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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xiancoldsleep</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-09T09:33:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprailwaysoftheworld&amp;diff=8878</id>
		<title>Gamehelprailwaysoftheworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprailwaysoftheworld&amp;diff=8878"/>
		<updated>2021-07-19T16:33:22Z</updated>

		<summary type="html">&lt;p&gt;Xiancoldsleep: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
* Turns and Player Action Rounds.  RotW is played in a series of Turns.  Each Turn consists of the following 3 phases:&lt;br /&gt;
** 1 - First Player Auction to determine First Player&lt;br /&gt;
** 2 - Player Actions (1 per player in Turn Order in each of 3 Rounds)&lt;br /&gt;
** 3 - Income and Dividends&lt;br /&gt;
* These three phases are repeated until the End of Game is triggered (see below), at which time the current Turn is completed (all 3 phases) and then one additional Turn is played.&lt;br /&gt;
&lt;br /&gt;
== Phase 1 - First Player Auction ==&lt;br /&gt;
* Players bid to determine First Player for all Rounds of Phase 2 this Turn&lt;br /&gt;
** The First Player from the previous Turn bids first&lt;br /&gt;
** Minimum bid is $1k&lt;br /&gt;
** Bidding proceeds clockwise (down the list in player status table)&lt;br /&gt;
** If a player chooses not to bid higher than the current bid they Pass and are out of the Auction&lt;br /&gt;
** The player with the winning bid takes the First Player marker (golden engine in the player status table)&lt;br /&gt;
** Turn order is clockwise from First Player&lt;br /&gt;
** If all players pass with no bids, First Player marker moves 1 spot clockwise&lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions ==&lt;br /&gt;
* Each Turn the Phase 2 consists of 3 Rounds of player actions, in Turn Order&lt;br /&gt;
* On each Round each player may take 1 of 5 available actions (same action may be taken on subsequent Rounds within the same Turn)&lt;br /&gt;
** A - Build Track&lt;br /&gt;
*** Place from 1 to 4 track tiles, starting at any city or open track tile that you own&lt;br /&gt;
*** Cost to build track:&lt;br /&gt;
**** Build on plains (no symbol): $2k&lt;br /&gt;
**** Build on water (water drop): $3k&lt;br /&gt;
**** Build on mountains (grey dot): $4k&lt;br /&gt;
**** Cross a mountain ridge (dark red/brown line): + $4k&lt;br /&gt;
*** A series of tiles that connect one city to exactly one other city is called a Link&lt;br /&gt;
*** At the end of Phase 2 any open tracks (i.e. a series that is not a Link) will be removed from the board&lt;br /&gt;
** B - Urbanize&lt;br /&gt;
*** Player pays $10k to place an available New City tile on and gray city hex and add two random Goods Cubes to the new city&lt;br /&gt;
** C - Upgrade Engine&lt;br /&gt;
*** Upgrade your player Engine one (and only one step) by paying the cost of the next upgrade&lt;br /&gt;
** D - Deliver One Goods Cube&lt;br /&gt;
*** Deliver one (and only one) Goods Cube from one City to a City matching the Goods Cube&#039;s color&lt;br /&gt;
*** May travel over as many links as the strength of the acting player&#039;s Engine&lt;br /&gt;
*** May not move a Cube without delivering it (final Link must move to a City of the Cube&#039;s color)&lt;br /&gt;
*** May not skip over a City of the Cube&#039;s color without delivering it (even if a City further down the line is the same color)&lt;br /&gt;
*** First Link over which the Good travels must be owned by Player taking the action&lt;br /&gt;
*** Each player who owns a Link over which the Good travels scores 1 point per traveled Link that they own&lt;br /&gt;
** E - Select a Railroad Operations Card&lt;br /&gt;
*** Take one of the available Railroad Operations cards and either execute it immediately or place it in front of you (depending on the type of card)&lt;br /&gt;
&lt;br /&gt;
== Phase 3 - Income and Dividends ==&lt;br /&gt;
* All players collect the income shown on the space of the point track / income track occupied by their marker&lt;br /&gt;
* THEN all players must pay $1k per held Bond (including taking new Bonds to cover this cost, if necessary)&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
* When the last Goods Cube in a City is moved out, and Empty City marker is placed in the City&lt;br /&gt;
* The game end is triggered when the last Empty City marker is placed on the board&lt;br /&gt;
* It is possible to remove an Empty City marker from the board via Railroad Operations Card or the Urbanize action&lt;br /&gt;
* If End of Game has been triggered and an Empty City marker is removed from the board it does not &amp;quot;un-trigger&amp;quot; End of Game&lt;/div&gt;</summary>
		<author><name>Xiancoldsleep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_tzolkin&amp;diff=5070</id>
		<title>Tips tzolkin</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_tzolkin&amp;diff=5070"/>
		<updated>2020-07-24T15:14:13Z</updated>

		<summary type="html">&lt;p&gt;Xiancoldsleep: /* Corn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Corn ==&lt;br /&gt;
&lt;br /&gt;
Seeing as you are liable to lose 3 points per unfed worker, make sure to have sufficient corn. Many buildings provide some of this.&lt;br /&gt;
&lt;br /&gt;
During the whole game you need corn, many-many corn. There are only two realistic ways to gather significant number of corn: &lt;br /&gt;
1) advance the last level of resource extraction technology, use last Yaxchilan action and from time to time go to the market to exchange gold and stone for corn;&lt;br /&gt;
2) advance the last level of agriculture technology and use Palenque circle.&lt;br /&gt;
&lt;br /&gt;
The first way is more effective, on the 5th Yaxchilan you can get the equivalent of 16 corn and only 12 corn on the 5th Palenque action. You can see, 16 is greater than 12 :-)&lt;br /&gt;
&lt;br /&gt;
If someone is dominating the Palenque gear, tell them it&#039;s a corny strategy.&lt;br /&gt;
&lt;br /&gt;
== The typical game schedule ==&lt;br /&gt;
&lt;br /&gt;
1st quarter: &lt;br /&gt;
* get 1-2 additional workers;&lt;br /&gt;
* advance resource extraction technology for the last level;&lt;br /&gt;
* go 1-2 times to the 5th Yaxchilan;&lt;br /&gt;
* it&#039;s not a problem if you beg few times;&lt;br /&gt;
* it&#039;s better not to feed your workers and save your resources in gold and stones, but you should be prepared to go to the market at the beginning of the 2nd quarter. &lt;br /&gt;
&lt;br /&gt;
2nd quarter:&lt;br /&gt;
* get 1 additional worker;&lt;br /&gt;
* go to the 5th Yaxchilan as many times as possible;&lt;br /&gt;
* you should have MANY resources at the end of the quarter;&lt;br /&gt;
* usually there is no any reason to build building from the first half.&lt;br /&gt;
&lt;br /&gt;
3rd quarter:&lt;br /&gt;
* advance architecture techonology for the last level;&lt;br /&gt;
* get the 6th worker if you have only 5 yet;&lt;br /&gt;
* 4th Tikal and 5th Yaxchilan become your most important places, build as many buildings and monuments as possible;&lt;br /&gt;
* it&#039;s good idea to build feed buildings now.&lt;br /&gt;
&lt;br /&gt;
4th quarter:&lt;br /&gt;
* continue building and monuments building;&lt;br /&gt;
* advance theology technology for the 2nd or 3rd level;&lt;br /&gt;
* at the middle of the quarter put 3-4 workers to Chichen Itza;&lt;br /&gt;
* other workers find skulls and build last building/monuments.&lt;br /&gt;
&lt;br /&gt;
You should get 120-140 points by this tactic.&lt;/div&gt;</summary>
		<author><name>Xiancoldsleep</name></author>
	</entry>
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