fulfills one of the following win conditions:  &lt;br /&gt;
&lt;br /&gt;
* 🦐 &#039;&#039;&#039;Promote&#039;&#039;&#039; 3 Crabs to Shrimps (captured Shrimps don&#039;t count)&lt;br /&gt;
* 🥅 &#039;&#039;&#039;Capture&#039;&#039;&#039; 3 opponent&#039;s pieces&lt;br /&gt;
* ⛔ Ensure that the opponent &#039;&#039;&#039;does not have any valid moves&#039;&#039;&#039; on their turn&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23885</id>
		<title>Gamehelpkaninariebi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23885"/>
		<updated>2025-01-29T21:50:08Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Game End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kani Nari Ebi(かになりエビ)&#039;&#039;&#039; is a {{player|2}} player strategy game inspired by Hasami Shogi. Each player starts with &#039;&#039;&#039;5 Crab pieces placed on their home column of the 5x5 board&#039;&#039;&#039; and on their turn moves them attempting to surround and capture the opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
One their turn, a player must move one of their pieces to another space on the board.&lt;br /&gt;
There are 2 kinds of pieces that differ in movement pattern:&lt;br /&gt;
&lt;br /&gt;
* 🦀 Crabs move any number of spaces &#039;&#039;&#039;horizontally&#039;&#039;&#039; (but cannot jump over other pieces)&lt;br /&gt;
* 🦐 Shrimps move exactly one space &#039;&#039;&#039;diagonally&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crabs have an opportunity to &#039;&#039;&#039;promote to Shrimps&#039;&#039;&#039; each time they end their move in the opponent&#039;s home column at the opposite edge of the board.&lt;br /&gt;
&lt;br /&gt;
=== Sea Current ===&lt;br /&gt;
&lt;br /&gt;
Each time a piece stops in the middle column, it&#039;s forcibly &#039;&#039;&#039;carried away either up or down&#039;&#039;&#039;, up to player&#039;s choice, as far as possible without going over another piece or the edge of the board. It&#039;s always possible to choose any of the 2 directions, even it if will result in the piece remaining in place. &lt;br /&gt;
&lt;br /&gt;
The Current must be resolved &#039;&#039;&#039;before Bonding and Capture checks&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
=== Bonding ===&lt;br /&gt;
&lt;br /&gt;
If a piece ends its move near a group of &#039;&#039;&#039;friendly pieces of the same type&#039;&#039;&#039;(all 🦀Crabs or all 🦐Shrimps) connected orthogonally, the player receives a Bond Bonus that allows them to make &#039;&#039;&#039;another diagonal move&#039;&#039;&#039; with any piece from the group. The Bonded piece is affected by the Current as usual and can be promoted and make an additional Capture if the conditions are met.&lt;br /&gt;
&lt;br /&gt;
=== Captures ===&lt;br /&gt;
&lt;br /&gt;
When a piece ends its move in the same row or column as another friendly piece and &#039;&#039;&#039;all spaces between them are filled with opponent&#039;s pieces&#039;&#039;&#039;, those opponent&#039;s pieces are captured and removed from the board until the end of the game.&lt;br /&gt;
&lt;br /&gt;
It&#039;s equally possible to surround and capture multiple sets of opponent&#039;s pieces in a single move.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as one of the players fulfills one of the following win conditions:  &lt;br /&gt;
&lt;br /&gt;
* 🦐 &#039;&#039;&#039;Promote&#039;&#039;&#039; 3 Crabs to Shrimps (captured Shrimps don&#039;t count)&lt;br /&gt;
* 🥅 &#039;&#039;&#039;Capture&#039;&#039;&#039; 3 opponent&#039;s pieces&lt;br /&gt;
* ⛔ Ensure that the opponent &#039;&#039;&#039;does not have any valid moves&#039;&#039;&#039; on their turn&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23870</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23870"/>
		<updated>2025-01-28T20:57:03Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 Monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where Monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each Monster of a given Faction is represented by a hexagonal tile, each edge of which has different number of &#039;&#039;&#039;dots representing the monster power&#039;&#039;&#039; in the corresponding direction (the power ranges &#039;&#039;&#039;from 1 to 5&#039;&#039;&#039;). Each Monster also has a &#039;&#039;&#039;rank&#039;&#039;&#039; printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of Monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ &#039;&#039;&#039;8 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|3}} board ➡ &#039;&#039;&#039;10 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|2}} board ➡ &#039;&#039;&#039;9 rounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each round consists of players taking turns &#039;&#039;&#039;placing tiles&#039;&#039;&#039; from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first Monster tile of the game must be placed on &#039;&#039;&#039;one of the starting hexes&#039;&#039;&#039; marked with the purple Magic Hexagon and can be &#039;&#039;&#039;rotated arbitrarily&#039;&#039;&#039;. After that, each new tile must be &#039;&#039;&#039;rotated and placed&#039;&#039;&#039; so that &#039;&#039;&#039;power at one of its edges matches power of another Monster in a neighboring hex&#039;&#039;&#039;. The Factions of the Monsters involved don&#039;t matter, and it&#039;s not necessary for powers on the other sides of the placed Monster to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the Monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the &#039;&#039;&#039;powers&#039;&#039;&#039; of their &#039;&#039;&#039;Monster tile edges&#039;&#039;&#039; facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine &#039;&#039;&#039;first and second places&#039;&#039;&#039;&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the &#039;&#039;&#039;ranks of the monsters&#039;&#039;&#039; involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to &#039;&#039;&#039;any of the values&#039;&#039;&#039; printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to &#039;&#039;&#039;one of the remaining values&#039;&#039;&#039;&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores &#039;&#039;&#039;additional 2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least &#039;&#039;&#039;twice as much power&#039;&#039;&#039; as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the &#039;&#039;&#039;highest total score&#039;&#039;&#039; wins the game. If tied, the player who ranked first when capturing &#039;&#039;&#039;the Demon King Stone&#039;&#039;&#039; (the Large Stone with value 7).&#039;&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated &#039;&#039;&#039;right after placing a tile with red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: &#039;&#039;&#039;increase&#039;&#039;&#039; all powers of one of your Monsters by 1 (by 2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1 (+2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting &#039;&#039;&#039;first place&#039;&#039;&#039; during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place &#039;&#039;&#039;another tile&#039;&#039;&#039; from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile &#039;&#039;&#039;ignoring the power restrictions&#039;&#039;&#039; (or on &#039;&#039;&#039;any empty hex&#039;&#039;&#039; with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: &#039;&#039;&#039;rotate&#039;&#039;&#039; an opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: &#039;&#039;&#039;decrease&#039;&#039;&#039; all powers of one of opponent&#039;s monsters by 1 (by 2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a &#039;&#039;&#039;temporary Large Stone&#039;&#039;&#039; with a single score value of 1 point (2 points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;br /&gt;
&lt;br /&gt;
=== Unofficial Solo mode ===&lt;br /&gt;
&lt;br /&gt;
The game can be played solo using the shared Faction from the previous section as the only opponent. There&#039;s no specific win condition, but it&#039;s a good way to quickly learn the game. Try to beat your previous high score!&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23863</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23863"/>
		<updated>2025-01-28T16:01:09Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Placing Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 Monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where Monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each Monster of a given Faction is represented by a hexagonal tile, each edge of which has different number of &#039;&#039;&#039;dots representing the monster power&#039;&#039;&#039; in the corresponding direction (the power ranges &#039;&#039;&#039;from 1 to 5&#039;&#039;&#039;). Each Monster also has a &#039;&#039;&#039;rank&#039;&#039;&#039; printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of Monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ &#039;&#039;&#039;8 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|3}} board ➡ &#039;&#039;&#039;10 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|2}} board ➡ &#039;&#039;&#039;9 rounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each round consists of players taking turns &#039;&#039;&#039;placing tiles&#039;&#039;&#039; from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first Monster tile of the game must be placed on &#039;&#039;&#039;one of the starting hexes&#039;&#039;&#039; marked with the purple Magic Hexagon and can be &#039;&#039;&#039;rotated arbitrarily&#039;&#039;&#039;. After that, each new tile must be &#039;&#039;&#039;rotated and placed&#039;&#039;&#039; so that &#039;&#039;&#039;power at one of its edges matches power of another Monster in a neighboring hex&#039;&#039;&#039;. The Factions of the Monsters involved don&#039;t matter, and it&#039;s not necessary for powers on the other sides of the placed Monster to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the Monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the &#039;&#039;&#039;powers&#039;&#039;&#039; of their &#039;&#039;&#039;Monster tile edges&#039;&#039;&#039; facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine &#039;&#039;&#039;first and second places&#039;&#039;&#039;&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the &#039;&#039;&#039;ranks of the monsters&#039;&#039;&#039; involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to &#039;&#039;&#039;any of the values&#039;&#039;&#039; printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to &#039;&#039;&#039;one of the remaining values&#039;&#039;&#039;&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores &#039;&#039;&#039;additional 2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least &#039;&#039;&#039;twice as much power&#039;&#039;&#039; as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the &#039;&#039;&#039;highest total score&#039;&#039;&#039; wins the game. If tied, the player who ranked first when capturing &#039;&#039;&#039;the Demon King Stone&#039;&#039;&#039; (the Large Stone with value 7).&#039;&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated &#039;&#039;&#039;right after placing a tile with red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: &#039;&#039;&#039;increase&#039;&#039;&#039; all powers of one of your Monsters by 1 (by 2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1 (+2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting &#039;&#039;&#039;first place&#039;&#039;&#039; during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place &#039;&#039;&#039;another tile&#039;&#039;&#039; from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile &#039;&#039;&#039;ignoring the power restrictions&#039;&#039;&#039; (or on &#039;&#039;&#039;any empty hex&#039;&#039;&#039; with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: &#039;&#039;&#039;rotate&#039;&#039;&#039; an opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: &#039;&#039;&#039;decrease&#039;&#039;&#039; all powers of one of opponent&#039;s monsters by 1 (by 2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a &#039;&#039;&#039;temporary Large Stone&#039;&#039;&#039; with a single score value of 1 point (2 points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;br /&gt;
&lt;br /&gt;
=== Unofficial Solo mode ===&lt;br /&gt;
&lt;br /&gt;
The game can be played solo using the shared Faction from previous section as the only opponent. There&#039;s no specific win condition, but it&#039;s a good way to quickly try out the game. Try to beat your previous high score!&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23862</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23862"/>
		<updated>2025-01-28T16:00:15Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 Monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where Monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each Monster of a given Faction is represented by a hexagonal tile, each edge of which has different number of &#039;&#039;&#039;dots representing the monster power&#039;&#039;&#039; in the corresponding direction (the power ranges &#039;&#039;&#039;from 1 to 5&#039;&#039;&#039;). Each Monster also has a &#039;&#039;&#039;rank&#039;&#039;&#039; printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of Monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ &#039;&#039;&#039;8 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|3}} board ➡ &#039;&#039;&#039;10 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|2}} board ➡ &#039;&#039;&#039;9 rounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each round consists of players taking turns &#039;&#039;&#039;placing tiles&#039;&#039;&#039; from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first Monster tile of the game must be placed on &#039;&#039;&#039;one of the starting hexes&#039;&#039;&#039; marked with the purple Magic Hexagon and can be &#039;&#039;&#039;rotated arbitrarily&#039;&#039;&#039;. After that, each new tile must be &#039;&#039;&#039;rotated and placed&#039;&#039;&#039; so that &#039;&#039;&#039;its power at one of the edges matches power of another Monster in a neighboring hex&#039;&#039;&#039;. The Factions of the Monsters involved don&#039;t matter, and it&#039;s not necessary for powers on the other sides of the placed Monster to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the Monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the &#039;&#039;&#039;powers&#039;&#039;&#039; of their &#039;&#039;&#039;Monster tile edges&#039;&#039;&#039; facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine &#039;&#039;&#039;first and second places&#039;&#039;&#039;&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the &#039;&#039;&#039;ranks of the monsters&#039;&#039;&#039; involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to &#039;&#039;&#039;any of the values&#039;&#039;&#039; printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to &#039;&#039;&#039;one of the remaining values&#039;&#039;&#039;&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores &#039;&#039;&#039;additional 2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least &#039;&#039;&#039;twice as much power&#039;&#039;&#039; as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the &#039;&#039;&#039;highest total score&#039;&#039;&#039; wins the game. If tied, the player who ranked first when capturing &#039;&#039;&#039;the Demon King Stone&#039;&#039;&#039; (the Large Stone with value 7).&#039;&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated &#039;&#039;&#039;right after placing a tile with red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: &#039;&#039;&#039;increase&#039;&#039;&#039; all powers of one of your Monsters by 1 (by 2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1 (+2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting &#039;&#039;&#039;first place&#039;&#039;&#039; during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place &#039;&#039;&#039;another tile&#039;&#039;&#039; from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile &#039;&#039;&#039;ignoring the power restrictions&#039;&#039;&#039; (or on &#039;&#039;&#039;any empty hex&#039;&#039;&#039; with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: &#039;&#039;&#039;rotate&#039;&#039;&#039; an opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: &#039;&#039;&#039;decrease&#039;&#039;&#039; all powers of one of opponent&#039;s monsters by 1 (by 2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a &#039;&#039;&#039;temporary Large Stone&#039;&#039;&#039; with a single score value of 1 point (2 points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;br /&gt;
&lt;br /&gt;
=== Unofficial Solo mode ===&lt;br /&gt;
&lt;br /&gt;
The game can be played solo using the shared Faction from previous section as the only opponent. There&#039;s no specific win condition, but it&#039;s a good way to quickly try out the game. Try to beat your previous high score!&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23861</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23861"/>
		<updated>2025-01-28T15:55:49Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 Monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where Monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each Monster of a given Faction is represented by a hexagonal tile, each edge of which has different number of &#039;&#039;&#039;dots representing the monster power&#039;&#039;&#039; in the corresponding direction (the power ranges &#039;&#039;&#039;from 1 to 5&#039;&#039;&#039;). Each Monster also has a &#039;&#039;&#039;rank&#039;&#039;&#039; printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of Monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ &#039;&#039;&#039;8 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|3}} board ➡ &#039;&#039;&#039;10 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|2}} board ➡ &#039;&#039;&#039;9 rounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each round consists of players taking turns &#039;&#039;&#039;placing tiles&#039;&#039;&#039; from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first Monster tile of the game must be placed on &#039;&#039;&#039;one of the starting hexes&#039;&#039;&#039; marked with the purple Magic Hexagon and can be &#039;&#039;&#039;rotated arbitrarily&#039;&#039;&#039;. After that, each new tile must be &#039;&#039;&#039;rotated and placed&#039;&#039;&#039; so that &#039;&#039;&#039;its power at one of the edges matches power of another Monster in a neighboring hex&#039;&#039;&#039;. The Factions of the Monsters involved don&#039;t matter, and it&#039;s not necessary for powers on the other sides of the placed Monster to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the Monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the &#039;&#039;&#039;powers&#039;&#039;&#039; of their &#039;&#039;&#039;Monster tile edges&#039;&#039;&#039; facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine &#039;&#039;&#039;first and second places&#039;&#039;&#039;&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the &#039;&#039;&#039;ranks of the monsters&#039;&#039;&#039; involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to &#039;&#039;&#039;any of the values&#039;&#039;&#039; printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to &#039;&#039;&#039;one of the remaining values&#039;&#039;&#039;&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores &#039;&#039;&#039;additional 2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least &#039;&#039;&#039;twice as much power&#039;&#039;&#039; as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the &#039;&#039;&#039;highest total score&#039;&#039;&#039; wins the game. If tied, the player who ranked first when capturing &#039;&#039;&#039;the Demon King Stone&#039;&#039;&#039; (the Large Stone with value 7).&#039;&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated &#039;&#039;&#039;right after placing a tile with red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: &#039;&#039;&#039;increase&#039;&#039;&#039; all powers of one of your Monsters by 1 (by 2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1 (+2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting &#039;&#039;&#039;first place&#039;&#039;&#039; during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place &#039;&#039;&#039;another tile&#039;&#039;&#039; from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile &#039;&#039;&#039;ignoring the power restrictions&#039;&#039;&#039; (or on &#039;&#039;&#039;any empty hex&#039;&#039;&#039; with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: &#039;&#039;&#039;rotate&#039;&#039;&#039; an opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: &#039;&#039;&#039;decrease&#039;&#039;&#039; all powers of one of opponent&#039;s monsters by 1 (by 2 with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a &#039;&#039;&#039;temporary Large Stone&#039;&#039;&#039; with a single score value of 1 point (2 points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23860</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23860"/>
		<updated>2025-01-28T15:52:58Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Game End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 Monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where Monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each Monster of a given Faction is represented by a hexagonal tile, each edge of which has different number of &#039;&#039;&#039;dots representing the monster power&#039;&#039;&#039; in the corresponding direction (the power ranges &#039;&#039;&#039;from 1 to 5&#039;&#039;&#039;). Each Monster also has a &#039;&#039;&#039;rank&#039;&#039;&#039; printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of Monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ &#039;&#039;&#039;8 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|3}} board ➡ &#039;&#039;&#039;10 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|2}} board ➡ &#039;&#039;&#039;9 rounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each round consists of players taking turns &#039;&#039;&#039;placing tiles&#039;&#039;&#039; from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first Monster tile of the game must be placed on &#039;&#039;&#039;one of the starting hexes&#039;&#039;&#039; marked with the purple Magic Hexagon and can be &#039;&#039;&#039;rotated arbitrarily&#039;&#039;&#039;. After that, each new tile must be &#039;&#039;&#039;rotated and placed&#039;&#039;&#039; so that &#039;&#039;&#039;its power at one of the edges matches power of another Monster in a neighboring hex&#039;&#039;&#039;. The Factions of the Monsters involved don&#039;t matter, and it&#039;s not necessary for powers on the other sides of the placed Monster to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the Monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the &#039;&#039;&#039;powers&#039;&#039;&#039; of their &#039;&#039;&#039;Monster tile edges&#039;&#039;&#039; facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine &#039;&#039;&#039;first and second places&#039;&#039;&#039;&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the &#039;&#039;&#039;ranks of the monsters&#039;&#039;&#039; involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to &#039;&#039;&#039;any of the values&#039;&#039;&#039; printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to &#039;&#039;&#039;one of the remaining values&#039;&#039;&#039;&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores &#039;&#039;&#039;additional 2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least &#039;&#039;&#039;twice as much power&#039;&#039;&#039; as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the &#039;&#039;&#039;highest total score&#039;&#039;&#039; wins the game. If tied, the player who ranked first when capturing &#039;&#039;&#039;the Demon King Stone&#039;&#039;&#039; (the Large Stone with value 7).&#039;&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated right after placing a tile that has &#039;&#039;&#039;red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: increase all powers of one of your monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1️⃣ (+2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting first place during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place another tile from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile ignoring the power restrictions (or on any empty hex with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: rotate any opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: decrease all powers of one of opponent&#039;s monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a temporary Large Stone with a single score value of 1️⃣ point (2️⃣ points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23859</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23859"/>
		<updated>2025-01-28T15:52:04Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Capturing Stones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 Monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where Monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each Monster of a given Faction is represented by a hexagonal tile, each edge of which has different number of &#039;&#039;&#039;dots representing the monster power&#039;&#039;&#039; in the corresponding direction (the power ranges &#039;&#039;&#039;from 1 to 5&#039;&#039;&#039;). Each Monster also has a &#039;&#039;&#039;rank&#039;&#039;&#039; printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of Monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ &#039;&#039;&#039;8 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|3}} board ➡ &#039;&#039;&#039;10 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|2}} board ➡ &#039;&#039;&#039;9 rounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each round consists of players taking turns &#039;&#039;&#039;placing tiles&#039;&#039;&#039; from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first Monster tile of the game must be placed on &#039;&#039;&#039;one of the starting hexes&#039;&#039;&#039; marked with the purple Magic Hexagon and can be &#039;&#039;&#039;rotated arbitrarily&#039;&#039;&#039;. After that, each new tile must be &#039;&#039;&#039;rotated and placed&#039;&#039;&#039; so that &#039;&#039;&#039;its power at one of the edges matches power of another Monster in a neighboring hex&#039;&#039;&#039;. The Factions of the Monsters involved don&#039;t matter, and it&#039;s not necessary for powers on the other sides of the placed Monster to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the Monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the &#039;&#039;&#039;powers&#039;&#039;&#039; of their &#039;&#039;&#039;Monster tile edges&#039;&#039;&#039; facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine &#039;&#039;&#039;first and second places&#039;&#039;&#039;&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the &#039;&#039;&#039;ranks of the monsters&#039;&#039;&#039; involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to &#039;&#039;&#039;any of the values&#039;&#039;&#039; printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to &#039;&#039;&#039;one of the remaining values&#039;&#039;&#039;&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores &#039;&#039;&#039;additional 2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least &#039;&#039;&#039;twice as much power&#039;&#039;&#039; as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the highest total score wins the game. If tied, the player who ranked first when capturing the Large Stone with value 7️⃣ wins.&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated right after placing a tile that has &#039;&#039;&#039;red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: increase all powers of one of your monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1️⃣ (+2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting first place during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place another tile from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile ignoring the power restrictions (or on any empty hex with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: rotate any opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: decrease all powers of one of opponent&#039;s monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a temporary Large Stone with a single score value of 1️⃣ point (2️⃣ points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23858</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23858"/>
		<updated>2025-01-28T15:50:06Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 Monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where Monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each Monster of a given Faction is represented by a hexagonal tile, each edge of which has different number of &#039;&#039;&#039;dots representing the monster power&#039;&#039;&#039; in the corresponding direction (the power ranges &#039;&#039;&#039;from 1 to 5&#039;&#039;&#039;). Each Monster also has a &#039;&#039;&#039;rank&#039;&#039;&#039; printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of Monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ &#039;&#039;&#039;8 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|3}} board ➡ &#039;&#039;&#039;10 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|2}} board ➡ &#039;&#039;&#039;9 rounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each round consists of players taking turns &#039;&#039;&#039;placing tiles&#039;&#039;&#039; from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first Monster tile of the game must be placed on &#039;&#039;&#039;one of the starting hexes&#039;&#039;&#039; marked with the purple Magic Hexagon and can be &#039;&#039;&#039;rotated arbitrarily&#039;&#039;&#039;. After that, each new tile must be &#039;&#039;&#039;rotated and placed&#039;&#039;&#039; so that &#039;&#039;&#039;its power at one of the edges matches power of another Monster in a neighboring hex&#039;&#039;&#039;. The Factions of the Monsters involved don&#039;t matter, and it&#039;s not necessary for powers on the other sides of the placed Monster to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the Monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the powers of their monster sides facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine first and second places&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the ranks of the monsters involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to any of the values printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to one of the remaining values&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores additional 2️⃣ points.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least twice as much power as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the highest total score wins the game. If tied, the player who ranked first when capturing the Large Stone with value 7️⃣ wins.&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated right after placing a tile that has &#039;&#039;&#039;red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: increase all powers of one of your monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1️⃣ (+2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting first place during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place another tile from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile ignoring the power restrictions (or on any empty hex with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: rotate any opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: decrease all powers of one of opponent&#039;s monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a temporary Large Stone with a single score value of 1️⃣ point (2️⃣ points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23857</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23857"/>
		<updated>2025-01-28T15:48:18Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Placing Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each monster of a given Faction is represented by a hexagonal tile, each side of which has different number of &#039;&#039;&#039;dots representing the monster power&#039;&#039;&#039; in the corresponding direction (the power ranges &#039;&#039;&#039;from 1 to 5&#039;&#039;&#039;). Each monster also has a &#039;&#039;&#039;rank&#039;&#039;&#039; printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ &#039;&#039;&#039;8 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|3}} board ➡ &#039;&#039;&#039;10 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|2}} board ➡ &#039;&#039;&#039;9 rounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each round consists of players taking turns &#039;&#039;&#039;placing tiles&#039;&#039;&#039; from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first Monster tile of the game must be placed on &#039;&#039;&#039;one of the starting hexes&#039;&#039;&#039; marked with the purple Magic Hexagon and can be &#039;&#039;&#039;rotated arbitrarily&#039;&#039;&#039;. After that, each new tile must be &#039;&#039;&#039;rotated and placed&#039;&#039;&#039; so that &#039;&#039;&#039;its power at one of the edges matches power of another Monster in a neighboring hex&#039;&#039;&#039;. The Factions of the Monsters involved don&#039;t matter, and it&#039;s not necessary for powers on the other sides of the placed Monster to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the Monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the powers of their monster sides facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine first and second places&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the ranks of the monsters involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to any of the values printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to one of the remaining values&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores additional 2️⃣ points.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least twice as much power as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the highest total score wins the game. If tied, the player who ranked first when capturing the Large Stone with value 7️⃣ wins.&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated right after placing a tile that has &#039;&#039;&#039;red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: increase all powers of one of your monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1️⃣ (+2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting first place during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place another tile from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile ignoring the power restrictions (or on any empty hex with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: rotate any opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: decrease all powers of one of opponent&#039;s monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a temporary Large Stone with a single score value of 1️⃣ point (2️⃣ points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23856</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23856"/>
		<updated>2025-01-28T15:44:14Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Play Sequence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each monster of a given Faction is represented by a hexagonal tile, each side of which has different number of &#039;&#039;&#039;dots representing the monster power&#039;&#039;&#039; in the corresponding direction (the power ranges &#039;&#039;&#039;from 1 to 5&#039;&#039;&#039;). Each monster also has a &#039;&#039;&#039;rank&#039;&#039;&#039; printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ &#039;&#039;&#039;8 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|3}} board ➡ &#039;&#039;&#039;10 rounds&#039;&#039;&#039;&lt;br /&gt;
* {{player|2}} board ➡ &#039;&#039;&#039;9 rounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each round consists of players taking turns &#039;&#039;&#039;placing tiles&#039;&#039;&#039; from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first monster tile of the game must be placed on one of the starting hexes marked with the purple Magic Hexagon. After that, each new tile must be placed so that its power at one of the edges matches power of a monster in a neighboring hex. The Factions of the monsters involved doesn&#039;t matter, and it&#039;s not necessary for powers on the other sides to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the powers of their monster sides facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine first and second places&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the ranks of the monsters involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to any of the values printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to one of the remaining values&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores additional 2️⃣ points.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least twice as much power as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the highest total score wins the game. If tied, the player who ranked first when capturing the Large Stone with value 7️⃣ wins.&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated right after placing a tile that has &#039;&#039;&#039;red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: increase all powers of one of your monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1️⃣ (+2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting first place during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place another tile from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile ignoring the power restrictions (or on any empty hex with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: rotate any opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: decrease all powers of one of opponent&#039;s monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a temporary Large Stone with a single score value of 1️⃣ point (2️⃣ points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23855</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23855"/>
		<updated>2025-01-28T15:41:51Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each monster of a given Faction is represented by a hexagonal tile, each side of which has different number of &#039;&#039;&#039;dots representing the monster power&#039;&#039;&#039; in the corresponding direction (the power ranges &#039;&#039;&#039;from 1 to 5&#039;&#039;&#039;). Each monster also has a &#039;&#039;&#039;rank&#039;&#039;&#039; printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ 8️⃣ rounds&lt;br /&gt;
* {{player|3}} board ➡ 🔟 rounds&lt;br /&gt;
* {{player|2}} board ➡ 9️⃣ rounds&lt;br /&gt;
&lt;br /&gt;
Each round consists of player taking turns placing tiles from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first monster tile of the game must be placed on one of the starting hexes marked with the purple Magic Hexagon. After that, each new tile must be placed so that its power at one of the edges matches power of a monster in a neighboring hex. The Factions of the monsters involved doesn&#039;t matter, and it&#039;s not necessary for powers on the other sides to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the powers of their monster sides facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine first and second places&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the ranks of the monsters involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to any of the values printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to one of the remaining values&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores additional 2️⃣ points.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least twice as much power as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the highest total score wins the game. If tied, the player who ranked first when capturing the Large Stone with value 7️⃣ wins.&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated right after placing a tile that has &#039;&#039;&#039;red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: increase all powers of one of your monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1️⃣ (+2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting first place during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place another tile from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile ignoring the power restrictions (or on any empty hex with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: rotate any opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: decrease all powers of one of opponent&#039;s monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a temporary Large Stone with a single score value of 1️⃣ point (2️⃣ points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23854</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23854"/>
		<updated>2025-01-28T15:40:39Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Game Board */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either &#039;&#039;&#039;empty ones&#039;&#039;&#039; where monster tiles can be placed, or the ones containing &#039;&#039;&#039;Magic Stones&#039;&#039;&#039;. The hexes marked with a purple Magic Hexagon are &#039;&#039;&#039;starting hexes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Small Stones&#039;&#039;&#039; worth 1 point to the player who captures it.&lt;br /&gt;
* &#039;&#039;&#039;Large Stones&#039;&#039;&#039; that award varying amount of points to the &#039;&#039;&#039;first and second place&#039;&#039;&#039; during capture, and also &#039;&#039;&#039;score bonuses&#039;&#039;&#039; to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each monster of a given Faction is represented by a hexagonal tile, each side of which has different number of dots representing the monster power in the corresponding direction (the power ranges from 1️⃣ to 5️⃣). Each monster also has a rank printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ 8️⃣ rounds&lt;br /&gt;
* {{player|3}} board ➡ 🔟 rounds&lt;br /&gt;
* {{player|2}} board ➡ 9️⃣ rounds&lt;br /&gt;
&lt;br /&gt;
Each round consists of player taking turns placing tiles from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first monster tile of the game must be placed on one of the starting hexes marked with the purple Magic Hexagon. After that, each new tile must be placed so that its power at one of the edges matches power of a monster in a neighboring hex. The Factions of the monsters involved doesn&#039;t matter, and it&#039;s not necessary for powers on the other sides to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the powers of their monster sides facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine first and second places&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the ranks of the monsters involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to any of the values printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to one of the remaining values&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores additional 2️⃣ points.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least twice as much power as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the highest total score wins the game. If tied, the player who ranked first when capturing the Large Stone with value 7️⃣ wins.&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated right after placing a tile that has &#039;&#039;&#039;red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: increase all powers of one of your monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1️⃣ (+2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting first place during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place another tile from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile ignoring the power restrictions (or on any empty hex with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: rotate any opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: decrease all powers of one of opponent&#039;s monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a temporary Large Stone with a single score value of 1️⃣ point (2️⃣ points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23853</id>
		<title>Gamehelpmonsterhex</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmonsterhex&amp;diff=23853"/>
		<updated>2025-01-28T15:38:54Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Monster Hex is an area majority game played on a hexagonal board. Each player takes a stack of &#039;&#039;&#039;10 monsters&#039;&#039;&#039; of their chosen Faction and places them in turn around Magic Stones to &#039;&#039;&#039;capture them for Points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
There are 3 boards for different player counts. Each board consists of a certain number of hexes: either empty ones where monster tiles can be placed, or the ones containing Magic Stones. The hexes marked with a purple Magic Hexagon are starting hexes.&lt;br /&gt;
&lt;br /&gt;
There are two types of Magic Stones on the board:&lt;br /&gt;
&lt;br /&gt;
* Small Stones worth 1 point to the player who captures it.&lt;br /&gt;
* Large Stones that award varying amount of points to the first and second place during capture, and also score bonuses to specific player Factions.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each monster of a given Faction is represented by a hexagonal tile, each side of which has different number of dots representing the monster power in the corresponding direction (the power ranges from 1️⃣ to 5️⃣). Each monster also has a rank printed on it, with S being the strongest rank, and C being the weakest.&lt;br /&gt;
&lt;br /&gt;
In the base game, each Faction has identical composition of monster tiles, varying only visually.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
During setup, each player fills their hand from the stack of their Faction tiles. The hand size if 4 if it&#039;s a 4-player game, and 3 otherwise.&lt;br /&gt;
&lt;br /&gt;
== Play Sequence ==&lt;br /&gt;
&lt;br /&gt;
The game takes a fixed number of rounds depending on the board it&#039;s being played at:&lt;br /&gt;
&lt;br /&gt;
* {{player|4}} board ➡ 8️⃣ rounds&lt;br /&gt;
* {{player|3}} board ➡ 🔟 rounds&lt;br /&gt;
* {{player|2}} board ➡ 9️⃣ rounds&lt;br /&gt;
&lt;br /&gt;
Each round consists of player taking turns placing tiles from the hand onto the board. After everyone have placed their tiles, they refill their hands to the maximum size and move on to the next round.&lt;br /&gt;
&lt;br /&gt;
== Placing Tiles ==&lt;br /&gt;
&lt;br /&gt;
The first monster tile of the game must be placed on one of the starting hexes marked with the purple Magic Hexagon. After that, each new tile must be placed so that its power at one of the edges matches power of a monster in a neighboring hex. The Factions of the monsters involved doesn&#039;t matter, and it&#039;s not necessary for powers on the other sides to be matched.&lt;br /&gt;
&lt;br /&gt;
In case there is no valid place for any of the monsters in player&#039;s hand, they can place a tile on any unoccupied starting hex. If there is no valid staring hexes either, the tile can be placed arbitrarily.&lt;br /&gt;
&lt;br /&gt;
== Capturing Stones ==&lt;br /&gt;
&lt;br /&gt;
Immediately after a Magic Stone becomes completely surrounded, a capture check is performed as follows:&lt;br /&gt;
&lt;br /&gt;
* ⭐Players total up the powers of their monster sides facing the Stone.&lt;br /&gt;
* ⭐The total powers are compared to determine first and second places&lt;br /&gt;
* ⭐No one gets the first place if there&#039;s a tie for the most power. Only when capturing a Small Stone, the ties are disambiguated using the ranks of the monsters involved&lt;br /&gt;
* ⭐No one gets the second place if there&#039;s a tie for the second most power&lt;br /&gt;
* ⭐The first place player, if any, scores number of points equal to any of the values printed on the Stone&lt;br /&gt;
* ⭐The second place player, if any, scores number of points equal to one of the remaining values&lt;br /&gt;
* ⭐If a player picks a value of the same color as their faction, that player scores additional 2️⃣ points.&lt;br /&gt;
&lt;br /&gt;
* ⭐{{player|2}} board specific Overwhelm rule: a player capturing a Stone with at least twice as much power as the opponent receives both first and second place score.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is completely filled with tiles. The player with the highest total score wins the game. If tied, the player who ranked first when capturing the Large Stone with value 7️⃣ wins.&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
During setup, each player chooses one of two Abilities available to their Faction to use during the game. An Ability is activated right after placing a tile that has &#039;&#039;&#039;red Rank letter&#039;&#039;&#039; (there are 3 such tiles for each Faction, one for each Rank except &#039;&#039;&#039;A&#039;&#039;&#039;). Some Abilities have extra powerful effect when activated with a tile of Rank &#039;&#039;&#039;S&#039;&#039;&#039;. Using Ability effects is optional. Any pending Stone captures are delayed until the Ability is fully resolved.&lt;br /&gt;
&lt;br /&gt;
Available Abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
====Red Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Enchant&#039;&#039;&#039;: increase all powers of one of your monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Reward&#039;&#039;&#039;: add a permanent +1️⃣ (+2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;) bonus for getting first place during capture of Large Stones. This effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
====Blue Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Strike&#039;&#039;&#039;: Immediately place another tile from hand (once per round). However, after you&#039;ve placed the number of tile equal to the number of game rounds, all your future turns are skipped.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scatter&#039;&#039;&#039;: place the activating tile ignoring the power restrictions (or on any empty hex with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Yellow Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Confuse&#039;&#039;&#039;: rotate any opponent&#039;s tile adjacent to the activating tile (or any opponent&#039;s tile with Rank &#039;&#039;&#039;S&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Scheme&#039;&#039;&#039;: draw a private &#039;&#039;&#039;Objective card&#039;&#039;&#039;, even if playing without Objectives.&lt;br /&gt;
&lt;br /&gt;
====Green Faction====&lt;br /&gt;
✨ &#039;&#039;&#039;Curse&#039;&#039;&#039;: decrease all powers of one of opponent&#039;s monsters by 1️⃣ (by 2️⃣ with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). This can make its power negative.&lt;br /&gt;
&lt;br /&gt;
✨ &#039;&#039;&#039;Petrify&#039;&#039;&#039;: convert an empty hex into a temporary Large Stone with a single score value of 1️⃣ point (2️⃣ points with Rank &#039;&#039;&#039;S&#039;&#039;&#039;). After being captured, this stone is removed from the board, making the hex available again. The temporary stone cannot be placed so that it occupies the last empty hex near another Stone. When two or more temporary Stones are placed on adjacent hexes, they are captured simultaneously when the whole group is surrounded.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;private Objective&#039;&#039;&#039; per player in addition to two &#039;&#039;&#039;public Objectives&#039;&#039;&#039; are drawn during setup. The &#039;&#039;&#039;Objectives&#039;&#039;&#039; require Monsters to be positioned in a certain way on the board. If, at the end of the game, a player fulfills any of the conditions indicated on their &#039;&#039;&#039;private Objective&#039;&#039;&#039; and &#039;&#039;&#039;public Objectives&#039;&#039;&#039;, they score the corresponding points that are indicated on the card. &lt;br /&gt;
&lt;br /&gt;
A single &#039;&#039;&#039;Objective&#039;&#039;&#039; can be scored multiple times if there are multiple Monster configurations on the board that fulfill its condition (however, a single Monster can only be counted for at most one of these configurations). If a conditions requires players to have ```&amp;quot;most of&amp;quot;``` something, all tied players receive the score. There&#039;s no penalty for failing an &#039;&#039;&#039;Objective&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Shared faction ===&lt;br /&gt;
&lt;br /&gt;
{{player|2}} game can be played on the {{player|3}} board using an extra faction shared between players. Each round one of the players holds a tile of that extra faction that they must play at the end of the round, observing the usual tile placement rules.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23807</id>
		<title>Gamehelpkaninariebi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23807"/>
		<updated>2025-01-22T11:24:45Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Captures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kani Nari Ebi(かになりエビ)&#039;&#039;&#039; is a {{player|2}} player strategy game inspired by Hasami Shogi. Each player starts with &#039;&#039;&#039;5 Crab pieces placed on their home column of the 5x5 board&#039;&#039;&#039; and on their turn moves them attempting to surround and capture the opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
One their turn, a player must move one of their pieces to another space on the board.&lt;br /&gt;
There are 2 kinds of pieces that differ in movement pattern:&lt;br /&gt;
&lt;br /&gt;
* 🦀 Crabs move any number of spaces &#039;&#039;&#039;horizontally&#039;&#039;&#039; (but cannot jump over other pieces)&lt;br /&gt;
* 🦐 Shrimps move exactly one space &#039;&#039;&#039;diagonally&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crabs have an opportunity to &#039;&#039;&#039;promote to Shrimps&#039;&#039;&#039; each time they end their move in the opponent&#039;s home column at the opposite edge of the board.&lt;br /&gt;
&lt;br /&gt;
=== Sea Current ===&lt;br /&gt;
&lt;br /&gt;
Each time a piece stops in the middle column, it&#039;s forcibly &#039;&#039;&#039;carried away either up or down&#039;&#039;&#039;, up to player&#039;s choice, as far as possible without going over another piece or the edge of the board. It&#039;s always possible to choose any of the 2 directions, even it if will result in the piece remaining in place. &lt;br /&gt;
&lt;br /&gt;
The Current must be resolved &#039;&#039;&#039;before Bonding and Capture checks&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
=== Bonding ===&lt;br /&gt;
&lt;br /&gt;
If a piece ends its move near a group of &#039;&#039;&#039;friendly pieces of the same type&#039;&#039;&#039;(all 🦀Crabs or all 🦐Shrimps) connected orthogonally, the player receives a Bond Bonus that allows them to make &#039;&#039;&#039;another diagonal move&#039;&#039;&#039; with any piece from the group. The Bonded piece is affected by the Current as usual and can be promoted and make an additional Capture if the conditions are met.&lt;br /&gt;
&lt;br /&gt;
=== Captures ===&lt;br /&gt;
&lt;br /&gt;
When a piece ends its move in the same row or column as another friendly piece and &#039;&#039;&#039;all spaces between them are filled with opponent&#039;s pieces&#039;&#039;&#039;, those opponent&#039;s pieces are captured and removed from the board until the end of the game.&lt;br /&gt;
&lt;br /&gt;
It&#039;s equally possible to surround and capture multiple sets of opponent&#039;s pieces in a single move.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as one of the players fulfills one of the following win conditions:  &lt;br /&gt;
&lt;br /&gt;
* 🦐 &#039;&#039;&#039;Upgrade&#039;&#039;&#039; 3 Crabs to Shrimps (captured Shrimps don&#039;t count)&lt;br /&gt;
* 🥅 &#039;&#039;&#039;Capture&#039;&#039;&#039; 3 opponent&#039;s pieces&lt;br /&gt;
* ⛔ Ensure that the opponent &#039;&#039;&#039;does not have any valid moves&#039;&#039;&#039; on their turn&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23806</id>
		<title>Gamehelpkaninariebi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23806"/>
		<updated>2025-01-22T11:23:29Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Bonding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kani Nari Ebi(かになりエビ)&#039;&#039;&#039; is a {{player|2}} player strategy game inspired by Hasami Shogi. Each player starts with &#039;&#039;&#039;5 Crab pieces placed on their home column of the 5x5 board&#039;&#039;&#039; and on their turn moves them attempting to surround and capture the opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
One their turn, a player must move one of their pieces to another space on the board.&lt;br /&gt;
There are 2 kinds of pieces that differ in movement pattern:&lt;br /&gt;
&lt;br /&gt;
* 🦀 Crabs move any number of spaces &#039;&#039;&#039;horizontally&#039;&#039;&#039; (but cannot jump over other pieces)&lt;br /&gt;
* 🦐 Shrimps move exactly one space &#039;&#039;&#039;diagonally&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crabs have an opportunity to &#039;&#039;&#039;promote to Shrimps&#039;&#039;&#039; each time they end their move in the opponent&#039;s home column at the opposite edge of the board.&lt;br /&gt;
&lt;br /&gt;
=== Sea Current ===&lt;br /&gt;
&lt;br /&gt;
Each time a piece stops in the middle column, it&#039;s forcibly &#039;&#039;&#039;carried away either up or down&#039;&#039;&#039;, up to player&#039;s choice, as far as possible without going over another piece or the edge of the board. It&#039;s always possible to choose any of the 2 directions, even it if will result in the piece remaining in place. &lt;br /&gt;
&lt;br /&gt;
The Current must be resolved &#039;&#039;&#039;before Bonding and Capture checks&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
=== Bonding ===&lt;br /&gt;
&lt;br /&gt;
If a piece ends its move near a group of &#039;&#039;&#039;friendly pieces of the same type&#039;&#039;&#039;(all 🦀Crabs or all 🦐Shrimps) connected orthogonally, the player receives a Bond Bonus that allows them to make &#039;&#039;&#039;another diagonal move&#039;&#039;&#039; with any piece from the group. The Bonded piece is affected by the Current as usual and can be promoted and make an additional Capture if the conditions are met.&lt;br /&gt;
&lt;br /&gt;
=== Captures ===&lt;br /&gt;
&lt;br /&gt;
Each time two friendly pieces are positioned in the same row or column so that &#039;&#039;&#039;all spaces between them are filled with opponent&#039;s pieces&#039;&#039;&#039;, those opponent&#039;s pieces are captured and removed from the board until the end of the game.&lt;br /&gt;
&lt;br /&gt;
It&#039;s equally possible to surround and capture multiple sets of opponent&#039;s pieces in a single move.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as one of the players fulfills one of the following win conditions:  &lt;br /&gt;
&lt;br /&gt;
* 🦐 &#039;&#039;&#039;Upgrade&#039;&#039;&#039; 3 Crabs to Shrimps (captured Shrimps don&#039;t count)&lt;br /&gt;
* 🥅 &#039;&#039;&#039;Capture&#039;&#039;&#039; 3 opponent&#039;s pieces&lt;br /&gt;
* ⛔ Ensure that the opponent &#039;&#039;&#039;does not have any valid moves&#039;&#039;&#039; on their turn&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsavannaten&amp;diff=23803</id>
		<title>Gamehelpsavannaten</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsavannaten&amp;diff=23803"/>
		<updated>2025-01-22T01:37:15Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;Savanna Ten(サバンナテン)&amp;#039;&amp;#039;&amp;#039; is an area majority game for {{player|2}} to {{player|4}} players. The 5x5 game board features a number of orthogonal and diagonal lines that are scored as soon as they&amp;#039;re filled with animal tiles, with the player satisfying an influence condition receiving a number of points.  == Board ==  The board consists of &amp;#039;&amp;#039;&amp;#039;20 spaces&amp;#039;&amp;#039;&amp;#039; arranged in a 5x5 grid, with the remaining 5 spaces being inaccessible. There is a number o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Savanna Ten(サバンナテン)&#039;&#039;&#039; is an area majority game for {{player|2}} to {{player|4}} players. The 5x5 game board features a number of orthogonal and diagonal lines that are scored as soon as they&#039;re filled with animal tiles, with the player satisfying an influence condition receiving a number of points.&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
&lt;br /&gt;
The board consists of &#039;&#039;&#039;20 spaces&#039;&#039;&#039; arranged in a 5x5 grid, with the remaining 5 spaces being inaccessible. There is a number of &#039;&#039;&#039;straight lines that can be formed on the board&#039;&#039;&#039;, including the ones that connect across the inaccessible spaces:&lt;br /&gt;
&lt;br /&gt;
* ➡ 5 rows of 4 spaces&lt;br /&gt;
* ⬇ 5 columns of 4 spaces&lt;br /&gt;
* ↗ 2 diagonals of 4 spaces&lt;br /&gt;
* ↗ 8 diagonals of 3 spaces&lt;br /&gt;
&lt;br /&gt;
Each line is subject to being &#039;&#039;&#039;scored as soon as it&#039;s completed&#039;&#039;&#039; (all line&#039;s spaces filled with tiles).&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player is given a shuffled deck of tiles, each having a 🦁Lion on the back and another animal on the front, and draws &#039;&#039;&#039;two tiles into their hand&#039;&#039;&#039;. The deck and the hand is kept 🦁Lion side up, hidden from other players.&lt;br /&gt;
&lt;br /&gt;
Both sides of a tile feature an &#039;&#039;&#039;influence value&#039;&#039;&#039;, that corresponds to the amount of influence the tile contributes to any completed line it&#039;s a part of.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each turn a player &#039;&#039;&#039;places one of the tiles&#039;&#039;&#039; from their hand in any empty space of the board. The tile can be placed either the 🦁Lion side or another animal side up.  If this action completes one or more lines on the board, each of them gets &#039;&#039;&#039;scored&#039;&#039;&#039; as follows:&lt;br /&gt;
&lt;br /&gt;
* 🔟➖ If the total influence of the line is &#039;&#039;&#039;less than 10&#039;&#039;&#039;, the player(s) with the &#039;&#039;&#039;most influence&#039;&#039;&#039; score 2 points&lt;br /&gt;
* 🔟➕ If the total influence of the line is &#039;&#039;&#039;more than 10&#039;&#039;&#039;, the player(s) with the &#039;&#039;&#039;least influence&#039;&#039;&#039; score 1 points&lt;br /&gt;
* 🔟⭐ If the total influence of the line is &#039;&#039;&#039;exactly 10&#039;&#039;&#039;, the player who &#039;&#039;&#039;placed the last tile&#039;&#039;&#039; scores 3 points&lt;br /&gt;
&lt;br /&gt;
After placing a tile, a player draws another tile from the deck, if it&#039;s not yet empty.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends when the board is &#039;&#039;&#039;completely filled with tiles&#039;&#039;&#039;, with the player having the highest score winning the game. Ties are resolved by having the &#039;&#039;&#039;lowest number of 🦁Lions&#039;&#039;&#039; on the board. &lt;br /&gt;
&lt;br /&gt;
Since in a {{player|3}} game the last player will have an extra tile left in their hand, they receive 2 points as a compensation.&lt;br /&gt;
&lt;br /&gt;
== Game Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Mice ===&lt;br /&gt;
&lt;br /&gt;
A 🐭Mouse is shuffled into each player&#039;s deck. Its influence is only 1, but adds &#039;&#039;&#039;1 bonus point&#039;&#039;&#039; for its owner each time they score a line containing the 🐭Mouse.&lt;br /&gt;
&lt;br /&gt;
=== Team Game ===&lt;br /&gt;
&lt;br /&gt;
A {{player|4}} player game can be played in teams, with the first team using red and yellow tiles, and the second team blue and green ones. The players from a single team have &#039;&#039;&#039;common score&#039;&#039;&#039;, and when scoring a line &#039;&#039;&#039;both tile colors contribute to the team&#039;s total influence&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23802</id>
		<title>Gamehelpkaninariebi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23802"/>
		<updated>2025-01-22T00:46:28Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kani Nari Ebi(かになりエビ)&#039;&#039;&#039; is a {{player|2}} player strategy game inspired by Hasami Shogi. Each player starts with &#039;&#039;&#039;5 Crab pieces placed on their home column of the 5x5 board&#039;&#039;&#039; and on their turn moves them attempting to surround and capture the opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
One their turn, a player must move one of their pieces to another space on the board.&lt;br /&gt;
There are 2 kinds of pieces that differ in movement pattern:&lt;br /&gt;
&lt;br /&gt;
* 🦀 Crabs move any number of spaces &#039;&#039;&#039;horizontally&#039;&#039;&#039; (but cannot jump over other pieces)&lt;br /&gt;
* 🦐 Shrimps move exactly one space &#039;&#039;&#039;diagonally&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crabs have an opportunity to &#039;&#039;&#039;promote to Shrimps&#039;&#039;&#039; each time they end their move in the opponent&#039;s home column at the opposite edge of the board.&lt;br /&gt;
&lt;br /&gt;
=== Sea Current ===&lt;br /&gt;
&lt;br /&gt;
Each time a piece stops in the middle column, it&#039;s forcibly &#039;&#039;&#039;carried away either up or down&#039;&#039;&#039;, up to player&#039;s choice, as far as possible without going over another piece or the edge of the board. It&#039;s always possible to choose any of the 2 directions, even it if will result in the piece remaining in place. &lt;br /&gt;
&lt;br /&gt;
The Current must be resolved &#039;&#039;&#039;before Bonding and Capture checks&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
=== Bonding ===&lt;br /&gt;
&lt;br /&gt;
If a piece ends its move near a group of &#039;&#039;&#039;friendly pieces connected orthogonally&#039;&#039;&#039;, the player receives a Bond Bonus that allows them to make &#039;&#039;&#039;another diagonal move&#039;&#039;&#039; with any piece from the group. The Bonded piece is affected by the Current as usual and can be promoted and make an additional Capture if the conditions are met.&lt;br /&gt;
&lt;br /&gt;
=== Captures ===&lt;br /&gt;
&lt;br /&gt;
Each time two friendly pieces are positioned in the same row or column so that &#039;&#039;&#039;all spaces between them are filled with opponent&#039;s pieces&#039;&#039;&#039;, those opponent&#039;s pieces are captured and removed from the board until the end of the game.&lt;br /&gt;
&lt;br /&gt;
It&#039;s equally possible to surround and capture multiple sets of opponent&#039;s pieces in a single move.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as one of the players fulfills one of the following win conditions:  &lt;br /&gt;
&lt;br /&gt;
* 🦐 &#039;&#039;&#039;Upgrade&#039;&#039;&#039; 3 Crabs to Shrimps (captured Shrimps don&#039;t count)&lt;br /&gt;
* 🥅 &#039;&#039;&#039;Capture&#039;&#039;&#039; 3 opponent&#039;s pieces&lt;br /&gt;
* ⛔ Ensure that the opponent &#039;&#039;&#039;does not have any valid moves&#039;&#039;&#039; on their turn&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23801</id>
		<title>Gamehelpkaninariebi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkaninariebi&amp;diff=23801"/>
		<updated>2025-01-22T00:46:04Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;Kani Nari Ebi(かになりエビ)&amp;#039;&amp;#039;&amp;#039;　is a {{player|2}} player strategy game inspired by Hasami Shogi. Each player starts with &amp;#039;&amp;#039;&amp;#039;5 Crab pieces placed on their home column of the 5x5 board&amp;#039;&amp;#039;&amp;#039; and on their turn moves them attempting to surround and capture the opponent&amp;#039;s pieces.  == Gameplay ==  One their turn, a player must move one of their pieces to another space on the board. There are 2 kinds of pieces that differ in movement pattern:  * 🦀 Crab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kani Nari Ebi(かになりエビ)&#039;&#039;&#039;　is a {{player|2}} player strategy game inspired by Hasami Shogi. Each player starts with &#039;&#039;&#039;5 Crab pieces placed on their home column of the 5x5 board&#039;&#039;&#039; and on their turn moves them attempting to surround and capture the opponent&#039;s pieces.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
One their turn, a player must move one of their pieces to another space on the board.&lt;br /&gt;
There are 2 kinds of pieces that differ in movement pattern:&lt;br /&gt;
&lt;br /&gt;
* 🦀 Crabs move any number of spaces &#039;&#039;&#039;horizontally&#039;&#039;&#039; (but cannot jump over other pieces)&lt;br /&gt;
* 🦐 Shrimps move exactly one space &#039;&#039;&#039;diagonally&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crabs have an opportunity to &#039;&#039;&#039;promote to Shrimps&#039;&#039;&#039; each time they end their move in the opponent&#039;s home column at the opposite edge of the board.&lt;br /&gt;
&lt;br /&gt;
=== Sea Current ===&lt;br /&gt;
&lt;br /&gt;
Each time a piece stops in the middle column, it&#039;s forcibly &#039;&#039;&#039;carried away either up or down&#039;&#039;&#039;, up to player&#039;s choice, as far as possible without going over another piece or the edge of the board. It&#039;s always possible to choose any of the 2 directions, even it if will result in the piece remaining in place. &lt;br /&gt;
&lt;br /&gt;
The Current must be resolved &#039;&#039;&#039;before Bonding and Capture checks&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
=== Bonding ===&lt;br /&gt;
&lt;br /&gt;
If a piece ends its move near a group of &#039;&#039;&#039;friendly pieces connected orthogonally&#039;&#039;&#039;, the player receives a Bond Bonus that allows them to make &#039;&#039;&#039;another diagonal move&#039;&#039;&#039; with any piece from the group. The Bonded piece is affected by the Current as usual and can be promoted and make an additional Capture if the conditions are met.&lt;br /&gt;
&lt;br /&gt;
=== Captures ===&lt;br /&gt;
&lt;br /&gt;
Each time two friendly pieces are positioned in the same row or column so that &#039;&#039;&#039;all spaces between them are filled with opponent&#039;s pieces&#039;&#039;&#039;, those opponent&#039;s pieces are captured and removed from the board until the end of the game.&lt;br /&gt;
&lt;br /&gt;
It&#039;s equally possible to surround and capture multiple sets of opponent&#039;s pieces in a single move.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as one of the players fulfills one of the following win conditions:  &lt;br /&gt;
&lt;br /&gt;
* 🦐 &#039;&#039;&#039;Upgrade&#039;&#039;&#039; 3 Crabs to Shrimps (captured Shrimps don&#039;t count)&lt;br /&gt;
* 🥅 &#039;&#039;&#039;Capture&#039;&#039;&#039; 3 opponent&#039;s pieces&lt;br /&gt;
* ⛔ Ensure that the opponent &#039;&#039;&#039;does not have any valid moves&#039;&#039;&#039; on their turn&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23696</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23696"/>
		<updated>2025-01-12T18:19:38Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into 4 quarters, of which 2 opposite ones are &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middleground&#039;&#039;&#039;. Having a tile in middleground is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in opponent&#039;s homeground is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; squares are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with black or white 24 tiles in their reserve, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted. Players draw some tiles (8 for white, 9 for black) into their hands before start of the game.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile from your hand on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonally, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured. Additionally, a single tile cannot be shifted &#039;&#039;&#039;4 times in a row&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in any of your tile being &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured. Fire tiles are captured all at once, even if they &#039;&#039;&#039;threaten&#039;&#039;&#039; each other.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must choose 1 tile for the opponent to draw from reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores &#039;&#039;&#039;10 points&#039;&#039;&#039; first. However, if each player has lost &#039;&#039;&#039;13 or more tiles&#039;&#039;&#039; and has &#039;&#039;&#039;5 or fewer points&#039;&#039;&#039; the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23694</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23694"/>
		<updated>2025-01-12T18:18:17Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into 4 quarters, of which 2 opposite ones are &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middleground&#039;&#039;&#039;. Having a tile in middleground is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in opponent&#039;s homeground is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; squares are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with black or white 24 tiles in their reserve, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted. Players draw some tiles (8 for white, 9 for black) into their hands before start of the game.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile from your hand on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonally, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured. Additionally, a single tile cannot be shifted &#039;&#039;&#039;4 times in a row&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile being &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured. Fire tiles are captured all at once, even if they &#039;&#039;&#039;threaten&#039;&#039;&#039; each other.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must choose 1 tile for the opponent to draw from reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores &#039;&#039;&#039;10 points&#039;&#039;&#039; first. However, if each player has lost &#039;&#039;&#039;13 or more tiles&#039;&#039;&#039; and has &#039;&#039;&#039;5 or fewer points&#039;&#039;&#039; the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23687</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23687"/>
		<updated>2025-01-10T18:57:39Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* End of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into 4 quarters, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middleground&#039;&#039;&#039;. Having a tile in middleground is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the opponent&#039;s homeground is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; squares are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with black or white 24 tiles in their reserve, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted. Players draw some tiles (8 for white, 9 for black) into their hands before start of the game.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile from your hand on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured. Fire tiles are captured all at once, even if they &#039;&#039;&#039;threaten&#039;&#039;&#039; each other.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must choose 1 tile for the opponent to draw from reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores &#039;&#039;&#039;10 points&#039;&#039;&#039; first. However, if each player has lost &#039;&#039;&#039;13 or more tiles&#039;&#039;&#039; and has &#039;&#039;&#039;5 or fewer points&#039;&#039;&#039; the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23686</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23686"/>
		<updated>2025-01-10T18:57:07Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Captures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into 4 quarters, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middleground&#039;&#039;&#039;. Having a tile in middleground is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the opponent&#039;s homeground is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; squares are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with black or white 24 tiles in their reserve, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted. Players draw some tiles (8 for white, 9 for black) into their hands before start of the game.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile from your hand on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured. Fire tiles are captured all at once, even if they &#039;&#039;&#039;threaten&#039;&#039;&#039; each other.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must choose 1 tile for the opponent to draw from reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores 10 points first. However, if each player has lest 13 or more tiles and has 5 or fewer points the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23685</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23685"/>
		<updated>2025-01-10T18:55:37Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into 4 quarters, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middleground&#039;&#039;&#039;. Having a tile in middleground is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the opponent&#039;s homeground is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; squares are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with black or white 24 tiles in their reserve, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted. Players draw some tiles (8 for white, 9 for black) into their hands before start of the game.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile from your hand on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must chose 1 tile for the opponent to draw from their reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores 10 points first. However, if each player has lest 13 or more tiles and has 5 or fewer points the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23684</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23684"/>
		<updated>2025-01-10T18:53:37Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into 4 quarters, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middleground&#039;&#039;&#039;. Having a tile in middleground is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the opponent&#039;s homeground is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; squares are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with black or white 24 tiles in their reserve, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted. Players draw some tiles (8 for white, 9 for black) into their hands before start of the game.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile &#039;&#039;&#039;from your hand&#039;&#039;&#039; on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must chose 1 tile for the opponent to draw from their reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores 10 points first. However, if each player has lest 13 or more tiles and has 5 or fewer points the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23683</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23683"/>
		<updated>2025-01-10T18:53:10Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into 4 quarters, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middleground&#039;&#039;&#039;. Having a tile in middleground is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the opponent&#039;s homeground is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; squares are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with 24 black or white tiles in their reserve, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted. Players draw some tiles (8 for white, 9 for black) into their hands before start of the game.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile &#039;&#039;&#039;from your hand&#039;&#039;&#039; on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must chose 1 tile for the opponent to draw from their reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores 10 points first. However, if each player has lest 13 or more tiles and has 5 or fewer points the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23682</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23682"/>
		<updated>2025-01-10T18:52:39Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Tiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into 4 quarters, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middleground&#039;&#039;&#039;. Having a tile in middleground is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the opponent&#039;s homeground is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; squares are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with 24 tiles in their reserve, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted. Players draw some tiles (8 for white, 9 for black) into their hands before start of the game.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile &#039;&#039;&#039;from your hand&#039;&#039;&#039; on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must chose 1 tile for the opponent to draw from their reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores 10 points first. However, if each player has lest 13 or more tiles and has 5 or fewer points the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23681</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23681"/>
		<updated>2025-01-10T18:50:54Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Game Board */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into 4 quarters, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middleground&#039;&#039;&#039;. Having a tile in middleground is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the opponent&#039;s homeground is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; squares are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with &#039;&#039;&#039;24 tiles in their reserve&#039;&#039;&#039;, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile &#039;&#039;&#039;from your hand&#039;&#039;&#039; on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must chose 1 tile for the opponent to draw from their reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores 10 points first. However, if each player has lest 13 or more tiles and has 5 or fewer points the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23680</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23680"/>
		<updated>2025-01-10T18:50:36Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Game Board */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into 4 quarters, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middleground&#039;&#039;&#039;. Having a tile in middleground is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the opponent&#039;s homeground is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; spaces are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with &#039;&#039;&#039;24 tiles in their reserve&#039;&#039;&#039;, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile &#039;&#039;&#039;from your hand&#039;&#039;&#039; on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must chose 1 tile for the opponent to draw from their reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores 10 points first. However, if each player has lest 13 or more tiles and has 5 or fewer points the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23657</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23657"/>
		<updated>2025-01-07T14:02:15Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into &#039;&#039;&#039;4 quarters&#039;&#039;&#039;, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middlegrounds&#039;&#039;&#039;. Having a tile in a &#039;&#039;&#039;middleground&#039;&#039;&#039; is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the &#039;&#039;&#039;opponent&#039;s homeground&#039;&#039;&#039; is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be in &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from the homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039;&#039;&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; tiles are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with &#039;&#039;&#039;24 tiles in their reserve&#039;&#039;&#039;, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile &#039;&#039;&#039;from your hand&#039;&#039;&#039; on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must chose 1 tile for the opponent to draw from their reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores 10 points first. However, if each player has lest 13 or more tiles and has 5 or fewer points the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23656</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23656"/>
		<updated>2025-01-07T13:27:39Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into &#039;&#039;&#039;4 quarters&#039;&#039;&#039;, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middlegrounds&#039;&#039;&#039;. Having a tile in a &#039;&#039;&#039;middleground&#039;&#039;&#039; is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the &#039;&#039;&#039;opponent&#039;s homeground&#039;&#039;&#039; is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be in &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from the homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; tiles are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with &#039;&#039;&#039;24 tiles in their reserve&#039;&#039;&#039;, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile &#039;&#039;&#039;from your hand&#039;&#039;&#039; on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality, then rotate it by any amount. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must chose 1 tile for the opponent to draw from their reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores 10 points first. However, if each player has lest 13 or more tiles and has 5 or fewer points the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23655</id>
		<title>Gamehelppaiko</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaiko&amp;diff=23655"/>
		<updated>2025-01-07T13:24:17Z</updated>

		<summary type="html">&lt;p&gt;Xiongmao1298: Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;Paikō&amp;#039;&amp;#039;&amp;#039; is a {{player|2}} player abstract strategy game where players take turns &amp;#039;&amp;#039;&amp;#039;deploying tiles&amp;#039;&amp;#039;&amp;#039; on the board and &amp;#039;&amp;#039;&amp;#039;shifting&amp;#039;&amp;#039;&amp;#039; them to advance out of homeground in order to score &amp;#039;&amp;#039;&amp;#039;10 points&amp;#039;&amp;#039;&amp;#039; and win the game.  == Game Board ==  The game board is made of &amp;#039;&amp;#039;&amp;#039;squares&amp;#039;&amp;#039;&amp;#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &amp;#039;&amp;#039;&amp;#039;4 black squares&amp;#039;&amp;#039;&amp;#039; in the middle of the board are inaccessible except to &amp;#039;&amp;#039;&amp;#039;Lotus ti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paikō&#039;&#039;&#039; is a {{player|2}} player abstract strategy game where players take turns &#039;&#039;&#039;deploying tiles&#039;&#039;&#039; on the board and &#039;&#039;&#039;shifting&#039;&#039;&#039; them to advance out of homeground in order to score &#039;&#039;&#039;10 points&#039;&#039;&#039; and win the game.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
The game board is made of &#039;&#039;&#039;squares&#039;&#039;&#039; arranged in a diamond pattern. Pieces are deployed in and shifted between the squares. &#039;&#039;&#039;4 black squares&#039;&#039;&#039; in the middle of the board are inaccessible except to &#039;&#039;&#039;Lotus tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Half squares at the edges of the board serve only decorative purpose and are not part of the game.&lt;br /&gt;
&lt;br /&gt;
The board is split into &#039;&#039;&#039;4 quarters&#039;&#039;&#039;, of which 2 opposite ones are the &#039;&#039;&#039;homegrounds&#039;&#039;&#039; of respective players, and the other 2 are &#039;&#039;&#039;middlegrounds&#039;&#039;&#039;. Having a tile in a &#039;&#039;&#039;middleground&#039;&#039;&#039; is worth &#039;&#039;&#039;1 point&#039;&#039;&#039;, and having a tile in the &#039;&#039;&#039;opponent&#039;s homeground&#039;&#039;&#039; is worth &#039;&#039;&#039;2 points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each square can be in &#039;&#039;&#039;threatened&#039;&#039;&#039; and/or &#039;&#039;&#039;covered&#039;&#039;&#039; by nearby tiles. &#039;&#039;&#039;Threat&#039;&#039;&#039; from a friendly tile allows a player to &#039;&#039;&#039;capture opponent&#039;s tiles&#039;&#039;&#039; and also deploy own tiles further away from the homeground. &#039;&#039;&#039;Cover&#039;&#039;&#039; protects from a single opponent&#039;s &#039;&#039;&#039;threat&#039;&#039;&#039;, but only when checking for capture. While &#039;&#039;&#039;threat&#039; is cumulative, &#039;&#039;&#039;cover&#039;&#039;&#039; is not. &#039;&#039;&#039;Homeground&#039;&#039;&#039; tiles are always in &#039;&#039;&#039;cover&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with &#039;&#039;&#039;24 tiles in their reserve&#039;&#039;&#039;, 3 for each of &#039;&#039;&#039;8 tile types&#039;&#039;&#039;. Tiles in reserve cannot be used directly and first need to be drawn into &#039;&#039;&#039;player&#039;s hand&#039;&#039;&#039;. Once in hand, tiles can be deployed on the board and then shifted.&lt;br /&gt;
&lt;br /&gt;
A tile on the board can be rotated to face any of the 4 orthogonal directions. Each tile has its own pattern of &#039;&#039;&#039;threat&#039;&#039;&#039; and &#039;&#039;&#039;cover&#039;&#039;&#039; that is projected from the tile&#039;s position and follows the tile&#039;s rotation. &lt;br /&gt;
&lt;br /&gt;
Some of the tiles feature exceptions to the rules that are listed in respective tooltips.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
During their turn, each player takes a single one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Draw&#039;&#039;&#039;: take up to 3 arbitrary tiles &#039;&#039;&#039;from reserve&#039;&#039;&#039; and add them to &#039;&#039;&#039;your hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Deploy&#039;&#039;&#039;: place a tile &#039;&#039;&#039;from your hand&#039;&#039;&#039; on any square &#039;&#039;&#039;not threatened by your opponent&#039;&#039;&#039; that&#039;s either &#039;&#039;&#039;in your homeground&#039;&#039;&#039; or &#039;&#039;&#039;threatened by your tile&#039;&#039;&#039;, then rotate it by any amount.&lt;br /&gt;
&lt;br /&gt;
* 🔴 &#039;&#039;&#039;Shift&#039;&#039;&#039;: move one of your tiles on the board &#039;&#039;&#039;up to 2 squares&#039;&#039;&#039; orthogonality. It&#039;s not possible to move through squares with enough &#039;&#039;&#039;threat&#039;&#039;&#039; for the tile to be captured.&lt;br /&gt;
&lt;br /&gt;
After the action is completed, check for &#039;&#039;&#039;captures&#039;&#039;&#039;. Any action that would result in your tile to be &#039;&#039;&#039;captured&#039;&#039;&#039; at the end of your turn is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Captures ==&lt;br /&gt;
&lt;br /&gt;
A tile is captured when its square is &#039;&#039;&#039;threatened by at least 2 opponent&#039;s tiles&#039;&#039;&#039; (or 3 tiles when in &#039;&#039;&#039;cover&#039;&#039;&#039;). A captured tile is removed from the board which can cause additional tiles to be captured as well. The order of captures is chosen so that as many tiles as possible are captured.&lt;br /&gt;
&lt;br /&gt;
The owner of each captured tile must chose 1 tile for the opponent to draw from their reserve.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends in a victory for the player who scores 10 points first. However, if each player has lest 13 or more tiles and has 5 or fewer points the game ends in a tie.&lt;/div&gt;</summary>
		<author><name>Xiongmao1298</name></author>
	</entry>
</feed>