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	<updated>2026-11-10T15:19:48Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=15990</id>
		<title>Gamehelpohhell</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpohhell&amp;diff=15990"/>
		<updated>2023-02-10T19:54:42Z</updated>

		<summary type="html">&lt;p&gt;Wormlips: Method &amp;gt; Positive &amp;gt; Changed it to say Gain 10 + tricks won like every other successful (points) column instead of gain [tricks won] + 10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
For tips on how to play oh hell, see &amp;lt;b&amp;gt;[[Tips_ohhell|Tips_OhHell]]&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Players and Cards ==&lt;br /&gt;
&lt;br /&gt;
* 3 to 7 players.&lt;br /&gt;
* The game is best when played with 4 to 6.&lt;br /&gt;
* A standard 52 card deck is used.&lt;br /&gt;
* The cards in each suit rank (from high to low) {{club|=A}}{{club|=K}}{{club|=Q}}{{club|=J}}{{club|=10}}{{club|=9}}{{club|=8}}{{club|=7}}{{club|=6}}{{club|=5}}{{club|=4}}{{club|=3}}{{club|=2}}&lt;br /&gt;
&lt;br /&gt;
== Sequence of Hands ==&lt;br /&gt;
&lt;br /&gt;
* The game consists of a series of hands.&lt;br /&gt;
* Depending on the settings used, the number of cards dealt per hand will either increase or decrease per hand, and may or may not &amp;quot;rebound&amp;quot; and go the other way afterwards.&lt;br /&gt;
* The default is to start high, go to low, and then back to high again.&lt;br /&gt;
* The minimum number of cards defaults to 1 but can be changed to 3, while the maximum number of cards defaults to 10 but can also be changed.&lt;br /&gt;
** &#039;&#039;6+ player games, of course, will have a lower default maximum.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
* The objective is for each player to bid exactly the number of tricks they think they can take from each hand.&lt;br /&gt;
&lt;br /&gt;
== Deal ==&lt;br /&gt;
&lt;br /&gt;
* The turn to deal rotates clockwise with each hand.&lt;br /&gt;
* The cards are shuffled and the dealer deals the cards singly until everyone has the appropriate number of cards for the hand being played.&lt;br /&gt;
* The next card is turned face up and the suit of this card is the trump suit for the hand.&lt;br /&gt;
* The trump suit beats any of the other three suits played in that hand.&lt;br /&gt;
* The remaining un-dealt cards are placed in a face down stack with the turned trump on top of it.&lt;br /&gt;
&lt;br /&gt;
== Bidding ==&lt;br /&gt;
&lt;br /&gt;
* The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last.&lt;br /&gt;
* Each bid is a number representing the number of tricks that player will try to take.&lt;br /&gt;
* Everyone must bid - it is not possible to pass, but you can bid zero, in which case your object is to take no tricks at all.&lt;br /&gt;
* By default, the hook rule is in effect:&lt;br /&gt;
** The dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be &amp;quot;over-bid&amp;quot; or &amp;quot;under-bid&amp;quot;.&lt;br /&gt;
** Keep in mind when bidding that not all cards in the deck are in play in any hand.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
* The play begins with the player to the dealer&#039;s left, who leads the first card.&lt;br /&gt;
* The lead may be any suit.&lt;br /&gt;
** &#039;&#039;Including trump.&#039;&#039;&lt;br /&gt;
* Play follows clockwise.&lt;br /&gt;
* Each player must follow the suit led, if they can.&lt;br /&gt;
* If not, they may play any other card in their hand, including trump.&lt;br /&gt;
* The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick.&lt;br /&gt;
* That player then leads to the next trick.&lt;br /&gt;
* Continue until all tricks have been played and won.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
* There are a number of different scoring methods available:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot;&lt;br /&gt;
|+Scoring methods&lt;br /&gt;
! Method !! Successful (points) !! Unsuccessful (points) !! Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Positive&#039;&#039;&#039;&lt;br /&gt;
|gain 10 +&amp;lt;code&amp;gt;[tricks won]&amp;lt;/code&amp;gt;&lt;br /&gt;
|gain &amp;lt;code&amp;gt;[tricks won]&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blackout&#039;&#039;&#039;&lt;br /&gt;
|gain &amp;lt;code&amp;gt;10 + [bid]&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative&#039;&#039;&#039;&lt;br /&gt;
|gain &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
|lose &amp;lt;code&amp;gt;10 × [difference from bid]&amp;lt;/code&amp;gt;&lt;br /&gt;
|Large mistakes are much more costly&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Balanced&#039;&#039;&#039;&lt;br /&gt;
|gain &amp;lt;code&amp;gt;10 + [bid]&amp;lt;/code&amp;gt;&lt;br /&gt;
|lose &amp;lt;code&amp;gt;2 × [difference from bid]&amp;lt;/code&amp;gt;&lt;br /&gt;
|A less extreme version of negative&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hybrid&#039;&#039;&#039;&lt;br /&gt;
|gain &amp;lt;code&amp;gt;10 + [bid]&amp;lt;/code&amp;gt;&lt;br /&gt;
|gain &amp;lt;code&amp;gt;[tricks won]&amp;lt;/code&amp;gt; if you take &#039;&#039;&#039;&#039;&#039;fewer&#039;&#039;&#039;&#039;&#039; tricks than you bid&lt;br /&gt;
&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; if you take &#039;&#039;&#039;&#039;&#039;more&#039;&#039;&#039;&#039;&#039; tricks than you bid&lt;br /&gt;
|A variant of Positive that encourages higher bids&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doubles&#039;&#039;&#039;&lt;br /&gt;
|gain &amp;lt;code&amp;gt;10 + 2 × [bid]&amp;lt;/code&amp;gt;&lt;br /&gt;
|lose &amp;lt;code&amp;gt;2 × [difference from bid]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Triples&#039;&#039;&#039;&lt;br /&gt;
|gain &amp;lt;code&amp;gt;10 + 3 × [bid]&amp;lt;/code&amp;gt;&lt;br /&gt;
|lose &amp;lt;code&amp;gt;3 × [difference from bid]&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Squares&#039;&#039;&#039;&lt;br /&gt;
|gain &amp;lt;code&amp;gt;10 + [bid]²&amp;lt;/code&amp;gt;&lt;br /&gt;
|lose &amp;lt;code&amp;gt;[difference from bid]²&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Anderson&#039;&#039;&#039;&lt;br /&gt;
|gain &amp;lt;code&amp;gt;[trick value] × bid&amp;lt;/code&amp;gt;&lt;br /&gt;
|lose &amp;lt;code&amp;gt;[trick value] × [difference from bid]&amp;lt;/code&amp;gt;&lt;br /&gt;
|The value of one trick starts at 10 points and increases by 10 each hand.&lt;br /&gt;
|}&lt;br /&gt;
* All methods except &#039;&#039;&#039;Anderson&#039;&#039;&#039; can also be &#039;&#039;&#039;&#039;&#039;Vienna&#039;&#039;&#039;&#039;&#039;, which alters the scoring for a successful bid of 0.&lt;br /&gt;
* A &#039;&#039;&#039;successful bid of 0&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;Vienna&#039;&#039;&#039;&#039;&#039; is worth &amp;lt;code&amp;gt;[cards dealt] + 5&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Wormlips</name></author>
	</entry>
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